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Can any spell hurt it?
So I have a problem, albiet a self-imposed one.
One day I decided to make a CR 45 monster. Now I'm trying to make a character that can kill it, and have run into a problem: I can't find any spells that can do it meaningful damage, if any damage at all.
Here's why:
-It is Immune to Polymorph, Mind-affecting, Fire, Poison, Disease, Energy Drain, Ability Damage, Sleep, Paralysis, Cold
-It reflects all spells that are Rays, Lines, Cones, or Magic-Missiles
-It reflects all spells that target it specifically (as Spell Turning, but permanent)
-It has Spell Resistance 385
-It has Lightning and Acid Resist 105
-It has the following saves: Fort 69, Ref 55, Will 36
Are there any spells that can directly damage/kill it? I've flipped through quite a few books to no avail. I realize it could easily be killed by a mob of angry summoned Solars or an angry horde of Allips, but that's not what I'm looking to do. Assume the caster trying to kill it has a base caster level of 50.
Can any spell hurt it?
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Re: Can any spell hurt it?
Quote:
Originally Posted by
Avicenex
So I have a problem, albiet a self-imposed one.
One day I decided to make a CR 45 monster. Now I'm trying to make a character that can kill it, and have run into a problem: I can't find any spells that can do it meaningful damage, if any damage at all.
Here's why:
-It is Immune to Polymorph, Mind-affecting, Fire, Poison, Disease, Energy Drain, Ability Damage, Sleep, Paralysis, Cold
-It reflects all spells that are Rays, Lines, Cones, or Magic-Missiles
-It reflects all spells that target it specifically (as Spell Turning, but permanent)
-It has Spell Resistance 385
-It has Lightning and Acid Resist 105
-It has the following saves: Fort 69, Ref 55, Will 36
Are there any spells that can directly damage/kill it? I've flipped through quite a few books to no avail. I realize it could easily be killed by a mob of angry summoned Solars or an angry horde of Allips, but that's not what I'm looking to do. Assume the caster trying to kill it has a base caster level of 50.
Can any spell hurt it?
I think you can chuck a sonic orb at it (Spell Compendium)
Edit: I looked up the spell, it is Orb of Sound. 15d4 damage. You said hurt it, not kill it :-)
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Re: Can any spell hurt it?
Gate to the elemental plane of fire under it?
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Re: Can any spell hurt it?
Epic spell casting always wins
Without going into details you can get a ludicrous amount of solars to help you fuel a single spell to kill it (see: How to animate a planet)
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Re: Can any spell hurt it?
Epic AoE spell that dosent allow spell resistance.
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Re: Can any spell hurt it?
Rigeld2 all damage does allow spell resistance from seeds, you can add +2 to the DC to gain a +1 CL for overcoming SR.
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Re: Can any spell hurt it?
Quote:
Originally Posted by
mikeejimbo
Gate to the elemental plane of fire under it?
He said immune to fire.
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Re: Can any spell hurt it?
Quote:
Originally Posted by
ken-do-nim
He said immune to fire.
Ah, I see. I was thinking it just had the lightning/acid resistance.
Well, plane of water then. Drown it.:smalltongue:
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Re: Can any spell hurt it?
Assuming no Epic Spellcasting (which can do anything you want, more or less), you could conjure up a Wall of Iron and push it onto the monster.
What? You only said "directly damage/kill it," and I don't see any DR there.
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Re: Can any spell hurt it?
Find the Tarrasque and several giant black dragons. Make the Tarrasque twice as big. Put them all in one place and collapse the ground under them.
Yes, it's not a spell, but it's all I could think of.
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Re: Can any spell hurt it?
Quote:
Originally Posted by
Mewtarthio
Assuming no Epic Spellcasting (which can do anything you want, more or less), you could conjure up a Wall of Iron and push it onto the monster.
What? You only said "directly damage/kill it," and I don't see any DR there.
Yeah, he was asking about spells, but this critter definitely calls for our power-leap-shock trooping-psionic lions charging-expanded-hasted-clawed psychic warrior friend.
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Re: Can any spell hurt it?
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Re: Can any spell hurt it?
Quote:
Originally Posted by
Solo
Forecage + Create Water.
Forcecage + opened decanter of endless water :smallbiggrin:
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Re: Can any spell hurt it?
Quote:
Originally Posted by
Gralamin
Rigeld2 all damage does allow spell resistance from seeds, you can add +2 to the DC to gain a +1 CL for overcoming SR.
