Disclaimer
SpoilerSince another thread at least made me wonder that people may reply solely based on thread tags, let me just say that you folks are free to PEACH anything I make and what I make tends to be a WIP till I say otherwise. And this is 3.PF material.
I don't include these tags for my own aesthetic reasons.
SpoilerBack in April of this year I embarked on making a base class that epitomized a concept I wanted to see played. This class was forged from the original concept of Monster classes and held to the framework that they used to be built. From this first piece of major homebrew came the Wyrd-blooded. The class was relatively well received by a few playgrounders and some even wanted to add to the class themselves.
But time past and the class was slightly neglected before attention was brought back to it. But with that resurged attention came some more critiquing that made me realize that I had too rigidly followed the framework and that maintaining or reworking the class would be too much effort unless I built it back from the ground up.
And so that's what I'm doing here. The Scion of Legacy is the successor to the Wyrd-blooded and I hope that it is as well received and works out far more than its ancestor class.
Scion of Legacy
”You people and your quaint little categories.”
-Captain Jack Harkness, Day One.
Those who leave the safety of their homes to strike out on epic adventures almost always find their true strength through training or raw talent. Be they the savage barbarian from the hinterlands, the erudite wizard fresh from academy or the daring fighter who takes to the sword like a fish to water, this is true of them all. But not the Scion of Legacy. They draw their potency from something far more deep and primal, calling upon the strange gifts bequeathed to them by ancestors they may not know they ever had.
Unlike those who can claim direct lineage from something monstrous or wonderful, the Scion of Legacy will never show anything but superficial connection to their ancestor. They may possess tiny horns hidden beneath their hair, longer than normal canine teeth or even a slight tint to their skin. But this does nothing to assuage how out of place they are amongst their own people or even other civilized folks. They are inherently of the strange and misunderstood and the more perceptive or sensitive can see this in them. Those who rise above the scorn, fear and hate that may come their way have inside them the greatness to become heroes; and those who fall under the heel of discrimination and hatred can metamorphose into monsters far greater than to what they call kin.
Alignment: Any. Scions of Legacy have a natural proclivity towards the alignment of their ancestor but this is neither the rule nor the exception.
Hit Dice: d8
Class skills: Acrobatics (Dex), Climb (Str), Craft (Int), Intimidate (Cha), Knowledge (Any One) (Int), Perception (Wis), Ride (Dex), Stealth (Dex), Survival (Wis), Swim (Str)
Skills: 4+Intelligence Modifier per level
{table=head]Level|Base Attack Bonus|Fortitude Save|Reflex Save|Will Save|Special
1st|+1|+2|+0|+2|Minor Monstrous Art, Path of the Inhuman
2nd|+2|+2|+0|+3|Bonus Feat, Monstrous Skill +2
3rd|+3|+3|+1|+3|Armored Hide, Inhuman Body +1
4th|+4|+4|+1|+4|Hybrid Potential (First), We are Kin
5th|+5|+4|+1|+4|Inhuman Mind +1, Least Monstrous Art
6th|+6/+1|+5|+2|+5|Bonus Feat
7th|+7/+2|+5|+2|+5|Inhuman Body +2, Monstrous Skill +4
8th|+8/+3|+6|+2|+6|Improved We are Kin
9th|+9/+4|+6|+3|+6|Inhuman Mind +2, Thicker than Water
10th|+10/+5|+7|+3|+7|Bonus Feat, Moderate Monstrous Art
11th|+11/+6/+1|+7|+3|+7|Inhuman Body +3, Monstrous Skill +6
12th|+12/+7/+2|+8|+4|+8|Greater We are Kin, Hybrid Potential (Second)
13th|+13/+8/+3|+8|+4|+8|Inhuman Mind +3
14th|+14/+9/+4|+9|+4|+9|Bonus Feat
15th|+15/+10/+5|+9|+5|+9|Inhuman Body +4, Major Monstrous Art
16th|+16/+11/+6/+1|+10|+5|+10|Monstrous Skill +8
17th|+17/+12/+7/+2|+10|+5|+10|Stuff of Legends
18th|+18/+13/+8/+3|+11|+6|+11|Bonus Feat
19th|+19/+14/+9/+4|+11|+6|+11|Inhuman Mind +4
20th|+20/+15/+10/+5|+12|+6|+12|Hybrid Potential (Third), Master Monstrous Art, Monstrous Apotheosis, Monstrous Skill +10[/table]
Class Features
Weapon and Armor Proficiency
Scions of Legacy are proficient with all simple and martial weapons and all form of armors except shields.
Path of the Inhuman
Scions of Legacy are touched by the heritage of a creature far unlike their parent race. This powerful atavism grants them powers and skills that grant them abilities that outstrip those of their direct ancestors. When a Scion of Legacy takes their first level in this class they select one of the Paths of the Inhuman listed below. This selection is permanent and can not be changed at a later time.
