Re: DeepBlue's Vagabond - Act 1
http://i205.photobucket.com/albums/b...6/Tavernr4.png
Round 4
Flare's second sleep spell quickly incapacitates one of the guards, but the lieutenant still stands strong. Then, with a quick chant, he unleashes a bolt of magical energy, hitting the other guard dead-on. He is wounded, but does not falter.
The lieutenant and Len exchange attacks, and soon Len finds her halberd buried in the shoulder of her foe. Blood spurts from the wound and across the weapon, as well as onto Len's face.
His strength leaves him, and his club clanks to the ground. For a moment, he remains standing, staring into Len's eyes as she removes her weapon. He slowly falls backwards, his back hitting the table, with a look of overwhelming fear and pain etched into his face. It is a haunting, chilling face, one of which that seems to burn itself into your memory.
His last remaining comrade cries for his loss, and finally joins the fray, despite his wound. His anger guides his movements, making his attack clumsy, and easy enough for Len to parry. He screams in anger at Len as his pitiful swings fail to break through her defense. "You scum! You scoundrels! You bastards! Your existence is an affront to God! You don't deserve the right to live!"
Re: DeepBlue's Vagabond - Act 1
Flare
Round 3
Initiative: 18
HP: 6/6
AC: 12
Effects: Inspire Courage (+1)
Flare moves around the table, chairs and stools clattering as he jostles them. "Forgive me," he says quietly as he moves to the opposite side of the guard and jabs at him with his spear.
Spoiler
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[roll0]
[roll1]
Re: DeepBlue's Vagabond - Act 1
Len
Round 3
Initiative: 11
HP: 5/13
AC: 17
Effects: Inspire Courage +1
The chilling, black void of guilt suddenly eats away at Len's insides. This feeling is as old as warfare itself and she only knows it by the Guilderian term "conscience attack", reflecting their adversarial attitude toward so much of the human condition.
"Look at that innkeeper and tell me what offends your God!" She says more firmly than she feels during a lull in the barrage. She can think of ten different former clients she had bled to protect that the wild-eyed young man resembles.
Finally, she lunges; the worst battles are always on the inside.
Spoiler
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*Len attacks*
Attack Roll
[1d20+5]
Damage
[1d10+5]
Re: DeepBlue's Vagabond - Act 1
Ugh, way to blow the code, Tamale:
Attack roll:
[roll0]
Damage:
[roll1]
Re: DeepBlue's Vagabond - Act 1
http://i205.photobucket.com/albums/b...6/Tavernr5.png
Round 5
Both Len and Flare fail to take down the remaining guard. While a mess of emotions, that doesn't stop his armor from warding what blows would ordinarily take down most men. He continues to scream wildly as he swings for Len once more, but as earlier, his attack is wide and clumsy, missing her entirely.
Re: DeepBlue's Vagabond - Act 1
Harold Betruger
Reassured that the fighting is at least carrying itself away from his table, Harold pulls out one of the chairs and sits down, straightening up his white shirt as he does. He carefully measures the distance between himself and the nearest window, in case those remaining choose to not leave witnesses to the battle.
Look on the bright side, Harold...at least the Inn's not on fire. That poor inkeeper's gonna have enough stigma as it is, without the place burning down around his head as well.
Re: DeepBlue's Vagabond - Act 1
Spoiler
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I'm actually two squares left of where you put me, which might not actually give us flanking bonuses. But I do have a longspear and I can't hit anything from there.
Flare grits his teeth and jabs with his longspear once again.
Spoiler
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[roll0]
[roll1]
Re: DeepBlue's Vagabond - Act 1
Len follows Flare's lead. She's starting to get a headache.
Attack:
[roll0]
Damage:
[roll1]
Re: DeepBlue's Vagabond - Act 1
Flare again fails to strike true, but Len compensates by dealing a heavy blow to the man's chest. He slumps to the ground, his blood pooling out a bit beneath him.
Victory
Harold, scoping out for windows, finds that the nearest window is but a foot away, but it leads to the front where more guards wait. Peeking out, he notices a prison wagon of sorts, where the unruly drunkards and being pushed into. The guards make actual requests for the more sober patrons to comply, and they seem to give their cooperation. A few more guards arrive before the tavern, and their leader speaks with one of the others outside. Like the captain who fell inside, this new arrival shows markings of superior rank. They have yet to make move towards the entrance.
Aside from the other windows facing the front, there is one window to the west wall, behind the bar. It's unlikely it'll provide a very good escape route, as it would be in clear view of those out front as well.
As you look around you, you count five wounded guards, and two wounded brawlers. Though the guards sustained great injuries (and they continue to bleed out), the others that fought against them seem to be alright, though you're sure they'll carry bruises for a week.
The bartender groans as holds his face in pain - at least he seems conscious again. Still, he is surely incapacitated for the time being.
Flare, Harold, and Len appear to be the only alert individuals in the room, at the moment.
Re: DeepBlue's Vagabond - Act 1
Harold
Harold strides with light steps to where the stricken inn-keeper yet lies and looks down sympathetically.
"We've both got rotten luck, but I'm about to do you the favor of getting these violent people out of your inn."
Crouching down, Harold walks to the back window of the Inn and flings it wide. He calls out in a low, rough voice;
"C'mon boss; we gotta run for it! That invisibility ain't gonna last forever! Munsten'll distract 'em!"
Then, with a brief incantation, Harold uses a ghost sound to give the sound of two heavy thuds outside the window, and then a confusion of footsteps thudding across the cobblestones with the sound of jingling armor.
Following that, Harold mumbles again, and a silent glowing humanoid blob of light coalesces in front of the inn door; its arms held wide to bar passage.
(OOC: dancing lights)
There. A double feint. I doubt most two-silver coppers could get much past one feint.
Re: DeepBlue's Vagabond - Act 1
Flare puts his longspear away. "Thank you Lin. We'll get you out of here and have your wounds tended to. His eyes run over the two fallen men who had helped them during the battle. "Can you carry either of those two?"
He isn't wasting any time, and he moves back to the bar to retrieve his veiled hat and put it back on, concealing the color of his once-brilliant eyes. Then he rushes over to the innkeeper, crouching beside him and wiping the blood off the old man's forehead. "We've taken care of the guards for now sir, but we desperately need to escape. Are there any hidden exits out of this place?"
Re: DeepBlue's Vagabond - Act 1
Harold's distraction seems to work almost immediately - several guards rush to follow the "invisible" escapees. However, the front is still occupied.
Sounds of fighting can be heard in other rooms on the ground level, not far away. "Hidden exits? Boy-o...what kind of establishment you think I run here?" he takes a moment to collect his bearings, and sits up, on the floor. "Wait, you said you dealt with them?" He looks around, and begins to panic when he sees the bodies of several guards laying on his floor. "Oh no...I could have easily gotten out of this because they didn't follow the protocol...but now...this is horrible!" He stands up, frantic. "They'll close me down for good! I'm done for! They're gonna take my inn away and they'll pin this all on me!" He holds his head in pain as he stumbles backwards, stopping once he falls against the side of the bar.
Re: DeepBlue's Vagabond - Act 1
Harold
Harold nods, somberly.
"That'd be a problem. How about this; an Innkeeper who, after being left tied up by the villanous vagabonds, manages to escape his bonds and tend to the sorely-wounded guards in his Inn? You saving their lives has got to be worth something, am I right?"
he snaps his fingers.
"speaking of which..." Harold dashes over to the recumbant guards, seeing who's bleeding and providing first aid as quickly as he can.
[roll0]