HD: D12
{TABLE]
Level |
BAB |
Fort |
Ref |
Will |
Feature
1 |+1|+2|+0|+2| Stygian Body, Styx Adaptation, Hoard, Encrusted Hide +2
2|+2|+3|+0|+3| Keen Senses, Stygian Breath, Fog Cloud
3|+3|+3|+1|+3| Blindsense 60 feet, Draconic Roar, Encrusted Hide +3
4|+4|+4|+1|+4| Curse Water, Darkness
5|+5|+4|+1|+4| Fetid Breath, Acid Resist, Encrusted Hide +4
6|+6|+5|+2|+5| Tail Blades, Deeper Darkness, Stinking Cloud, +1 Charisma
7|+7|+5|+2|+5| Constrict, Improved Grapple, Diseased Tail Blades
8|+8|+6|+2|+6| Growth, Domain, Black Tentacles, +1 Strength
9|+9|+6|+3|+6| Stygian Grab, Burrow Speed
10|+10|+7|+3|+7| Hold Monster, Blight-Blooded, +1 Constitution
11|+11|+7|+3|+7| Stygian Scales, Stygian Influence, +1 Charisma
12|+12|+8|+4|+8| Frightful Presence, Growth, Crush
13|+13|+8|+4|+8| Bonus feat, Erosion,+1 Strength
14|+14|+9|+4|+9| Stupefying Breath, Acid Fog, +1 Constitution
15|+15|+9|+5|+9| Disease Ascension, Bonus Feat, Vitriolic Acid,+1 Charisma
16|+16|+10|+5|+10| Horrid Wilting, Corrosion, +1 Strength
17|+17|+10|+5|+10| Stygian Bite, Acid Immunity
18|+18|+11|+6|+11| Bonus Feat, Domain, Contagion Breath, +1 Constitution
19|+19|+11|+6|+11|Growth, Tail Sweep, Pestilence
20|+20|+12|+6|+12 |Disease Perfection, Miasma Spray, Bonus Feat, +1 Strength, +1 Charisma, +1 Constitution
[/table]
4 Skill points+int per level, quadruple at 1st level. Class skills: Appraise, Balance, Bluff, Concentration, Climb, Jump, Intimidate, Knowledge (All skills, taken individually), Listen, Spot, Use Magic Device
Proficiencies: a Styx dragon isn't proficient with any armor or weapons, besides her own natural weapons
Features:
Stygian Body: The Styx dragon loses all other racial bonuses, and gains Dragon traits, Bite 1d8+1½ Strength modifier damage, a 40 foot base land speed which starts increasing by 10 every hit dice after her fourth hit dice and medium size. In addition, the Styx dragon gains a swim speed equal to her base land speed.
The Styx dragon's arms are vestigial and cannot be used for any purpose.
The Styx dragon also gets a natural armor bonus equal to 1+Constitution modifier. Whenever the Styx dragon grows one size category, Her natural armor increases by a further 1.
Styx Adaptation (Ex): The Styx dragon has complete immunity to poisons and diseases, magic or mundane. In addition, she can breathe in water, Is not hampered in combat by being in an aquatic environment, and is immune to the harmful effects of the river Styx. The Styx dragon remains immune to poison and diseases even when immunity would be bypassed, such as by the disease ascension or perfection abilities of other Styx dragons.
Encrusted hide (Ex):
Dragons simply love sleeping in their hoards when they have the opportunity. This tends to make things like gold and jewels stick within their hide, granting them additional armor. The Dragon gets a +2 armor bonus to armor class, and gains an additional +1 to this figure at level 3 and 5 for a total of a +4 armor bonus.
Styx dragon SLAs (Su): At 1st level Fog Cloud SLA 2/day per HD.
At 4th level Curse Water 2/day per HD and Darkness 1/day per HD
At 6th level Stinking Cloud and Deeper Darkness 1/day per 3 HD.
At 8th level Black Tentacles 1/day per 4 HD
At 10th level Hold Person 1/day per 4 HD
At 14th level, Acid Fog 1/day per 4 HD
At 16th level Horrid Wilting 1/day Per 4 HD.
Keen Senses (Ex): At second level, the Styx dragon's senses become far stronger. The Styx dragon sees four times as well as a human in shadowy illumination and twice as well in normal light. She also has darkvision out to 120 feet
Stygian Breath (Su): At second level the Styx dragon gains a breath weapon. The breath weapon is a 60 foot line dealing 1d6 acid damage/HD, with a reflex save (DC 10+1/2 HD+Constitution modifier) for half and takes 1d4 rounds to recharge. The line increases by 10 feet for every extra hit die she gains. In addition, at 5 HD the damaging effects of the line cling to enemies. The next round the acid deals half the damage it dealt the previous round. At 10 HD it affects them again dealing one quarter the damage it originally dealt.
Blindsense (Ex): At third level the dragon gains Blindsense as the normal ability, range 60 feet.
