Nexus of the Future I
Floating Dreams of Riches
Brought to you by!
- Narrator and Creator Pwenet
- Co-Narrator and Co-Creator CurlyKitGirl
Please send ALL game-related PM's to both of us, including item purchases. Thanks.
The All-Important PlotSpoiler
The evacuation of the New Haven colony was never expected. When the initial surveys of the planetary system were conducted nearby 20 years ago, the system looked to be ideal. Seven planets, one of them with a few minor adjustments easily capable of supporting a human colony, two gas giants and the other planets rich in various material. Yet budget cutbacks didnt allow for a complete survey, and when the approaching asteroid storm was detected, a massive effort to evacuate the population of the colony took place.
Ships from all walks of life were drafted by the United Terran Federation to transport refugees from the colony. While the asteroid storm was detected far enough out that it would take 3 months for it to enter the system even that was barely enough time for the evacuation to take place. The final evacuation ship broke orbit as the first wave of asteroids started to fly into the atmosphere, to rain destruction upon the now deserted planet.
Onboard the luxury liner Floating Dreams of Riches the refugees settled in for the two week journey to the next closest planetary system, where they would be offloaded and given assistance. People from all walks of life now were on a ship renowned for its luxury, operating with a skeleton crew.
Yet something else had come onboard. Several somethings that were unknown to the humans who just lost their homes. Somethings that wanted something from the humans. Blending in with the crew, they plotted and waited.
Living in a room of luxury, a person unpacks their equipment. Delicate and expensive, some of it cobbled together and held together with the mystical duct tape and wishes, others looked so new that they shined, the figured assembled them, for there was no time to waste. This figure was a key scientist in the field of temporal mechanics, and they were close, so very close to an event in the timeline that would unlock the secrets of time and space.
In a distant corner of the ship, space and time twist and bend, and the air burps and a figure from a time in the distant future appears. From their time, they detected a series of temporal disturbances that threaten to undue their timeline. Tracking them to this time and this place, the scientists from the future found out that several potential timelines, including their own hinged on certain people living and others dying in a particular place. The figure was sent back in time to make sure that their timeline remained intact. Stealing clothes the figure blends in with the refugees, armed with pieces of technology and a list.
In another corner of the ship, the air burps as space and time twist and heave, and another figure from a time in the distant future appears. From their time, they detected a series of temporal disturbances that threaten to undue their timeline. Tracking them to this time and this place, the scientists from the future found out that several potential timelines, including their own hinged on certain people living and others dying in a particular place. The figure was sent back in time to make sure that their timeline remained intact. Checking a list, this figure also steals clothing and blends into the crew.
The arrival of the two figures goes unnoticed by all except the one person, the temporal scientist, whose equipment picks up the arrival of two people from distant potential futures. Only the scientist knows of their existence for sure, and that the events going on the ship now will have lasting effects in the distant future.
My Side! Your Side! My Side! Your Side!Spoiler
- Temporal Agent Red A figure from a distant possible future, different from the other temporal agent, this person has come to this time to make sure that THEIR timeline is the one that unfolds. Armed with a list of people who are critical in making that happen, they are prepared to do whatever it takes to make sure that certain people live and others die.
This role can NOT be revealed to publicly. To do so will cause a temporal vortex that will eliminate the role holder from history.
- Day Actions
- For the person about to be lynched during the day, they can teleport that person out, replacing that person with a random person from the game. This can be done a total of THREE times.
- Day Votes count triple due to mental focusing
- Has a list of 10 players & their roles, 5 that MUST live, and 5 that MUST die
- Night Actions
- At night the agent activates a scan blocker that protects them against any and all attempts to determine their role. If they are scanned, the scan blocker blocks the signal automatically; however it will be shut down for 24 hours. The role that tried to scan the person will be revealed, but not the name of the person holding the role.
- Temporal Agent Blue A figure from a distant possible future, different from the other temporal agent, this person has come to this time to make sure that THEIR timeline is the one that unfolds. Armed with a list of people who are critical in making that happen, they are prepared to do whatever it takes to make sure that certain people live and others die.
This role can NOT be revealed publicly. To do so will cause a temporal vortex that will eliminate the role holder from history.
