Not much to say besides that. Yesterday was my first time DMing and I killed a party member and brought two others into negatives. Suggestions for next time. (I see this going to ways: a. make it easier, or b. find ways to kill them all next time).
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Not much to say besides that. Yesterday was my first time DMing and I killed a party member and brought two others into negatives. Suggestions for next time. (I see this going to ways: a. make it easier, or b. find ways to kill them all next time).
Insufficient data.
How did said character die, what was the adventure. For all I know your player insisted on taking levels in commoner and tried to do battle with a housecat.
If this is CoC i think this is supposed to happen. What setting is this and was the encounter scaled?
We're going to need more details than that. Almost killing a player can be due to player incompetence, luck of the dice (let it happen) or you bringing out something that slaps 'em around more times than not.
Also, I'm of the personal opinion that semi-frequently almost but not quite killing PCs is the sweet spot at which they become constantly convinced they are in danger without you having to actually do too much else or actively trying to make their lives miserable. It's sort of like a carrot on a stick, only the carrot is a trick candle inside of a hollowed out stick of dynamite and it's being held right behind them.
Can you give a bit more detail on how/why you ended up killing one PC and dropping 2 more? Also which edition are you playing? There are lots of reasons that this kind of thing can happen and if we all knew a bit more we could be more helpful.
Edit: Oh the ninjas!
Get better players? :smallconfused:
Nah but really, which game is this? DnD? CoC? If the former, try less enemies or more chances to recover, or just cut them the occassional break. If the latter... you're doing just fine. :smallwink:
cat gets suprise round
Safe to say that I'd be surprised if I met a cat with a shield broach who cast disintegrate out of his good eye.
super derail while waiting for a response huh?
I smell a meme in the making. Snuggles the death kitty.
Now, someone will come with a pseudonatural infernal undead shadow who-knows-what-else housecat or something, and we'll have the cuddlier version of the mutated Crab :smalltongue:.
So far it sounds like you're doing it mostly right. However, what should have happened, or should happen in the future, is that there should always be one lone survivor of the party who has caused the death of at least one other party member(preferably all of them). I guarantee that if you do this it will make the next session [i]very[/i[ interesting, and players will definitely remember it from a long time to come. Keep up the good work.
Snuggles the Death Kitty
Pseudonatural Paragon Cat
Size/Type: Tiny Outsider (Extraplanar)
Hit Dice: ½ d8+19 (28 hp)
Initiative: +15
Speed: 180 ft. (36 squares)
Armor Class: 91 (+2 size, +15 Dex, +12 insight, +12 luck, +40 natural), touch 51, flat-footed 81
Base Attack/Grapple: +0/+28
Attack: Claw +62 melee (1d2+35)
Attack: Tentacle +62 melee (2d8+35)
Full Attack: 2 claws +62 melee (1d2+35) and bite +60 melee (1d3+35)
Full Attack: Tentacle +62 melee (2d8+35)
Space/Reach: 2½ ft./0 ft.
Special Attacks: Constant Insight, Improved Grab, Rotting Constriction
Special Qualities: Low-Light Vision, Scent, Spell-like Abilities, Resist (Fire, Cold) 10, Resist (Electricity, Acid) 15, DR 10/epic, SR 40, Fast Healing 20, Epic Strike
Saves: Fort +24, Ref +25, Will +23
Abilities: Str 40, Dex 40, Con 35, Int 18, Wis 37, Cha 22
Skills: Balance +15, Climb +17, Hide +16*, Jump +15, Listen +13, Move Silently +17, Spot +13*
Feats: Stealthy, Weapon Finesse(B), Multiattack (B)
Environment: Temperate plains
Organization: Hopefully alone
Challenge Rating: 31
Snuggles receives a +10 competence bonus on all skill checks, and a +8 racial bonus on Hide checks.
Spell-Like Abilities: At will - blur, dimension door, shield, unhallow (CL 35); 3/day - greater dispel magic, haste, see invisibility (CL 15). DCs are Charisma-based
Constant Insight (Su)
Snuggles is not affected by the miss chance that applies to attacks against a concealed target.
Improved Grab (Ex)
If Snuggles hits an opponent smaller than it with a tentacle, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity.
Rotting Constriction (Ex)
Once Snuggles has hold of an opponent, each successful grapple check he makes during subsequent rounds permanently drains 2d4 points of Constitution. At the same time, Snuggles regains 10 lost hit points.
Alternate Form (Su)
At will, Snuggles can take the form of a grotesque, tentacled mass, but all its abilities remain unchanged despite the alien appearance. Changing shape is a standard action. Other creatures receive a -1 morale penalty on their attack rolls against Snuggles in this alternate form.
Somehow Fax, I just knew you'd come through on this one. :smallbiggrin:
You should add the disentigrate at will bit and the brooch of shielding too. Not sure how that'd effect the CR.
I'd add Titanic before those two, for extra feats and only 5 lower dex.
Alignment: CE
You forgot that bit.
I wonder what OP will say when he checks back the thread...
Okay, next time I run a campaign? I'm upping Snuggles's Int and HD and making him my BBEG. Possibly with a Great Wyrm Red Dragon he uses as a heating pad.
EDIT:
This line made me spit coke out of my nose.Quote:
Snuggles dosn't need to see, Snuggles can smell your fear.
Maybe give Snuggles blindsight?
keep up the good work.