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Re: Request a Homebrew: Thread 2!
Quote:
Originally Posted by
TheInsaneWombat
R. 865 866
This started as a joke but since I ended up making the character...
Could anybody homebrew me a deity? Specifically, it is a T-Rex God and that's about all I have. If it's too vague I could probably think of some things that I'd like.
H.866
I kid you not, This is a Actual D&D God. :smallcool:
Kor, Lawful evil, Domains: Evil, Death, Destruction
Spoiler
Show
Kor (Tyrranosaur): As we decided in the last installment, Kor and his followers have absorbed the essence of the great god of darkness. As a consequence, Kor is essentially dedicated to eradicating the humans, elves, and dwarves who reside on the Lost World. In accord with his wishes, the priesthood of Kor is constantly hatching plots designed to slowly chip away at the power amassed by the civilized societies. Ultimately, all of these efforts are part of a coordinated plan of attack masterminded by Kor himself.
Obviously, all of Kor's priests are evil, and most are lizardfolk. There are, however, a few renegade humans among the faithful who act as spies and operate secret cults inside the Lost World's civilized societies.
R.867!
I would like a Medium, Extremely Strong, Melee Based, Intellegent Dinosaur.
With RHD at ~10, and LA about +4.
(::) Cookie?
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Re: Request a Homebrew: Thread 2!
Quote:
Originally Posted by
ShadowFireLance
H.866
I kid you not, This is a Actual D&D God. :smallcool:
Kor, Lawful evil, Domains: Evil, Death, Destruction
Spoiler
Show
Kor (Tyrranosaur): As we decided in the last installment, Kor and his followers have absorbed the essence of the great god of darkness. As a consequence, Kor is essentially dedicated to eradicating the humans, elves, and dwarves who reside on the Lost World. In accord with his wishes, the priesthood of Kor is constantly hatching plots designed to slowly chip away at the power amassed by the civilized societies. Ultimately, all of these efforts are part of a coordinated plan of attack masterminded by Kor himself.
Obviously, all of Kor's priests are evil, and most are lizardfolk. There are, however, a few renegade humans among the faithful who act as spies and operate secret cults inside the Lost World's civilized societies.
R.867!
I would like a Medium, Extremely Strong, Melee Based, Intellegent Dinosaur.
With RHD at ~10, and LA about +4.
(::) Cookie?
what about my answer I homebrewed :(
also
C. 867
you mind having manipulators or are you just wanting straight dinosaur? because I can make it either way
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Re: Request a Homebrew: Thread 2!
H867
Bowmans Raptor
{TABLE]Size/Type:|Medium Magical Beast
Hit Dice:|10d10+30 (80 hp)
Initiative:|-1
Speed:|50 ft (10 squares)
Armor Class:|16 (-1 dex, ++7 natural), touch 9, flat-footed 16
Base Attack/Grapple:|+10/+14
Attack:|talon +14 melee (1d8+4) or greataxe +14 (1d12+6)
Full Attack:|talon +14 melee (1d8+4) and 2 foreclaws +12 melee (1d3+2) and bite +12 melee (2d4+2) or greataxe +14/+9 (1d12+6) and talon +12 melee (1d8+4) and bite +12 melee (2d4+2)
Space/Reach:|5ft/5ft
Special Attacks:|Pounce
Special Qualities:|Low-light vision, scent
Saves:|Fort +10, Ref +6, Will +5
Abilities:| Str 19, Dex 8, Con 16, Int 8, Wis 11, Cha 8
Skills:|Disable Device -9, Hide +7, Jump +33, Listen +8, Open Lock -9, Sleight of Hand -9, Spot +8, Survival +8
Feats:|multiattack, power attack, iron will, track
Environment:|forests or urban
Organization:|solitary
Challenge Rating:|6
Advancement:|by character class
Alignment:|usually chaotic neutral
Level Adjustment:| +4^H^H +2
[/TABLE]
Pounce
If a bowmans raptor charges, it can make a full attack.