- Day Actions
- For the person about to be lynched during the day, they can teleport that person out, replacing that person with a random person from the game. This can be done a total of
THREETWO times.- Day Votes count triple due to mental focusing
- Has a list of 10 players & their roles, 5 that MUST live, and 5 that MUST die
- Night Actions
- At night the agent activates a scan blocker that protects them against any and all attempts to determine their role. If they are scanned, the scan blocker blocks the signal automatically; however it will be shut down for 24 hours. The role that tried to scan the person will be revealed, but not the name of the person holding the role.
- Aliens Noone knows where the aliens have come from, only that they were on the planet inhabiting several random humans. They have since banded together and are moving towards taking over all the humans on the ship, or killing those that they cant convert.
- The Queen The queen is the leader of the aliens. Having taken a human host, she has grown, replacing many of the internal organs and the brain of the host, making a shell for her. She is capable of spawning other aliens that can take over others.
- Daytime Blends in with the rest of the ship population and tries to prevent any aliens from being lynched.
- Nighttime Can go out and attempt to infect a civilian. 75% of the time this will work, but the head alien can not do this again for a full day. 25% of the time this will fail, but the head alien can try again the next night.
- Guardian Drone This alien has converted the internal structure of its host, making it tougher, stronger, and faster, making it excellent for defense. At night it will go on the hunt, protecting one that it feels is worthy of protection.
- Day Actions - Blends in with the rest of the ship population and tries to prevent any aliens from being lynched.
- Night Actions Can go out and protect a target of their choice.
- Maintenance Drone Having taken a host that was skilled with creating devices, this alien can create new items during the night.
- Day Actions Blends in with the rest of the ship population and tries to prevent any aliens from being lynched.
- Night Actions Within their quarters this person works on creating various items, that upon completion they can keep and use for themselves or give out to others.
- Face-Hugger This alien has converted the host it inhabits to be able to spawn off a part of itself that will attach itself to the face of a random person, and gather information through means not suitable for public discourse.
- Day Actions Blends in with the rest of the ship population and tries to prevent any aliens from being lynched.
- Night Actions The alien detaches part of itself, resembling a face-hugger from the Alien movies. It will attach itself to a persons face, and has a 75% chance to find out their role. As a bonus if the person has a night action, it prevents them from taking it. Finally there is a 5% chance of this attack turning the target into a human convert.
- Human Convert The lowest of the low for the aliens, these converts have been freshly infected by the aliens, and as such they are simply under the control of the aliens.
- Day Actions Blends in with the rest of the ship population and tries to prevent any aliens from being lynched. If they choose, or if ordered by the more evolved aliens they can sacrifice themselves to protect the others.
- Night Actions At night the converts can choose to guard one of the aliens, and attempts to save them if they fall under attack.
- Civilians These characters are 100% fully grown 0% infected by evil aliens humans. Coming from all walks of life, what they all share right now is that they are trapped in a metallic can with trace gases pumping through it as it travels at speeds that would give Einstein a headache through the deadly voids of space.
- Refugee The average refugee from the colony, they are poor, tired and exhausted from the evacuation, many of them only own the clothing on their back.
- Day Actions Points at someone they think is an alien.
- Night Actions Tries to sleep during the night.
- Star-Crossed Lovers These two people met while the ship was boarding, and needless to say they have really hit it off. REALLY hit it off. Sadly they know nothing about each other, only that they love each other. If one of them dies, the other goes insane from loss (effects will be determined when this happens).
- Day Actions If they vote for the same person that vote counts double.
- Night Actions The two decide at which persons place to spend the night. If someone does a night action on the place that is not inhabited, it fails. However if they do one for the place that is inhabited, the action will affect both.
- Renegade Psychic This person possess minor psychic abilities. Nothing serious, but just enough to influence decisions made by others.
- Day Actions - Vote counts double
- Night Actions See Refugee
- Temporal Mad Scientist - One of the last great mysteries of this time is the cracking the secret of time travel. This person is close, so very close to being able to crack that secret, yet the best he can do is duplicate a dead person the moment before their death. However he has enough skill to detect those that have traveled through time.
- Day Actions Scans a target to see if they are a temporal agent
- Night Actions Bring a dead person back to life
- Ship Crew (Masons) The ship crew due to budget cuts and a insane laundry unit have lost their spiffy uniforms and instead wear civilian clothing, allowing them to blend in with the rest of the crew. They all know who each other is.
