A 167
I'm not aware of any rules for muffling it except casting silence on the hook, which has its separate issues.
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A 167
I'm not aware of any rules for muffling it except casting silence on the hook, which has its separate issues.
Q 168: When a party encounters a Prismatic Wall, it appears as though the wall doesn't stop anyone from walking through it, they just get hit with all the negative effects. Is that right, or do they need to save to understand that they could walk through it?
Q 169: With a prismatic wall, how do you determine all the various saves for everything, is it just the standard DC + SPELL LEVEL + CASTER LEVEL?
A 168 They can't see through it, but nothing (aside from a healthy sense of self-preservation) prevents them from trying to walk through it. They'll have to survive the damage and pass the saves for the green, blue, and violet walls to actually make it through to the other side.
A 169 Yes, It's the standard save DC. However, your formula is wrong.
Save DCs are calculated according to: 10 + spell level + caster's primary ability score bonus (Int for wizards, Cha for sorcerers, Wis for cleric/druids, etc.).
Q 170
Does magic damage (for example, Magic Missile) bonus from Inspire Courage?
A 170 No.
The damage bonus applies only to weapons.Quote:
Originally Posted by SRD - Inspire Courage
Q 171
How does a darkness spell affect darkvision?
A 171It's right there in the spell description.Quote:
Originally Posted by Darkness
Q 172
I have seen many things using the "willingly fail a save/check/etc" clause, and I know where some of the citations of this are. But I have not found one saying you can willingly fail a dispel check. Is there a specific provision by RAW to allow willing failures on dispel checks, or is it just an assumption extended from a more general clause? If it exists, can I have a link/book and page number?
Q 173: A level 4 medium sized fighter, with 18 strength, makes a trip attempt against a small target, is that attempt made with:
1d20 + 4 (bab) + 4 (str mod) + 4 (size), for a possible result of 13-32 that your opponent would need to oppose?
A 173 Correction
No. After the melee touch attack, which gets no special modifiers, and possible AoO the attacker makes a STR check opposed by the defender's STR or DEX Check, whichever modifier is higher. BAB is irrelevant. Every combatant gets a +4 for each size category he is larger than medium or a -4 for each size category he is smaller than medium. The target also gets a +4 if it has more than two legs or is otherwise exceptionally stable (like a dwarf for example)
In your example it is d20 + STR mod for the attacker and d20 + STR/DEX mod -4 for the defender.
A 172
The only reference I can find at all to "voluntarily failing" in the Rules Compendium relates specifically to saving throws:
The section on Caster Level checks makes no mention of intentionally failing.Quote:
Originally Posted by RC p.112
There is a feat (Arcane Mastery, CArc p.73) that allows you to Take 10 on a CL check (which may, in turn, result in failure), but that's the only other option I am aware of.
A172 extension
The one exception to making caster level checks for dispel magic is against one's own spells:
Quote:
Originally Posted by SRD
Q 175
Are there ways to remove or reduce the speed penalty from wearing medium or heavy armor?
Q 176
If you somehow get a speed of 25 ft., do you get a -6 penalty on jump checks?
A 175
Yes. Off the top of my head, mithral medium armor is treated as light armor (no speed reduction), and the Knight (PHB2) has a pair of class features that remove the movement penalties associated with wearing medium/heavy armour.
A 176 Uncertain
The rule as written does not seem to anticipate that possibility -- it is unclear on how multiples of 5 feet of speed (but not multiples of 10) should be handled. While there are several different reasonable interpretations or ways to adjudicate this rule, a hard-and-fast RAW answer may not be possible.
The most RAW-like answer I can give is to go back to the default rounding rules, which would say that since 25' is not a full 10' slower than 30', it rounds down to zero 10' increments less than 30', and therefore no penalty. (Likewise, a 15' speed would lead to only a -6 penalty, not -12 under that interpretation.) Without a clause to the effect of "or any portion thereof", I believe the rounding rule takes precedence from a RAW standpoint -- it clearly fits the intent for speeds greater than 30' (e.g., you wouldn't get a +4 bonus at 35', because you're not a full 10' faster than 30'.
A 175
A tooth of Dahlver-Nar (associated with Savnok) will let you ignore any movement penalty due to armor. It is a slotless magic item and costs 2000 GP (ToM pg. 77-79). The caveat is that you are always under the influence of Savnok (ToM pg. 45-47), so yo cannot ever undone your armor or drop a shield (if you pick one).
Addendum if you coonsider using the tooth you might want to look at the Restful enhancement from Dungeonscape pg. 39.
A 176 additional
While I think that Duke or URL has provided the correct RAW answer with regards to rounding, I feel it's notable to provide as evidence a monster statblock. The epic monster Genius Loci has a movement speed of 5 ft. and an associated -15 penalty to Jump checks (total mod +5 with a Strength of 50 and no ranks or other bonuses). This indicates that it may be the intention to halve the bonus/penalty when dealing with an increase or decrease of only 5 feet.
A 177: No, a Bloodstorm Blade does not get new maneuvers since it does not specifically say that it does. Personally, I've never understood why it's even in that book instead of a CW web enhancement or something.
Q 178: A character with 1 level in Abjurant Champion gains Extend Abjuration. Could that character apply the Extend Spell feat to an abjuration spell affected by said class feature, tripling (quadrupling?) the duration of the spell?
A 176, additional
And indeed that was one of the options I was considering when I discussed "reasonable interpretations". Making the bonus/penalty +2/-3 per 5' movement difference would seem to make the most sense from both a RAI and verisimilitude standpoint.
A 167 additional Not that I am aware of.
This is the sort of thing that a DM must adjudicate for themselves. The SRD lists a number of DCs for the listen skill for various circumstances.
Note that the DC of 10 equates to the average roll of an untrained individal with no dex bonus attempting to move silently. DC 15 equates to the average roll of a rogue with some skill ranks in move silent and a dex bonus. DC 5 equates to an individual attempting to move silently untrained with a armor check penalty. So you'd have to eyeball this yourself. For me I'd put it somewhere higher than 5 but lower than 10, and closer to 5. But this is rule 0 territory (DM Adjudication) and while rule 0 is RAW, the exact number is outside the scope of the thread.Quote:
Originally Posted by SRD
Shouldn't a rogue moving silently be an opposed test instead of a flat DC?
Q 179
Does a Paladin of Tyranny or Slaughter who takes Blackguard levels benefit from having Paladin levels? Do the bonuses from divine grace and dark blessing stack?
A (unnumbered). Yes.
Listen vs. Move Silently is indeed an opposed check.Quote:
Shouldn't a rogue moving silently be an opposed test instead of a flat DC?
The DC 15 is for a 1st-level rogue, presumably using a standard NPC array of scores for a +1 Dexterity modifier and the maximum 4 ranks in Move Silently, taking 10.
Q 180
From the SRD entry on Diplomacy:
Do you get +6 to Diplomacy if you have 5 ranks Bluff, 5 ranks Knowledge (nobility and royalty), and 5 ranks Sense Motive?Quote:
Synergy
If you have 5 or more ranks in Bluff, Knowledge (nobility and royalty), or Sense Motive, you get a +2 bonus on Diplomacy checks.
A bunch of linked questions...
Q181
If an Artificer creates a wand of a wizard/sorceror spell (such as fireball), do they need to UMD it all the while?
Q182
If an eternal wand is placed in a Warforged Wand Sheath (which states a wand can only be removed when it has no charges), is it stuck there?
Q183
If the answer to Q182 is 'yes', is there a cheaper way to get a 'silenced' spell 2/day?