The Power of Backstory Compels You!
The throne of... well, not skulls, at least.
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The Power of Backstory Compels You!
The throne of... well, not skulls, at least.
"I think I speak for all of us..."
I guess the Tiefling CHA bonus still works for this.
Character Redesigns for Hoard of the Dragon Queen
I like all four. The new outfits obviously belong to each character, while also reflecting the changes to their "builds" for the new campaign.
Agreed. While writing would have been enough for me to check for updates, the art style really makes it worth it.
Thieves Can't Ask Questions.
New comic up -- the best part of a Monday.
Very nice comic. The only problem I had was when the first long story ended, it was somewhat unexpected. Otherwise, it's cool.
“Can Our Kobolds Have Sidekick Levels?” should be the title or tagline of something.
Ah, good old Kobold Diplomacy. It isn't a DnD campaign without it (seriously, over the course of about 6 years parties I've been in have graduated from diplomancing a single Kobold on our first session ever to having about half a roman Legions'worth of Kobolds obeying our every command in our most recent campaign).
Could you give a Kobold some levels in Bard, use today's Aracana Check, and have a Rock and Roll Kobold?
Keelie would do very well in older editions of D&D, with retainers being a primary resource for a typical adventuring party.
This comic is great!
Sling Slang.
Or "Good, bad... I'm the man with the pun."
Thieves Can't... Blow That Horn.
I've been there as a GM.
And as a player, when it comes to the puzzle, which is why I'm lukewarm on puzzles in RPGs. Unless carefully handled, they so often come down to some crucial detail that the players missed, or something the DM considers obvious that the players don’t, or players off on a tangent that has nothing to do with how the puzzle actually works, or players paranoid about the consequences of trying it and getting it wrong, or…
Two for one...
Rehearsed Mayhem...
Look out, it's a comic!
Thieves Can't Do It All
There are mimics, and then there are mimics...
"A mimic walks into a bar... he should have watched where he was going."
"Two mimics walk into a bar... you'd think they'd have noticed the first one and stopped in time. "
Thieves (Still) Can't Notice Traps...
Hijinks ensue...
Thieves Can't Pause for Reflection
ALL YOU CAN!
I would call that a fair play as a player.
Alternate title... "Everybody Must Get Stoned".
Thieves Can't Eat Local
But... is it non-GMO, clean, gluten-free, free-range, and paleovegan?
Thieves Can't Re-Porpoise Magic Items
"Swim Bladders".