Favored Class
Warblade
Proficiencies
Bowmans Raptors are automatically proficient with the kukri, handaxe and greataxe
Skills
A Bowmans Raptor has a +8 racial bonus on Jump, Hide, Listen, Spot and Survival checks but a -8 racial penalty on Open Lock, Disable Device and Sleight of Hand checks due to not actually having hands.
The Bowmans Raptor shown here put all his skill ranks into jump, as most do. Bowmans Raptor racial hit dice treat Balance, Jump, Hide, Listen, Move Silently Spot and Survival as class skills.
This might be a little strong for its LA, but melee just isn't going to dominate at ECL 14 so I'm not too worried. Edit: On second thought, this is worth LA +2 at most.
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Re: Request a Homebrew: Thread 2!
dangit :( it was already done
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Re: Request a Homebrew: Thread 2!
There could be more than one. I'm curious how different yours would look.
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Re: Request a Homebrew: Thread 2!
yeah Ill probably make it tommorrow :)
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Re: Request a Homebrew: Thread 2!
R: 867
Ok I need help changing an ability for the Witch hunter Inquisitor arch Type. Im working with a pc to make theThe Spell scent ability to work more like tracking (the survival skill) .But im having problems with the DCs.
I already know that its going to be a Spellcraft check to follow the residual path of magic back to the source. (He will only be able to use this when he can detect magic, and at a much higher level)
Some I thought of are...
Negatives for extra casters of the same type casting at any point in the path
Negatives for every hour the spell was cast
Positives for being affected by the spell
Positives for being there when the spell was cast
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Re: Request a Homebrew: Thread 2!
ok sorry I never made that dino but I actually have a request now
R. 868
WARNING PROMETHEUS SPOILERS
Spoiler
Show
I would like d20 stats for the aliens from prometheus, the snakelike facehuggers, the proto-alien, the engineer, and the really really big facehugger
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Re: Request a Homebrew: Thread 2!
I'd like you to make a class that is based on the character Problem Sleuth, with the Tectrix of the Arbitor and ink of squid pro quo as magic items.
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Re: Request a Homebrew: Thread 2!
R869
Sup guys! id like to see a prc 5-10 level for two-handed weapon only. Kind of Heavy hitter (and not a rager/barb) :smallamused:
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Re: Request a Homebrew: Thread 2!
Quote:
Originally Posted by
snowboule
R869
Sup guys! id like to see a prc 5-10 level for two-handed weapon only. Kind of Heavy hitter (and not a rager/barb) :smallamused:
I need to get some more practice, so I'll take this on.
C 869
Questions:
- What role is this class filling--tank/damage, minion clearing, assassination, etc?
- What entrance level do you want? Should it be set for a level 10 character to take or a level 5 character to take?
- Do you want any magic in it?
- How many unique abilities (between 1-10) do you want to see? By this I mean I could give a new sword-bashing ability every level and they all do something different, or I could start level 1 with "sword hard" and every level would be "sword hard + something extra". Or any mix in-between. Keep in mind that the more abilities you get the harder they become to keep track of and use in combat.
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Re: Request a Homebrew: Thread 2!
Quote:
Originally Posted by
super dark33
I'd like you to make a class that is based on the character Problem Sleuth, with the Tectrix of the Arbitor and ink of squid pro quo as magic items.
Ah forgot that there are rules
R870
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Re: Request a Homebrew: Thread 2!
R871
This is actually several requests in one, but they go together so...
- one template for each form of incorporeal undead that doesn't already have one
- a link to the ones that do already exist
- a lich variant (template, of course) that, instead of having a phylactery, splinters your soul into one of each of those previous templates (applied to the same character build as the splinterlich template, as I want it to be called), while also granting your body similar powers to a regular lich, but slightly stronger. If any of your soul-pieces (or your body) are destroyed, they regenerate, in the same place they were destroyed, at the next sunset... unless every single one of them is destroyed before then.
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Re: Request a Homebrew: Thread 2!
C871
There's a lot of incorporeal undead.