Meh, I forgot how dumb that was. Ah well - its trivial to get into the thousands for a spellcraft check to make and cast an epic spell. Bye bye baddie.
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Re: Can any spell hurt it?
Wouldn't work, unbarred forcecage blocks line of effect, and of course if it's taller than 10' feet you couldn't fit it in anyway.
The Orb Spells are the most obvious, Sonic Orb is already mentioned. At CR 45 there's no reason that I know of that a player couldn't empower/maximize the orb enough to blast through the monster in a couple of hits.
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Re: Can any spell hurt it?
Quote:
Originally Posted by
Gralamin
Forcecage + opened decanter of endless water that you will never see again
Fixed it for ya'. :smallbiggrin:
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Re: Can any spell hurt it?
time stop, evards black tentacles, drop a bag of holding next to it. When you come out of the timestop: quickened truestrike throw a black hole into the bag of holding. Say adios as the monster is sent into the astral plane for the githyanki to deal with it.
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Re: Can any spell hurt it?
Summon CO Board is the spell you want. That one wins pretty much every time.
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Re: Can any spell hurt it?
Quote:
Originally Posted by
Truffles
time stop, bag of holding drop a bag of holding next to it, evards black tentacles, when you come out of the timestop: quickened truestrike throw a black hole into the bag of holding and say adios as the monster is sent into the astral plane for the githyanki to deal with it.
Hey, If you want Timestop cheese, prepare some Dealyed Burst fireballs element swtched to sonic, apply quintessence i round before detonation. Pile up Arbitrrily many. Timestop in close, move out. SOmehow remove quintessence (probably through telekinesis), cast Silence or Deafness prior to detonation. Big old sonic boom.
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Re: Can any spell hurt it?
Quote:
Originally Posted by
oriong
Wouldn't work, unbarred forcecage blocks line of effect, and of course if it's taller than 10' feet you couldn't fit it in anyway.
The Orb Spells are the most obvious, Sonic Orb is already mentioned. At CR 45 there's no reason that I know of that a player couldn't empower/maximize the orb enough to blast through the monster in a couple of hits.
Yeah, let's see how quickly we can do this. I won't even go epic; I'll just use a 20th level wizard.
A) cast "imbue familiar with spell ability" and give him 6 orbs of sound
B) shapechange you and your familiar into chokers.
Each round for 3 rounds, you can do (assuming they all hit):
quickened orb of sound (avg damage 15 * 2.5 = 38), 8th level spell slot
empowered maximized orb of sound (avg damage 79), 9th level spell slot
empowered maximized again
familiar does a regular one twice.
Average damage = 272. I suppose I should account for rolling a 1 to hit, so maybe it's only 250.
If the critter has 10,000 hit points, that could take a while and you're blowing through your 8th and 9th level spell slots in a hurry.
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Re: Can any spell hurt it?
I suppose I should've given more physical specifications. He's collossal, so forcecage won't work, and I imposed the limitation of "we both start within 100 feet of eachother and roll initiative." That means you don't have 100 days to cast an epic spell with you and your legions of eager-to-please-cohorts. That's child's play to do.
I also said something along the lines of "No solar cheese."
Fireballs-turned-sonic sound like a great idea until you realize they allow for spell resistance. I figured out how to overcome spell resistance of around 100 with my epic caster, but couldn't go to 385. 100's not even close.
The orbs were what I thought of first, but unfortunatly they are are ranged touch spells specifically targeting Mr. Monster, and therefore will get turned back at the caster.
I'm not looking to send it to another plane of existance. I'm looking to kill it with spells in combat that my guy doesn't have tons of time to prepare for.
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Re: Can any spell hurt it?
Drop to your knees and pray.
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Re: Can any spell hurt it?
Quote:
Originally Posted by
Avicenex
I suppose I should've given more physical specifications. He's collossal, so forcecage won't work, and I imposed the limitation of "we both start within 100 feet of eachother and roll initiative." That means you don't have 100 days to cast an epic spell with you and your legions of eager-to-please-cohorts. That's child's play to do.
I also said something along the lines of "No solar cheese."
Fireballs-turned-sonic sound like a great idea until you realize they allow for spell resistance. I figured out how to overcome spell resistance of around 100 with my epic caster, but couldn't go to 385. 100's not even close.
The orbs were what I thought of first, but unfortunatly they are are ranged touch spells specifically targeting Mr. Monster, and therefore will get turned back at the caster.
