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Werewolf: Classic XIII
Werewolf: Classic XIII
Weeping as he ran, Tavosh didn’t see the discarded plank until he’d tripped over it. Even then he didn’t really see it, just reluctantly acknowledged that something benignly malevolent had tried to stop him.
Mumbling and groaning to himself, he continued on.
”They told us not to open the door! They told us!”
“Not until 2183. Clear as you like! But would they listen? Oh no.”
“2112! What did they hope to see?
He drops into a corner and pulls from his pocket a small rectangular metallic card. It’s seems pretty battered but as he passes his palm across the worn surface, a hologram flickers into life just above it. It’s the face of a respectably dressed middle aged gentlemen with a well trimmed beard and spectacles. It smiles and starts to speak…
Quote:
Welcome lucky survivor! Welcome to Sanctuary 13!
The fact you’re listening to this means the worst has quite possibly already happened.
In the event of a nuclear holocaust, a deadly viral pandemic or an apocalyptic occurrence of similar magnitude - the worlds best and brightest were to be brought into the Sanctuaries. Here we’ve left store of food, water, fuel and technology to supply 1000 inhabitants and their descendents for 1000 years.
From here you should be able to outlast the problems of the outside world and, in time, repopulate it. Much of humanities knowledge has been stored digitally in this facility and others like it. You yourself will have at least one key skill to an exceptional degree or you would not be here.
There is one cardinal rule and the fate of humanity may depend upon it.
DO NOT OPEN THE DOOR. (Until the date displayed on the back of this card)
Sighing, Tavosh flipped the card over. A glowing red 2183 was flashing.
Would 71 more years really have killed them?
Welcome to Classic XIII. A Werewolf game.
Standard WW rules as described in the first post of WW Central. Please read it if unfamiliar with the game.
The 25% rule is not being used
Days last approx. 48hrs, Nights approx. 24hrs.
Auto-lynches occur after 2 consecutive days without pointing.
Auto-lynch replacements will not be accepted.
The devil does not know the ordinary wolves.
Helgraf's Scry Interference Rule is being used in this game.
PMs are allowed
Role Claiming is allowed
Using narrator PM’s is not allowed
Role Descriptions
Spoiler
Show
Team Villager
Spoiler
Show
Villager: You are a villager. Your job is to stay alive, and ferret out the werewolves.
Mason: Your job is to ferret out the werewolves, and to protect your fellow Mason(s). There will always be a minimum of 2 Masons in a group. The masons are told each other’s identities.
Seer: Each night phase, you may PM the Narrator and co-Narrator to look into the heart of one other player. When you select a player, the answer given to you will be villager, fool, or werewolf. Seers see the Devil as a Werewolf.
Fool: Thinks he is a seer. Is told that he is a seer. When a fool gets his foresight in the evening, he gets a random chance as to what he sees when he points somebody out. When he points to the Seer, he will always see the Fool, and vice versa.
Baner: This person is the carrier of the wolfsbane. Each night he may protect someone he believes is a villager, from the werewolves’ night-kill.
Team Werewolf
Spoiler
Show
Werewolf: Each night phase the werewolves choose among themselves who they want to kill, and send this in to the narrator(s).
Devil: Is basically the seer for the werewolves, however gets more precise results (Specific role rather than just villager, fool, or werewolf).
Victory Conditions:
For Team Villagers to win, the villagers must lynch all of the werewolves.
For Team Werewolf to win, they must simply reduce the number of villagers (Including special roles on Team Villager) to equal their current numbers.
