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(IC) Spreadsheet Inputs
The ship is apparently dual registered.
The Western Common lettering reads Dusk Treader but the Eastern pidgin picto-characters read Kobayashi Maru.
The ship is flying the flag of Midway Island. Obviously a flag of convenience.
Two men introduce themselves as the captains first officers. Johnson and Chin Li (Lee?). Apparently they swap roles depending on which port they are in.
They usher you below into the hold. Near the back they have curtained off space for you and have provided a mix of food. Cheese, raw fish, bread, fruit, and a bag of oats. They seem to be guessing.
The crew is a mix of westeners, easterners, and inbetweeners. They keep their distance and don't seem to know what to make of you.
The ship is pulled out of port, and sets sail along the coast for the next port where others will be joining you.
You have time to introduce yourselves.
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Re: (IC) The Tentacle Terror
Spoiler: Tam meldshaper info
Show
8 melds, 8 essentia, 2 binds to crown/feet/hands/totem:
Crystal helm, 2 essentia, +2 resistance to Will vs charm/compulsion, +2 deflection AC
Urskan greaves, 0 essentia, icewalk ; BOUND TO FEET, no benefit without essentia
Sphinx claws, 2 essentia, +3 competence to Strength checks and Strength skill checks
Girallon arms, 0 essentia, +2 competence to grapple and Climb checks ; BOUND TO TOTEM, four natural weapons at +0 enhancement atk/dmg
Blink shirt, 0 essentia, dimdoor 10' as standard action
Pauldrons of health, 2 essentia, immunity to sickened/naus/disease, +2 enhancement Fortitude
Dissolving spittle, 0 essentia, may make 30' ranged touch attacks for 1d6 acid
Wormtail belt, 2 essentia, +4 enhancement natural armor
Spoiler: Ratling meldshaper info
Show
6 melds (one expanded capacity), 4 essentia, 1 bind to crown and 1 bind to totem:
Shedu crown, 1 essentia, immune to bull rush, +1 save vs mind-affecting ; BOUND TO CROWN, telepathy 100'
Kraken mantle, 0 essentia, +8 competence Swim, swim 40' as full-round or 20' as move ; BOUND TO TOTEM, waterbreathing
Sighting gloves, 1 essentia, +2 insight ranged weapon damage
Blink shirt, expanded capacity, 2 essentia, dimdoor 30' as standard action
Kruthik claws, 0 essentia, +4 Hide and Move Silently
Wormtail belt, 0 essentia, +2 enhancement to natural armor
The odd-minded draco-monkey-man Tam sits with his legs and dragon tail wrapped around a bag of oats, grinning and tossing grains in the air to catch them in his mouth. He misses most of the time but shows no dismay, and he chews with gusto the few he does catch. He's simply having a good time, unlike his ratgirl companion who tries her best to keep close at hand, to protect him (from both himself and external threats).
The pair arrived in town some months ago with the subtlety of a typhoon and the grace of a cow on roller skates. While they've generally been kind, helpful, and fascinating, few will shed a tear that their weirdness will be leaving the city. Particularly given the nature of the mission -- fight fire with fire, and fight foreign strangeness with foreign strangeness.
"Master Tam, you're making a mess," the ratgirl complains. One nearby sailor mutters to another, "So, what's new?" and the second snickers uncharitably.
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Re: (IC) The Tentacle Terror
"Harrumph. I'm rather quite certain that miscreant knew the bag of oats was for everyone being hired to go on a dangerous mission."
Using what he assumes to be an indoor voice, a bombastic and rather overfed looking raven waddles in a semi-circle back and forth around the person he's talking to, a sleepy eyed but wiry bodied girl wearing a dark blue peasant's tunic and various bands over her limbs, as well as a suspicious looking amulet shaped like a horse collar. She's setting cross legged in a meditative pose, ignoring the fat bird's literal walking over her as he mutters indignations. She barely opens her eyes.
"I'm not hungry 'Master' Pitch, though I'm flattered you care so much for my nutrition. Why not play a game of go or something to pass the time instead?"
"A game? Well, I suppose, but you'd better step up, my dear Natsu, I would rather fancy a challenge of my intellect before our mission begins..." he says, continuing to pace and passive aggressively attempt to shame the monkey-man.
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Re: (IC) The Tentacle Terror
"A miscreant? Where?!" Tam spins as he gets up to look behind himself, knocking over the bag and spraying a fan of oats onto the Kobayashi Treader's treated deck; the ratgirl groans. Tam completes his turn and examines the mess. "Ah. I see the miscreant must have gotten behind me. Quick little buggers. Miss Chief, turn a hand here." He seems to be poking fun -- at both himself and his accuser.
