Owrtho is right: the argument was over someone posting their work in a separate thread first, and as I recall, it's now considered improper to post it in a separate thread entirely.
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Owrtho is right: the argument was over someone posting their work in a separate thread first, and as I recall, it's now considered improper to post it in a separate thread entirely.
Any previously posted content, whether posted in a previous contest or not, is inadmissable to the PrC Contest.
Furthermore, several times it has occurred that a PrC was posted first in the then-current contest and then outside of it before the voting was over (or before the thread had even been created). As I recall, while the Base Class Challenge at one time allowed this (though it has been retracted since), the PrC Contest does not.
I do feel sad for NeoSeraphi for making the Slowknife and not being able to post it in this contest, but I'm sure it'll be a great inspiration (or hey, maybe I should poke him, see if he still has some ideas left over that he could enter).
For some reason the current theme makes me have an urge to create a class based around invisible watches. By which I mean the provide buffs all around based upon what time their invisible watch says (things like "avoidance O'clock" granting reflex and AC bonuses). However, this seems rather silly of an idea, and may not be entirely in keeping with the intended theme for the contest.
Owrtho
ooo!
I've been meaning to do this for quite a while now, but I never got to it, so its technically perfectly legal!
Chrono Legionnaire here I go!
(it's pretty much a more ****-up and non-caster version of the swiftblade...but SERIOUSLY more ****ed up...)
(Note: I might actually do something for this)
I believe that both mechanics and fluff have to be new, but enemies and "the world" can be old. But I'm not X or M-B, so don't take my word as law.
Do note that while the fluff and such must be new, there is no reason at all why it would not RELATE to a previous work you made, as long the relations are minor enough to justify two separate works. (for example an organization originally made for another class you made in the past could very well be the same organization for the contest class if it is reasonable for members of both classes to enter that organization, and that both classes are unique enough to be justified as separate classes and not "optional class feature" sort of thing...)
I would have suggested to PM him about it...more effective then reposting in hopes he will run into this...
Eh. I thought there was a decent chance that he was still following the thread, and given that he posted earlier this morning, he likely is, and that bringing up the topic of that class might lead other people to wonder about it/ask him to make more, making it that much more likely that he would do so, rather than a private yes/no that would make it much less awkward for him to say no.
You said "Vestige" and I stopped caring. :smalltongue:
Hello all, it's been some times since I participate in a contest but for this one I was inspired. I'm working on the Procrastinator, a class that allow you to delay thing that may affected you, forced other to wait before acting and all sort of thing like that.
On that subject, I got a small problem with the wording of one of their most important ability I'm not sure how to convey that you can only delay a limited number of thing at the same times. Here the wording I got:
As you can see I use delay point but it seem akward and an additional thing that you must keep track of. Anyone willing to help me find a better wording ?Quote:
Ill do that later (Su) Procrastinator posses the unique ability to delay harmful effect that affect them, they may do that via a combination of supreme concentration and a little bit of time manipulation. Starting at first level, you can as an immediate action delay damage you would have taken, this damage can come from any source and be in any amount. The damaged is delayed for a number of rounds equal to half your class level, minimum 1, after that it take effect as normal. When you use your Ill do that later ability you gain one delay point, you can hold a maximum number of delay point equal to your Constitution modifier, you lose a delay point each time the damage delayed this way is no longer delayed. You cannot delay damage if you have reach your maximum number of delay point.
At third level you gain the ability to delay harmful condition in the same way as you can delay damage, the condition you can delay this way are as follow: blinded, confused, dazed, dazzled, deafened, exhausted, fascinate, fatigue, frightened, immobilizedToM p140, nauseated, negative level, panicked, paralyzed, petrified, shaken, sickened and stunned. The duration of those condition does not change, only the moment upon which it begin to affect you. You gain a delay point each time you delay a condition and lose one each time a delayed condition take effect.
You could only let them delay one effect at once, but that reduces the power of the ability. You could also state "you may not have more effects delayed at once than your Constitution Modifier", which is slightly simpler to my mind.
I've started work on my own little creation; the Paladin of the Lost Hour. Essentially, they don't follow the normal rules for actions (this will be explained inside the class), and get benefits and penalties from accruing "Paradox".
But, hey, they can change their initiative count by literally walking to their new place in the initiative count, can perform AoOs against things that people have done earlier in the round, and all that fun stuff...
Other thoughts for this idea would be delaying beneficial effects as well for your self and allies as well as delaying actions among other things. The former would allow you to somewhat extend the duration of buffs, by not making them actually start effecting you until later (when you need them), while the latter would allow you to group more actions than normal into a single turn by procrastinating actions from past turns. After all, if there's one thing a procrastinator is good at other than putting things off, it's rushing to get everything they put off done at the last minute.
I might also suggest allowing them to control how long actions will be delayed (so long as it does not exceed the upper limit).
Owrtho
Oh most excellent! I've been lurking around the contests for a bit and this is the one that gave me the inspiration to finish up an older work of 'brew that never really got off the ground!
Roughly, it's the Swiftblade of telepor-temporal spells. Heavy on teleportations, dash of chronomancy (probably the Dragonlance stuffs, as I have that on hand), and a pinch of delayed blast fireball.
I've actually gotten an idea for this. Thief of Time, Timestealer, something like that. Doesn't really have a name. The idea is a character that actually uses years of life as a resource, spending the years of life they have and stealing years from other beings as a touch attack. They can then burn off their accumulated years to delay bad things (everything from status conditions to death), perform more actions, look through the past, and glimpse the future.
I want to make it so any race with a maximum lifespan can enter (no elans, no warforged, no killoren), but I don't know how to balance the abilities.
Make them minor things. I mean, in the purpose of combat, a year may seem like a long time, but it doesn't matter much if the guy you're stealing said year from is going to die the next round... that or lives another ~500+ years +/-1d100.
Maybe have it be based off of Spellthief and sacrificing things like sneak attack for other benefits?
That is eerilie similar to the idea I had, though it sounds more offensively-focused than mine.
I think originally I had something for the Gish-based contest a while back, but I never could think of abilities to throw on it outside of the general sense of "Be the Swiftblade of teleport!" Space-time just sort of flows from there, what with a lot of the official time travel magic/spells falling under the [teleport] banner, it all just sort of "clicked."
Hopefully, our finished designs will be different enough!:smallwink:
The spellthief-esque idea is great! And the stolen years are more for the timethief's benefit (gaining more time to work with, considering the prices are going to be quite steep) than an actual detriment to the target, though I'd imagine a time thief of a high enough level could actually age a half-elf or halfling (to say nothing of an orc or human) to death.
Current working idea is the Temporalinguist (even the name is a WiP).
The idea is tapping into the power of language past and future - no, it's not going to be a Truenaming PrC - but rather seizing the power of language to speak to one's ancestral instincts empower one's spells. The theme is still hazy, but I like the theme of languages in time. I'll see where it takes me.
I have an idea brewing for a magical barbarian Prc that hits people so hard they slam them forward through the timestream, ageing them and eventually killing them via old age, making them stay dead. Now we'll see if we can't make it sound more serious, or if I just drop the pretence of seriousness altogether.
I think I'll give this a crack.
My idea revolves around old watchmakers, literally, one of the requirements is you're either in the old or venerable age categories, who go around fixing time, or stopping it from being broken in the first place.
The class will be called Watchmaker.
Soooo.....
I'm changing tactics. No more classes that basically call an airstrike by expending a swift action.
This time, I will try to make something unique and unusual, that HARDLY qualifies as Tier 3.