In SRD:
Web Enhancements:
Without good online presence:
- Sea Wraith from city of splendors: waterdeep
- Orb Wraith from city of the spider queen
- Silveraith from city of the spider queen
- Casurua from dragon magazine
- Spiritus Anime from dragon magazine
- Trap Haunt from dragon magazine
- Bhut from fiend folio
- Ghostly Visage from fiend folio
- Crypt Chanter from libris mortis: the book of the dead
- Dream Vestige from libris mortis: the book of the dead
- Evolved Wraith from libris mortis: the book of the dead
- Murk from libris mortis: the book of the dead
- Quell from libris mortis: the book of the dead
- Spectral Lyrist from libris mortis: the book of the dead
- Umbral Displacer Beast from libris mortis: the book of the dead
- Voidwraith from libris mortis: the book of the dead
- Cursed Spirit from miniatures handbook
- Banshee from monster manual ii
- Crimson Death from monster manual ii
- Jahi from monster manual ii
- Deathshrieker from monster manual iii
- Ephemeral Swarm from monster manual iii
- Blade Spirit from return to the temple of elemental evil
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Re: Request a Homebrew: Thread 2!
C871
I could do with (instead of "all" of them) just:
Ghost, Specter, Wraith, Shadow, Allip, Jahi and Phantom.
The Splinterlich is the main part, of course.
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Re: Request a Homebrew: Thread 2!
Quote:
Originally Posted by
Just to Browse
I need to get some more practice, so I'll take this on.
C 869
Questions:
- What role is this class filling--tank/damage, minion clearing, assassination, etc?
- What entrance level do you want? Should it be set for a level 10 character to take or a level 5 character to take?
- Do you want any magic in it?
- How many unique abilities (between 1-10) do you want to see? By this I mean I could give a new sword-bashing ability every level and they all do something different, or I could start level 1 with "sword hard" and every level would be "sword hard + something extra". Or any mix in-between. Keep in mind that the more abilities you get the harder they become to keep track of and use in combat.
1 I would say a mix of minion clearing/damage
2 whatever you feel comfortable in but I would prefer 5
3 No magic as preference but I would not mind arcane magic.
4 numbers of unique abilities does not matter much to me anything you feel comfortable in :smallsmile:
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Re: Request a Homebrew: Thread 2!
Quote:
Originally Posted by
snowboule
1 I would say a mix of minion clearing/damage
2 whatever you feel comfortable in but I would prefer 5
3 No magic as preference but I would not mind arcane magic.
4 numbers of unique abilities does not matter much to me anything you feel comfortable in :smallsmile:
Excellent, I was hoping you'd say 5.
WIP goes below. I'll remove this line once I think the class is completed.
EDIT: Class is playable to level 2 but has bad formatting and grammar. More work will be done Thursday.
The Threat
Requirements:
- BAB +5
- Cleave
- Any one of: Improved Bull Rush, Improved Trip, Improved Sunder, Improved Overrun, Improved Disarm, or Mobility
d8
{table=head]Level|BAB|Fort|Ref|Will|Special
1|+1|+2|+2|+0|Momentum, Combat Prowess (Great Cleave)
2|+2|+3|+3|+0|First Strike, Combat Prowess
3|+3|+3|+3|+1|Finisher
4|+4|+4|+4|+1|Bonus Feat, Combat Prowess
5|+5|+4|+4|+1|Combo Strike
6|+6|+5|+5|+2|Bonus Feat, Combat Paragon
7|+7|+5|+5|+2|Persistent Momentum
8|+8|+6|+6|+2|Bonus Feat, Combat Paragon
9|+9|+6|+6|+3|Blackout Finisher
10|+10|+7|+7|+3|Ultimate Combo, Combat Paragon
[/table]
Proficiencies: The threat gains proficiency with one exotic weapon upon taking his first level. He gains no proficiency with armor or shields.
