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[Acro] GLoG XLV: The winds of change be darned!
PLEASE READ BEFORE POSTING IN THIS THREAD!
The Good League of Good is an ACRONYM organization devoted to the redemption of evildoers.
Our IC leaders:
President: Happyturtle Amakir (player: Happyturtle)
Vice President: Daisuke Hayashi (player: Horngeek)
Treasurer: Jazirian (player: KidKris)
Chief Warden/of Security: Susan (player: Billtodamax) and Judy (player: Lex-kat)
Heads of Pastoral Care: Quinn (player: The Bushranger) and Vorka Stark (player: Kaelaroth)
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OOC: All players are welcome to make a character to join GLoG. The PM requirement is only so we know who is around. We aren't running auditions or anything. :smallsmile:
IC: Your character may be refused entry to the premises or asked to leave if they are not of good alignment or if they cause trouble in-character.
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Membership form:
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Name:
Current Moral or Ethical Leanings (Good/Evil):
Desired Moral or Ethical Leanings (Good/Evil):
Profession:
Race:
Age:
Why do you want to join GLoG?
Any other important information:
Also, before you join, read the Rules of the Spork. If you are not a member, then when your character arrives, you will be outside the front door and must roleplay getting entry, but bear in mind that whenever your character enters GLoG, alignment scanners will try to detect his/her current intention's alignment (so even the most evil of people might come off as good, if they think they are. If you wish to post, IC, on GLoG's bulletin board, it is located here, and there is a Full Members list here. If your name's not there, feel free to go on and add your character's name, and information.
New GLoG HQ Map
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Ground Floor
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- Front Entrance - Where people go in.
- Great Room - The main lounge.
- Infirmary Wing - Only slightly more equipped than the average hospital. Expect to be here. A lot.
- Member Quarters - Where people sleep. Rooms can be fully customized, and several times bigger on the inside than they really should be, due to dimensional mojo.
- Gazebo - Step cautiously, and you may just survive.
- Pool Area - Indoor Pool and Hot-tubs.
- The Armory - If you can kill someone with it, it's there.
- The Conservatory - Rare plant specimens abound!
- Covered Walkways - Are Covered.
Basement 1
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- Water Works - A veritable mass of pipes.
- The Vaults - Shiny...
- The Labs - Beware the Mutant-Half-Were-Pirate-Zombie-Dog.
- Detention Blocks - Totally humane, we swear! :smalleek:
- Sparring Pits
- Training Mats
- Shooting Range
- Obstacle Course Area - Over eleventy billion possible combinations!
Basement 2
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- Secret Drone Factory - Completely Inaccessible. Who built it? SECRET! Who designed the drones? SECRET! How do the drones even get from the factory to the base if it's 'completely inaccessible' anyway? I SAID IT'S SECRET GODDAMIT!
- Particle Accelerator - Why do we even have one of these? :smallconfused:
Roof
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- Helipads - For helicopters and other VTOL type aircraft to land. Duh.
- Garage - Is a lot bigger on the inside, due to dimensional mojo. [Insert witty comment or pun here]
- Vehicle Teleporter - Used to get ground vehicles from the roof to the ground. May or may not be a lift-ramp-portal-mass-driver-cannon thing.
Old GLoG HQ Map
Members Only Areas:
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Some areas of the base are DNA locked and alignment locked so that only members with no evil intent can enter unescorted. These include the Security Room, the Armoury, the Detention Wing, and the Artifact Vault.
Artifact Vault - Set next to the Armory, this is where GLoG's major artifacts are stored. The door is DNA locked to members only.
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The Brightheart
The Brightheart is a plain orb, set upon a stone plinth labeled 'The Brightheart'. Also on the plinth is a note that says:
'Do Not Remove. Ever. No, not even then. (But maybe then.)'
The Brightheart itself glows with inner light, and throws up a positive energy blanket of moderate strength (heals most surface wounds, and makes undead sick) a few meters in radius. Touching the Brightheart results in having a large amount of positive energy run through you (heals all wounds, and drives undead to near death). Inside the plinth itself is a gate to the Negative Energy realm, which draws off the excess positive energy from the Brightheart. Should the Brightheart be removed, and taken away from the base without the necessary preparations being made, two Very Bad ThingsTM will happen.
A) The Brightheart's positive energy will not be siphoned off, and so it will be returned to full strength, throwing up a powerful positive energy blanket about a kilometer in radius, and killing anyone who touches it, living or no, through sheer positive energy overdose.
B) The gate to the Negative Energy realm will become unstable and tear, creating a giant Negative Energy rift in the middle of GLoG.
Banners:
GLoG's defences, and Security cameras, and the Drones in GLoG. Other information may well be found on our wiki.
The GLoG portals:
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The portal between GLoG and HALO is still
open, providing instantaneous transportation between the two organisations.
But anyone passing through it arrives outside the front door. If they've already been cleared (previously interacted with GLoG without hostilities), they can walk straight in without having to roleplay out knocking on the door and so on.
There is also a smaller portal operating between GLoG and
Farthing Cottage
First time visitors, or people who have previously caused trouble have to wait for someone to undeadtime to decide whether they can enter the building (GLoG), or not, unfortunately. We apologise for any inconvenience this may cause.
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Re: [Acro] GLoG XLV: <Insert Popculture Reference Here>
Susan's in the greatroom, standing up fairly uncertainly, leaning hard on a table.
