http://i631.photobucket.com/albums/u...irstTurn-1.png
D1: SLA Summon Monster II (Fiendish Wolf, M6)
W: Attack Aswin
Attack: [roll0]
Damage: [roll1]
Trip: [roll2]
Pa: Turn undead; move to G4
Turn check: [roll23]
Damage: [roll24] <= Z5 and Z4 are turned, and cower.
Z1: Smash door (Full round action; automatic hit) [roll3] Door now has 8/10 HP.
Z2: Full round action to save against
clinging darkness (DC 17 Reflex): [roll4]
Z3: Move to M9; attack Aswin (flanking)
Attack: [roll5]
Damage: [roll6]
Z4:
Attack Aswin Turned by Pa. Cowers.
Attack: [roll7]
Damage: [roll8]
Z5:
Stand (Provoking AoOs from Drifa, Aswin, and the knight); attack Aswin. Turned by Pa. Cowers
Attack: [roll9]
Damage: [roll10]
Z6: Move to L6; attack Aswin
Attack: [roll11]
Damage: [roll12]
Z7: Move to N10; attack Arya
Attack: [roll13]
Damage: [roll14]
Z8: Full round action to save against
clinging darkness (DC 17 Reflex): [roll15]
Z9: Atack Arya
Attack: [roll16]
Damage: [roll17]
Za: Charge Pa (end movement at G5)
Attack: [roll18]
Damage: [roll19]
Pa's Reflex save: [roll20]
Zb: Move to N6; attack Drifa
Attack: [roll21]
Damage: [roll22]