Welcome to the barren wastes of Elathu Oroni, where the gods bicker over the very shape of the land itself!
Join us, as we mould continents, craft races, and raise civilizations long thought impossible from nothing, sewing them into the very fabric of reality through awesome power and force of will.
Marvel at the perils and misfortunes our humble creations will face over the centuries, as we carve a path through history, and write the names of the gods upon the face of the earth.
The die is cast, the game is set. Are you ready?
Players:
SpoilerTurn Order.
1. Billtodamax
2. Chaoticbob
3. DarklordBright
4. Lost_Deep
5. Slii Arhem
6. Harnel
Actions so far:
SpoilerRound 1. (Complete)SpoilerBill: Created a line of mountains using shape land three times, leaving him with one point.
Bob: Created a small forest, likewise using three shape lands, and then altered the climate in one area to "wet" leaving him with one point.
DLB: Created a large lake with two shape lands, leaving him with one point
Lost: Created a twisted mass of metal and caves with two shapelands, leaving him with two points.
Slii: Expanded a bay and made a small island with two shape lands, leaving him pointless.
Harnel: Passed his turn, leaving him 11 points.
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Round 2. (Complete)SpoilerBill: Created a lake and section of hills, leaving two points.
Bob: Created a river and a craggy, mineral rich area, leaving three points.
DLB: Created two sections of mountain and a rainy area, leaving no points.
Lost: Created four squares of fungal forest, leaving no points.
Slii: Created two areas of tundra and cold over some islands, leaving no points.
Harnel passed, leaving 22 points.
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Round 3. (Complete)SpoilerBill: Created a volcano and a cave, leaving two points.
DeB: Created some prairies and purified a spot near the river, leaving 3 points.
DLB: Raised three mountain ranges, leaving 1 point.
Lost: Created a nutrient-goo filled lake, surrounded by slime-flora, leaving 2 points.
Slii: Raised another island and covered it in more grapevines and cold, leaving 4 points.
Harnel: Expanded the mushroom forest by ten more squares, leaving 2 points.
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Round 4. (Complete)SpoilerBill: Made an archipelago, leaving 0 points.
Bob: Created a swamp, leaving 5 points.
DLB: Created a large patch of jungle near his mountains, leaving no points.
Lost: Made a bloodswamp, full of fleshy pseudo-plants.
Slii: Created an Avatar, then commanded him to create a race of cuttlefish based people, then furnished the third island with more grape vines, leaving 1 point.
Harnel: Passed his turn, leaving 13 points.
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Round 5. (Complete)SpoilerBill: Created the Guidance of the Gods non-religious order, leaving 1 point.
Bob: Created a magma field, leaving 1 point.
DLB: Created a river from his lake to the sea, leaving 1 point.
Lost: Created 10 massive coral crabs, leaving no points.
Slii: Created a city, and then advanced it in the field of time magic, leaving 1 point.
Harnel: Passed, leaving 24 points.
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Round 6. (Complete)SpoilerBill: Added forests to an island, leaving 1 point.
Bob: Extended his river to the sea and created more mountains, leaving 2 points.
DLB: Passed, leaving 16 points
Lost: Created a desert, leaving no points.
Slii: Purified Caryule and added more reef crabs to the other side of the map, leaving 5 points.
Harnel: Created a supermassive chasm, splitting the continent and leaving no points.
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Round 7. (Complete)SpoilerBill: Expanded the plains, leaving 1 point.
Bob: Created a handprint of pure corruption, leaving 4 points.
DLB: Passed, leaving 22 points.
Lost: Created a monolith out of unreality, leaving 5 points.
Slii: Created a subrace of the Kyrell and a city for them to live in, leaving 4 points.
Harnel: Pass, leaving 10 points.
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Round 8. (Complete)SpoilerBill: Passed, leaving 12
Bob: Created a giant corrupted toothy maw, leaving 0 points.
DLB: Created a massive rainforest around his mountains, leaving 0 points.
Lost: Passed, leaving 18 points.
