Change classes just for this update.
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Change classes just for this update.
Yeah we had no chance with a bunch of heavies but once everyone on the server switched to huntsman it went well, killing him twice and only failing once because his hiding place was impossible to find.
I finally got the island achievement for Merasmus, but haven't actually killed him.
As for bombinomicon... I still can't get that thing.
The Bombinomicon is my new favorite character.
"Hey, it's you! Here, take this. Is good. You're gonna like this bomb head."
"Hey, you got a head! Great! Now it's a bomb head."
"Pow. Zoop. You're gonna like-a this bomb head."
"How you like this island? Pretty nice, huh? Waterfront property. Yeah, it's mine. Well, it's a timeshare. It's good for romancing the ladies though, no? There's this little cookbook I've been seeing... Hey, it's pretty nice!"
It's called 'Sniper Rifle' :smallamused::smalltongue:
...
NEW HEAVY VOICE LINE:
Friendship is stupid Magic http://www.yourpshome.net/images/smilies/shock.gif
Hey, listen! :smallamused:
A) SR lets you you stay on your half of map away from griefers, B) I'll take hitscan weapon with 50% more headshot damage and no falloff over slightly faster charge, thanks :smalltongue:
Hardware/ME stuff:
SpoilerIn ATI cards, it's second number that counts. x4xx is budget, very weak card. While it had some generational improvements over 1800 (x8xx - high end card, through 2 development cycles earlier), it won't beat 2600 (x6xx - medium end card, basically gaming cards start here). In fact, IIRC, when it comes to budget cards, only 5450 came close to beating 2600 in games. I wouldn't use any x4xx card for gaming, they were simply not made for it.
As for PCI, pardon? First PCI express cards barely utilized that bus, AGP remained viable for 2-3 more generation of cards before dying. If something as powerful as Nvidia 9800 get fine on AGP, ATI's 3450 won't feel one iota of difference.
Um, how is high end 4xxx card remotely comparable to weak 3xxx? :smallconfused:
Also, as for load on CPU, IIRC ME1 doesn't even utilize multiple cores and any modern processor devoting whole core to it will be far faster than ME1 era processors, so, no. In fact, I seem to recall crashes were caused by multiple core problems. In fact, seeing even today the laptop processors are enough for games while laptop gaming cards struggle, I don't think there ever was time when processor was more important than graphic card, except for heavy strategy games.
I don't have much to offer. Other than my eerie crate, all I have is normal crates, and some extra weapons.
But I'll try.
Don't worry, when it comes to trading, I'm really sure of my knowledge about it.
Meaning, I'm pretty sure I need to learn A LOT. I know so little (other than rep = Reputation, the whole ".33" thing, and scrap, rec, and ref things.
Somehow I got the devil's luck and found so many voodoo items that I managed to craft 3 piles of curses. Now I have a scout curse, a medic curse, and a spy curse. I've also found some eerie crates.
Now, for those keys...
Need two masochists for Wave 666. Private server, no mods. Friend me on steam and I'll pop you the invite and pass.
Man, Merasmus is a really tough customer. Even when both teams got their act together and focused on him, I've yet to see him defeated. And there always seems to be at least one player who runs around killing others as they try to attack Merasmus...
Who could have seen it coming: people couldn't play Wave 666 for two days because Linux TF2 servers kept crashing. That's what, third huge outage caused by them in last four months? :smallsigh:
I might consider playing a Medic the next time I get onto his map. There's never enough medics.
Thankfully, yes. I've seen him brought below half his health a few times. It really depends on whether the players manage to coordinate.
<.<
>.>
*Has killed Merasmus 3 times*
It's partly just luck of finding servers where everyone's co-operating - I know there are some where they're not even fighting each other at all, just swapping the point back and forth waiting for Merasmus to turn up and then killing him with arrows.
Of course, the longer you take to get to it, the less likely it is people will be doing that.
What? :smallconfused:
Each player add 5000 HP to Merasmus's health. Unless the player can contribute 5000 damage in 90 seconds, he is essentially useless, or worse than useless, because he handicaps others.
When you fight Merasmus, Medic and Spy is, IMHO, completely useless, so is Pyro due to bosses not burning and Merasmus gibbing him once he tries to use his short range weapons, relegating him to role of chubby scout. Scout has very minor, situational prophunt ability, Heavy and Engineer are weak due to huge nerf on Mini/Sentry damage on bosses (seriously, they deal barely more damage than Sniper's SMG...), plus the fact Merasmus kills Engies easily causing Sentries to kill opposing team; Demo fails to contribute due to short range, non hitscan weapons (unless everyone on server goes demo, plants huge sticky trap where Merasmus appears and booms him once he shows up).
What that leaves? Soldier with Direct Hit does so-so, but headshotting Sniper, no matter what he uses, deals 1000-1500 damage on headshot, "buying" his share in Merasmus' HP in 4-6 shots, then leaving only core HP to deal with. Easily done in 90 seconds.
Liiiiies.