Draconic Roar (Ex): At level 3, even a Dragon's roar is a threatening weapon. As a Swift action the Styx Dragon can emit an astounding roar. Doing so deals half her breath weapon damage in Sonic damage. A successful Fortitude save (DC 10+ Half HD+ Constitution modifier) negates the damage. Once a Styx Dragon uses her Draconic roar she can't use it again until after she uses her breath weapon. The Roar affects all creatures within 30 feet. Dragons are immune to the effects of the Draconic Roar ability.
Fetid Breath (Su): At 5th level, the Styx Dragon can modify her breath weapon to sicken her enemies. By adding 1 round to the recharge time, any enemy that fails its initial reflex save is sickened, and takes acid damage equal to the Styx Dragon's HD each round for the duration of the fight. The enemy can choose to end the effect by electing to become nauseated for one round instead.
Repeated uses of Fetid Breath do not make the Acid Damage Stack.
Acid Resist (Ex): At 5th level, the Styx dragon gains acid resistance equal to her total HD.
At 10 HD, this becomes twice her HD.
Ability Increase: .
The Styx Dragon
{table]
Level|Bonus Gained
6|+1 Charisma
8|+1 Strength
10|+1 Constitution
11|+1 Charisma
13|+1 Strength
14|+1 Constitution
15|+1 Charisma
16|+1 Strength
18|+1 Constitution
20|+1 Charisma, Strength and Constitution
[/table]
Tail Blades (Ex): At 6th level the Styx Dragon's infamous Tail Blades become usable as weapons. They're Primary Natural Weapons dealing 1d8+1½ Strength Modifier damage.
Diseased Tail blades (Ex): At 7th level anybody who is hit by the tail blades must succeed on a Fortitude save equal to the Dragon's breath weapon save DC or contract a disease. The player must choose which disease this is once She gets this ability and the ability cannot be changed after this.
Improved Grapple:at 7th level the Styx dragon gains the improved grapple feat regardless of whether or not she meets the prerequisites.
Constrict (Ex): At 7th level, after the Styx dragon makes a successful grapple check, she can make a constrict attack. The constrict attack deals twice the tail blade's damage as bludgeoning damage.
.
Growth (Ex):At 8th level the Dragon may grow a size category (Ordinarily to large size).
At 12th she may grow another size category (ordinarily to huge).
At 19th she may grow another size category, (Ordinarily to gargantuan).
Her AC, bonus to hit, base damage, grapple and skills change accordingly, but she doesn't get any ability score bonus or penalties.
Domain (Su): At levels 8 and 18 the Styx Dragon chooses one domain from the following: Darkness, Ocean, Suffering, Water and Watery Death, and from that point onward, she can cast each spell from that domain once a day as long as she has HD equal to twice the spell's level.
Stygian Grab (Ex): At 9th level the Styx dragon gains the improved grab extraordinary ability. To use this ability a Styx dragon must hit an enemy that is at least one size category smaller than her with Her tail blades attack. She can then immediately make a Grapple check, and if it's successful can use her constrict ability in the same turn. In addition, this ability ignores freedom of movement effects.
Burrow Speed (Ex): At 9th level, the Styx Dragon gains a burrow speed, equal to one half her land speed. If the land speed increases or decreases, the burrow speed does as well.
Blight-Blooded (Ex): At Tenth level, the Styx dragon's blood grows thinner, and it obtains the same affinity for disease her Tail and Bite have. Every time the Styx dragon is dealt lethal damage by a slashing or piercing type weapon, blood gushes out of the wound (Effects depend on the weapons used. A sword would have a spray, a bite attack would have it gush into the mouth, ETC). When dealt lethal damage, the blood gushes out at her attacker. So long as the attacker has an exposed area when it attacks, blood will gush into the exposed area, potentially infecting them with whatever disease the Styx dragon chose for her tail blades to transmit.
The Styx dragon's blood can be avoided with the following precautions: Covering your mouth and nose with something thick that the blood will slide off of (No cloth), Covering your eyes with a similar material, making sure any open wounds are covered well, and just in general not leaving any exposed skin. Those who attempt to slay Styx Dragons often wear their normal armor over a smooth leather body suit, wear a mask of some sort to make sure it doesn't get on their neck or head, and cover their faces with Gas-mask-like apparatuses.
additionally, the Dragon's gums have become rather prone to breaking open and bleeding out into whatever they bite in the middle of battle. The Dragon's bite attack now transmits the disease as per her tail.
There is no static price for Styx dragon blood. The prices are set by each individual Styx dragon.
Stygian Scales (Ex): At 11th level the Styx dragon gains DR/magic and good equal to half her total HD and SR equal to her HD+11
Stygian Influence (Su): After swimming through the river Styx for centuries, the planes they swim through have affected the dragon's attacks. At 11th level The Dragon's natural weapons, as well as any weapons it might be wielding, are simultaneously treated as Lawful, Chaotic, and Evil.
Crush: At 12th level the dragon can make a crush attack dealing 2d8 damage base, already taking in account huge size
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This special attack allows a flying or jumping dragon of at least Huge size to land on opponents as a standard action, using her whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon (though it can attempt normal overrun or grapple attacks against larger opponents).
A crush attack affects as many creatures as can fit under the dragon’s body. Creatures in the affected area must succeed on a Reflex save (DC equal to that of the dragon’s breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don’t escape.