Momentum (Ex): On any turn in which the threat scores a critical hit or causes a creature to fall below 1 HP, he gains momentum. When a theat has momentum, he gains a +2 morale bonus to hit and to armor class. Momentum lasts until the end of the 2nd round after it was gained, and can be refreshed by scoring a critical hit or dropping a creature below 1 HP before the duration ends.
Combat Prowess: Each time a threat gains the Combat Prowess class feature, he chooses one of the options below and gains the benefit of those options while he has momentum. Each option other than the fighter bonus feat has a certain feat prerequisite. If the option grants a feat, the threat is treated as having that feat for the purposes of feat and prestige class prerequisites.
At level 1, the threat must choose Great Cleave as his option from Combat Prowess, but he is free to choose other options any time he gains Combat Prowess after level 1.
- Knockback: The threat gains the Knockback feat (Races of Stone) as a bonus feat while he has momentum. Prerequisite: Improved Bullrush
- Knockdown The threat gains the Knock-Down feat (Sword and Fist) as a bonus feat while he has momentum. Prerequisite: Improved Trip
- Great Cleave: The threat gains the Great Cleave feat as a bonus feat while he has momentum. Prerequisite: Cleave
- Great Sunder: The threat gains the Great Sunder feat (Psionics Handbook) as a bonus feat while he has momentum. Prerequisite: Improved Sunder
- Weapon Thief: The threat gains the Snatch Weapon feat (Song and Silence) as a bonus feat while he has momentum. He is treated as proficient with any weapon he grabs using Weapon Thief for 1 round, and may elect to drop anything he is holding in order to hold the weapon. This also allows him to snatch a two-handed weapon and make a free attack with it. Prerequisite: Improved Disarm
- Juggernaut The threat can make use an overrun action as part of a move action or charge while he has momentum. During an overrun attempt, if he fails the strength check by 4 or less he instead moves through the square of his target them and no one falls prone. Prerequisite: Improved Overrun
- Pounce The threat gains the extraordinary ability pounce while he has momentum. He is also treated as having pounce against any target that he has selected to apply his Dodge bonus against, regardless of whether he has momentum or not. Prerequisites: Dodge and Mobility
- Bonus Fighter Feat: If he does not choose another option, the threat can gain any fighter feat that he qualifies for as a bonus feat.
First Strike (Ex): At 2nd level or above, a threat that doesn't have momentum deals bonus damage equal to his base attack bonus. When he wields a weapon with two hands, the bonus damage increases to one and a half his base attack bonus.
Finisher (Ex): A threat of 3rd level or above with momentum can make a single attack as a full-round action. He may choose to either automatically hit with the attack (forgoing any sort of attack roll and preventing the application of Power Attack or Combat Expertise) and double his damage, or make an attack roll against all creatures and objects within a cone out to medium range. Damage from this attack ignores hardness and damage reduction other than DR/- and DR/epic.
After using a finisher, the threat cannot gain momentum until the end of his next turn. Fort save v. something
Combat Paragon
• Smash back – Bull rush any size. Successful bull rush sends targets flying through the air and leaves them prone. Failed bull rush pushes them 10 feet back.
• Spin Moves – Swift action, trip attempt at any enemies within reach
• Supreme Cleave – 5’ Step between cleaves
• Supreme Sunder – Automatically hit sunder attacks, power attack bonus damage. Can hurt natural attacks?
• Trample – On a charge, gain trample w/damage = weapon damage. Can trample a charged target. PA applies, but you must choose what penalty to take before attacking the first target.
• Combat Prowess -- You can pick two abilities off of the Combat Prowess list. Yes, this means you can get 3 fighter feats at level 11. I hope they're worth it.
Finisher: Spend momentum to deal bonus damage (scale to force Fort Save v. Death?)
First Strike: If no momentum, deal bonus damage equal to BAB.
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Re: Request a Homebrew: Thread 2!
I love that momentum idea, this look great, eager to see the product finished! :D
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Re: Request a Homebrew: Thread 2!