I'm not looking to send it to another plane of existance. I'm looking to kill it with spells in combat that my guy doesn't have tons of time to prepare for.
Spell Resistance? Pah. Isnt there something that takes care of that? I dont keep up with these things.
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Re: Can any spell hurt it?
Quote:
Originally Posted by
Avicenex
I suppose I should've given more physical specifications. He's collossal, so forcecage won't work, and I imposed the limitation of "we both start within 100 feet of eachother and roll initiative." That means you don't have 100 days to cast an epic spell with you and your legions of eager-to-please-cohorts. That's child's play to do.
I also said something along the lines of "No solar cheese."
Fireballs-turned-sonic sound like a great idea until you realize they allow for spell resistance. I figured out how to overcome spell resistance of around 100 with my epic caster, but couldn't go to 385. 100's not even close.
The orbs were what I thought of first, but unfortunatly they are are ranged touch spells specifically targeting Mr. Monster, and therefore will get turned back at the caster.
I'm not looking to send it to another plane of existance. I'm looking to kill it with spells in combat that my guy doesn't have tons of time to prepare for.
Gate it to the Negative Energy Plane. Or the Positive Energy Plane.
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Re: Can any spell hurt it?
Quickened Gate (I gate in a 60 HD Titan who has not used his gate ability today)
Tell the titan to gate in another titan (40 HD) and so on down the line. In 6 seconds you can get every titan in the multiverse here to fight for you and they all stay for 20 round.
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Re: Can any spell hurt it?
50th level Wizard who casts this...
Soul Rend
Epic Spell
Necromancy [Death]
Seed: Slay
Spellcraft DC: 147
Components: V, S, XP
Casting Time: 1 Standard Action
Target: All Creatures within 200' radius
Duration: Instantaneous
Save: Fortitude Partial
Spell Resistance: Yes
Factors: Slay seed (25 DC), 1 action casting time (+20), Change from Target to Area (+10), Increase spell's saving throw DC by 50 (+100), Affects 800 HD of creatures (+72), Increase Area by 1000% (+40), +340 CL to overcome spell resistance (+680), Burn 70,000 EXP (-700), 100d6 Backlash (-100)
Soul Reaver instantly snuffs out the life force of 800 HD worth of creatures within a 200 foot radius unless they make a successful Fortitude save vs. DC 70 + relevant ability modifier. On a successful save they instead take 3d6+20 points of damage.
XP Cost
70,000 EXP
A Thirty-fivefold Rod of Excellent Magic will run you 22,750,000 GP, but I am pretty sure a 50th level character's WBL is above that.
There are infinitely more ways that a 50th level caster could find to kill this thing, but if you want it in one spell, then there you go. By 50th level, your caster's modifier to spell DCs should be in the 20s at the lowest, forcing a fail from this guy 95% of the time, and it automatically overcomes his spell resistance without specifically targeting him.
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Re: Can any spell hurt it?
Quote:
Originally Posted by
Avicenex
I'm not looking to send it to another plane of existance.
This means that the Negative and Positive Energy planes are ruled out.
I know how cheese works. I could gate in enough Solars to mob this thing to death, or send it to another plane, or take up 100 days to cast a spell it couldn't resist, or use Genesis to renew my spells within a single round, but that's not the point. The point is to kill it in fair combat. I'm looking for spells to do that.
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Re: Can any spell hurt it?
Does the Negative energy Plane still do autodamage to any living thing on it (a la Planescape)?
AoE Wish it (and everything around it) there.
I see no dimension-shifting abilities on it, so it'll be stuck, and eventually be gone.
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Re: Can any spell hurt it?
Quote:
Originally Posted by
Avicenex
I'm not looking to send it to another plane of existance. I'm looking to kill it with spells in combat that my guy doesn't have tons of time to prepare for.
Crap. Missed that part. :smallmad:
erm...Fly really high and drop a Maximized Wall of Iron on it?
Are you allowing magic item/artifacts?
Greased ground leading onto/into a Sphere of Annihilation...
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Re: Can any spell hurt it?
Drop. Knees. Pray.
Pray to whatever gods you worship to save you from it.
Alternatively, just planeshift in Donald Trump so he can fire it.
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Re: Can any spell hurt it?