A crush attack deals the indicated damage plus 1½ times the dragon’s Strength bonus (round down).
Frightful Presence (Ex): at 12th level the dragon gains frightful presence. The ability takes effect automatically whenever the dragon attacks or charges. Enemies within a radius of 30 feet × half the dragon's level are subject to the effect if they have fewer HD than the dragon. A potentially affected enemy that succeeds on a Will save (DC 10 + ½ dragon’s HD + dragon’s Charisma modifier) remains immune to that dragon’s frightful presence for 24 hours. On a failure, enemies with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons.
Bonus Feat: At levels 13, 15 and 20 the Styx Dragon gains Extraordinary disease as a bonus feat (see after this monster entry) or a fighter bonus feat for which it qualifies.
Erosion (Su): The Styx Dragon's Acid Breath improves still more. When used against enemies, for each of the three rounds they're exposed to it, their armor starts breaking down. Their armor is reduced by 1 each round they're exposed to the breath weapon, and is reduced by a further 1 every time they're hit. The Penalty is dealt to their highest AC bonus from any source. If the AC is reduced to zero, the item granting it may be destroyed (In the case of Armor or magic items) or the bonuses simply become unusable for the fight. The AC penalties to natural armor bonuses (Bonuses the creature has naturally, not only natural armor) return after an 8 hour rest.
This is a modification, but it does not add any recharge time.
Stupefying Breath (Su): At 14th level the dragon gains an additional breath weapon. The breath is a cone with a radius of 30 feet+5 feet per HD of the dragon and deals 1 intelligence damage for every 4 HD of the dragon. The damage can be halved with an appropriate fortitude save (DC10+Constitution Modifier+Half her HD). The breath weapon recharges in 1d4 rounds.
Disease Ascension (Ex): At 15th level, the dragon can now bypass immunity to disease derived from class features (Such as the Paladin's divine health) and any ability not derived from a creature's type. However, Styx dragons cannot affect each other with this ability. In addition, the damage die for the disease she chose increases one size.
Vitriolic Acid (Su): At 15th level, Any objects hit with the Breath weapon (Or Natural weapons at sixteenth level), have their hardness ignored, and the acid damage cannot be resisted except by other Styx Dragons.
Corrosion (Ex): At 16th level, the Stygian Dragon's natural weapons deal an additional 1d8 Acid Damage. This Damage increases one die step for every 4 HD gained from here.
Stygian Bite(Su): At level 17 the Styx Dragon's bite is a weapon to be feared. The Dragon can now channel her Stupefying breath weapon into her bite attack to be used along with it. This still counts as a use of the breath weapon. Channeling the breath weapon is a swift action.
Acid immunity (Ex): At 17th level, the Styx Dragon becomes immune to acid damage.
Contagion Breath (Su) Using this ability adds 2 rounds to the recharge time of the breath weapon. This effect applies regardless of which breath weapon the Styx Dragon uses. When an enemy is affected by the breath, they must make a Fortitude save. The player then rolls a D6, the result of which affects all enemies who fail their saves. Immunity to the following conditions is negated.
1. Fatigued.
2. Blinded or deafened (Player's choice)
3. Nauseated
4. Exhausted
5. Poisoned (1d10 Con damage, repeats in one minute)
6. Sickened
If a creature is already suffering from one of the above conditions, it instead suffers all applicable ones if it fails its save.
Tail Sweep:At 19th level this special attack allows a dragon of at least Gargantuan size to sweep with her tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal dragon), extending from an intersection on the edge of the dragon’s space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. A tail sweep automatically deals 2d6 plus 1½ times the dragon’s Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (DC equal to that of the dragon’s breath weapon).
Pestilence (Ex):At 19th level the Styx Dragon can contaminate anything she touches. As a full round action the Styx dragon can "rub" the area where She's standing or a number of objects equal to her Con modifier. The next creature stepping on that area or touching the object willingly receives a disease as if hit by the Styx's dragon natural weapons, same Fort Save to resist. The disease must be chosen when the Styx Dragon rubs. The effect is permanent but each contaminated square /object can only try to infect one creature per HD. A rogue can spot and safely "clean" an object with their trap sense, search and disable DCs are 10+HD+Constitution modifier.
Disease Perfection (Ex): At 20th level, the Styx dragon's affinity for disease has reached it's peak. From this point on, the dragon's disease based abilities* affect even those normally immune to them. The dragon now bypasses any immunity unless the being is a Styx dragon. In addition, anything that is not normally immune to disease receives no save, and the die of the disease she chose increases another size.
Miasma Spray (Su): At 20th level, the Styx Dragon gains her final Breath weapon Improvement. This is a modification, and using it adds 4 rounds to the recharge time of her breath weapon. Any enemies who are hit by the Breath weapon are subject to Doom Breath. Any enemy that dies after being affected explodes in a large radius. The Size of the explosion, along with the amount of damage it deals, depends on the size of the creatures affected. All damage dealt in this way is acid damage.
Diminuitive: 5
Fine: 10
Tiny: 20
Small: 40
Medium: 60
Large: 80
Huge: 100
Gargantuan: 150
Colossal: 200