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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
So he wants to talk to... A Chu?
(Gesundheit!)
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
OK, why did the Toughs feel the need to encase the Esspee tree in snow? It's a bit early to be in a Christmassy mood... :smallconfused:
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
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Originally Posted by
factotum
OK, why did the Toughs feel the need to encase the Esspee tree in snow? It's a bit early to be in a Christmassy mood... :smallconfused:
They're draining the ocean inside Uli-Oa.
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
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Originally Posted by
Norren
They're draining the ocean inside Uli-Oa.
Won't the water/ice just disperse over time?
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
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Originally Posted by
Norren
They're draining the ocean inside Uli-Oa.
And their reason for doing so is...? I wasn't aware there was a galactic water shortage.
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Quote:
Originally Posted by
factotum
And their reason for doing so is...? I wasn't aware there was a galactic water shortage.
Isn't "Screwing with the space bugs that killed their captain" a good enough reason to do whatever they want to the home of said bugs? No not all the bugs are responsable..but I don't think the toughs care, nor should they in my opinion. I personally would have Tereported their tree near a sun..and fabbed a space sized magnifying glass.
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
But, again, how does burying their tree in snow help in that regard? It seems like an incredibly petty and pointless thing to do purely for revenge, especially given the resources required to make it happen (it must take a lot of power to teraport so much water around).
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Quote:
Originally Posted by
factotum
But, again, how does burying their tree in snow help in that regard? It seems like an incredibly petty and pointless thing to do purely for revenge, especially given the resources required to make it happen (it must take a lot of power to teraport so much water around).
The water may legitimately belong to the Espee city, or at least no-one else wants it in the way of the mining-by-percussion project in the big ball o' PTUs and therefore the Toughs have figured out how to charge extra for it.
(i.e. I'm falling back on the good ol' "if the Toughs are doing it, it's because there is more money in it than in not doing it" stand-by explanation)
GW
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
You know, unless I'm misinterpreting something, Juab seems to be a UNS ship. Why is the UNS helping the Toughs chop down the tree? Petey's deal?
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Quote:
Originally Posted by
Grey_Wolf_c
The water may legitimately belong to the Espee city, or at least no-one else wants it in the way of the mining-by-percussion project in the big ball o' PTUs and therefore the Toughs have figured out how to charge extra for it.
(i.e. I'm falling back on the good ol' "if the Toughs are doing it, it's because there is more money in it than in not doing it" stand-by explanation)
GW
One of them now owns the tree-city (according to her contract with the robo-fairies). Maybe they want to make her new real estate a financial success.
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
It's simpler than that, the thing they want is a mile below sea level or more, if they get rid of the sea, they can get at it more easily. :smallbiggrin:
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
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Originally Posted by
halfeye
It's simpler than that, the thing they want is a mile below sea level or more, if they get rid of the sea, they can get at it more easily. :smallbiggrin:
That is actually pretty perceptive. I approve of this theory.
Here, have a hat made of highly-conductive metal.
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Quote:
Originally Posted by
factotum
But, again, how does burying their tree in snow help in that regard? It seems like an incredibly petty and pointless thing to do purely for revenge, especially given the resources required to make it happen (it must take a lot of power to teraport so much water around).
Having a place buried in snow makes that place 100% less good to live in, trust me I have had the place I live in buried by snow. It sucks.
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
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Originally Posted by
ryuplaneswalker
Having a place buried in snow makes that place 100% less good to live in
In this case, though, the same would apply if you buried the place in plasma, and it would probably be quicker and easier. :smallsmile:
Anyway, current strip says they just did this as a test of the Cindercage's capabilities. Which is fine, but why did they need to do it more than once, in that case?
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Quote:
Originally Posted by
factotum
In this case, though, the same would apply if you buried the place in plasma, and it would probably be quicker and easier. :smallsmile:
Anyway, current strip says they just did this as a test of the Cindercage's capabilities. Which is fine, but why did they need to do it more than once, in that case?
Kevyn is probably throughput testing. IE - How fast can we load up/unload, at what rate can we teraport what we've loaded, etc.
HT has been dropping "Para needs to build automated cargo loaders to make cargo loading and unloading as fast as possible" hints this entire book. Pretty sure they're about to revisit that subject.
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
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In this case, though, the same would apply if you buried the place in plasma, and it would probably be quicker and easier.
The quick part is the problem, the bugs slowly starving to death buried under a billion tons of snow is far more appealing than a quick painless heat lance.
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
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Originally Posted by
Norren
Kevyn is probably throughput testing. IE - How fast can we load up/unload, at what rate can we teraport what we've loaded, etc.
I guess, their next cargo-move will involve some nice, big chunks of the PTU from Uli-Oa,
and preferably from the area of the control-station.
