Patron Element
At 1st level, an elemental shaman chooses a patron element. This choice is final and cannot be changed easily. An elemental shaman wishing to change patron must find a cleric or elemental shaman of the element he wishes to have as a patron and receive an atonement spell, usually after performing a quest to prove his devotion to the new element.
Nature Bond
An elemental shaman who chooses an animal companion must select a small elemental matching her patron element. This elemental grows in size depending on their HD as per the animal companion table, but does not gain any of the special bonus and abilities animal companion gains past first level. If choosing a domain, the shaman must choose the domain corresponding to her patron element, or one of its subdomains.
Wild Empathy (Ex)
An elemental shaman can use wild empathy with animals with a subtype or a movement mode corresponding to her patron element as a full-round action with a +4 bonus.
Totem Transformation (Su)
At 2nd level, an elemental shaman may adopt an aspect of her patron while retaining her normal form. She gains one of the following bonuses:
- movement: (+10 enhancement bonus to land speed and a new movement mode (air: fly, earth: burrow, fire: climb, water: swim) equal to her land speed, +4 racial bonus on a specific skill checks (air: Fly, fire: Climb, earth: Acrobatics, water: Swim). An universalist gain a +5 enhancement bonus or a new form of movement at half her land speed, and a +2 bonus on her checks.
A druid must be at leat 5th level before selecting the fly speed. - senses: (darkvision 60ft, blindsense 30ft (fire, air), blindsight 30ft (water, underwater only) or tremorsense 30ft (earth)). An universalist shaman gain darkvision 60ft as normal, but special senses only at half range (15ft).
- spirit: (Resistance 10 (20 at 6th, 30 at 10th) depending on her patron element (air: elettricity, fire: fire, water: cold, earth: acid), +2 bonus on saves regarding her patron element. An universalist shaman gain only half the elemental resistance and a +1 bonus on her saves.
- natural weapons: (2 slam attacks [1d4] for a Medium shaman, +1d4 elemental damage). Universalists elemental damage is halved (minimum +1).
While using totem transformation, the elemental shaman may speak normally and can cast speak with animals (creatures with a subtype or movement mode appropriate to her patron element only) at will. Using this ability is a standard action at 2nd level, a move action at 7th level, and a swift action at 12th level. The shaman can use this ability for a number of minutes per day equal to her druid level. These minutes do not need to be consecutive, but they must be used in 1-minute increments. This is a polymorph effect and cannot be used while the druid is using another polymorph effect, such as wild shape.
Resist Element's Lure (Ex)
Starting at 4th level, a druid gains a +4 bonus on saving throws against the spell-like and supernatural abilities of creatures with a type or subtype matching her patron element, as well as spell with a descriptor matching her patron element.
This ability replaces resist Nature's lure.
Wild Shape (Su)
At 4th level, an elemental shaman’s wild shape ability functions at her druid level – 2. If she takes on the form of an elemental of her patron element, she instead uses her druid level + 2. A focused elemental shaman cannot take the form of an elemental opposite from her patron deity.
Totemic Summons (Su)
At 5th level, an elemental shaman may cast summon nature’s ally as a standard action when summoning elementals or creatures with a subtype matching her patron elemnt, and said summoned creatures gain temporary hit points equal to her druid level. Alternatively, she can choose to comple the summon without reducing the casting time: this way the spell counts as one level higher, but only for the purpose of summoning multiple creatures (the shaman cannot use this ability to summon more powerful creatures). She can apply the young template to any creature in the group to reduce the level of the summoning spell required by one. She can also increase the level of summoning required by one in order to apply either the advanced or the giant template, or increase it by two to apply both the advanced and giant templates.
This ability replaces a thousand faces.
Bonus Feat
At 9th level and every 4 levels thereafter, an elemental shaman gains one bonus feats from those available to the elder elemental form of her patron element. She must meet the prerequisites for these bonus feats.
- Air: Blind-Fight, Cleave, Combat Reflexes, Dodge, Flyby Attack, Improved Initiative, Iron Will, Mobility, Power Attack, Weapon Finesse
- Earth: Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull Rush, Improved Critical (slam), Improved Overrun, Improved Sunder, Power Attack
- Fire: Blind-Fight, Combat Reflexes, Dodge, Improved Initiative, Iron Will, Lightning Stance, Mobility, Spring Attack, Weapon Finesse, Wind Stance
- Water: Cleave, Dodge, Great Cleave, Improved Bull Rush, Improved Critical (slam), Improved Sunder, Lightning Reflexes, Power Attack
This ability replaces venom immunity.