Shadow-Infused Association
{table] Level | Shadow Mantle | Special | Shadow-Infused spell-like Abilities Gained
Starter | - | Shadow Cold Resistance, Low light vision | -
01 | 5% | Dark Vision 60 ft |
Disguise Self 3/day
03 | 10% | Shadow Hide in Plain Sight (Lesser) |
Darkness 3/day
05 | 15% | Improved Dark Vision (60 ft) |
Major Image 1/day
07 | 20% | Shadow Hide in Plain Sight (Improved) |
Shadow Conjuration 1/day
09 | 25% | Shadow Subschool Enhancement (Lesser) |
Shadow Evocation 1/day
11 | 30% | Shadow Hide in Plain Sight (Greater) |
Shadow Walk OR
Plane Shift (to and from the Plane of Shadow only) 1/day
13 | 35% | Shadow Image, Shadow Speed Boost (+10 ft) |
Greater Shadow Conjuration 1/day
15 | 40% | Shadow Subschool Enhancement (Improved) |
Greater Shadow Evocation 1/day
17 | 45% | Shadow-Infused Rapid Summons |
Summon Monster IX (Creatures with the Shadow Creature Template instead of Fiendish or Celestial. See Manual of the Planes page 190 and Lords of Madness page 167) 1/day
19 | 50% | Shadow Subschool Enhancement (Greater) |
Shades 1/day
[/table]
Shadow Mantle (Su): At will, you can conceal yourself with shifting shadows. This ability provides concealment according to the table above. You can can dismiss or resume this effect as a free action. Darkvision and low-light vision offer no help in piercing the Shadow Mantle, but any creature that can see in magical darkness can ignore the miss chance, as can a creature with blindsight or true seeing. The shadows make it difficult to specifically target you, but your enemies are aware of your position. Hence you cannot use Shadow Mantle to make Hide checks. Shadow Mantle does not function in bright daylight, or similiar effects such as a daylight spell. It counts as the equivalent of a 3rd-level darkness effect for the purpose of interacting with light spells.
Shadow-Infused Spell-Like Abilities Gained (Sp): You gain spell-like abilities as you advance, following the progression above. The caster level equals your Trissociate level. The Save DCs, where applicable, are based on your highest mental ability score- Intelligence, Wisdom or Charisma (10 + spell level + highest mental ability score modifier). You qualify for the following feat:
Shadow-Infused Physical Magic:
Requirements: Trissociate Shadow-Infused Associate
Benefit: You may use the highest modifier from any of your ability scores, including physical ability scores, to decide the Save DC, of the spell-like Abilities gained from your Shadow-Infused Association. This does not affect the spell-like Abilities gained from other sources.
Special: You may buy this feat with Battle Focus Features.
Shadow Cold Resistance: You gain resistance against cold, equal to your Trissociate level.
Improved Dark Vision (Ex): Your darkvision now lets you see normally even in magical darkness, to a range of 60 ft.
Shadow Hide in Plain Sight (Su): You can attempt to hide even while being observed, provided certain other conditions are met. You can even hide herself from view in the open without anything to actually hide behind:
Lesser: You can attempt to hide, so long as you are in an area of magical darkness.
Improved: You can attempt to hide, so long as you are in an area of shadowy illumination or darker, including total mundane darkness and magical darkness.
Greater: You can attempt to hide, so long as you are in an area that does not have full daylight or similiar effect. Artificial illumination, even a light or continual flame spell, does not negate this ability, but a daylight spell will.
Shadow Subschool Enhancement (Su): Your Shadow subschool spell-like abilities (Shadow Conjuration, Shadow Evocation, Greater Shadow Conjuration, Greater Shadow Evocation, and Shades) gained from the Shadow-Infused Association, improve as noted below. This does not apply to Shadow subschool spells or spell-like abilities you might have from other sources.
Lesser: Shadow Conjuration and Shadow Evocation are now 40% real.
Improved: Shadow Conjuration and Shadow Evocation are now 60% real. Greater Shadow Conjuration and Greater Shadow Evocation are 70% real.
Greater: Shadow Conjuration and Shadow Evocation are now 70% real. Greater Shadow Conjuration and Greater Shadow Evocation are 80% real. Shades is 90% real.
Shadow Image (Su): You can choose to cast your Major Image spell-like ability in a different way. When you choose to apply this ability, you can sustain your Major Image without needing to concentrate, but it lasts only for 1 round per Trissociate level. You do not need to apply this ability if you do not want to (i.e. you can still cast Major Image and concentrate on it normally). This only applies to the Major Image spell-like ability you get from your Shadow-Infused association.
Shadow Speed Boost (Ex): You gain an untyped bonus to all your movement modes, equal to the number indicated in the brackets. This bonus applies even to movement modes which you gain, that are in temporary in nature, such as flight from a Fly spell.
Shadow-Infused Rapid Summons (Ex): You may use your Summoning Spell Like Abilities as a standard action. This only applies to the Summoning Spell Like Abilities gained from your Shadow-Infused Association.
Automatic Mastery Talents
Recover Spell Like Ability: You gain the Recover Spell Like Ability talent as described above.