1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?
D&D 3.5e
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
- Forgotten Realms, 1372 DR *Year of the Wild Magic*
More Horror and Nightmare with a little Hopelessness. Everything to make rewards more... rewarding.
3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
I believe I did this set for 4 to 6 players. Any extra will be... used in time, on alternate paths, if I see the need to. Also, there is a chance I would be accepting vilains, trying to KILL the party. PM for anything you find atractive.
Otherwise, just join bellow. I consider chaos very fulfilling.
4. What's the gaming medium (OOTS, chat, e-mail etc.)?
The exactly thread I am posting this.
5. What is the characters' starting status (i.e. experience level)?
Level 16. If I see fit of background and power I will lower or highten that level (as I explain on question 14).
No epic progression will happen, don't get hopes so high.
6. How much gold or other starting funds will the characters begin with?
Either choose 2 any Medium Magical items they can buy, or either roll 7 random Medium Magical items from the Random Magical Items table on DMG.
Normal items are free. Buy whatever you feel like. Masterwork are costly, however. +500gp, not +100gp.
Special materials count as *5 the price as well. Adamantine would be +5000gp for example.
Also, read the SPECIAL ITEM section I will be posting bellow with the hooks.
7. Are there any particular character classes, professions, orders, etc. that you want... or do not
want? What are your rules on 'prestige' and/or homebrewed classes?
No homebrew. I gave thousands of classes, races and strange things for anyone imagination to run free for years. Choose one, be happy.
I have no request. Do what you want to do. Try to not fight your way with the other players, but a little cannibalism is allowed for all that I care.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
Again, no homebrew. I put no trust in those. Also, thousands of races... blah blah blah, pick one and be happy.
No request for race either. Ghost, Illithid, Lich, Beholder, Dragon, Goblin, Demon, Devil, ShadowStuff people, Elven obscure subrace, undead obscure template... All okay with a good background to fortify the reasons and ideas.
9. By what method should Players generate their attributes/ability scores and Hit Points?
Ability arrangement, as follow the builds bellow. Chose one and arrange at the stat you are more likely to be using;
1817131198 or 1815141499 or 17161513109 or 151515141310
Other builds will be presented on the campaign settings, as I am tired of math now. Remember that a 16 level character gets a 4 ability points to distribute at his whim.
Hit points are rolled, all dices. Bellow 50%, roll again. This will be hardcore, buddies.
Also, Con and Wis IS important, take that in mind min/maxers.
10. Does your game use alignment? What are your restrictions, if so?
The entire adventure is about survival of the strong. If you believe good and hope can save the day, go for it. If you believe that you are better killing everyone to steal their boots, die in a fire. The game is about who survives, not who can kill each other, so always bear that a lone prey is an easy prey. Try to do whatever you want without steeping on someones toes too much. You have enough enemies as it is.
It's for the whole party to follow up and create personal relationship, too. Hatred, love, distrust, friendship, whatever... try to get close to each other, to know each other better. Try to care, beyond alignment or faith or whatever.
After all, you are in hell. Hold your partner tight and bull rush the devil.
11. Do you allow multi-classing, or have any particular rules in regards to it?
Level 16 of a single class would kill anyone but a monk or druid. Even fighters and wizards have no hope alone against the perils ahead.
If you want to multi-class or take prestige classes, do so. I would like people powered up to face something dread and weak enough to need the help of his companions.
No penalty, tho. It kills my braincells.
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
The most important thing about rolls is; My word is law. If you score 20 I can say you missed, if you score 1 I can ignore it and say you'd hit.
I will try to use this as scarcely as I can. I will not help nor hamper the party, but sometimes I would like things to run smooth.
I use the wizards dice roller. Just CtrlC, CtrlV it and I will be happy.
Code:
http://www.wizards.com/dnd/dice/dice.htm
(Understanding: I know some of you will cheat. I expect you do. You need to use all your resources to survive and I will weep no save-or-die death. Bear in mind that I will cheat too. If I think you must take some serious damage, I will score critical hits, make spells unsavable and kill without mercy. Try to not avert my gaze too much; the less I look to a player, the less I will interfere with GM power - which stands for GOD MODE. Also is good to know that cheating often attracts my death gaze more often.)
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
Everything 'OPTIONAL' will be listed on books like Complete [Etcetera] or other sources.
To gain my favor on any grounds, try to always write good backstory and flavor/feeling material. I will be more inclined to bear with homebrew when it is completely reasonable.
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
Try to not put your feet on the Underdark, one way or another, or at least very far from the east. Go pest the wizards that live by the coast, or something. I have enough hooks to pull the moon as a valid character.
Background is always requires and welcomed. I would very much like to know HOW did you get so powerful (level 16) and how did you manage to survive enemies, plagues, hordes and random encounters. If I find appropriate, I may change a character level at a blink; example: "Your backstory is the one of a powerful wizard, you be level 17 now, to get 9th level spells. Do not disappoint me, Fredo." or "You be fairly powerful leader. Get leadership for free. I will let you chose a cohort and 2 creeps to follow you. They will die, you will miss them, you can make a scene, and life goes on. You can even get another followers on the adventure."
The contrary can also occur; "You grew up in your mom's basement. You do not deserve level 16. Go back 2 levels. Retain feats and stats, take out HD, skills and gold." Which don't need to be bad, as you can grow faster and with more options.
The important part is, however, the ROLEPLAY. Everyone will do it, everyone have to do it. You are a powerful wizard? Act like one. You are Roseta, the Barbarian bitch? Act like one. Try to not piss off too many players, find allies within your boundaries, use excuses as "I like her hair" or "He doesn't smell of guano" and try to get along IN character.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
As noted before, many times, Roleplay. Puzzle and Hack'n'slash will also be fairly frequent. I would say everyone would Roleplay while Hack'n'slashing their way to victory, but that would sound silly.
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
Here goes Da List:
1 All core books (PHB1 and 2, DMG 1 and 2, and all MM you can find. Psionics are... special. PM me.)
2 Complete [etcetera] series (Complete Mage, Complete Arcana, Complete Adventurer, Complete Warrior, Complete Scoundrel, Complete Champion, Complete Divine and Complete Psionics. Again, special. PM. I forgot abou Unhearted Arcana. It is in, people. Sorry.)
3 All Forgotten Realms material (All books you can put your hands, or megabits, on. Be it core or not, Forgotten Realms are free)
4 And ONE any book per player (I will let the players select a number of books equals to them, from where they can get feats, spells, classes and etc. Don't make me regret this decision, please.)
5 Homebrew and Custom (I would prefer not. But you can always roll Diplomacy, if you want.)
6 - If someone does not have any FR core book or oficial addom, you can get any 4 books of your choice. Again, sorry for I coming to my senses now.