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Re: [Acro] GLoG XLV: <Insert Popculture Reference Here>
(Mindscape)
Quote:
Originally Posted by
The Bushranger
~She is. She's utterly terrified that she - meaning you - will flip out - as in, take over - and kill somebody. To the point of cowering in the corner of a detention cell wanting nobody near her.~ Quinn's mental tone is soft and gentle. ~You've been brave and protected her from what happened to her, and that's an admirable, courageous thing. But when protection starts to hurt more than it helps, it's time, for better or for worse, to let go.~
~I..... I never meant to harm anyone...... I just wanted to keep her safe. Away from men and women who would do her harm.~
Silence.
~I will try to help you.~
+++++++++++++++++++
Susan might feel a pair of hand gently start to touch her hips. You are doing fine, sweety. A feminine voice says kindly.
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Re: [Acro] GLoG XLV: <Insert Popculture Reference Here>
"****!" Says Susan as she spins around. Or rather, she tries. Instead, she starts to spin, the collapses. "Argh... who are you?" She asks.
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Re: [Acro] GLoG XLV: The winds of change be darned!
Vidalia frowns down at Susan. My name is Vidalia. Let me help you up. She holds out her hand and will help Susan up, if allowed to.
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Re: [Acro] GLoG XLV: The winds of change be darned!
She can, but she's going to have to be supporting most of Susan's weight.Susan will let herself be helped up until she can lean on the table again.
"Sorry I freaked out, and thanks." She says. "I'm Susan." She says, smiling.
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Re: [Acro] GLoG XLV: The winds of change be darned!
Vidalia is stronger than she looks. But super-strong, but she's fit.
She helps Susan back into position. I'm sorry. I have a tendancy to do that sometimes.
After getting into position. So what is it you are trying to do, walk?
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Re: [Acro] GLoG XLV: The winds of change be darned!
"Well, standing would be nice first." She says, with a mirthless smile. "It's not strength that's the problem, it's the damn balancing." She says.
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Re: [Acro] GLoG XLV: The winds of change be darned!
Vidalia smiles back at Susan.
She'll help Susan as much as possible, including placing her back in her chair when she's tired and needs a break.
But her player has to DEADTIME. :smallfrown: Night.
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Re: [Acro] GLoG XLV: The winds of change be darned!
Night Lex.
Susan will, leaning heavily upon Vidalia, make a couple of steps, before collapsing back into her wheel chair.
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Re: [Acro] GLoG XLV: <Insert Popculture Reference Here>
(Mindscape)
Quote:
Originally Posted by
Lex-kat
~I..... I never meant to harm anyone...... I just wanted to keep her safe. Away from men and women who would do her harm.~
Silence.
~I will try to help you.~
~I know. And you did a good job of it,~ Quinn 'says', softly and in an encouraging 'tone'. ~Thank you.~
Quinn now goes to stand, hoping she's still invisible, and considers her next move.
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Re: [Acro] GLoG XLV: The winds of change be darned!
Alexis wakes up on the couch again, stretching slowly.
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Re: [Acro] GLoG XLV: The winds of change be darned!
Alex is sitting next to her, arm around her shoulders.
((Changing computers, brb))
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Re: [Acro] GLoG XLV: The winds of change be darned!
((M'kay))
Hey you. She smiles softly to him.
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Re: [Acro] GLoG XLV: The winds of change be darned!
No, hey you. Alex smiles back. Feeling better?
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Re: [Acro] GLoG XLV: The winds of change be darned!
Much more rested. She leans over and kisses him.
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Re: [Acro] GLoG XLV: The winds of change be darned!
He kisses back happily. "That's good to hear. Hungry?"
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Re: [Acro] GLoG XLV: The winds of change be darned!
Starving. She laughs, realizing she hasn't eaten in a few days.
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Re: [Acro] GLoG XLV: The winds of change be darned!
Of course, nobody ever seems to go to the bathroom either. :smalltongue:
Well then, I suppose I should provide for the needs of my fair lady, then? Alex winks, and goes to stand to head for the kitchen.
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Re: [Acro] GLoG XLV: The winds of change be darned!
True :smalltongue:
Sounds great. She gets up, slipping her hand into his.
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Re: [Acro] GLoG XLV: The winds of change be darned!
Alex squeezes it happily, then leans over to give her cheek a kiss before leading her to the kitchen.
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Re: [Acro] GLoG XLV: The winds of change be darned!
She hops up on the counter while he fixes something. What's my man making me?
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Re: [Acro] GLoG XLV: The winds of change be darned!
Grilled chicken in egg noodles with spinach alfredo sauce, Alex declares with confidence as he sets about making, well, exactly that. :smalltongue: What would my girl like to drink?
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Re: [Acro] GLoG XLV: The winds of change be darned!
I'll get the drinks. What would you prefer? She asks sweetly.
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Re: [Acro] GLoG XLV: The winds of change be darned!
Hm. Surprise me with something as sweet as you are, dear. Alex smiles and turns his attention to cooking.
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Re: [Acro] GLoG XLV: The winds of change be darned!
She fixes up some lemonade that's nice and sweet. Without realizing it, she starts humming softly.
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Re: [Acro] GLoG XLV: The winds of change be darned!
Alex looks over at hearing her humming, stirring the noodles as he watches and listens.
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Re: [Acro] GLoG XLV: The winds of change be darned!
It's a slower romantic sounding song. She seems to move with it while putting out the plates and silverware.
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Re: [Acro] GLoG XLV: The winds of change be darned!
A smile grows on Alex's face as he watches, only distracted by the need to occasionally work on the food, and he starts humming along as best he can as he dishes up the food.
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Re: [Acro] GLoG XLV: The winds of change be darned!
Hearing him humming, she catches herself. Oops... She blushes a little, how cute.