Very creative, but BALANCE BALANCE BALANCE!
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Originally Posted by
Pyromancer999
Bone Walk
Necromancy
Level: Sor/Wiz 0, Bard 0, Clr 0
Components: V, S
Casting Time:1 standard action
Range:10 feet/level
Target:Corpse or skeleton of any creature w/1 or less HD
Duration:1 round + 1 round/2 levels
Saving Throw:None
Spell Resistance: No
This spell animates the body of a dead creature, turning it into a skeleton under your command for the duration. However, due to the uncontrolled nature of this cantrip, the skeleton turns into ash after the duration is used up, as the negative energy that controls it burns through. This renders it unsuitable for animation.
Give it a casting time of 1 round, a range of touch, and a 10 gp material component to balance it against Summon Monster I. The Target could be simplified to "one humanoid corpse, or one corpse of a creature with 1 Hit Die or less" to make it easier to use.
The reasoning here is that this is a serious contender for Summon Monster I (whose longer duration doesn't really help because level 1 summons can be killed with a good whack.)
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Bone Minion
Necromancy
Level: Sor/Wiz 0, Bard 0, Clr 0
Components: V, S, M
Casting Time:1 minute
Range:5 ft
Target:Corpse or skeleton of any creature w/1 or less HD
Duration:Instantaneous
Saving Throw:None
Spell Resistance: No
This spell animates the body of a dead creature as though affected by Animate Dead, turning it into a skeleton under your command. However, due to the risky nature of animation through this cantrip, you may only have a number of HD of animated skeletons through this equal to half your caster level(minimum 1).
Material Component: Grave dirt
I just can't get behind this one. Animate dead already fulfils its purpose, and it's quite high-level and costs a lot. This is also too similar to the previous skeleton spell, and is really just overpowered.
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Animated Object
Transmutation
Level: Sor/Wiz 0, Bard 0, Clr 0
Components: V, S
Casting Time:1 standard action
Range:10 ft./level
Target:One Tiny object; Two Tiny Objects or One Small Object; see text
Duration: 1 round + 1 round/ 2 levels
Saving Throw:None
Spell Resistance:No
This spell animates one Tiny object as an Animated Object for its duration. Should you ever learn Animate Objects, you may instead animate one Small object with this spell or two Tiny objects.
See the changes I recommended for the instant-skeleton spell. Needs a longer casting time since it's a mini-summon.
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Primal Blow
Transmutation
Level:Sor/Wiz 0, Drd 0
Components: S
Casting Time:One standard action
Range:Touch/Personal
Target:Touched creature/ You
Duration:1 round + 1 round/ 2 levels
Saving Throw:None
Spell Resistance: Yes(Harmless)
For the duration of the spell, you or a creature touched gains the use of one natural weapon, sized appropriately for the creature.
You didn't specify what kind of natural weapon you get. (Damage dice and damage type is very important, you should include a table.) At least give a list. I'd say it's balanced to make it a simple 1d6 dealing the caster's choice of slashing, piercing, or bludgeoning damage.
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De-Pants
Evocation
Level: Brd 0, Sor/Wiz 0
Components:S
Casting Time:1 standard action
Range:10 ft + 10ft/ 2 levels
Target:One clothed creature in radius
Duration:Instantaneous
Saving Throw:None
Spell Resistance: Yes(harmless)
This spell automatically blows the target's clothing to shreads. Aside from embarrassing the newly de-clothed person, all creatures within line of sight to the victim become dazed for 1 round. This cantrip does not work on un-clothed creatures, and only has a 50% chance of working in combat with non-humanoids.
1) Make it allow a Will saving throw. You can get rid of the "combat with non-humanoids" bit, the normal way to do this sort of thing in 3.5 edition is to allow a saving throw.
2) Make it explicitly not work on armor and magical clothing.
