Stinging Mist
Level: 1st
Range: Mist
Optional Cost: 1 square of mist per additional 1d3 of damage. Maximum of caster level.
Duration: Instantaneous
Description: You cause the mist around a target to form into sharp needles stinging them. This is a ranged touch attack that deals 1d3 force damage. In addition you may consume an additional square of mist up to a maximum of you caster level to deal an additional 1d3 damage per extra square consumed.
Feeling Mists
Level: 1st
Range: self
Optional Cost: 1 square of mist per additional 2 rounds of duration.
Duration: 2 rounds
Description: You ignore concealment of creatures within the mist.
Ethereal Touch
Level: 1st
Range: mist
Optional Cost: 1 square of mist per additional round of duration.
Duration: 3 rounds
Description: Everything within the ethereal mist acts as though it has ghost touch.
Dispersal
Level: 1st
Range: NA
Optional Cost: 1 square of mist per additional increase in area.
Duration: 2 rounds + 1 round per 2 caster level
Description: You are able to spread the mist thinner to increase it's area. When used you have two squares of mist for each square of mist already existing. You may consume additional squares of mist upon use to increase the number of squares gained per square by 1 for each additional square consumed. However, by spreading the mist thinner the effectiveness of mist forms is reduced. Any damage dealt by a mist form is reduced by 1 per 2 damage die per square of mist gained from a single square (minimum total damage of 1). The DC of any saves is reduced by 1 per extra square gained per square. Any bonuses gained from mist forms are reduced by 1 per extra square gained per square. The number of squares of mist that must be consumed to equal 1 square for other mist forms or other abilities is multiplied by the same amount as the number of squares of mist you have. And the mist no longer grants concealment. This effect lasts up to 2 rounds plus an additional round per 2 caster levels, but may be ended any time as a free action.
Ether Gust
Level: 2nd
Range: Mist
Optional Cost: 3 square of mist per additional 1 rounds of duration. Maximum of caster level.
Duration: Instantaneous or longer with additional cost
Description: Target square becomes filled with gusts of ethereal currents. For each target within the square rolls for an effect on the below table. Additional mist may be consumed to make the gust have a duration. If this is done, any creature in the square at the start of a round while the effect persists, or moving into the square must roll on the table.
{table=head]
d%
|
Effect
01-30|Deals 1d4 damage. (Fort save DC 20 negates)
31-60|Moves 1d3 squares in a random direction.
61-80|Moves 2d3 squares in a random direction.
81-90|Deals 2d4 damage. (Fort save DC 20 negates)
91-95|Teleport 1d2 squares in a random direction (includes vertically). If moved inside a solid object, creature is shunted aside but takes 1d6 points of damage for each 5 feet traveled this way.
96-100|Teleported to ethereal plane (or material if already on ethereal) for 1d3 rounds.[/table]
Ectoplasm
Level: 2nd
Range: mist
Optional Cost: 3 square of mist per additional 2 squares of area (Maximum of caster level). 1 square of mist per additional round of duration (Maximum caster level)
Duration: 2 rounds
Description: A 10 by 10 square area within the mist is coated in ectoplasm. Upon casting you may choose to make sticky or slick ectoplasm. If you choose sticky, any creature within the area becomes entangled. If you choose slick, the area acts as if under the effects of the
grease spell. You may consume 3 additional squares of mist to increase the area by two squares a number of times equal to your caster level. The area may not extend outside of the mist and any squares that leave the mist instantly have their duration end. All squares must be touching upon casting. You may also consume additional squares of mist upon casting to increase the duration by one round per square a number of times up to your caster level.
Etherstep
Level: 2nd
Range: mist, single target
Optional Cost: 1 square of mist per additional round of duration. 2 squares of mist per additional +1 to AC and Reflex. Maximum or half caster level. 2 squares of mist per +1 to attack rolls. Maximum or half caster level.
Duration: 2 rounds + optional cost
Description: You use the ethereal mist to lighten a single target. That target gains +5 feet movement speed, as well as a +1 bonus to AC and Reflex saves. This bonus to AC counts as a Dexterity bonus but doesn't count toward the max Dex bonus from armor. Additional mist may also be consumed to increase the targets attack rolls. If the target leaves the range of the mist the effect immediately ends.
Forceful Mist
Level: 3rd
Range: self
Optional Cost: 2 square of mist per additional round of duration.
Duration: 3 rounds
Description: For the duration of this mist form, all mist forms you cast have count as force effects. The duration automatically ends if you leave the ethereal mist.
Mist Shades
Level: 3rd
Range: mist
Optional Cost: 3 square of mist per additional round of duration.
Duration: 2 rounds
Description: The ethreal mist seems to become filld with moving shapes. They can look to be humanoid or otherwise at the choice of the caster. The apperant movement distracts creatures in the mist giving them a -1 penalty to Reflex saves per. This penalty is increased by -1 per 3 caster levels (rounded down).
Lance
Level: 3rd
Range: mist
Optional Cost: 1 square of mist per +1 to attack. 2 squares of mist per additional die of damage. Maximum of half caster level.
Duration: Instantaneous
Description: You create a lance made of ethereal mist and that flies in the direction of your choice in a strait line. if a creature is in it's path it makes an attack against that creature using your attack. The attack may be increased by consuming squares of mist. If it succeeds on the attack, it then deals 1d6 damage + 1d6 damage per 2 squares of extra mist consumed. It then makes an attack against the creatures flatfooted AC. If successful it continues following its path. If unsuccessful it stops and vanishes. Upon reaching the edge of the mist it vanishes.