Elemental Aspects
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Heart of the Sun
Rank: I
Cost: 1 point/round
Effect: The Spiritbound ignites in a fiery conflagration, harming both itself and all nearby. While under this effect, it takes 1 point of fire damage per round, and all within 5' of it and all struck by a natural attack take 1d6/2 class levels fire damage per round. Those within 10' take 1/class level fire damage per round.
Granite Shell
Rank: I
Cost: 1 point/round
Effect: The Spiritbound calls upon the powers of the earth to harden their body, granting them +3 natural armour.
Strength of Storms
Rank: II
Cost: 4 points/round
Effect: The Spiritbound takes on the might of a water elemental, gaining a +6 racial bonus to strength and a +10 racial bonus to swim checks.
Zephyr Wings:
Rank: II
Cost: 1 point/round
Effect: The Spiritbound is lifted by the air around it, gaining a fly speed of 60' with good maneuverability.
Blazing Path
Rank: III
Cost: 7 points/round
Effect: The Spiritbound leaves a trail of flame wherever they tread. When the Spiritbound moves with this aspect active, they deal 3d6 fire damage to any tiles they move through, as well as all adjacent tiles.
Burrower's Spirit:
Rank: III
Cost: 3 points/round
Effect: The spiritbound gains 2 1d10 claw attacks, a burrow speed of 30' (which may or may not leave a tunnel, at the spiritbound's discretion) and tremorsense 60'.
Billowing Fog:
Rank: IV
Cost: 11 points/round
Effect: The spiritbound is surrounded by a whirling, damp torrent of fog, which provides several effects.
First, it blows most objects out of the way, putting the spiritbound under the effect of a wind wall, in a 5' radius around his person.
Second, the dampness helps reduce the power of fire, and all fire spells deal half damage to the Spiritbound.
Third, the fog helps to obscure it, granting the Spiritbound 50% concealment.
Dancing Inferno
Rank: V
Cost: 13 points/round
Effect: Wreathing their strikes in a shroud of hungering fire, the Spiritbound adds +4d6 fire damage to all their attacks while this Aspect is active.
Watery Orb:
Rank: V
Cost: 6 points/round
Effect: The spiritbound replaces the area around them with a small portion of the elemental plane of water. A radius equal to 10'/class level is filled with water; those within are considered submerged, swimming, and take any penalties or bonuses inherent in this. Meanwhile, the Spiritbound gains water breathing (if they need to breathe at all, which is unlikely), a swim speed of 40', and is considered under the effects of a freedom of movement spell for all things pertaining to the water.
Storms of Rage
Rank: V
Cost: 13 points/round
Effect: The Spiritbound focuses their fury into a small storm, affecting a 30 foot radius around them. Those within the area have their vision obscured by heavy rain, granting concealment to anyone within the area, and total concealment to those more than 10 feet away.
Winds prevent any within the area from moving unless they succeed at a reflex save. Lightning, acid and hail rain simultaneously from the skies, dealing 2d6 electricity damage, 2d6 acid damage, 1d6 cold damage and 1d6 bludgeoning damage to those within the area each round. The Spiritbound is immune to each of these effects, unless they choose to be affected.
Fury of the Elements:
Rank: VI
Cost: 40 points/round
Effect:This is truly the most powerful ability present in the elemental Spiritbound's arsenal. It has 4 distinct effects, each pertaining to a different element, each within a radius equal to 5'/class level.
First, every creature within the radius takes 1d4/2 class levels of fire damage per round. Creatures immune to fire are instead considered to have Fire Resistance 30, and all fire resistance other than this is halved.
Second, each creature is affected as if in a wind wall and hit with a gust of wind every round; creature sizes affected are increased by one size category.
3rd, all within the area are affected as if by an Earthquake spell.
4th, all within range gain total concealment from a dense fog, and must make a fortitude save every round or ,choke on it, becoming nauseated for 1 round.
The Spiritbound is immune to these effects, unless they wish to be affected. For example, the Spiritbound would benefit from the total concealment, but would be able to see through the concealment of any others.
