Registration is now closed
Kudos to DungeonMaster77 for beginning this game!
You all are in a lost town in Transylvannia, high in the mountains. Word has reached your village that werewolves have appeared all across the land. Why, just recently, a pack of wolves destroyed an entire village!
To make things worse, you are caught in the dead of winter. The snow is so horrible that you can't even leave the village! The werewolves grow hungry for the flesh of those around them, so gather near and pay a close eye to those around you. That innocent soul sitting beside you may be feasting on you tonight!
Here are the rules:
Sign up for the game will be open until 7:00PM on Tuesday, September 19th (That's GMT-5:00 time). We will take any number of players. The more, the merrier! After registration, the Narrator will determine the rolls of the cast and PM each player with their role, which will be one of the following:
Minimum Cast:
Villager: You are a villager. Your job is to stay alive, and ferret out the werewolves.*Counts, obviously, as a villager.
Seer:*Your job after night falls, is to PM the Narrator with the name of the person you want to investigate. You will be told the role of the person you investigate. The Seer counts as a villager.
Werewolf: Your job after night falls, is to lie, deceive, and cajole the villagers into not voting for you. *PM the narrator with your vote on whom to kill. The Narrator will PM you with the identities of the other Werewolves at the start of the game. Please select a single werewolf from your group to send your votes to the narrator each month, and a second in case your messenger is killed or away. *
Extras: If we get 10 or more players, these extras will also be used.
Mason: Your job is to ferret out the werewolves, and to protect your fellow Mason(s). At the start of the game, there will be at least 2 Masons. You will be introduced to each other via PM at the start of the game.
Fool: Thinks he is a seer. Is told that he is a seer. When a fool gets his "foresight" in the evening, he gets a random chance as to what he "sees" when he points somebody out. When he "points' to the Seer, he will always see the Fool, and visa versa. Counts as a villager
Baner: This person is an expert in the deployment of Wolfsbane. Each night, he may select a single villager to protect from the Werewolves. If the Werewolves attack that villager, their attack is foiled and nobody dies that night. Keep in mind that the baner may use his abilities on himself.
Devil: As with the Seer, the Devil may learn the identities of anyone he chooses. This allows him to learn the true identity of the special villagers (Baner and Seer). Counts as a werewolf.
Turns
Daytime
During the day, the villagers meet in the town square in an attempt to determine who among them is a werewolf. To speed things along, this time we'll be using a time scale of the day turn lasting 48 hours in real time. The Narrator, after posting the results of the night, will indicate the time at which the day phase ends.
At the end of the day phase, whoever had the most votes (minimum 2) dies by lynch mob. The narrator is responsible for posting up the details of the lynching, although anyone who participates in the voting may offer some descriptive text of their own.
In the event of a tie, the first person to receive the winning number of votes will be lynched.
If nobody receives at least 2 votes, the Lynch mob has failed to choose a victim and everybody goes to sleep without a lynching.
Should the lynchers generate a majority vote at any time, the Day phase will end prematurely as soon as the Narrator responds. Feel free to prod the narrator via private message if they don't seem to notice the majority vote.
Night
At night, the Seer, Werewolves, Baner, Fool and Devil will select their targets. The Narrator will return the results to them as soon as possible. If no messages are received from a particular player within 24 hours of real time from nightfall, their ability will be wasted for that night. If you have an ability, be sure to use it. If you can't be around to use your ability, get a non-player proxy to relay your choice.
To business:
At this point, it's time to sign up. A handful of people seem interested in taking up the reigns of narrator for this game (myself included), so include in your signup whether you want to play or to Narrate. In the case of multiple narrators, until the game begins any narrator may change their mind and take up the role of players. If multiple narrators remain, the job will be shared and the Narrators will work out amongst themselves how the work will be distributed.
Korith signs up for the position of Narrator
Signups to date:
-- Players (39) --
Alarra
Atreyu the Masked LLama
B-Man
Bookman
Cain2005
Captain_Smellie_Hippie
Cathrindir
Chris the Pontifex
DarkLightDragon
Death; your friend the Reaper
Destro Yersul
Dispozition
DungeonMaster77
evnafets
Gezina van den Vechte
Gralamin Shieldheart
Joosbawx
Kantur
Kyrian
Lucky, The Leprechaun
Major Geek
Malmagor
Master Fullbladder, of Narf
Newbie in the Playground
Pocky
Raldor
Rilik
Runeclaw
Selrahc
Shyftir
Silanas, Vengeance Seeker
Sneak
The Eldritch Knight Myrij
Tormsskull
Tusserte
veecher
Weebl and Bob
Xylric
ZombieRockStar
-- Narrators (2) --
Korith
The Roaming Gnome