There is no such thing as a fair fight when it comes to fighting a CR 45 monster that has nearly 400 to spell resistance and is only weak vs sonic damage, and instant death effects. The only thing I can think of is to take the 3.0 fatespinner class to pump the save up beyond anything resembling reason and either find a way to get rid of the spell resistance or hope for a nat 20 on the roll
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Re: Can any spell hurt it?
epic lvl entropomancer with a sphere (or a few) of Annihilation. At epic lvls im sure you will have high enough int that it will be easy to control it at like 50 or so ft per turn i highly doubt the giant target that is this thing can realy dodge that sphere :smallwink:
Oh you want a spell not a spell caster who can kill it :smalltongue:
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Re: Can any spell hurt it?
Quote:
Originally Posted by
Karsh
50th level Wizard who casts this...
Soul Rend
Epic Spell
Necromancy [Death]
Seed: Slay
Spellcraft DC: 147
Components: V, S, XP
Casting Time: 1 Standard Action
Target: All Creatures within 200' radius
Duration: Instantaneous
Save: Fortitude Partial
Spell Resistance: Yes
Factors: Slay seed (25 DC), 1 action casting time (+20), Change from Target to Area (+10), Increase spell's saving throw DC by 50 (+100), Affects 800 HD of creatures (+72), Increase Area by 1000% (+40), +340 CL to overcome spell resistance (+680), Burn 70,000 EXP (-700), 100d6 Backlash (-100)
Soul Reaver instantly snuffs out the life force of 800 HD worth of creatures within a 200 foot radius unless they make a successful Fortitude save vs. DC 70 + relevant ability modifier. On a successful save they instead take 3d6+20 points of damage.
XP Cost
70,000 EXP
A Thirty-fivefold Rod of Excellent Magic will run you 22,750,000 GP, but I am pretty sure a 50th level character's WBL is above that.
There are infinitely more ways that a 50th level caster could find to kill this thing, but if you want it in one spell, then there you go. By 50th level, your caster's modifier to spell DCs should be in the 20s at the lowest, forcing a fail from this guy 95% of the time, and it automatically overcomes his spell resistance without specifically targeting him.
Max of 20 000 exp burn for a -200.
"Burn 100 XP during casting (max 20,000 XP) -1"
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Re: Can any spell hurt it?
Quote:
Originally Posted by
crazedloon
epic lvl entropomancer with a sphere (or a few) of Annihilation. At epic lvls im sure you will have high enough int that it will be easy to control it at like 50 or so ft per turn i highly doubt the giant target that is this thing can realy dodge that sphere :smallwink:
Oh you want a spell not a spell caster who can kill it :smalltongue:
A Sphere of Annihilation is considered a Minor Artifact. You cannot count on possessing one.
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Re: Can any spell hurt it?
Quote:
Originally Posted by
J_Muller
Alternatively, just planeshift in Donald Trump so he can fire it.
It's immune to fire, weren't you listening?
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Re: Can any spell hurt it?
There are always telekinesis with colossal+ bolts, and also shrink item and falling object damage rules ... but lets ignore that for a moment.
Straight epic wizard, nothing fancy. Automatic quicken 3 times and multispell 17 times. Cast a couple of timestops and use them to cast searing spell (Sandstorm, burns through immunity) Fire Seeds, then after the timestops throw them all at the monster with telekinesis. No SR, no Save ... lots of pain.
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Re: Can any spell hurt it?
By level 50, couldn't a wizard just blow up the planet and win by default?
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Re: Can any spell hurt it?
Got it! Eschew Materials feat + Major Creation.
There's no book value listed for either Osmium or it's antimatter counterpart. Just summon Anti-Osmium to the limit of your casting ability in contact with the critter. (Point of order: given an Earth-equivalent density, and assuming it has the DR of rock at all points, it takes a 17th level caster to summon enough Anti-Osmium to fragment the planet. Imagine what a 50th could do.)
EDIT:
Osmium is 22610 kg/cubic meter. A 50th level caster summons 50 cubic feet, or a cube 3.7 feet to a side. This converts over to be roughly 15.25 cubic meters, for a final density of 344,802 kg. 1 gram of antimatter produces roughly a 43 kiloton reaction (doubling once the matter is added into the equation, so the detonation of 1g of AM in contact with 1g of matter is 86kt). We have 344,802,500 grams of anti-osmium, for a total yield of 29,653,015,000,000 kilotons. (these are metric tons of 1,000kg each, for a total of 29,653,015,000,000,000 kiloGRAMS of TNT) 1 lb of TNT does 3d6 damage, or, converting over, 0.454 kg of TNT does 3d6 damage. So, dividing 29,653,015,000,000,000 by 0.454 yields 65,315,011,013,215,859 increments of 3d6. So, multiply by three, and get 195,945,033,039,647,577d6 damage.