Adamantine Supremacy
Rank: VI
Cost: 17 points/round
Effect: Turning their body to pure diamond, the Spiritbound gains DR 20/- while this Aspect is active. This stacks with any existing Damage Reduction
Elemental Manifestations
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Winter's Flight
Rank: I
Action: Standard
Cost: 2 points
Effect: the Spiritbound sends a stream of ice and frigid water at two targets within 30 ft. dealing 1d6/Spiritbound level (max 5d10) to both of them.
Mark of the Inferno
Rank: II
Action: Standard
Cost: 5 points
Effect: The Spiritbound seals a fire inside any target within 20 ft. Whenever they are damaged next, the sealed energy erupts outwards, dealing 1d8 fire damage/Spiritbound level (maximum 8d6) to all creatures within 15 ft. except for the Spiritbound.
Gale
Rank: II
Action: Standard
Cost: 5 points
Effect: The Spiritbound sends out a blast of wind, knocking an enemy away. Any creature up to Huge size (or an object of similar size) must make a fortitude save or be sent flying back by 10 feet per class level (maximum 80 feet) and be stunned for one round. Should the creature or object's progress be halted, they take 1d6 damage for every 10 feet that they did not travel through (round down).
Earthbreaker Strike
Rank: III
Action: Standard
Cost: 8 points
Effect: the Spiritbound shatters the ground under themselves, dealing 5d6 bludgeoning damage to all enemies within 30ft. and turning the affected area into difficult terrain.
Whirlwind
Rank: IV
Action: Full-Round
Cost: 11 points
Effect: the Spiritbound unleashes the speed of an air elemental hidden within themselves, making a full attack and an extra two attacks, all at their full attack bonus.
Suffocation
Rank: IV
Action: Full-Round
Cost: 11 points
Effect: The Spiritbound forces the air out of the lungs of any single creature within 30 ft., choking them. The victim must make a fortitude save or be reduced to 0 hit points. Should they fail a second consecutive save on the subsequent round, they begin to die, as per the drowning rules. This does not affect creatures who do not need to breathe.
Rimebind Shackles
Rank:V
Action: Standard
Cost: 14 points
Effect: The Spiritbound blasts an enemy with extreme cold, freezing them to the spot. This deals 1d12/Spiritbound level (maximum 20d12) cold damage to an enemy within 20 ft. (no save) and stuns them for 2 rounds (fort negates)
Igneus Cruor
Rank: VI
Action: Standard
Cost: 18 points
Effect: The Spiritbound turns the target's blood into liquid fire, incinerating them in a matter of seconds. Any target within 20 ft. must make a fortitude save or die. If they succeed, they still take 1d10 fire damage/Spiritbound level (maximum 20d10). This Manifestation cannot affect creatures with immunity to fire and creatures with no blood.
Celestial Aspects
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Vengeance
Rank: I
Cost: 1 point/round
Effect: The Spiritbound channels their fury into a counterattack whenever they are struck by their enemies. Whenever the Spiritbound takes damage from an enemy within their reach, they may make an attack of opportunity against that enemy.
Bravery
Rank: I
Cost: 1 point/round
Effect: The Spiritbound grants themselves and their allies a mental shield of sorts, which guards against mental effects, especially fear, granting immunity to fear and +1 to all will saves.
Bastion of Light
Rank: II
Cost: 4 points/round
Effect: The Spiritbound radiates a soothing golden light, granting themselves and all allies within 30 ft. fast healing 3.
Aura of Magificence
Rank: II
Cost: 4 points/round
Effect: The Spiritbound suffuses their allies and themselves with celestial energy, shielding them from harmful effects and granting a bonus to all saving throws equal to the Spiritbound's charisma modifier +2.
Seraphic Retribution
Rank: III
Cost: 7 points/round
Effect: The Spiritbound shrouds themselves and their allies in a shield of white fire. Whenever an enemy deals damage to the Spiritbound or an ally within 5 ft. of them, the Spiritbound may deal an equal amount of divine damage to that enemy.
Angelic Wings
Rank: IV
Cost: 7 points/round
Effect: The Spiritbound gains wings (white feathers, golden feathers or light), a flight speed equal to double their base land speed with Average maneouverability and fast healing 3.
Lion's Courage
Rank: IV
Cost: 11 points/round
Effect: Courage and inspiration are powerful forces, doubly so when backed by magic. By activating this aspect, the Spiritbound grants themselves and all allies within 30 ft. a morale bonus to attack rolls, damage rolls and skill checks equal to the Spiritbound's class level (max 15).