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Boy to Girl
Transmutation
Level: Brd 0, Beg 0, Sor/Wiz 0
Components: V, S, M
Casting Time: One Minute
Range:10 ft
Target:One gendered creature within range
Duration: One hour/ level
Saving Throw:Will
Spell Resistance: Yes
This spell physically transforms a creature within range into a member of the opposite gender of its race. If the creature in question's species has more than one gender, the creature may choose one other gender other than its own. This spell does not transform the creature into just any member of the opposite gender, but what they would have looked like if they had been born that gender. This spell grants a +1 to Charisma checks against creatures attracted to the gender and species of the subject, and also a +2 to Disguise when someone is looking to identify them. The Disguise bonus only works 40% of the time if the creature looking for the subject has met them on more than a few occasions.
Material Component: An item from a member of the opposite gender
Specify "Will negates" instead of just "Will". Rephrase "Charisma checks" as "Charisma-based skill checks," because characters rarely make unmodified Charisma checks in social interactions.
I would rephrase the Disguise rules (because this is very different from the Disguise rules as written.) Say that it negates the penalty for disguising yourself as the opposite gender, and explicitly state that it does not affect the normal Familiarity bonus.
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Damage Soak
Abjuration/Evocation
Level: Brd 0, Sor/Wiz 0, Clr 0
Components: V, S
Casting Time:One swift action
Range:Personal/5 ft/ level(see text)
Target:Self/creature within range(see text)
Duration:Instantaneously ;One round/level after hit first(see text)
Saving Throw:Reflex
Spell Resistance: Yes
This spell acts in two stages. First, it creates a shield around the caster. Then, whenever someone attacks the caster, the caster may choose to activate its effect, after which the shield only lasts 1 round/ level. Whenever someone attacks the caster, the caster may absorb damage from the attack, up to 1d3 + 1/ 3 levels damage from the attack. After the attack is made, the caster may unleash the stored damage as a blast that targets one creature within range. This spell may absorb only 1d3 + 1/ 3 levels of damage.
That's complicated... And it's more of a first-level spell (compare it to the psionic biofeedback.)
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Know More
Divination
Level: Brd 0, Sor/Wiz 0
Components: V, S
Casting Time:One minute
Range:See text
Target:One creature
Duration:Instantaneous
Saving Throw:Yes, Will
Spell Resistance: Yes
Upon casting this spell, the caster asks one question that can be answered with up to three words about any one creature. This question can only be casual, like asking basic information about the creature, like "What is his name?", "What is his favorite food?", "What race/class is he/she?". This has also been called the Crush spell, as many a female arcane caster has used this spell to find out if the one they admire likes them back.
The standard for divination spells it to have a percent chance of an incorrect response, and no saving throw. Maybe say the answer has a 70% + 1% per level chance of being correct, and the answer is incorrect otherwise.
Also, your range isn't specified. You should require the caster to be holding something owned by the creature or something similar.
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Switcheroo
Conjuration/Transmutation
Level: Bard 0, Sor/Wiz 0
Components: S
Casting Time: 1 standard action
Range: 5 feet
Target:One willing creature/object within range
Duration:Instantaneous
Saving Throw:Will negates
Spell Resistance: Yes
This spell switches one object with another within range, or one creature with another within range, including the caster himself.
If the target must be willing, then specify it as "Will negates (harmless)". I would also put an upper limit on size (for example, Medium or smaller creatures and Small or smaller unattended objects.)
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Help
Transmutation
Level:Brd 0, Sor/Wiz 0
Components: V, S
Casting Time:1 full round action
Range: 10 ft + 10 ft/ 2 levels
Target:One creature within range
Duration:Instantaneous
Saving Throw:Will negates
Spell Resistance: Yes
When the creature within range makes a skill check, the caster may make the subject use his ranks/bonuses in the skill instead of the subject's own. Originally made by a helpful caster when his friends took tests, this has also been used to make others goof up displays of skill in front of others.
Huh, I like that one. I'd change it to a standard action (since you usually would have to ready an action to use it properly.) Also, make a note that it doesn't work on skills that take longer than a round to complete.
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Figment
Illusion
Level: Beg 0, Brd 0, Clr 0, Sor/Wiz 0
Components: V, S
Casting Time:One standard action
Range:10 ft
Effect:One image of up to Small size
Duration:Concentration
Saving Throw:Will negates
Spell Resistance: Yes
The spell caster creates one image as the Minor Image spell, except that the Image may only be of up to Small size, and only a fool could mistake the image for the real thing, leaving this spell with a DC of 5.
