Prestige Classes
Text in parenthesis after the PrC name is a quick summary. For example, "Arcane Archer (Archer/Mage hybrid)". "Mage" will be used to refer to Arcane, "Priest" will be used to refer to Divine. Also lists Basic stats for easy reference (HD/Skills/Bab/Casting (if any)).
Each entry will start with the total number of levels in the PrC, and the earliest level you could enter the class (barring shenanigans of course).
Reqs: has notable Requirements for entry. Minor requirements and "flavor" requirements will be ignored.
Abilities will follow the same format as the Base Class section.
Agent of the Grave (Necromancer) d8, 4S, 1/2 Bab, 4/5 Any Caster
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5 level PrC, earliest Divine at 6, Arcane at 8 (+1 Spontaneous)
Reqs: 3rd level Divine spells OR 4th level Arcane spells, must be Evil
1) Cha instead of Con to HP
2) Can use 'mind-affecting' spells on Undead
Aldori Swordlord (Dueling/Intimidate fighter) d10, 2S, Full Bab
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10 level PrC, earliest 6
Reqs:4 Feats, 1 Skill at 5 ranks, 3 skills at 3 ranks
Arcane Archer (Archer/Mage hybrid) d10, 4S, Full Bab, 7/10 Arcane
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10 level PrC, earliest 8
Reqs: 6 Bab, 1st level Arcane spells
1) Enhance Arrows > all non-magical Arrows you shoot become +1
2) Imbue Arrow > attach 'area' spells to a fired Arrow
3) Enhance Arrows > all non-magical Arrows you shoot gain your choice of Flaming/Frost/Shock
Arclord of Nex (Arcane Crafter?) d6, 2S, 1/2 Bab, 10/10 Arcane
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10 level PrC, earliest 6
Reqs:3 Feats, 4 Skills at 5 Ranks, 3rd level Casting, Arcane School class feature
Arcane Trickster (Rogue/Mage hybrid) d6, 4S, 1/2 Bab, 10/10 Arcane
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10 level PrC, earliest 7 (+1 Spontaneous)
Reqs: 2nd level Arcane spells, 2d6 Sneak attack, non-Lawful
1) Ranged Legerdemain > Disable Device at 30ft.
2) Sneak Attack
Aspis Agent (Trap/Dungeon something...) d8, 4S, 3/4 Bab
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10 level PrC, earliest 6
Reqs:Whip Prof., Trap Sense, 7 Skills at 5 ranks
1) Trapfinding
2) Agency Secrets > Bluster > No penalty to Intimidate vs. Larger opponents and Larger opponents do not get a bonus to Intimidate vs. you
Assassin (Rogue that likes killing people) d8, 4S, 3/4 Bab
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10 level PrC, earliest 6
Reqs: Must be Evil
1) Sneak Attack, Death Attack, Poison Use
2) Uncanny Dodge
3) Sneak Attack
Balanced Scale of Abadar (Divine, Treasure Obsessed) d6, 2S, 1/2 Bab, 5/6 Divine
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6 level PrC, earliest 6 (+1 Spontaneous)
Reqs: Must worship Abadar, 3rd level Divine spells
1) Bypass Ward > Temporary Trapfinding
Battle Herald (Cavalier/Bard hybrid) d10, 4S, Full Bab
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10 level PrC, earliest 6
Reqs: Challenge, and Inspire Courage abilities, 3 Skills at 5
1) Voice of Authority > stacks with Cavalier for Tactician ability, Inspiring Command > stacks with Bard for Inspire Courage, can give other benefits
Bellflower Tiller (Team-focus rogue) d8, 6S, 3/4 Bab
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10 level PrC, earliest 6
Reqs:Chaotic Good, 2 Teamwork feats, Sneak Attack 2d6, 3 Skills at 5 ranks
Blackfire Adept () d6, 4S, 1/2 Bab, 7/10 Any Caster
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10 level PrC, earliest 6
Reqs:Non-Good, 2 feats, 2 Skills at 5 ranks, be able to cast Summon Monster III
Bloatmage (Blood Mage) d6, 2S, 1/2 Bab, 10/10 Arcane
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10 level PrC, earliest 6 (+1 Spontaneous)
Reqs: 3rd level Arcane spells, Bloatmage Initiate feat
1) Blood Pool > spend Blood Points instead of Spell Slots
Brightness Seeker (Seeks Enlightenment) d8, 4S, 3/4 Bab
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5 level PrC, earliest 6
Reqs: Elf, Iron Will feat
2) Channel Past Incarnation > various bonuses (Swim/Flight/Darkvision/etc...) can be changed each day, Tranquility > +10 Save vs. Fear
Brother of the Seal (Monk) d8, 4S, 3/4 Bab
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10 level PrC, earliest 6
Reqs:Lawful, Imp. Unarmed Strike, Stunning Fist, Flurry of Blows, 1 Skill 5 ranks