Congratulations, you've just done 195 quadrillion damage minimum. Your average damage is 685,807,615,638,766,519 hp.
685 quadrillion hp damage. That ought to blow through most DR. And it's not fire damage (even though TNT is usually thought of that way). It's just plain old force damage.
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Re: Can any spell hurt it?
energy substitution a sonic acid arrow?
just asking, but is that monstrosity a pseudonatural tarrasque?
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Re: Can any spell hurt it?
Gate to Positive energy plane, sphere of annihilation, etc.
If you're going for sonic damage, you're going about it wrong. Check the Douglas character in this thread, substitute sonic for cold, and win.
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Re: Can any spell hurt it?
Moonbow won't work without overcoming the massive spell resistance on the creature. That's why people are going for the orb spell.
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Re: Can any spell hurt it?
Quote:
Originally Posted by
kamikasei
It's immune to fire, weren't you listening?
Hmmm...
Is it immune to toupee?
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Re: Can any spell hurt it?
Quote:
Originally Posted by
Swordguy
stuff about anti-Osmium
Catgirl: *dies*
Alternatively, summon an epic Hulking Hurler to throw the universe at it.
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Re: Can any spell hurt it?
Quote:
Originally Posted by
Ninja_Chocobo
Catgirl: *dies*
What? I hate CGs anyway. Can you think of a better way to do more non-DM-fiat hp of damage that he can't ignore? :smallwink:
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Re: Can any spell hurt it?
Swordguy, you killed so many catgirls with that post it's not even funny. I shouldn't have to say any more, but I'll repeat one more time: I'm not looking for cheese.
Armads--nice catch. It's not just a psuedonatural tarrasque though, it's a psuedonatural half dragon monster of legend spellwarped tarrasque with some extra hit dice.
Spheres of Annihilation are fun and all, but no artifacts, just spells.
PinkysBrain--Searing spell sounds promising, I'll check it out.
Also, for all those people who think a meleer would be a great idea, it's not, unless it has more reach that Mr. Monster. Obviously that's perfectly achievable at level 50, but once again: I'm looking for Spells
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Re: Can any spell hurt it?
Quote:
Originally Posted by
Swordguy
Got it! Eschew Materials feat + Major Creation.
There's no book value listed for either Osmium or it's antimatter counterpart. Just summon Anti-Osmium to the limit of your casting ability in contact with the critter. (Point of order: given an Earth-equivalent density, and assuming it has the DR of rock at all points, it takes a 17th level caster to summon enough Anti-Osmium to fragment the planet. Imagine what a 50th could do.)
EDIT:
Osmium is 22610 kg/cubic meter. A 50th level caster summons 50 cubic feet, or a cube 3.7 feet to a side. This converts over to be roughly 15.25 cubic meters, for a final density of 344,802 kg. 1 gram of antimatter produces roughly a 43 kiloton reaction (doubling once the matter is added into the equation, so the detonation of 1g of AM in contact with 1g of matter is 86kt). We have 344,802,500 grams of anti-osmium, for a total yield of 29,653,015,000,000 kilotons. (these are metric tons of 1,000kg each, for a total of 29,653,015,000,000,000 kiloGRAMS of TNT) 1 lb of TNT does 3d6 damage, or, converting over, 0.454 kg of TNT does 3d6 damage. So, dividing 29,653,015,000,000,000 by 0.454 yields 65,315,011,013,215,859 increments of 3d6. So, multiply by three, and get 195,945,033,039,647,577d6 damage.
Congratulations, you've just done 195 quadrillion damage minimum. Your average damage is 685,807,615,638,766,519 hp.
685 quadrillion hp damage. That ought to blow through most DR. And it's not fire damage (even though TNT is usually thought of that way). It's just plain old force damage.
I feel a great disturbance in the Force. As if millions of catgirls suddenly cried out in terror, and were suddenly silenced.
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Re: Can any spell hurt it?
It's worse than the time some friends used a silver piece, a platinum piece, a delayed blast fireball and a scroll of passwall to make a nuclear explosion in a game...
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Re: Can any spell hurt it?
Would earthquake work? Could be pulled out via wish, so I'm sure epic level casting can solve this.
