Games: RE0
Diminutive Vermin (Aquatic, Swarm, T-Virus Carrier)
Hit Dice: 12d12+27 (105HP)
Initiative: +1
Speed: 5’ (1 square), Swim 30’ (6 squares)
Armor Class: 15 (+4 size, +1 Dex); touch 15; flat-footed 14
Base Attack/Grapple: +5/-- (cannot grapple or be grappled)
Attack: N/A
Full Attack: N/A
Space/Reach: 15’/0’
Special Attacks: Distraction, Swarm Bite, Wounding
Special Qualities: Undead traits, Shapechanger traits, T-Virus Carrier traits, Darkvision 60’, Direct Leeches, Hive Mind, Immune to Weapon Damage, Light Weakness, Resurgent Form, Swarm Form, Tremorsense
Saves: Fort +5, Ref +5, Will +7
Abilities: Str 14 (+2), Dex 12 (+1), Con 14 (+2), Int 1 (-5), Wis 10 (+0), Cha 1 (-5)
Skills: N/A (Disguise +10 to act like normal leeches or like James Marcus)
Feats: Toughness
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Distraction (Ex): any living creature vulnerable to a swarm’s damage that begins its turn with the swarm in its square is nauseated for 1 round; a Fortitude save (DC15) negates the effect; even with a successful save, spellcasting or concentrating on spells within the area of a swarm requires a Concentration check (DC20 + spell level); using skills requiring patience &/or concentration requires a Concentration check (DC20); the save DC is Constitution-based
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Swarm Bite (Ex): when in swarm form, the Leech Queen automatically damages any creature in its space when it ends its move; this attack deals 1d6 points of damage, plus Wounding (see below)
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Wounding (Ex): a living creature damaged by the Swarm Bite attack continues to bleed for an additional 1 point of damage per round thereafter; multiple wounds do not result in cumulative bleeding loss; the bleeding can only be stopped by a successful Heal check (DC10) or the application of some healing spell or device
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Direct Leeches (Su): the Leech Queen has the ability to direct the actions of all other leeches that have fewer Hit Dice within range (120’, or 24 squares); this ability operates identically to a
dominate monster spell performed by a caster with a level equal to the Leech Queen’s Hit Dice ×2
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Hive Mind (Ex): the Leech Queen is immune to any spell or effect that targets a specific number of creatures (including single-target spells, such as
disintegrate), with the exception of effects that hold or command vermin specifically
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Immune to Weapon Damage (Ex): weapon attacks are useless against a swarm of Diminutive creatures
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Light Weakness (Ex): the Leech Queen is helpless in sunlight or within the radius of a
daylight spell, taking 2d6+8 damage per round; in addition, if the Leech Queen is exposed to bright light, it must make a Fortitude save (DC30) or immediately die; the Leech Queen can avoid these effects if it remains within significant shadow, underground, in moonlight or starlight, or within the radius of a
darkness spell
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Resurgent Form (Ex): when Leech Queen’s hit points fall below 1, it will transform into its
second form, regaining its full amount of HP in the process; this an immediate action that does not provoke attacks of opportunity
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Swarm Form (Su): the Leech Queen can take the form of a swarm of leeches at will; changing shape to or from swarm form is a standard action that heals 1HP of damage per Hit Die; the Leech Queen cannot change from swarm form to human form in an area where its body would not normally fit; as with an
alter self spell, the Leech Queen’s items are absorbed into the swarm form & provide no benefit; if killed in either form, the Leech Queen becomes a disorganized collection of leeches; although changing shape is a supernatural effect, remaining in one form or another is not supernatural, & the Leech Queen does not change shape when entering an
antimagic field;
true seeing & similar magic reveals both forms; while in swarm form, the Leech Queen cannot speak
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Tremorsense (Ex): the Leech Queen can pinpoint the location of anything in contact with the ground or in the water with it within 45’