Hello folks,
I know that I am very late to the party with this one but given my internet is preventing me from online games at the moment, I'm currently mucking around with offline ones. Having chewed my way through most of FTL (still haven't unlocked the damn Crystal ship) I turned my attention to a game that had been gathering dust in my library.
It is everything I really want in a roguelike - a good UI but with the merciless beatdown associated with ADOM and that other classic roguelike whose name escapes me (Cogwheel plays it).
So, over the past few days I have learned the following:
1) Necroeconomics is an awful tree and will often get me killed on the first level.
2) Magics such as Arthimancy and Pyromancy need a lot of support trees like Blood Mage, Ley Lines and Master of Magic in order to be effective.
3) If you pick Smithing, you will get nothing but Tinker recipes.
4) If you pick Tinkering, you will get nothing but Smith recipes.
5) If you pick both, you will never, EVER see a Steel Ingot anywhere.
6) MONSTER ZOOS.
7) MONSTER ZOOS.
8) Bolts of Mass Destruction sell ridiculously well.
At the moment, I'm mainly just mucking around with the various trees to see what works and what doesn't. If anyone wants to give me a few pointers in this regard (please don't just link to the Wiki) I'd appreciate it.