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
...you know, having Petey promise me "a bunch of big favors" would probably make my head spin a bit.
Just think of how much you could have with it.
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Quote:
Originally Posted by
halfeye
It's simpler than that, the thing they want is a mile below sea level or more, if they get rid of the sea, they can get at it more easily. :smallbiggrin:
I got the impression that they don't care about it anymore. Do they still care?
(The reason for teraporting the water was already explained in comic.)
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Quote:
Originally Posted by
Cikomyr
...you know, having Petey promise me "a bunch of big favors" would probably make my head spin a bit.
Just think of how much you could have with it.
So who are the two people speaking in the first panel? It doesn't make sense if they are Murtagh and the Espee, but I cannot see anybody else who it could be.
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
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Originally Posted by
Rockphed
So who are the two people speaking in the first panel? It doesn't make sense if they are Murtagh and the Espee, but I cannot see anybody else who it could be.
It's Murtagh and the Espee, with the Espee speaking first. It comes across as unnatural and partially wrong to me, but no more so than many of the conversations in the comic. What about it didn't make sense?
What I would like to know is how did they manage to get the second World Mover there with all of the TADs up. It's only a 12 light-minutes away from Uli-Oa. Either the TADs should extend much further than that, or the approaching ships should already be attacking Cindercone. And why is the cabin superstructure incompatible? Does that just mean because of the damage done by the invading Esspies?
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
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Either the TADs should extend much further than that, or the approaching ships should already be attacking Cindercone.
Weren't the TADs around Uli Ola int either the toughs int he first place or the UNS ? (with wchich they probably could easily get the &aauthorisation to port a ship in ?)
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
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Originally Posted by
eschmenk
What I would like to know is how did they manage to get the second World Mover there with all of the TADs up.
There was a note "18 hours later" a couple of strips ago, so one assumes the other Cindercone could have teraported outside the TAD and flown in under conventional power, just like the Manicouagan did. Alternatively, the Toughs just asked the UNS ships to give them the keys to their TAD--they *are* nominally working together, after all.
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Huh. I was right. Someone IS very rich. :smallcool:
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
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Originally Posted by
eschmenk
The reason for teraporting the water was already explained in comic.
Sure, but after I posted my guess.
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Quote:
Originally Posted by
HandofShadows
Huh. I was right. Someone IS very rich. :smallcool:
What do you do when God owes you a favor?
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
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Originally Posted by
smuchmuch
Weren't the TADs around Uli Ola int either the toughs int he first place or the UNS ? (with wchich they probably could easily get the &aauthorisation to port a ship in ?)
No. Everyone else was putting up their own TADs, too.That why the admiral just said the Toughs were teraporting water "under the noses of six overlapping teraport area denial fields." We were also told much earlier that the latecomers were having to keep starting further and further out because of all of the additional TAD fields that the arriving forces kept adding.
Quote:
Originally Posted by
factotum
There was a note "18 hours later" a couple of strips ago, so one assumes the other Cindercone could have teraported outside the TAD and flown in under conventional power, just like the Manicouagan did. Alternatively, the Toughs just asked the UNS ships to give them the keys to their TAD--they *are* nominally working together, after all.
That was actually a week ago, but it still has the problem that all of the people who wanted to fight over Ula-Oa would have had the 18 hours to reach Ula-Oa and start fighting over it, too. Some of them probably would have attacked Cindercone and Broken Wind. So where are they? Given that they were so determined to fight, it doesn't make sense that they would have just stopped and waited to see if Petey would shred the planet for them to all share, even if he promised that he would do so.
Quote:
Originally Posted by
halfeye
Sure, but after I posted my guess.
Right. I didn't mean to suggest otherwise.
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Quote:
Originally Posted by
ryuplaneswalker
What do you do when God owes you a favor?
Never use it, but let the whole world know about it, and watch my enemies very carefully leave me alone for the rest of my life. Having a one-use favor from a deity is like having a nuke -- since it's one-use, it's at its most powerful if you never use it, but maintain the constant threat of using it if something irritates you enough.
The only problem with that strategy is the clingers-on who fully intend to try to get me to use that favor on them or something important to them. I'd have to put myself somewhere relatively difficult to access just to cut down on favor-seekers, and that takes a lot of the fun out of it.
Other than that, my life would probably somewhat resemble Mark Twain's "the 1,000,000 bank note" in that my best asset is something I can't use to meet daily needs, but makes daily needs far easier to obtain anyway.
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
This seems like setup for the upcoming RPG. A "cool" neutral refueling station ran by "cool" aliens for the PCs to call home and pick up supplies, an ancient ruined world for the PCs to explore and scavenge and a bunch of competing alien races around making things difficult.
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Well, that "world" is going to be slowly destroyed by kinetic bombardment. So I doubt it's a good setting for exploration.