As the ratgirl cleans up his mess, Tam approaches the raven, a few oats in his palm as a peace offering. "How do you do, Sir Corvus. Tell me, are you hengeyokai? Birds who speak are held as myth here."
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Re: (IC) The Tentacle Terror
The ship starts to sway and bounce stronger than before. It looks like you are heading into bad weather.
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Re: (IC) The Tentacle Terror
Natsu seems indifferent to Mr. Miscreant, closing her eyes and seemingly nodding off in spite of the ship swaying a bit more. She's been through worse, apparently.
Pitch, however, narrows his eyes and jabs at an oat seed or two with a spiteful peck, before launching into a new tirade.
"Mythic, indeed! I am no hengeyokai, but a powerful! Magnificent, Astounding--
"Humble."
"Quiet, Natsu. Anyway! Look upon me with awe, Sir Simian, for I am a powerful wizard crow. Perhaps THE most powerful wizard crow in existence! Natsu is my porter. She--and I were sent forth on a very important mission and I won't have you making such a mess! Here I was about to gather my wits and play a game of go when your hedonism distracted me! Now, what are you going to do about it, hmmm????"
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Re: (IC) The Tentacle Terror
The pitching and yawning continues to increase making Go more difficult or easier to cheat at as the pieces slide around the board.
*SPLOT* goes the deck above. *SPLOT*...*SPLA-LOT*
The confused screams and panicked shouts of sailors carry though the decking. The ship feels like it is...spinning?
Running foot falls...The cabin boy opens your curtain, steps though, closes it behind him, hides behind the bag of oats. "m..m..m..mon..mom..st.st..t.sters" he fearfully stutters.
You only have time to look to each other when the curtain violently parts.
https://vignette.wikia.nocookie.net/...20161129180344
https://harrypotter.fandom.com/wiki/Grindylow (url if the link won't work)
The halfling sized goblin squid thing screeches at you, but cuts off mid-screech when it catches sight of the dragonborne.
"Hrurmmm?" The creature ***** its head in confusion. Edit: ***** is https://media.gettyimages.com/photos...re-id143415254, in this case meaning 'to tilt'.
(no initiative, Role play or rollplay to bash it.)
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Re: (IC) The Tentacle Terror
Both the bird and his woman companion act in an instant.
Natsu rolls up and pulling a staff from a quiver on her back (a weapon too long to normally fit into it) just launches herself at the octo-goblinoid thing and tries whacking it around before it gets any more ideas about assaulting crew or passengers.
Pitch... scrams. For a fat bird he sure can move fast when he wants to...
Spoiler: OOC/rolls
Show
Natsu:
Tumble check to get next to this...thing... and attack without drawing an AoO-[roll0]
Attacks [roll1] [roll2]
Damages: [roll3][roll4]
Pitch:
He up and hides: [roll5]
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Re: (IC) The Tentacle Terror
Spoiler: Tam meldshaper info
Show
8 melds, 8 essentia, 2 binds to crown/feet/hands/totem:
Crystal helm, 2 essentia, +2 resistance to Will vs charm/compulsion, +2 deflection AC
Urskan greaves, 2 essentia, icewalk ; BOUND TO FEET, +2d4 damage on charge attacks
Sphinx claws, 0 essentia, +1 competence to Strength checks and Strength skill checks
Girallon arms, 3 essentia, +2 competence to grapple and Climb checks ; BOUND TO TOTEM, four natural weapons at +0 enhancement atk/dmg
Blink shirt, 0 essentia, dimdoor 10' as standard action
Pauldrons of health, 0 essentia, immunity to sickened/naus/disease, no further benefit without essentia
Dissolving spittle, 0 essentia, may make 30' ranged touch attacks for 1d6 acid
Wormtail belt, 1 essentia, +3 enhancement natural armor
Spoiler: Ratling meldshaper info
Show
6 melds (one expanded capacity), 4 essentia, 1 bind to crown and 1 bind to totem:
Shedu crown, 1 essentia, immune to bull rush, +1 save vs mind-affecting ; BOUND TO CROWN, telepathy 100'
Kraken mantle, 0 essentia, +8 competence Swim, swim 40' as full-round or 20' as move ; BOUND TO TOTEM, waterbreathing
Sighting gloves, 1 essentia, +2 insight ranged weapon damage
Blink shirt, expanded capacity, 0 essentia, dimdoor 30' as standard action
Kruthik claws, 0 essentia, +4 Hide and Move Silently
Wormtail belt, 2 essentia, +4 enhancement to natural armor
Tam grins and says "Fun!" before hurtling at the little beast, attacking with more body parts than he has any real right to. After a moment of looking stunned, the ratgirl furrows her brow, bares her incisors and grabs a big crossbow from the berth. A clear, high voice enters the heads of everyone on the ship, saying in Common, "Think your place at me if you see a monster!"