Spy's revolver is 240 damage per shot (413/sec) when Merasmus is vulnerable. Enforcer has same DPS but slower firing speed, so matter of preference there. Couple with DR for being able to survive a bomb blast or a wand smack when he teleports near you.
Kritz medic can kritz a heavy or soldier when Merasmus is armored for continued damage, and then switch to the syringe gun for 30 per shot, or 300/sec.
For comparison, huntsman sniper going full charge is 367/sec (1 sec charge, 1.94 sec reload), and rifle sniper (let's say machina for the extra damage) is 323 sec (1.5 reload, 3.3 charge). Spy actually deals more damage consistently than sniper.
Vulnerable. Which happens 2-3 times. At best. To simply pay his 5000 HP entry, you need 21 shots. Including reloads, it's 18 seconds (with rapid-fire, meaning misses, at that), far longer than he stays vulnerable. Never mind denting core HP.
Oh, and at 240 damage per shot, he needs 5-6 seconds of shots (or revolver getting huge accuracy minus when you don't let it cooldown) to equal 1 second of Sniper charge time, and that happens only when Merasmus is vulnerable - when you consider Sniper can do it all the time, at will, and he can bodyspam Merasmus for massive damage when he is vulnerable, from any point of the map...
Nope, Spy is useless.
Kritz medic can contribute 1 kritz ubercharge (8 seconds contributing maybe 2000 damage to BB Heavy's Minigun) during Merasmus stay, then he has to contribute 3000 damage using his 150 bullets (1500 damage before even counting Merasmus damage resistance...) from point-blank range (read - dead Medic long before then).
Congratulations, Herr Doctor, you just wasted everybody's time by not even doing 5000 HP.
I won't even comment Sniper damage - 1080 hp on Huntsman without worrying about falloff, 1554 on Machina - seriously, how is the Spy approaching that? :smallconfused:
The trick with Sniper is to aim above Merasmus head, at just below his skull hat - since he floats, arrow/bullet seems to clip his body hitbox if you aim for the head, dealing much smaller damage, but even then, damage everyone else deals is puny in comparison. With headshots, it ceases to be a contest.
Btw, I killed Merasmus 15 times. See my backpack at number of spells if you don't believe me - and I have to say, every time we had less than 50% of snipers, Merasmus always went home. Always. And that was on server with 20 players firing only on Merasmus, zero PvP, full cooperation.
Lulwut.
He's vulnerable every time he flies up into the air to drop bombs everywhere, and every time someone gets given a bomb head and runs into him. If that's only 2 times, you're doing something wrong.
What do spells have to do with killing Merasmus?
Not necessarily disagreeing with the rest of your post, just so we're clear, just these points.
Although I'm now wondering, what about Ambassador headshots?
No way. He's vulnerable every time someone bombs him as well as whenever he's throwing bombs around.
You don't seem to understand what DPS means.Quote:
Oh, and at 240 damage per shot, he needs 5-6 seconds of shots (or revolver getting huge accuracy minus when you don't let it cooldown) to equal 1 second of Sniper charge time, and that happens only when Merasmus is vulnerable - when you consider Sniper can do it all the time, at will, and he can bodyspam Merasmus for massive damage when he is vulnerable, from any point of the map...
Nope! Crits ignore falloff, and vulnerability makes crits.Quote:
from point-blank range
Did you look at my math? :smallconfused:Quote:
I won't even comment Sniper damage - 1080 hp on Huntsman without worrying about falloff, 1554 on Machina - seriously, how is the Spy approaching that? :smallconfused:
GFY. I've killed him eight times, and we only had two snipers.Quote:
Btw, I killed Merasmus 15 times. See my backpack at number of spells if you don't believe me - and I have to say, every time we had less than 50% of snipers, Merasmus always went home. Always. And that was on server with 20 players firing only on Merasmus, zero PvP, full cooperation.
Tried it. Merasmus seems to ignore ambassador headshots.
Frankly, I've had teams with over 50% snipers that still failed. But yes, Huntsman sniper is by far the best way to go; Just don't stand to close to Merasmus, as it reduces friendly fire (I've headshotted like 3-4 people in my attempts simply because they were unlucky enough to run past me as I fired my arrow). Also, don't be a jerk and run arround killing people while Merasmus is out; One jerk can basically cost people the match, especially if said jerk hits someone who was carrying the bomb.
I've been Pyro all this time, and I did good at finding the props he was hiding. Not to mention, putting out burning allies is a big +1. You can also lure him to you if you use your shotgun/reserve shooter (Though the reserve shooter is useless in this case, really), he goes for you, and you can withstand 2 spells or 2 melees from him. If the rest keep on attacking him while he goes for you, that's a great way.
The Ambassador Spy is suboptimal, I think. Vanilla knife/revolver and deadringer work if you are cautious enough.
Also: Never underestimate a good dispenser engineer with his pistol. That's a really good combo, even without his sentry (and when Merasmus is vulnerable, he's a deadly force and helpful healer).
Also: HAUNTED VOODOO-CURSED PYRO SOUL! Yaaaaay!