Neat.
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Feats
Cantrippin'
Prerequisites: Cast cantrips, caster level 3rd
Benefit: As a standard action once per day per two caster levels, you may use an unused spell slot to cast a number of cantrips at once equal to twice the slot's level. Spell effects stack for this purpose.
Does the caster have to already know or have those spells in his spellbook?
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Really Cantrippin'
Prerequisites: Cantrippin', Caster level 6th
Benefit: You make sacrifice a usage of a higher level spell slot to improve a cantrip. The DC of the cantrip is treated as though it were a spell of the spell slot's level, and any effects are multiplied by twice the spell slot's level(ex. a 1d3 damage-dealing spell deals 6d3 damage under the spell)
You might want to specify "variable numeric effects," like metamagic feats do.
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Magic Man
Prerequisite: Knowledge(Arcana) 6 ranks(None if you cast spells)
Benefit: You are treated as though constantly under the effect of Prestidigitation. Additionally, if you are a non-spellcaster, you may also cast one cantrip of your choice 2/day, and once per month cast a spell of one less than the highest level spell a spellcaster half of your HD could cast.
Too powerful. Taking a feat for prestidigitation and a few extra cantrip slots is fine, but being able to shoot off a high-level spell with one feat is too much.
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Creatures
Widget
Tiny Construct
HD: 1 HD(6 HP)
Speed: 20 ft. (4 squares)
Init: +4
AC: 10; touch 10; flat-footed 10
BAB: +0; Grp -8
Attack: Slam + 1 Melee(1d6 - 1)
Full-Attack: Slam + 1 Melee(1d4 - 1)
Space: 2 1/2 ft.; Reach 0 ft.
Special Attacks:Spell-Fused Punch
Special Qualities:Spell
Saves: Fort +1 Ref +1 Will +1
Abilities: Str 11, Dex 11, Con -, Int 8(10 if Int-based), Wis 10, Cha 8(10 if Cha-based); see text
Skills:Creator selects 3 + their Int mod skills, and invests the construct's skill points(2 + Int mod x 4) in those skills
Feats:Improved Initiative, One of creator's choosing
Environment:Same as creator
Organization: None/ 1
Challenge Rating: 1/2
Treasure: None
Alignment:Same as Creator
Advancement: None
Level Adjustment: -
Widgets are elementary constructs created by beginner arcane spellcasters, half of whom discover how to make one accidentally. This construct, unlike others, does not involve a bound spirit, instead animated by naught more than a few cantrips and only a tiny shard of the spellcaster's power, also making it an ideal practice construct for those who plan to make more advanced constructs in the future. Widgets also have a slightly-more-than-rudimentary intelligence, and can usually speak around 100 words in one language the creator knows. Widgets are usually made up of whatever the spellcaster has on hand.
Abilities
Spell(Sp): Widgets are animated by two cantrips: Animated Object and one other. The Widget may cast this other cantrip as a spell-like ability 3/day, with his caster level equaling its HD.
Spell-Infused Punch(Su):Should the other cantrip used to animate the Widget affect others in some way, the Widget may add its effects to an attack by expending one daily use of it as a spell-like abilty.
Construction
Widgets are not that hard to make, seeing as they do not even require any costly material components, nor much power. Widgets can be made out of any malleable material, or an existing statue. Widgets can be shaped however the spellcaster wants, if he has the skill(use the Astral Construct shaping guidelines for this). Next, the spellcaster invests power and spells in the construct, taking only 1 hour. After this, the Widget springs to life, ready to follow its creator's commands.
Animated Object, any one other cantrip, must be arcane spellcaster level 1st, Price: - (Can't be sold, loyal only to creator), Price: 0 gp + 30 xp.
Note:Widgets can be used as familiars, granting a +2 to Knowledge(Arcana) Checks, and a +1 to Spellcraft checks involving the other cantrip used in its creation.
Well, that's it. Feel free to comment/PEACH and put forth any requests for level 0 spells you'd like to see.
Spell-infused Punch is worded poorly. I'd say, "If the widget hits a creature with its natural attack, it may cast its cantrip on that opponent as a free action (if the cantrip has a single target.)"