Fly way the heck out of its reach, and earthquake over and over again. It'll eventually hit the 1/4 it, and then it'll eventually fail its save. Get an item of it or something.
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Re: Can any spell hurt it?
Whats its ac? What is its Hps?
At this CR you can just have an incantatrix/halruann elder that stacks metamagic with alot of metamagic reducers (Incantatrix, Halruann Elder, Improved Metamagic Epic Feat, Arcane Thesis, maybe Practical Metamagic) and multispell. Use Elven Spell Lore to make the damage force or sonic.
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Re: Can any spell hurt it?
I fail to see why you want to make a spellcaster use only pre-epic stuff to win versus a CR 45 monster, disallowing any cheese. Obviously, anything capable of this is cheese !
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Re: Can any spell hurt it?
2nd Ed. Spell Lower Resistance! Times 10!
Now you can kill it...
Mirror of Opposition + Shapechange + Break the Mirrror. Grats, you just got a 50% chance of slaying your target outright, and if not, you're the same thing it is with spellcasting. At least, I think that's how it works. You win.
Or...
There *is* one dirty little secret about warlocks. You know that rule about not teleporting into enemy squares? It (arguably) doesn't apply to warlocks due to wording in the PHB. Get yourself polymorphed into a working cuisinart and warp into its vital areas. Game over.
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Re: Can any spell hurt it?
Quote:
Originally Posted by
Vik
I fail to see why you want to make a spellcaster use only pre-epic stuff to win versus a CR 45 monster, disallowing any cheese. Obviously, anything capable of this is cheese !
...Yeah, I don't get the point of this. This is pretty much "look at the awesome unkillable monster I made!". And "oh, by the way, that trick that kills it? Not allowed."...
I don't see the point of this thread, really.
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Re: Can any spell hurt it?
No, it still applies to warlocks. There's no wording trick that negates it.
Even immersion in acid wouldn't get through this thing's 105 acid resistance.
Someone mentioned Energy Substituted (sonic) Acid Arrows, those would hurt it.
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Re: Can any spell hurt it?
Really epic spellcasting is still quite feasible in this scenario. Your spellcaster just needs to planeshift to his personal plane where time flows arbitrarily fast. Then you research your special spell, summon what minions you need to sacrifice spell slots, and return to destroy the bastard. Ta-da, mission complete. Tea and medals all around.
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Re: Can any spell hurt it?
Hey... he's not immune to nonlethal damage.
Invisible Beguiler? You can ignore SR with cloaked casting, so it's just a matter of finding any illusion/enchantment spell that does force, sonic, nonlethal, or untyped damage.
And for kicks, start off with a few doses of glitterdust whether or not you're a beguiler. No SR, blindness is happy.
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Re: Can any spell hurt it?
"It has Spell Resistance 385"
That's a typo, right?
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Re: Can any spell hurt it?
Quote:
Originally Posted by
Kantolin
Hey... he's not immune to nonlethal damage.
Invisible Beguiler? You can ignore SR with cloaked casting, so it's just a matter of finding any illusion/enchantment spell that does force, sonic, nonlethal, or untyped damage.
It seems like (Greater) Shadow Evocation would be the obvious choice, it'll take a hell of a long time to get through the hit points with damage that low though, since the save is probably sucessful every time.
It seems like the biggest problem is the whole 'it's a tarrasque' thing, since you also have to worry about getting enough damage through each round to keep that Regeneration down.
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Re: Can any spell hurt it?
Quote:
It seems like the biggest problem is the whole 'it's a tarrasque' thing, since you also have to worry about getting enough damage through each round to keep that Regeneration down.
Perhaps Overwhelm? 20 castings of overwhelm should result in a downed beastie. At 50th level, that's probably not too difficult to accomplish.
Edit: Nope... Overwhelm is mind-affecting. Curses.
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Re: Can any spell hurt it?
Roderick - no, it's not.
That thing's a beast; I can't even imagine what kind of craziness it'll take to bring it down. The sonic stuff is a good start, though if possible I'd also go for working some of that sonic damage into Vile. Evil Archmage with the metamagic feat that converts 1/2 the damage the spell deals into Vile damage anyone? Let's see it regenerate/fast heal that!
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Re: Can any spell hurt it?
ooh! maybe this might work:
empowered maximized energy piercing cold cold fire seeds, summon a huge air elemental (or something that has enough reach), move over, drop the seeds, BOOM!
dealing
1d8+50 per seed, reflex half, no SR.