Spoiler: mechanics
Show
With the penalty for charging and a few reshuffled essentia, Tam's AC is now 20.
primary girallon: [roll0], hit: [roll1] pierce/slash and 1 fire
primary talon 1: [roll2], hit: [roll3] plus [roll4] pierce/slash and 1 fire
primary talon 2: [roll5], hit: [roll6] plus [roll7] pierce/slash and 1 fire
secondary tailslap: [roll8], hit: [roll9] plus [roll10] bludgeon and 1 fire
secondary girallon 1: [roll11], hit: [roll12] pierce/slash and 1 fire
secondary girallon 2: [roll13], hit: [roll14] pierce/slash and 1 fire
secondary girallon 3: [roll15], hit: [roll16] pierce/slash and 1 fire
I'll roll any crit threats separately.
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Re: (IC) The Tentacle Terror
*Whack*
*Thack*
*Shread*
*burn*
Between the precise staff strike and the Dragonborn going ape-<censor beep>, the monster looks like someone dropped something in a sushi kitchen and stepped on it.
Ratgirls gets a bunch of garbled team speak in nautical jargon relating to parts of the main deck, and a flash of the party as seen from behind the oatbag. The panicked crew seem to be reporting between 5 monsters on the main deck and twenty-something "they're everywhere".
place holder map. Note the stairs going up to the main deck.
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Re: (IC) The Tentacle Terror
{We will go by order of post. You may go up either the front or rear steps to get to the deck. The top of the stairs are considered the staring space for the players.In either case there is a goblinpus 10 ft from the door. There is another one just south of each mast, one next to the spar, and 2 on the rear castle near the wheel. There aren't any balista on this ship. Call your move, roll a balance check to make it across the pitching deck (dc 15), and roll your attack and initiative for next round. if you fail the balance check, you fall down somewhere between the stairs and the intended target.}
Frightened crew tumble down the stairs seeking safety in the hold. The ship is now leaning left and swaying wildly.
Heroically (unless the players all want to go defensive and fight in the hold), the adventurers work their ways toward the stairs, front or rear as they favor.
Though the doors above you see glimpses of brown sky, foamy green sea, torn sail, and tentacles....
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Re: (IC) The Tentacle Terror
Miss Chief pops out of the fore stairwell, muttering, "The ship sails south with good wind, but this 'went south' faster than expected!" She fires her crossbow at the closest monster just before Tam Fu Liree rips past to hurl himself at the nearest sushi in need of dicing.
Spoiler: mechanics
Show
Miss Chief: [roll0]
Tam: [roll1]
The ratling's crossbow attack isn't penalized for being prone. [roll2], [roll3] magic cold iron piercing damage. If Tam manages to keep his feet, here's another crazy-ass charge:
primary girallon: [roll4], hit: [roll5] pierce/slash and 1 fire
primary talon 1: [roll6], hit: [roll7] plus [roll8] pierce/slash and 1 fire
primary talon 2: [roll9], hit: [roll10] plus [roll11] pierce/slash and 1 fire
secondary tailslap: [roll12], hit: [roll13] plus [roll14] bludgeon and 1 fire
secondary girallon 1: [roll15], hit: [roll16] pierce/slash and 1 fire
secondary girallon 2: [roll17], hit: [roll18] pierce/slash and 1 fire
secondary girallon 3: [roll19], hit: [roll20] pierce/slash and 1 fire
The dracomonkeyman knocks his aide off balance in his rush, but he manages to keep his own feet on the madly tilting deck.
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Re: (IC) The Tentacle Terror
The bolt catches one in the chest, and it falls, a 'clean' kill.
The assorted monkey dragon body parts...beat, tear, and burn he other one...like a angery 2 year old venting on a plate of speggettie. It died quickly, but what a mess!
The Dragonborn ends up next to the foremast.
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Re: (IC) The Tentacle Terror
Meanwhile, at the docks in the next port of call....
(Written to show what a blind samurai 'sees'. The visual references are for the sighted. If you have scent you notice some of these no visual clues.)
Teragon.
The expensive smelling, but actually cheap for you get it in Manama, spiced tobacco and Jasmine calone of the ship's master.
The cheap local pipe weed, cheaper rotgut, muscle ointment of the sweaty longshore men unloading the spice cargo.
The ship smelled like Manama. Their particular dates, dust, perfume, and furtively cooked pork.