Slii: Advanced the city of Dyrodale, giving them aircraft and leaving 5 points.
Harnel: Created the World Mushroom avatar, then used it to created a race of fungus people known as the Quelans, leaving 9 points.
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Round 9. (Complete)SpoilerBill: Passed, leaving 20.
Bob: Spent 8 on four corruptions around the gaping maw, leaving 1 point.
DLB: Passed, leaving 10 points.
Lost: Created a Cataclysm to destroy Harnel's avatar, dropping a rock on it. Then advanced the Quelans in the ways of flesh magic, leaving 7 points.
Slii: Used an Event to bring back the mushroom avatar, and a shape land to smooth over the meteor with more mushroom forest, leaving 5 points.
Harnel: Passes, leaving 19.
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Round 10. (Complete)SpoilerBill: Seperated his islands from the rest of the continent with a channel, and raised two mountains, leaving 1 point.
Bob: Created a series of mountains near the magma fields, leaving 2 points.
DLB: Passed, leaving 13 points.
Lost: Created a plateau, a grove, and a series of hills, then purified the hills and plateau, leaving no points.
Slii: Instructed Dyrodale to build a ziggurat on the mainland, and purified the grove, leaving 5 points.
Harnel: Passed, leaving 28 points.
Round 11. (Complete)SpoilerBill: Created a race of trolls, leaving 3 points.
Bob: Makes a spidery avatar, commanded avatar to make a race of dorfs, and advanced the dorfs in lesser magma tech, leaving no points.
DLB: Created the Enkahli, who then founded the city Khaan Au. Also advanced the Enkahli in Gears and steam, leaving 1 point.
Lost: Passed, leaving 5 points
Slii: Founded the Sollume city Zenholme and purified the city, leaving 4 points.
Harnel: Created the Mot. Advanced them in Trade, Money, Architecture, Masonry, Management, And Carpentry. Founded/built a city bridge across the Sky Chasm.
Round 12. (Complete)SpoilerBill: Passed, leaving 8.
Bob: Advanced the Dorfs in Sailing and founded the moutainhome of Palespindle, leaving 1.
DLB: Advanced the Enkahli in Irrigation, leaving no points.
Lost: Created the quelan order of the Illuminati, founded the city of Jaborweam, leaving 4.
Slii: Passed, leaving 12.
Harnel: Passed, leaving 10.
Round 13. (Complete)SpoilerBill: Advanced the trolls in elemental magic, Steel, and Armor making, leaving no points.
Bob: Sent an embark crew, and had the avatar found the city of Hailcloth, leaving 5.
DLB: Created an avatar, and founded Pax Laan, leaving no points.
Lost: Created Maelstrom avatar and created the Guun race, leaving 3.
Slii: Created Orcs, Elves, Goblins and Humans, leaving no points.
Harnel: Passed, leaving 21.
Orders, Cities, Advancements, and Races:
SpoilerCities.
SpoilerCaryule: A completely submerged city, home to the Kyrell, a race of aquatic cuttlefish based bipeds. The city itself has advanced in the field of time affecting magic, and gained two orders. One is religious, and devoted to The Beast from the Deeps, and the other is charitable, based on providing aid to all that seek it.
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Dyrodale: A city on the northmost triad of Caryule's surrounding islands, Dyrodale is home to the Sollume, and gifted in the ways of mechanical flight. Their main sect is devoted to Hydratus, and pleads daily to him for more advances in science and medicine.
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Khaan Au: The first city of the Enkahli people - a great flat-topped pyramid that breaches the canopy of the trees. Built near the great lake, this city is home to many and is the birthplace of the Order of the Lorekeepers.
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Zenholme: A Sollume city on the island in the bay. Currently little more than an outpost.
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Bridge City: The first city of the Mot people, a great bridge that crosses the Sky Chasm.
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Palespindle: The moutainhome of the Dorfs, built into a volcano.
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Jaborweam: The first city of the Quelans. Consists mostly of still-living mushrooms warped into houses.