- Captain of Ship: James T Kirk Wannabe A person who models himself after Captain James T Kirk from Star Trek and thinks that Kirk is the perfect role model, despite being in charge of a pleasure liner. Yet being the captain he gains some advantages.
- Day Actions: During the daily lynching votes, his counts double.
- Night Actions: Being the ladies man, The Captain can seduce another player once every three nights, preventing them from taking any actions.
- Technician This person is in charge of keeping the ship running. As such they are skilled in repairing and creating items and equipment. When he is not working on keeping the luxury liner working, he is in his quarters tinkering with various items.
- Day Actions Points at a target whom they think is a alien.
- Night Actions Within his quarters he works on creating various items, that upon completion he can keep and use for himself or give out to others.
- Communications Analyst In charge of communications, this person can tap into the various ships systems to find out lots of juicy information on them.
- Day Actions Acts like a normal civilian and tries to prevent other Masons from being killed.
- Night Actions Monitors ship communications to determine the role of a person.
- Security Officer The only security officer on the ship, this person can try to guard various people.
- Day Actions Acts like a normal civilian and tries to prevent other Masons from being killed.
- Night Actions Can go out and guard one person of their choice.
- Redshirt Nobody knows his name. He is all over the place, doing random things that make no sense. Yet at the moment that someone is needed to die to prove how dangerous things are, he will be there to die. Yet due to this nasty habit this player gets a 50% to head-in-a-jar and personal clone.
- Day Actions If one of the masons is about to die, he will take their place automatically, dying for them.
- Night Actions - If one of the masons is about to die, he will take their place automatically, dying for them.
How do I win?Spoiler
- Temporal Agent Red
- Killing all his targets and saving everyone on his list.
- If anyone on the heal list is killed, victory will be based on who has the most people still alive
- Temporal Agent Blue
- Killing all his targets and saving everyone on his list.
- If anyone on the heal list is killed, victory will be based on who has the most people alive.
- Aliens
- Kill and/or convert all of the humans!
- Civilians & Ship Crew
- Kill all of the aliens!
I want to buy Loot!Spoiler
These are the various items you can buy at the stores on the ship. When you get your role, you will also get a small amount of Galactic Credits (GC) that you can spend. The initial amount is randomly generated. When people are killed, their savings are randomly distributed to the rest of the crew. In addition doing various things within the game may next you additional rewards.
Giving out items is on a first-come first-served basis.
{table]Item | Cost | Effect | Amount in Stock | Craftable
Cloaking Field | 5GC | Use of this device will hide you completely from view. This means that if you are about to be lynched, unless someone uses a scanner on you to find your location you will escape for the night. | Out of Order | Yes
Force Shield | 5GC | This device creates a 100% impenetrable shield, protecting you against all sorts of attacks. However since to an outside person it looks like you are surrounded by a black bubble, you can not point or do any actions for the duration of the day that you activate it. | Out of Order | Yes
Head in a Jar | 3GC | When you are killed, your head is teleported into a jar where you can continue to live. And these jars have little robot arms and thruster jets to move you around. Sadly the cost of this is that you have to eat fish food.| Out of Order | No
- We share our wisdom with those who seek it. It's a life of quiet dignity.
- Feeding Time!
Holographic Generator | 2GC | Use of this device will disguise you as someone else. As a added bonus it will also change them to look like you, confusing everyone | Out of Order | Yes
Machine | 10GC | Effect Unknown Use with Caution | Out of Order | No
Personal Clone | 5GC | Ever been on that vacation you have saved up for 20 years, only to be struck by a runaway shuttle? Suffer a heart attack as you make your way to the hotel for an evening of entertainment. Why let death slow you down, buy a personal clone. You are given a device which will upload your memories constantly into a fully-grown clone of yourself. At the moment of your death, the clone will be revived and released to go back to the fun life that was yours! | Out of Order | Yes
Personal Scanner | 2GC | Use of this device gives you a 75% chance of identifying a persons role and lifestyle. The other 25% of the time it will give you a random result. If used during the daytime you can find the true location of a person using either a Holographic Generator or Cloaking Field. | Out of Order | Yes
Poison Tooth | 1GC | The ultimate payback weapon, this hollowed out tooth contains a swarm of Nanites that scan the environment. Upon the moment of your death, they are released and make their way, killing someone that was responsible for your death in a amusing manner. | Out of Order | Yes
EMP Gun | 4GC | Created during the android revolts, this gun fired a focused EMP blast that can destroy the AI brain of a Android. However you first have to track down the android and hope you get lucky enough to get a bead on it.| Out of Order | Yes
- 25% Chance of killing the Android
- 40% Chance of killing the Android when used with a personal scanner
The Force in a Box | 7GC | Opening up this box will granted you power in The Force! You can choose to do one of the following:| Out of Order | No
- Make someone Yoda-speak and prevent their points counting towards total lynching for the day. The person affected MUST speak in Yoda-speak or their points wont count for the next day, however this will not affect their auto-lynch status.
