Originally Posted by
grimgrin
Using PF Gunslinger and other martial classes in a steampunk "no spells" campaign set in historic North America (1880). Medic (Paladin) provides field medicine (healing hands). Mad Scientist (Alchemist) throws pyrotechnic fireballs.
I'm trying to find interesting ways to revise classic monsters in an industrial era in a realistic way. Something that makes them more steampunk and north american: trains, mega cities, factories, clocks, blimps, fashion, labor unions, modern science, Prohibition, etc. The monsters can use "Supernatural" abilities but not the PC's.
A Idnyeas?