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Hailcloth: A port fortress founded by the dorfs.
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Pax Laan: Enkahli city, the seat of En’s avatar.
Orders.
SpoilerThe Guidance of the Gods: Created by Bill in the first age, this group was founded among the Kyrell to fonder peace and prosperity in a troubled time. It is still one of the more beloved and well respected groups, held in high regard by the entire race.
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The Order of the Deep: The main religious sect among the Kyrell, devoted to the massive Avatar of Hydratus' will. Nearly everyone at least heeds the religious leaders of the sect, and abides by their judgement.
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Hydra est Deus: The chief god of the amphibious Sollume, and architect behind their cloistered cousins, Hydratus enjoys worship from the city of Dyrodale where they dwell. It is a rather loose cult, without true direction or cause, but it holds daily service to ask for his blessings, and more insight into the workings of the world.
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The Lorekeepers: A sect which was historically founded when En himself appeared to his people and gave them knowledge. This order's goal is the archival of knowledge and the seeking of further knowledge in all facets of the world. They revere En as the "Father of Knowledge".
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The Illuminati: a secret society among the Quelans, that fear The Lost One and research magic. Consists of the best and brightest among the Quelans.
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Maelstrom cult: A Guun cult that reveres the Maelstrom as a god in and of itself.
Advancements.
SpoilerTime Magic: Founded in the city of Caryule, this magic allows slight alterations to the flow of time, causing it to move more quickly or slowly in localized areas. Most everyday uses of this are to accelerate the aging of youth, and then slow things down to keep Kyrellians at the prime of their lives for longer.
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Flying Machines: From dirgibles to ornithopters, the people of Dyrodale have mastered all manner of mechanical flight. They mostly use this to fish the fresh waters around their island, and for sport.
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Flesh Magic: The ability to shape flesh to your will and change appearance, function and form of all manner of men and beasts. The Quelan have mastered this art, and use it to all manner of effects.
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Steam: Knowledge bestowed upon the Enkahli people by En, this is an understanding of the creation of steam and its applications.
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Gears: Knowledge bestowed upon the Enkahli people by En, this is an understanding of machines operated via gears and wheels. It is quite useful in many simple things such as farming, as well as used in other less simple machines.
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Trade, Money, Architecture, Masonry, Management, And Carpentry: Six different advancement that Eilixis has granted to the Mot.
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Sailing: Advancement given to the Dorfs, the mastery of boats and sea travel.
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Elemental magic: Matery over Fire, Water, Earth, and Air magic. Given to the trolls.
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Steel: The ability to refine steel better than anyone else in the world. Given to the trolls.
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Armor smithing: The mastery of armor smithing, to make the best armor in the world. Given to the trolls.
Races.
SpoilerThe Kyrell: A race of cuttlefish based bipeds, the Kyrell have advanced in the ways of temporal manipulation, worship the Beast of the Deeps, and have a well respected sect of healers and caregivers among them.
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The Sollume: An amphibious relative to the Kyrell, native to the northmost island surrounding Caryule. They have, in their inquisitive nature, sought after and mastered the ability to fly.
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The Quelan: a race of elfin humanoids, hybrids between fungus and animals. They have purple skin, and hair-like tentacles. An all-female race, with a specialized reproductive system to make this possible. The entire race has the gift of flesh shaping magic, which is used in a variety of ways including shaping the surrounding mushroom forest.
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The Enkahli : Created specially by the god En, the Enkahli are a race of blue-skinned humanoids with wholly black almost alien eyes. Skin patterened in various tones of blue, the Enkahli have rubbery protrusions on their person that resmble feathers at a glance, but can stretch out and flatten to allow them to glide short distances. In addition to this, they posess a long, cord-like tail.
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Mot: A mouthless race that feeds off of emotions. Has built a bridge city across the Sky Chasm.
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Guun: A race of lizard-like creatures, are very strong (but not too bright) and hunger for battle.
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Orcs: Are orcs!
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Elves: Are elves!
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Goblins: Are goblins!
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Humans: Are humans!