- You are granted the power of telepathy and can scan a person for a 100% accurate scry of their role.
- These are not the droids you are looking for. You force a person to point at a target of your choice.
[/table]
List of Passengers and Crew
38 Meatbags Boarded the Ship
22 Meatbags are lacking vital signsSpoiler
- Freshmeat_
- Dr. Bath
Almighty Salmon- Auto-lynched Night #6
- Temporal Agent Red
- Zar Peter
PhantomFox- Killed Night #5
- Innocent Refugee
PirateMonk- Auto-lynched Night #6
- Innocent Refugee
Dean Fellithor- Auto-lynched Day #1
- Innocent Refugee
banjo1985- Killed Night #8 via his Boxers
- Ship Crew - Captain of the Ship - Seducer of the Alien Queen
Stu42- Killed Night #6 via Jontom Xire death
- Ship Crew - Communications Analyst & Starcrossed Lover
DarkCorax- Auto-Lynched Night #8
- Innocet Refugee
- Aemoh
Korias- Auto-lynched Night #8
- Innocent Refugee
onasuma- Auto-lynched Night #8
- Innocent Refugee
- Lord Fullbladder, Master of Goblins
Ominous- Auto-lynched Day #1
- Innocent Refugee
detrevnisisiht- Auto-lynched Night #8
- Innocent Refugee
pingcode20- Auto-lynched Night #1
- Original Temporal Mad Scientist
- radikalskippy
- Vavaara
- Mordokai
- someonenonotyou
Nexus-R.C._Mina- Sacrificed Day #6
- Alien - Guardian Drone
- Fin
topher- Lynched Day #10 while being observed by the Auditors of RealityFrigs- Lynched Day #2 By Robot Santa
- Alien - Facehugger
MK Kilmarnock- Lynched Day #8 via being the target of a Holographic Generator switch with Zar Peter.
- Innocent Refugee
Hero 1.0- Auto-Lynched Day #6 By replacing Zar Pater thanks to a Temporal Agent
- Renegade Psychic
- Draken - Lynched Day #2 but not resides in a Head-in-a-Jar
Keris Rain- Killed by Banjo1985 Poison Tooth Night #8
- Alien - Android
lilbenji25- Auto-Lynched Night #8
- Innocent Refugee
- Shishnarfne
- huyneo
Jontom Xire- Killed Night #6
- Temporal Mad Scientist & Starcrossed Lover
- Ranna
dallas-dakota- Lynched Day #3 By OD'ing of Space Coffee
Restored to life by the temporal mad scientist
Auto-Lynched Night #8
- Innocent Refugee
- Doseki
Emperor Demonking- Killed Night #5
- John McClane
purple gelatinous cube o' Doom- Killed Night #4 By John McClain
- Alien - Human Covert
Final Comments
We reserve the rights to change things as needed. We reserve the rights to give out bonuses for clever things in the recruitment thread and the game itself. We reserve the right to make you all very confused and scared. We reserve the right to have fun with the roles.
We also reserve the right to hand out secret roles if we so wish. Only the person who knows the role knows what happens.
Should these roles or the person's identity be revealed in the thread any and all abilities will be activated from there on.
You may get PM's from us informing us you have been controlled by others. If you do NOT follow the orders in these PM's in some manner, bad things may happen.
Bonuses given for pointing out the various media we borrowed in the creation of this game.
+5 GC bonus if you can identify the series and character that says the line for the factions.
+10 GC bonus if you will help make end-game avatars/trophies for people.