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Re: General Exalted Discussion V: Our Armies are Pants
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Originally Posted by
TheCountAlucard
Now, you'll want to note that Dragon Kings, Mountain Folk, neither of those can Exalt.
but a guy mutated to look like a dragon king or mountain folk can.
you can also have a Solar with angel wings, so you can go around being an angelic Exalted superhero. Won't do anything for your inconspicuousness but there are, playing an angel.
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Re: General Exalted Discussion V: Our Armies are Pants
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Originally Posted by
Lord Raziere
but a guy mutated to look like a dragon king or mountain folk can.
you can also have a Solar with angel wings, so you can go around being an angelic Exalted superhero. Won't do anything for your inconspicuousness but there are, playing an angel.
That is, you'd be a Solar Person of the Air. It's happened before - at least, Bright Shattered Ice had wings.
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Re: General Exalted Discussion V: Our Armies are Pants
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Originally Posted by
Yuki Akuma
That is, you'd be a Solar Person of the Air. It's happened before - at least, Bright Shattered Ice had wings.
Those are Wings of the Raptor. Bright Shattered Ice Exalted long before the People of the Air were created, anyway.
But, yeah, anything with a hun and a po can become an Exalted.
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Re: General Exalted Discussion V: Our Armies are Pants
I've got a lunar making beastmen in a one of those high-elemental manses in hopes of making an army of beast-dragon-blooded....
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Re: General Exalted Discussion V: Our Armies are Pants
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Originally Posted by
Kylarra
I've got a lunar making beastmen in a one of those high-elemental manses in hopes of making an army of beast-dragon-blooded....
That's... totally not going to work.
Unless the beastmen are made using Dragon-Blooded stock, in which case the manse is utterly pointless (not that it has a point now).
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Re: General Exalted Discussion V: Our Armies are Pants
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Originally Posted by
Yuki Akuma
That's... totally not going to work.
Unless the beastmen are made using Dragon-Blooded stock, in which case the manse is utterly pointless (not that it has a point now).
I assume it would be with dragonblood stock, and (IIRC in Oadenol's Codex) it's stated that being in an elementally aspected manse during conception and birth gives bonuses to the die roll for children to exalt.
So it totally could work.
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Re: General Exalted Discussion V: Our Armies are Pants
Specifically, Dragon's Nest is a Manse trait that increases the occurrences of a particular element in the manse. If one parent is a Dragon-blooded, the child gets +1 bonus to see whether he will Exalt if he is conceived within the manse, which increases to +2 if he is brought to term there. It also guarantees the Aspect if he Exalts.
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Re: General Exalted Discussion V: Our Armies are Pants
Yes to the last two posts.
Makes it for an exaltation chance on a 1-5 rather than a normal 1-3 for just knocking up DBs.
Completely unrelated, is there a fast gestation//training charm anywhere? I'd like to know before someone else finds it.
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Re: General Exalted Discussion V: Our Armies are Pants
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Originally Posted by
Kylarra
Yes to the last two posts.
Makes it for an exaltation chance on a 1-5 rather than a normal 1-3 for just knocking up DBs.
Completely unrelated, is there a fast gestation//training charm anywhere? I'd like to know before someone else finds it.
Check GotMH: Luna for that, or Kimbery iirc.
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Re: General Exalted Discussion V: Our Armies are Pants
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Originally Posted by
Kylarra
Yes to the last two posts.
Makes it for an exaltation chance on a 1-5 rather than a normal 1-3 for just knocking up DBs.
Completely unrelated, is there a fast gestation//training charm anywhere? I'd like to know before someone else finds it.
Shoulda taken the Dragon-blooded heritage merit. Would make it 1-6.
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Re: General Exalted Discussion V: Our Armies are Pants
There are several Lunar fertility Charms, but none of them shorten the gestation time. I cannot find any canonical Kimbery Charms about birthing things, though there is one that summons sea-related behemoths and monsters. Your best bet is to spend the gestation time in a Frozen Ripple Lair, and return shortly before the birth.
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Re: General Exalted Discussion V: Our Armies are Pants
If you take the charm that lets you wyld-shape a fantastical world in elsewhere, you can make the manse there. :smalltongue:
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Re: General Exalted Discussion V: Our Armies are Pants
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Originally Posted by
Lix Lorn
Shoulda taken the Dragon-blooded heritage merit. Would make it 1-6.
Technically it's not my character, and I only approve merits on a case by case basis. Good to know though. :smallamused:
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Re: General Exalted Discussion V: Our Armies are Pants
That Charm doesn't allow you to create magical things in your hideout, though.
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Re: General Exalted Discussion V: Our Armies are Pants
It can do anything Wyld-Shaping can do. You just can't take it out again. But while it's there, it's real.
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Re: General Exalted Discussion V: Our Armies are Pants
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Originally Posted by
The Rose Dragon
That Charm doesn't allow you to create magical things in your hideout, though.
Yep, I believe that requires solar level magic. Though here's a question: Could you create, say, a landscape of pure silver and then use thaumaturgical rituals to make it into moonsilver, for example?
Edit: Okay, pointless if you can't take things out. NM.
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Re: General Exalted Discussion V: Our Armies are Pants
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Originally Posted by
Lix Lorn
It can do anything Wyld-Shaping can do. You just can't take it out again. But while it's there, it's real.