Player List
Spoiler
Show
Still Fighting (14/46):
Alarra
Atreyu the Masked Llama
Banjo1985
Billtodamax
Bladescape
Bobby Archer
BobTheFerret
Calar
Cd4
Deathslayer7
Duneyrr
Eldritch Knight
Firemeier
Fleeing Coward
Forum Explorer
Gray Mage
GrlumpTheElder
Imperial Psycho
Inhuman Bot (Anatharon)
Internet Flea
Julian84
Khal
Kwarkpudding
Lady Tialait
Lemonus
Matthias2207
Mkhaiwati
Murska
Mustiado
Otakuryoga
Rakkoon
Ramsus
Razovor
Reinholdt
Rogue Nine (Zanshin)
Rules Lawyer #1
Shadowydragon
Smuchmuch
Supagoof
Tasroth
The Fiery Tower
The Grimmace
Thufir
TigerFang
TsukikoJ
Zar Peter
Passed Away:
{table=head]Who|What|How
Eldritch Knight|Mason|Lynched Day 1
Fleeing Coward|Mason|Killed Night 1
Razovor|Villager|Lynched Day 2
Kwarkpudding|Villager|Auto-Lynched Night 2
Lady Tialait|Villager|Lynched Day 3
Forum Explorer|Villager|Killed Night 3
Internet Flea|Villager|Lynched Day 4
TigerFang|Villager|Killed Night 4
Bladescape|Werewolf|Lynched Day 5
Matthias2207|Werewolf|Lynched Day 6
Supagoof|Villager|Killed Night 6
Inhuman Bot (Anatharon)|Werewolf|Auto-Lynched Night 6
Khal|Villager|Lynched Day 7
Atreyu the Masked Llama|Mason|Killed Night 7
Ramsus|Werewolf|Lynched Day 8
Smuchmuch|Fool|Killed Night 8
Rules Lawyer #1|Villager|Lynched Day 9
Imperial Psycho|Mason|Killed Night 9
The Grimmace|Devil|Lynched Day 10
Otakuryoga|Villager|Killed Night 10
BobTheFerret|Villager|Auto-Lynched Night 10
Julian84|Werewolf|Lynched Day 11
Zar Peter|Mason|Killed Night 11
Gray Mage|Werewolf|Lynched Day 12
Rogue Nine (Zanshin)|Villager|Killed Night 12
The Fiery Tower|Werewolf|Auto-Lynched Night 12
Shadowydragon|Werewolf|Lynched Day 13
GrlumpTheElder|Mason|Killed Night 13
Deathslayer7|Werewolf|Lynched Day 14
Firemeier|Villager|Killed Night 14
Tasroth|Werewolf|Lynched Day 15
Reinholdt|Mason|Killed Night 15
[/table]
Day 1 Begins
Day 2 Begins
Day 3 Begins
Day 4 Begins
Day 5 Begins
Day 6 Begins
Day 7 Begins
Day 8 Begins
Day 9 Begins
Day 10 Begins
Day 11 Begins
Day 12 Begins
Day 13 Begins
Day 14 Begins
Day 15 Begins
Day 16 Begins
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Re: Werewolf Classic XIII: [Recruiting]
In with Fin's hat! :smallbiggrin:
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Re: Werewolf Classic XIII: [Recruiting]
Well, just died in banjo's game so I'm in.
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Re: Werewolf Classic XIII: [Recruiting]
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Re: Werewolf Classic XIII: [Recruiting]
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Re: Werewolf Classic XIII: [Recruiting]
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Re: Werewolf Classic XIII: [Recruiting]
Was waiting for this thread to appear. I'm In.
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Re: Werewolf Classic XIII: [Recruiting]
First game I playes was a classic - of course I am in.
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Re: Werewolf Classic XIII: [Recruiting]
never missed one, not going to start now. =)
sorry bout not approving the thread. it wouldnt let me do it from my phone.
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Re: Werewolf Classic XIII: [Recruiting]
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Re: Werewolf Classic XIII: [Recruiting]
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Re: Werewolf Classic XIII: [Recruiting]
All the usual suspects are here. In as a Vault-Tec overseer.
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Re: Werewolf Classic XIII: [Recruiting]
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Re: Werewolf Classic XIII: [Recruiting]
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Re: Werewolf Classic XIII: [Recruiting]
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Re: Werewolf Classic XIII: [Recruiting]
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Re: Werewolf Classic XIII: [Recruiting]
It's been awhile, so I'll be in...
Quote:
Originally Posted by
banjo1985
In with Fin's hat! :smallbiggrin:
with Banjo's hat.
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Re: Werewolf Classic XIII: [Recruiting]
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Re: Werewolf Classic XIII: [Recruiting]
In spooooooky white text.
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Re: Werewolf Classic XIII: [Recruiting]
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Re: Werewolf Classic XIII: [Recruiting]
I'm in!!
(With Thufir's hat?)
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Re: Werewolf Classic XIII: [Recruiting]
With school ending, definitely joining in on this one.
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Re: Werewolf Classic XIII: [Recruiting]
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Re: Werewolf Classic XIII: [Recruiting]
Quote:
Originally Posted by
Reinholdt
It's been awhile, so I'll be in...
with Banjo's hat.
I fear you may have created something of a chain reaction there...:smallamused:
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Re: Werewolf Classic XIII: [Recruiting]
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Re: Werewolf Classic XIII: [Recruiting]
ATTENTION ALL: I shall be co-narrating this game with that wonderful work-a-holic Lex-Kat! Now you all know her narrations are fantastic and will improve the quality of this game no end...
So sign on up! :smallbiggrin:
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Re: Werewolf Classic XIII: [Recruiting]
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Re: Werewolf Classic XIII: [Recruiting]
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Re: Werewolf Classic XIII: [Recruiting]
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Re: Werewolf Classic XIII: [Recruiting]
Qwaz and Lex-Kat narrating? I'm in, please. :smallwink: