Class Skills
Witch Hunter’s class skills (and the key ability for each skill) are: Bluff, Concentration, Decipher Script, Gather Information, Intimidate, Knowledge (Arcana), Knowledge (the Planes), Knowledge (Religion), Knowledge (Local), Listen, Profession, Search, Sense Motive, Spellcraft, Spot, Survival.
Skills Points at Each Level : 4 + int
Hit Dice: d8
{table=head] Level|BAB|Fort|Ref|Will|Abilities
1.| +1| +2| +0| +2| Arcane Hunter +1
2.| +2| +3| +0| +3| Detect Magic[
3.| +3| +3| +1| +3| Mettle, Bonus Feat, Arcane Hunter +2
4.| +4| +4| +1| +4| Protection from Evil
5.| +5| +4| +1| +4| Slippery Mind, Arcane Hunter +3
6.| +6| +5| +2| +5| Dispel Magic, Bonus Feat
7.| +7| +5| +2| +5| Arcane Hunter +4
8.| +8| +6| +2| +6| Momentary Disjunction
9.| +9| +6| +3| +6| nondetection cloak
10.|+10| +7| +3| +7| Spellcaster's Bane, Arcane Hunter +5
[/table]
Weapon Proficiencies: Witch Hunter gains no new weapon or armor proficiencies.
CLASS FEATURES
Arcane Hunter (Ex): At 1st level, the witch hunter gains a +1 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against any character capable of casting arcane spells or using invocations (but not other spell-like abilities). Likewise, he gets a +1 bonus on weapon damage rolls against such creatures. This bonus increase by one at every odd level.
And stacks with any bonus gained from the ranger favored enemy class ability.
Detect Magic (
SU): At 2nd level, a witch hunter can use detect magic at will, as per the spell.
Mettle (Su): Beginning at 3rd level, you can shrug off magical effects that would harm you. If you make a successful Will or Fortitude saving throw that would normally reduce (rather than negate) a spell or other magical effect, the magic has no effect at all. Any spell that is normally negated by a successful saving throw is unaffected by this ability.
Protection from Evil (Sp):A witch hunter may cast protection from evil as per the spell, this ability may be used 1 + your Cha modifier (minimum 1) times per day. The witch hunter’s caster level for this ability equals his class level.
Bonus Feat: At 3rd, 6th, and 9th level a witch hunter may choose a bonus feat for which he meets the requirements off of the following list: Power Attack, Cleave, Pierce Magical Protection, Blind Fight, Pierce Magical Concealment, Improved Initiative, Weapon Focus, Weapon Finesse, Combat Reflexes.
List should be expanded a little. More to come.
Slippery Mind (Ex):The witch hunter gains the ability as per rogue PHB p.51
Dispel Magic (
SU):A witch hunter may cast dispel magic as per the spell, this ability may be used 1 + your Cha modifier (minimum 1) times per day. A witch hunter’s caster level for this ability is equal to his character level (maximum +10) for this ability.
Momentary Disjunction (Su):At 8th level, a witch hunter can temporarily disable the spellcasting, spell-like, and supernatural abilities of a single creature within 30 feet as a swift action. If the target fails a Will saving throw (DC 20+ your Cha modifier), it cannot use spells, spell-like abilities, or supernatural abilities of any kind, as if affected by an anti-magic field, for one round. Once you have used this ability you cannot do so for another 5 rounds.
Nondetection Cloak (Su):Upon reaching 9th level, a witch hunter (an any gear he wears or carries) becomes more difficult to locate through divinations such as clairaudience/calirvoyance, locate object, and other detection spells. The witch hunter gains magical protection from divinations equivalent to a nondetection spell (caster level equals the chracter's witch hunter level), except that it only affects the witch hunter and his possessions.
Spellcaster's Bane (Su):Upon reaching 10th level, a witch hunter becomes the bane of spellcasters. He gains
Spell Resistance 25. Spell resistance equal to 15+ his Witch Hunter level .
Reasonings.Spoiler
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Changed Detect/Dispel magic to SU abilities. Some DM's might feel that someone who specializes in killing mages shouldn't use anything that even duplicates a spell. Let alone using it as a spell-like ability. Also, Mageslayer line reduces your CL for spells AND spell like abilities. So my choice is between using my mageslayer feat tree, or using my detect/dispel abilities.
Spellcasters bane: With an awesome name like that, it should be a better capstone, but I'll settle for making it something that will progress with the character a little in epic levels.