It can only create land, wealth and people. It cannot create artifacts and demesnes. And since there is no natural geomancy in your hideout, you cannot create a demesne naturally.
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Re: General Exalted Discussion V: Our Armies are Pants
...well that needs errata.
Although the implication is the land comes with whatever it would normally have. Forests come with animals, so land comes with essence lines.
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Re: General Exalted Discussion V: Our Armies are Pants
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Originally Posted by
Lix Lorn
...well that needs errata.
Although the implication is the land comes with whatever it would normally have. Forests come with animals, so land comes with essence lines.
Land doesn't come with Essence lines naturally, nor does Wyld-Shaping Technique automatically create living beings if there are none. Though it does need errata anyway, considering the changes to Wyld-Shaping Technique.
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Re: General Exalted Discussion V: Our Armies are Pants
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Originally Posted by
The Rose Dragon
Land doesn't come with Essence lines naturally, nor does Wyld-Shaping Technique automatically create living beings if there are none. Though it does need errata anyway, considering the changes to Wyld-Shaping Technique.
Yes it does. Holden said that if you make a forest, it'll come with animals.
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Re: General Exalted Discussion V: Our Armies are Pants
So, say Solar A gets attacked by the Wyld hunt and kills the lot of them, and Dragonbloods A, B, & C had Hearthstones on them. Are these Hearthstones actually of any use to Solar A? I mean, you can't attune to them without attuning to the Manse first, and I don't think you could use them to power Celestial Battle Armor or Warstriders or anything without attuning to them first. So, are they good for crafting or sacrificing or something like that? Or are they just basically pretty baubles without some way of figuring out where the manse is, then travelling to the manse (which is likely in Realm controlled territory if they were wielded by the Wyld hunt) to attune to it?
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Re: General Exalted Discussion V: Our Armies are Pants
I see no reason why you couldn't use them to power magitech, but there are no other real benefits (they still emit motes but those motes can't be grabbed by the exalt, or at least I think that's how it works). I could be completely wrong.
Also, you could probably build some sort of automated hearthstone cracker to use them as null-magic grenades.
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Re: General Exalted Discussion V: Our Armies are Pants
Sorry if I have a lot of questions. This time it's about Lunars. The true form sidebar particularly on page 129 in their manual. It says that true forms "break the rule" on dice limits. I'm not sure if I'm interpreting this right. Does that mean that the spirit form's attributes are the new limits for the excellencies? And another one about that third excellency. Since it can add dice to static values, does that apply to soak? I swear I saw something contradicting it somewhere, but that might have been about stunts.
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Re: General Exalted Discussion V: Our Armies are Pants
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Originally Posted by
golentan
I see no reason why you couldn't use them to power magitech, but there are no other real benefits (they still emit motes but those motes can't be grabbed by the exalt, or at least I think that's how it works). I could be completely wrong.
Also, you could probably build some sort of automated hearthstone cracker to use them as null-magic grenades.
See, I was wondering about that, but the thing is that (At least on Celestial Battle Armor) the Hearthstone that powers the armor has to go into one of it's three Hearthstone sockets, and in the core book, page 382, it says "When an Exalt is attuned to a manse, places that manse's hearthstone into an item made with one of the five magical materials and then invests Essence in the item to attune it to himself, the hearthstone resonates as well. Such a resonant hearthstone has a benefical effect on the Exalt who carries it."
I could be wrong, but this indicates to me that you probably need to be attuned to a Hearthstone in order for it to provide benefit, such as powering magitech.
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Re: General Exalted Discussion V: Our Armies are Pants
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Originally Posted by
Geigan
Sorry if I have a lot of questions. This time it's about Lunars. The true form sidebar particularly on page 129 in their manual. It says that true forms "break the rule" on dice limits. I'm not sure if I'm interpreting this right. Does that mean that the spirit form's attributes are the new limits for the excellencies? And another one about that third excellency. Since it can add dice to static values, does that apply to soak? I swear I saw something contradicting it somewhere, but that might have been about stunts.
While you're in your spirit form, yes, your cap is the higher of your base or spirit form's attributes and the increase doesn't count as a dice against your limit.
Third Stamina Excellency can add to soak. In fact soak is explicitly mentioned in the sidebar about attribute excellencies.
Stunts cannot add to soak though, yes.
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Re: General Exalted Discussion V: Our Armies are Pants
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Originally Posted by
Kylarra
Third Stamina Excellency can add to soak. In fact soak is explicitly mentioned in the sidebar about attribute excellencies.
First and Second can. Third can't, considering it is neither a static rating nor rolled.
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Re: General Exalted Discussion V: Our Armies are Pants
Wait, soak isn't static? Not even natural soak?
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Re: General Exalted Discussion V: Our Armies are Pants
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Originally Posted by
The Rose Dragon
First and Second can. Third can't, considering it is neither a static rating nor rolled.
Huh, if you say so. I've always considered it a static rating personally, but okay.
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Re: General Exalted Discussion V: Our Armies are Pants
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Originally Posted by
Teln
Wait, soak isn't static? Not even natural soak?
It is an unrolled use of Stamina, which is distinct from static ratings. It is static in the colloquial sense, but it's not a static value. Static values are, in each case, the sum of more than one trait, halved.
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Re: General Exalted Discussion V: Our Armies are Pants
Been having a random thought and I'm wondering - does coffee exist anywhere in Creation? And if so, would an Exalted Barista be as bad as I imagine?