Monstrous Arts
As Scions of Legacy gain more levels in this class they unlock and gain more powers that are innate to the monster that they have descended from. These powers or "Monstrous Arts" are denoted under each Path of the Inhuman and are gained as denoted on the table above. The abilities gained from each Monstrous Art are Extraordinary qualities unless denoted otherwise in their entry.
Bonus Feat
At 2nd, 6th, 10th, 14th and 18th levels the Scion of Legacy gains a bonus feat. This feat is selected from a list noted under their chosen Path of the Inhuman. The Scion of Legacy may select a feat even if they do not meet the prerequisites for it.
Monstrous Skill (Ex)
Scions of Legacy possess innate skill passed down through their genetics and as they unlock more power from their deep wellspring of racial prowess these skills blossom to higher heights. They may select two skills from the list provided under their chosen Path of the Inhuman. They receive a bonus to those selected skills equal to what is listed on the table above and those skills always count as class skills for the Scion of Legacy.
Armored Hide (Ex)
The flesh of a Scion of Legacy begins to toughen and harden as they delve into their birthright, their skin becoming more like finely crafted armor than the tender soft tissue of their progenitors. The Scion of Legacy gains natural armor equal to their Constitution modifier. This natural armor stacks with any other natural armor the Scion of Legacy possesses.
Inhuman Body (Ex)
The Scion of Legacy evolving physiology becomes bolstered and empowered, increasing their physical prowess. The Scion of Legacy gains a permanent increase to two of their physical ability scores which are noted in the Scion of Legacy's chosen Path of the Inhuman. The table above denotes the total bonus that the Scion of Legacy has accrued at each interval.
Hybrid Potential
As they follow a long journey of self discovery, a Scion of Legacy learns that they are not simply an atavism or a monster caged in the body of one of the base races but that they are a rare and deeply blended hybrid with traits unique to themselves.
At 4th, 12th and 20th level the Scion of Legacy selects one of the Cleric Domains noted under their chosen Path of the Inhuman. The abilities granted by the domain are treated as supernatural and can not be suppressed by an anti-magic field or similar effect. The spells granted by the domain are treated as spell-like abilities that are usable once per day. The Scion of Legacy does not gain access to a Spell-like ability until their total Hit Dice is equal to twice that spell's level.
We are Kin (Ex)
The Scion of Legacy reaches deep within themselves, discovering through a long dormant genetic memory subtle ways to sway the moods of the creature they've descended from. The Scion of Legacy can improve the attitude of monsters of their chosen Path of the Inhuman's creature type. This ability functions like just like a Diplomacy check made to improve the attitude of a person. The Scion of Legacy rolls a 1d20 and adds their total levels in this class and their Charisma modifier to the result.
At 8th level the Scion of Legacy gets a +2 bonus to this check and this increases to +4 at 12th level.
Inhuman Mind (Ex)
The Scion of Legacy has found that as their body and very nature changes and warps that they go through great personal growth. The Scion of Legacy gains a permanent increase to two of their mental ability scores which are noted in the Scion of Legacy's chosen Path of the Inhuman. The table above denotes the total bonus that the Scion of Legacy has accrued at each interval.
Thicker than Water (Ex)
The Scion of Legacy's blood may be murkier than direct descendants of their ancestors, but it is not completely diluted. The Scion of Legacy counts as being the same creature as their Heritage for any effect related to race.
Stuff of Legends (Su)
The Scion of Legacy's inhuman roots affects not only their mind and body but also their very time on this earth. A Scion of Legacy's longevity becomes herculean, the length of each of their age categories multiplied by 5. If this would result in a Scion of Legacy's regressing to a previous age category their ability scores are not changed as a result, they are simply given more time.
Monstrous Apotheosis
The Scion of Legacy has tapped into so much of their hidden potential that they become something of a perfect hybrid between their parent race and their long dead ancestor. The Scion of Legacy goes through the following changes:
- The Scion of Legacy's type changes to match the creature type of their chosen Path of the Inhuman. If they already share the same type, the Scion of Legacy gains any subtypes possessed by the creature.
- The Scion of Legacy selects one of the ability scores that were increased by their Inhuman Body and Inhuman Mind class features. They receive a further +2 increase to these two ability scores.
- The Scion of Legacy is treated as if having two more levels in this class than they actually do in regards to any class features or abilities granted by this class that are based solely off of the amount of levels the Scion of Legacy possesses in this class.
Change LogSpoiler
11/1/11 - Hybrid Potential Class feature added.
Path of the Solar added.
11/2/11- Path of the Ghoul added.
11/6/11 - Paths of the Lich, Pit Fiend and Troll added.
11/30/11 - Clarification Rules text added to Hybrid Potential.
Path of the Gloom added.
1/22/12 - Path of the Iron Golem
CommentsSpoiler
Well, here's the new class. As those who were with us for the last class, you'll probably notice that Innate Skill ended up on a chopping block. That was only originally included for a reason of whimsy and to mimic the concept this class was based upon but I ended up feeling like it might just be an incentive to actually multiclass out and that it may interact strangely with the class's abilities. Stuff of Legends and Thicker than Water got imported and knocked up a few levels and Monstrous Apotheosis stayed the same.