1+) Stacks with Monk for Flurry of Blows, Stunning Fist, and Unarmed Damage
2) Trapfinding
Champion of Irori (Monk/Paladin hybrid) d8, 4S, Full Bab
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10 level PrC, earliest 6
Reqs:Lawful Good, Worship Irori, Smite Evil, Still Mind, 1 Skill 5 ranks
1) Stacks with Monk for AC, Flurry of Blows, Stunning Fist, and Unarmed Damage, Stacks with Paladin for Smite Evil/Chaos damage, can use Smite Evil to Smite Chaos instead
2) Ki Pool > can spend to Lay on Hands or Smite Evil, Stacks with Paladin for Lay on Hands power, Pursuit of Knowledge > Bardic Knowledge
Chevalier (Knight) d10, 4S, Full Bab
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3 level PrC, earliest 7
Reqs: 6 Bab, must be Good, must succeed in a difficult challenge
1) Aura of Courage > Immune Fear, nearby allies gain +4 Save vs. Fear
2) Controlled Charge > No penalty to AC when Charging
3) Poison Immunity
Cyphermage (Knowledge/Scroll Mage) d6, 4S, 1/2 Bab, Full Arcane
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10 level PrC, earliest 6
Reqs: Cypher Magic feat, 3 skills at 5, Arcane caster
All levels) Cypher Lore > various bonuses, most related to enhancing Spell Scrolls
Daggermark Poisoner (Poison-focused rogue) d8, 4S, 3/4 Bab
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10 level PrC, earliest 6
Reqs:4 Skills at 5 ranks, Poison Use ability
Daivrat (Genie Friend) d6, 2S, 1/2 Bab, 9/10 Any Caster
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10 level PrC, earliest 8
Reqs: Spell Focus feat, 2 skills at 7, 1 skill at 5, must NOT be Evil, 3rd level spells
2) Spell Fetch > use 1 spell per day that you normally couldn't cast (there is a spell level limit, and it uses a higher level slot, but you can prepare/cast it as many times as you want/are able)
Dawnflower Dissident () d8, 2S, 3/4 Bab, 10/10 Divine
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10 level PrC, earliest 6
Reqs:Worship Sarenrae, Dervish Dance feat, 4 Skills at 5 ranks, be able to cast Daylight as Divine
Demoniac (Demon Worshiper) d8, 2S, 3/4 Bab, 9/10 Any Caster (does not "need" casting to enter)
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10 level PrC, earliest 8
Reqs: 3 skills at 7, 2 Feats, must be Chaotic Evil
1) Demonic Mark > cast 1 spell/day without spending a slot
2) Demonic Boon > earlier access to Demonic Obedience (feat) Boon bonuses (1st level spell 3/day, OR 2nd level spell 2/day, OR 3rd level spell 1/day)
Diabolist (Devil Worshiper) d6, 2S, 1/2 Bab, Full Casting (does not "need" casting to enter)
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10 level PrC, earliest with UMD at 6, Divine at 8, Arcane at 10 (+1 Spontaneous)
Reqs: 2 skills at 5, 1 skill at 3, must be within 1 step of Lawful Evil, must have Conjured a Devil (typically 4th level Divine, or 5th level Arcane)
2) Channel Hellfire > alter spells to deal Hellfire damage (1/2 fire, 1/2 'unholy') instead of normal type, can do this Cha/day
3) Augment Summoning feat
Divine Scion (Deity's Chosen One) d8, 2S, 3/4 Bab, Full Divine
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10 level PrC, earliest 6
Reqs: Iron Will, Weapon Focus feats, 3 skills at 5, any Divine Caster
1) Can take (Greater) Weapon Focus/Specialization without levels in Fighter
3) Domain Specialization > various Spell-like abilities, and either +4 to a Skill, or +2 to a Save
Dragon Disciple (Dragon Mage) d12, 2S, 3/4 Bab, 7/10 Arcane
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10 level PrC, earliest 6
Reqs: 1 skill at 5, Spontaneous Arcane Caster > must either have or take the Sorcerer's Draconic Bloodline
1) Blood of Dragons > stacks with Sorcerer levels for Bloodline abilities, +1 Natural Armor
2) +2 Str, Bloodline Feat
4) +2 Str, +1 Natural Armor
Duelist (Light Weapon/Mobility Warrior) d10, 4S, Full Bab
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10 level PrC, earliest 7
Reqs: Bab 6, 3 feats
1) Int-to-AC (limited), Precise Strike > +1 Precision damage each Duelist level
2) +2 Initiative, Parry > use your attacks to attempt to block attacks
3) Enhanced Mobility > +4 AC when moving out of Threatened spaces
Eldritch Knight (Fighter/Mage hybrid) d10, 2S, Full Bab, 9/10 Arcane
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10 level PrC, earliest 7
Reqs: 3rd level Arcane spells, all Martial Weapon prof.