R872
I need stats for a common variety potato that has been Awakened as by the druid spell. I'd like the CR to be somewhere between 1/4 and 1
Three cookies to whoever does it ^_^
(::)(::)(::)
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Re: Request a Homebrew: Thread 2!
Quote:
Originally Posted by
Hipho
R872
I need stats for a common variety potato that has been Awakened as by the druid spell. I'd like the CR to be somewhere between 1/4 and 1
Three cookies to whoever does it ^_^
(::)(::)(::)
Follow the normal rules for awakened plants: Animated Object with Plant type instead of construct.
Though I'm wondering, what gave you the idea of Awakened Potatos?
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Re: Request a Homebrew: Thread 2!
Quote:
Originally Posted by
Milo v3
Follow the normal rules for awakened plants: Animated Object with Plant type instead of construct.
Though I'm wondering, what gave you the idea of Awakened Potatos?
If I knew where half of my ideas came from maybe I'd be a bit more sane :smalltongue:
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Re: Request a Homebrew: Thread 2!
Quote:
Originally Posted by
inuyasha
ok sorry I never made that dino but I actually have a request now
R. 868
WARNING PROMETHEUS SPOILERS
Spoiler
Show
I would like d20 stats for the aliens from prometheus, the snakelike facehuggers, the proto-alien, the engineer, and the really really big facehugger
hopeful repost :smalltongue:
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Re: Request a Homebrew: Thread 2!
Hi all! Would anyone be willing to create Flame Atronachs, in D&D 3.5, From The Elder Scrolls game for me?
Under Cr 20, But above 5, preferablly as close to the game as you can make it with 3.X rules, Thanks!
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Re: Request a Homebrew: Thread 2!
Quote:
Originally Posted by
ShadowFireLance
R873
Hi all! Would anyone be willing to create
Flame Atronachs, in D&D 3.5, From The Elder Scrolls game for me?
Under Cr 20, But above 5, preferablly as close to the game as you can make it with 3.X rules, Thanks!
C873
May or may not be entirely what you're looking for, but in my Dovahkiin class, I made some adjustments to elementals for an Apprentice-level Mage Perk. Again, may or may not serve your purposes.
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Re: Request a Homebrew: Thread 2!
R874
I would like a humanoid(body type) aberration(creature type) of medium size, with an an int of 2 and a fractional CR.
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Re: Request a Homebrew: Thread 2!
Quote:
Originally Posted by
zzuxon
R874
I would like a humanoid(body type) aberration(creature type) of medium size, with an an int of 2 and a fractional CR.
C874
I could probly do this but is there any other interesting details or background like features or attacks?
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Re: Request a Homebrew: Thread 2!
Quote:
Originally Posted by
inuyasha
C874
I could probly do this but is there any other interesting details or background like features or attacks?
Basically, they are designed to be a host in part of a PC races life cycle. The PC race is related to Illithids, and If you've read lords of madness, you'll know that Illithids reproduce by replacing a sentient humanoids brain with an illithid tadpole, which transforms the host into an Illithid. This would be the PC races favored host for this process.
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Re: Request a Homebrew: Thread 2!
1. I actually do know that without ever reading the lords of madness
2. Ok let me see what I can do
3. also from not reading the lords of madness, did you know that beholders have genitelia in their mouths? are you scarred for life? Did you not wanna know that? too bad :smallcool:
P.S. I did not make that up because its disgusting, it is really real :p
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Re: Request a Homebrew: Thread 2!
R 875
I'm requesting a Titan Monster Class Progression. Need it for a side in a Tristalt game.
Would prefer the following.
Powerful Build.
Outsider Hit Die (and all the nice things that come with it, 8 skill points a level, all good saves, so on.)
A natural Slam Attack.
Improved Grapple as a bonus feat.
Improved Grab ability.
Achive Hugh Size by 10th lvl.
And a fair preservation of that lovely ability score progression that gives them those crazy stats!
Thanks in advance!
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Re: Request a Homebrew: Thread 2!
R 876
Requesting a prestige class based around rings, with the ability to wear lots of magic rings.