Dawnbringer
Rank: V
Cost: 13 points/round
Effect: Whenever the Spiritbound deals damage to an enemy, they create a surge of healing energy, healing themselves and all allies within 10 ft. for 2d6 hp.
Chosen of the Solars
Rank: VI
Cost: 17 points/round
Effect: The Spiritbound radiates a painful aura of celestial energy that harms their enemies. All enemies within 20 ft. of the Spiritbound must make a reflex save every round or be blinded for 3 rounds, and make a fortitude save every round or be stunned for one round.
Sacred Firestorm
Rank: VI
Cost: 40 points/round
Effect: The Spiritbound calls down lances of energy from the heavens, tearing through enemies while strengthening themselves. Each round, a bolt of energy strikes the ground, dealing 1d6 damage per class level to every enemy within 30 ft. of the Spiritbound and blinding them (a reflex save halves the damage and negates the blinding). Each ally in that area, however, is instead healed for 1d6 hit points per two class levels, and gains a +2 sacred bonus to strength, dexterity or constitution, at their choice for 10 rounds.
Celestial Manifestations
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Rejuvenating Strike
Rank: I
Cost: 2 points
Action: Standard
Effect: The Spiritbound channels their might into a tide of healing energy as they strike an opponent. The Spiritbound makes a single attack. If it hits, they heal themselves or any target within 10 ft. for 1d6 hit points per class level (max 5d6).
Sunburst
Rank: II
Cost: 5 points
Action: Standard
Effect: The Spiritbound summons a blast of sunlight from another location, potentially even another plane. They make a single attack - if it succeeds, all enemies within 30 ft. of the target, including the target themselves, must make a reflex save or be blinded. In addition, fungi, oozes, undead and any creatures harmed by sunlight (such as Drow, but not kobolds or orcs) take 1d6 damage per class level, up to a maximum of 10d6. This counts as natural sunlight for all purposes.
Shield the Meek
Rank: III
Cost: 8 points
Action: Immediate
Effect: The Spiritbound quickly intervenes between an enemy and one of their targets, interrupting an attack. They may move to a tile adjacent to any ally within 30 ft. and either take the hit for themselves (roll against the Spiritbound's AC) or attempt to parry/deflect the blow, granting the attack's target a +10 deflection bonus to AC.
Direct the Blades
Rank: III
Cost: 8 points
Action: Swift
Effect: The Spiritbound exerts a subtle form of mind-control over all enemies within 60 feet. For the next round, each of these enemies are forced to attack the Spiritbound over all other foes, if possible. Additionally, they will attempt to use melee weapons - or, failing this, unarmed attacks - over ranged attacks or spells, unless this means that they would be unable to reach the Spiritbound.
Rallying Cry
Rank: IV
Cost: 11 points
Action: Full-round
Effect: The attacks you deal in battle give inspiration and vigor to your allies, strengthening their resolve. The Spiritbound makes a full-round attack, dealing damage as normal. Additionally, all allies within 30 ft. gain +5d6 to the damage of any attacks they make before the Spiritbound's next turn.
Celestial Boon
Rank: V
Cost: 14 points
Action: Standard
Effect: The Spiritbound releases a massive burst of positive energy with their strike. The spiritbound makes a single attack and, in addition to normal damage, heals themselves or a target within 30 ft. as though with a Heal spell.
Avenging Strike
Rank: VI
Cost: 18 points
Action: Standard
Effect: The Spiritbound channels their anger into a single, mighty blow, shattering their enemies. The Spiritbound makes one attack, dealing normal damage, and deals an additional amount of damage equal to (maximum health - current health)x2. For instance, a Spiritbound with 150 maximum health and 120 current health would deal an additional 60 damage.
Fiendish Aspects
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Malign Aura
Rank: I
Cost: 1 point/round
Effect: The Spiritbound covers themselves in a field of hellish energy that weakens their foes, giving all enemies within 10 ft a -2 penalty to AC, attack rolls or saves, chosen at the beggining of every round.
Sulphrous Pall
Rank: II
Cost: 4 points/round
Effect: The Spiritbound wraps themselves in a noxious cloud of sulphrous smoke, forcing all enemies within 5 ft to make a fortitude save every round or be sickened for 3 rounds.
