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One of you will be designated the lead person for the Stealth and Athletic rolls, but everyone will have to make a Stealth and Athletic roll, your success or failure will modify the lead roller's rolls and will play a part in you getting out of the city.
Those are the primary skills involved here. However there are other factors to consider here, regarding the layout of the city, noticing approaching guards, or fast-talking someone if you are noticed, and the like. Therefore, you may also make use of the Bluff, Insight, Perception, and Streetwise skills for your rolls. Go one at a time, in no particular order, with the skill you wish to use. Success or Failure will count toward your success/failure count only if you are rolling for stealth and athletics, and then only if you are the designated person for each (one person can't be designated for both.)
The secondary skills listed will provide a conditional bonus or penalty to a future Stealth/Athletics check depending on the success of your roll, but do not count toward your ultimate success/failure tally.
Does everyone get that? :smallbiggrin:
Edit: For now, stick to Stealth checks until I determine that you have successfully reached the city walls...