DeepBlue's Vagabond - Act 1
Harold
Business hasn’t been going well, as of late. While you are still seen as a man with musical talent, there’s been a lot of competition at many of the venues you usually seek. The past few days have yielded very little opportunity.
However, you’ve had a touch of luck, tonight, as you are requested to play at a small inn called The Dragon’s Kneecap, a place you’ve been to once or twice before. The owner of the inn, Barts Bogger, expects you to come in the early evening, and says he’ll provide for you a free meal and a fistful of silvers. You’ll be playing after the Gutless Rosies, a trio of musicians who are known for writing lyrics that parody tales of knights slaying dragons, and the like. With no other options, is it a question that you’ll go?
You arrive at the inn on-time, spotting two men as you approach the entrance. They discuss something about the inn’s name as they look up at the sign, mounted on a post a couple of feet away.
“What’s wrong with the sign? It reads fine: The Dragon’s Kneecap.” The other smacks his forehead. “You idiot, it’s supposed to be The Whore’s Nipple. Boss is changing the name on account of poor business. It’s got to be replaced.” The both stand silently for a moment, and the first one speaks again. “I don’t think the boss can read. Should we even care?”
Len
As you make your preparations to track down the individual known as Silverweave, you stop by the small inn of The Dragon’s Kneecap for rest. As you enter, you find it is a fairly merry place, with a handful of drunkards singing to the lively tune played by a trio of musicians in the corner. The floor is occupied with a variety of tables, save for where you find the bar, to the side. There, you spot a few wooden stools, some occupied by patrons, whom the barkeep is currently serving. Opposite the bar is a grand fireplace, which does a fine job of keeping the hall lit.
There is a staircase in one of the far corners, which presumably leads to private rooms. There are also a couple of doors to be found on the base level, most likely storerooms.
“Good evenin’, miss.” The barkeep looks to you with a full smile, giving you a full glimpse of his aging face. “Would you like a meal, or a couple of drinks? Or, would you just like a room for the night?”
Ritan
You quickly make your way to the location designated, arriving there in just minutes after departure. It is a small, quaint inn of which you’ve never been to, but inviting all the same. You suddenly remember hearing of it before, from one of your peers. The basement of this place is an illegal gambling house, as well as a holding area for many underhanded dealings. But, there’s never trouble at this place, you are sure, as those that operate here have an influence which ensure that places like this are secure through the many ties they hold. You arrive presumably earlier than expected, as your contact isn’t here. You double-check the information given to you, and find this is indeed the place. It seems you’ll just have to wait.
You scan the tavern hall and find many interesting patrons. A dark-haired woman with muscles larger than many Orcish men stands at the bar as the innkeeper speaks to her – and soon a young man with a small frame enters behind her. A few more patrons come and go, and eventually you lose interest. You’ve been waiting long enough. Where is the contact?
A young and mildly attractive waitress eventually comes to your small booth in the corner. “Would you care for a drink, sir?”
Flare
After the tragic incident that occurred at sea not long ago, little has happened. You have met none of the crew members of your old ship in the city of Porto Giedion, and still have no clues as to if any of them survived. This city seems to borrow some architecture from the cities of Guilder, but the culture here seems a bit different. With so many varieties of people, and such crowded streets, you feel a bit out-of-place. Seeking quiet refuge, one night, you stumble upon a small inn called The Dragon’s Kneecap, and as you enter, you find a fairly tall, strong woman before you, currently speaking with the bartender, who presumably serves as the innkeeper as well.
Fargrim
“You truly wish to serve Faharam?” Deimos’ words still ring through your ears. “You must go to this tavern…” You clutch the parchment with the directions he gave you. “…and you will meet a man with one eye. His name is Seimon. He will give you information about a holy artifact of Faharam – a book that he will mistakenly call by the name: The Grand Grimoire. You must then meet back here, and tell me what you have learned. This is an important mission, Fargrim. You must not fail.”
You arrive at the specified location just before nightfall. It is a small inn with a tavern hall, with a number of drunkards and other patrons. You seek the one you came for, but he is nowhere in sight. But, it could easily be because of the haze caused by several patrons smoking on their pipes a few feet away, at the bar.
Suddenly, another patron enters. It’s the man you were sent to meet. He does not look to you, but instead takes a seat at a small booth to the side.
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Bonus points to whoever identifies where The Dragon's Kneecap and The Whore's Nipple are from