That ship left a week ago, but it hasn't rained since. It will today though. The scent of impending rain mixes with the salt and rotting fishbones.
The weathered wood of this now empy pier is sticky in places with pitch and years various spilt cargos. Small wake waves from ships in the harbor lap at the pilings. Disant calls from sailers to loaders and the cresks of rope carry from docking operations a few hundred feet away.
There are no gull cries. Or dove coos. Or even rat skitters. There isn't as much 'human' activity as there should be for this time of year. The omens seem to have everyone spooked.
The sea is a greenish brown, and the sky's overcast.
You are waiting at the pier for your ship. It is due anytime, but could be a while as the weather at sea seems worse than in the harbor. The pub that normally serves the area is closed, so hear you are, travel papers already stamped, waiting.
There is one middle aged local human fishing from the pier. Seems to be a merchant, though dressed in old "work" clothes. He smells too good to be fishing for subsistence, and his clothes aren't dirty enough to be a laborer. His bait is fresh chicken hearts. If he were poor enough to need to fish, he would let have just fried up his bait.
(New characters may talk to each other while waiting. They will have their own combat in a bit)
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Re: (IC) The Tentacle Terror
Back on the ship, Natsu keeps up her work, only she fades from view the moment she steps out from the crew quarters. Assuming she keeps her balance even while invisible, one of the two close by goblinoids shall feel her wrath.
Spoiler: ooc rolls
Show
[roll0] Balance
Spending a ki point to turn invisible for one round
TWF Attacking an octogoblin who is probably flat footed at this point: [roll1] [roll2]
Damages: [roll3] [roll4]
Sneak Attack: [roll5] [roll6]
Pitch will move so he can see outside but remains attempting to hide: [roll7]
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Re: (IC) The Tentacle Terror
Mōmoku walked through the streets towards the dock with Anaguma following behind her. Three katana click together on her side, while her ears flicked this was and that way to pick up the sounds of the world around her. "So The job is over here?" Momoku asks, moving with an easy unlike that of a normally blind person. "Yes, sir. I believe we are to wait here." The badger Anaguma had a chain around her waist with a kama hanging off one side of it. Neither of the two actually wore any armor but moved with a grace that made its eeem like they didn't need it.
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Re: (IC) The Tentacle Terror
The first blow bounces off it's rubbery skin. (Ha ha. Flatfoot 13). The second crushes it.
The nearest one to the were horse shifts closer and tries to stab with its spear. And these things bite!
1)
[roll0], crit? [roll1] . X3. Dam [roll2] ), bite [roll3] , crit ? [roll4], dam [roll5] , fort DC 17 or [roll6] Dex damage.
( I'm going to switch to keyboard and ttyoe out the rest)
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Re: (IC) The Tentacle Terror
continuing on attacks against werehorse (we need to set up a characters chart in occ)
the oct-goblin's tentacles try to trip her. (free attempt, no retaliation)
[roll0]
[roll1]
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The one near the spar moves to the railing and throws a spear at the monkey dragon.
[roll]1d20+3[roll], crit ?[roll]1d20+3[roll], dam [roll]1d6[roll]
---
The two on the rear castle watch to see how their comrades fare, (or will attack if another player joins in)
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Re: (IC) The Tentacle Terror
A crit!
It of them knocks you on your bum.
rerolling the spear toss:
[roll0], crit ?[roll1], dam [roll2]
Edit: The spear misses and slides off the deck into the sea.
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Re: (IC) The Tentacle Terror
Kiyoko sits on the pier, dozing off meditating on a small area she cleaned off, while waiting for the boat to arrive.
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Re: (IC) The Tentacle Terror
Quote:
Originally Posted by
Hellfire014
Kiyoko sits on the pier, dozing off meditating on a small area she cleaned off, while waiting for the boat to arrive.
Mōmoku hears a rhythmic buzzing noise. Almost like a grig sawing a tiny log...
------------------------------------------------------------------
Meanwhile, at sea....
The ship rocks and bucks as the waves alternate hitting different sides of the ship. The his no one at the wheel, and the wheel seems jammed all the way to port. The ship corkscrews though the sea unguided.
Above, ropes dangle from the rigging as a sail rips.
Someone had better get this situation under control before the ship flips over...
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Re: (IC) The Tentacle Terror
After accepting the mission to combat the tentacles, an above average height anthropomorphic raven garbed in silver tabard over a golden robe with a sheathed blade on his side arrives at the dock, riding a moderate sized dog that can bear his weight. Seeing three occupants already there, Deku dismounts. He and his dog find a spot near the pier. The humanoid raven sits cross-legged in a meditative and prayer gesture while his dog standby as they wait for their sea vehicle to dock.
