{TABLE]Level|
BAB
|Fort|Ref|Will|Class Abilities
1|
+0
|+0|+2|+0|Improved Unarmed Strike
2|
+1
|+0|+3|+0|Wis Mod to AC
3|
+2
|+1|+3|+1|
4|
+3
|+1|+4|+1|Unarmored AC Bonus +1
5|
+3
|+1|+4|+1|
6|
+4
|+2|+5|+2|Speed Boost +10 Feet
7|
+5
|+2|+5|+2|Unarmed Damage Bonus +2
8|
+6/+1
|+2|+6|+2|
9|
+6/+1
|+3|+6|+3|Unarmored AC Bonus +2
10|
+7/+2
|+3|+7|+3|
11|
+8/+3
|+3|+7|+3|
12|
+9/+4
|+4|+8|+4|Speed Boost +20 Feet
13|
+9/+4
|+4|+8|+4|Unarmed Damage Bonus +4
14|
+10/+5
|+4|+9|+4|Unarmored AC Bonus +3
15|
+11/+6/+1
|+5|+9|+5|
16|
+12/+7/+2
|+5|+10|+5|
17|
+12/+7/+2
|+5|+10|+5|
18|
+13/+8/+3
|+6|+11|+6|Speed Boost +30 Feet
19|
+14/+9/+4
|+6|+11|+6|Unarmored AC Bonus +4
20|
+15/+10/+5
|+6|+12|+6|Unarmed Damage Bonus +6[/TABLE]
Hit Die: D6
Skill Points: 2 + Int mod per level
Class Skills: Balance (Dex), Climb (Str), Escape Artist (Dex), Jump (Str), Knowledge (arcana) (Int), Listen (Wis), Move Silently (Dex), Spot (Wis), and Tumble (Dex)
Proficiencies: Martial Initiates are proficient with the quarterstaff, the nunchaku and the kama. They gain no proficiencies in any armor or shields.
Improved Unarmed Strike: A Martial Initiate gains this as a bonus feat at second level.
Wisdom Modifier to AC: A Martial Initiate gains his Wis mod as a bonus to his AC while wearing no armor and carrying a light load. This bonus applies even if the Martial Initiate is flat footed or is subject to a touch attack. If he wears armor, carries a medium or heavy load, or is helpless, he does not gain this bonus.
Unarmored AC Bonus: A Martial Initiate gains a bonus to his AC as listed at the appropriate level while wearing no armor and carrying a light load. This bonus applies even if the Martial Initiate is flat footed or is subject to a touch attack. If he wears armor, carries a medium or heavy load, or is helpless, he does not gain this bonus.
Unarmed Damage Bonus: While fighting unarmed, a Martial Initiate deals extra damage as shown on the list at the appropriate levels.