Hellfire Shroud
Rank: III
Cost: 7 points/round
Effect: Cloaking themselves in the flames of Baator itself, the Spiritbound deals 2d6 fire damage to anyone that hits them with a metal weapon, unarmed strike or natural attack.
Mantle of the Souleater
Rank: IV
Cost: 11 points/round
Effect: The Spiritbound leeches away the life force of those on the brink of death. Whenever any living creature with a maximum of 20 hit points or more goes below 0 hit points, the Spiritbound gains a +2 bonus to dexterity, armour class and strength (this stacks with itself) and 1d6 temporary HP. These bonuses last for the aspect's duration.
Wings of the Pit
Rank: IV
Cost: 6 points/round
Effect: the Spiritbound sprouts wings (Black feathers or bat wings, chosen when this ability is gained), granting them the ability to fly at twice their base land speed (average maneouverability) and fire resistance 10.
Acheron's Touch
Rank: V
Cost: 13 points/round
Effect: The spiritbound can draw on the power of the lower planes to deflect any magic aimed at them. They gain SR (11+Spiritbound level) and may reflect any spell that fails to overcome their SR at its caster.
Call of the Abyss
Rank: VI
Cost: 17 points/round
Effect: The Spiritbound invokes the forces of the abyss, dragging strands of the souls of their enemies into its depths. The Spiritbound deals 2 constitution every round to all enemies within 10 ft. of them.
Fiendish Manifestations
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Breath of Hades
Rank: I
Cost: 2 point
Action: Standard
Effect: The Spiritbound breathes a cloud of fire and sulfur at their enemies. All those within a 30 ft. cone in front of the Spiritbound take 1d6 fire damage per class level (reflex halves, maximum 5d6) and must make a fortitude save or be nauseated for 2 rounds.
Mightsapper Blow
Rank: II
Cost: 5 points
Action: Standard
Effect: The Spiritbound strikes a single enemy, draining their power to use as its own. The Spiritbound makes a single attack, dealing 1d3 strength damage. Their strength score is then raised by this much for the next 10 rounds. This ability does not stack with itself.
Soul-Leecher Strike
Rank: III
Cost: 8 points
Action: Full-Round
Effect: A flurry of attacks steals away the victim's very life. The Spiritbound makes a full attack against their target. With each successful attack, the target must make a fortitude save or sustain a negative level. No more than 2 negative levels can be sustained in such a way from each use of this Manifestation.
Gehenna's Blessing
Rank: IV
Cost: 11 points
Action: Full-Round
Effect: The Spiritbound makes infuses their strikes with negative energy, stealing their foe's life force away while granting it to themselves. The Spiritbound makes a full attack against a single target, adding 2d6 negative energy damage to every attack and healing themselves by an amount equal to the extra damage done. This will not heal the Spiritbound if their target is not alive or immune to negative energy (such as a construct), and if it is healed by negative energy, than the process is reversed - the target is healed by an amount equal to the extra "damage" that would normally be done, while the Spiritbound is harmed.
Bonds of Cania
Rank: V
Cost: 14 points
Action: Standard
Effect: The Spiritbound causes unmelting, unbreakable black ice to materialize around their enemies. The spiritbound makes a single attack against their target, who is, in addition to the usual damage, paralyzed for 1 round unless they succeed at a reflex save. Additionally, any number of targets within 30 ft. of the original target are immobilized for 1 round unless they succeed at a reflex save.
Stygian Flame
Rank: V
Cost: 14 points
Action: Full-round
Effect: The Spiritbound unleashes a torrent of life-draining shadows, engulfing one enemy within 60 feet, and all enemies within 20 feet of them (reflex negates, in all cases). Once one is engulfed in these shadows, they take 1d3 constitution damage every round for a number of rounds equal to the Spiritbound's class level. A fortitude save negates damage for that round, and three consecutive successful fortitude saves disperse the shadows on that creature.
Abaddon's Fury
Rank: VI
Cost: 18 points
Action: Full-round
Effect: The Spiritbound focuses their abilities into a single strike, robbing its victim of each and every one of its abilities. In addition to the normal damage from the attack, the target must make a fortitude save or take 3d6 strength, dexterity, intelligence, wisdom and charisma damage, as well as 2d6 constitution damage.