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Re: (IC) The Tentacle Terror
The human fishing off the pier keeps looking over at the collection of animal people. He shakes his head bemusedly and softly chuckles.
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Re: (IC) The Tentacle Terror
Kiyoko stifles a yawn as she wakes up comes out of her meditation. Seeing new people around, she offers a greeting. "Hello."
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Re: (IC) The Tentacle Terror
Deku half-opens his lids but does not uncross his legs and waves with his wing hand before going back to his prayer but not before a quick glance at the sea.
Perception to see any incoming boat or hear any noises from the boat from a distance if it makes some: [roll0]
EDIT: Botched the roll. Should be 14.
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Re: (IC) The Tentacle Terror
"Hello." the cat says in no real direction in particular "I take it the boat isn't here yet?" Meanwhile the badger "No it hasn't."
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Re: (IC) The Tentacle Terror
Surprises all around.
The old, human Natsu wouldn't have literally fallen for this. Still, best not to tip her hand immediately as she tries to roll away from the octogob and get back on her feet.
Meanwhile, Pitch realizes his mighty magic actually can help the situation...sort of, and from his hiding spot flaps his feathers and whispers an incantation...
Spoiler: OOC/rolls
Show
Natsu will roll tumble to try to get out of reach so she can stand up: [roll0]
Meanwhile Pitch will cast animate rope on some sturdy looking rope and try to command it to re-tie the sails. That's at least a first step; he can't very well sail the boat and Natsu has things to kill.
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Re: (IC) The Tentacle Terror
Knowing full well the ratling's position is his own fault, Tam nevertheless snaps, "Quit lying down on the job and get to that ... that ... boat turny thing." He tries to make his way toward another octogoblin. Miss Chief hooks her crossbow on a convenient post so she has both hands free to crawl toward the tiller.
Spoiler: mechanics
Show
Tam Balance: [roll0]
Miss Balance: [roll1]
Let's do the easy one first. Spend a move action putting the crossbow somewhere it won't just slide over the edge into the drink, then spend a move action trying to get up. If successful, celebrate with a five-foot step toward the helmsman's spot.
If Tam can charge another monster, here's his ridiculous pile of rolls:
primary girallon: [roll2], hit: [roll3] pierce/slash and 1 fire
primary talon 1: [roll4], hit: [roll5] plus [roll6] pierce/slash and 1 fire
primary talon 2: [roll7], hit: [roll8] plus [roll9] pierce/slash and 1 fire
secondary tailslap: [roll10], hit: [roll11] plus [roll12] bludgeon and 1 fire
secondary girallon 1: [roll13], hit: [roll14] pierce/slash and 1 fire
secondary girallon 2: [roll15], hit: [roll16] pierce/slash and 1 fire
secondary girallon 3: [roll17], hit: [roll18] pierce/slash and 1 fire
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Re: (IC) The Tentacle Terror
Two furry creatures atop some kind of reptile approach, and as they close, you can make out a blue-furred red panda wearing robes and a lance-wielding badger in a blacksmith's apron, riding some manner of two-tailed snake. The badger shouts, "Never fear, the cavalry has arrived!", and attempts to wiggle on board from the snake's lifted neck, as the red panda sighs and conjures some manner of chilling fog to surround each of the goblins.
Spoiler
Show
Concentration check for vigorous motion (riding a moving mount): [roll0] succeeds on nat 1 so I think it's autosuccess but if there's fumbles I'm rolling anyway.
Dropping my Kelgore's combo on each of the remaining gobbos, such that it hits them but not my allies - deals [roll1] damage, half irresistible divine, and they need a DC 18 Will save or get dazed for 2 rounds.
Climb check if it's necessary for Osrik: [roll2]
(The snake is about 15 feet long so I feel like it shouldn't be too hard but I'm not sure how high the closest boat side is at this point)
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Re: (IC) The Tentacle Terror
(explain the Kelgor stuff to me via email. For now we'll just run with it as described.)
The were horse (still in human form?) Rolls away to near the aft castle and stands.
Her friends aren't as fortunate, and lose their balance both are prone.
The animated rope starts tightening the loose sail, but is mostly causing a tangle.
As the creatures advance, you hear the badger calling from the back of his... Snake monster?
The blue (red) panda (like Shift in kf panda) casts a spell. Mists form and the octogoblins stiffen.
Saves
Rear mast
[Roll]1d20+2[\Roll]
Aft castle
[Roll]1d20+2[\Roll]
[Roll]1d20+2[\Roll]
Forecastle
[Roll]1d20+2[\Roll]