1) Bonus Combat feat, levels stack to qualify for Fighter/Caster feats
Envoy of Balance (Neutral Caster) d6, 2S, 1/2 Bab, Full Any Caster
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10 level PrC, earliest 6
Reqs: Neutral Alignment, 2 Skills at 5 Ranks, one of three Feats, 3rd level spells, Neutral deity if Cleric
2) Planar Parity> Summoned creatures can partially ignore Protection from (alignment) spells, and/or Neutral Summons gain a template.
Spiritual Equilibrium> levels stack with Cleric for Channeling, can Spontaneously cast Cure and/or Inflict Spells
Evangelist (Deity Worshipper) d8, 6S, 3/4 Bab, Full Stacking with any other class for class features!
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10 level PrC, earliest 6
Reqs: Must worship a Deity, Deific Obedience feat, any one of the following: 5 Bab, 1 skill at 5 ranks, 3rd level spells
1) Skilled > Any 2 skills become class skills
2) Aligned Class > Choose any 1 class, this _completely_ stacks with it for _everything_
3) Divine Boon
Exalted (High Holy Man) d8, 2S, 3/4 Bab, 10/10 Divine
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10 level PrC, earliest 6
Reqs: Deific Obedience feat, Skill Focus (Know: Religion) feat, worship a deity, 2 Skills at 5 ranks, 3rd level Divine spells
1) Divine Brand > Permanent Holy Symbol Tattoo, Scholar > Add any one Knowledge skill as a Class skill
2) +2 Sacred/Profane to Fort Saves and Stabilization checks
3) Divine Boon
Field Agent (Wayfinder Rogue) d8, 6S, 3/4 Bab
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10 level PrC, earliest 6
Reqs: Skill Focus (any), 1 skill at 5, must own a Wayfinder
1) Choice of 'Field Agent Training', notable options: Eidetic Memory > Bardic Knowledge, Greater Casting > +1 Caster, Rogue Talent, Skill Specialization > Any skill become Class Skill, gets +1/2 class level bonus, Trapfinding
Choice of Wayfinder Upgrade
2) Bonus Feat (Skill Focus or Teamwork)
3) Field Agent Training
Genie Binder (uh...Caster who...Binds...Genies....) d6, 2S, 1/2 Bab, Full Casting
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5 level PrC, earliest 12 (+1 Spontaneous)
Reqs: 3 feats, 1 skill at 11, cast Planar Ally/Binding, can NOT be good
1) Lesser Elemental Seal > can create a Seal that lasts 1 hour and provides a Touched creature a bonus. You can make [Genie Binder level]+Cha Seals/day, only 1 Seal can be active at a time (there are other uses, but the Creature one is the most Dip-worthy)
Seal of Air > touched creature has Electricity Resist 10 and Feather fall
2) Seal of Earth > touched creature has Acid Resist 10 and Barkskin
3) Seal of Fire > touched creature has Fire Resist 10 and weapons gain Flaming
4) Seal of Water > touched creature has Cold Resist 10 and Water Breathing
Golden Legionnaire () d10, 2S, Full Bab
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10 level PrC, earliest 6
Reqs:Any Good, Heavy Armor prof. 2 Skills at 5 ranks 5 Bab
2) Stand Still bonus feat, +1/2 Class level to CMB when using Stand Still
Gray Gardener (Inquititor PrC // Rogue/Priest hybrid) d8, 6S, 3/4 Bab, 7/10 Divine
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10 level PrC, earliest 6
Reqs:Combat Reflexes, 2 Skills at 5, 4 Skills at 2, 2nd level Divine
2) Harsh Judgment > similar to Inquisitor Judgment, and Stacks for certain bonuses
Green Faith Acolyte (Druid-ish PrC) d8, 4S, 3/4 Bab, 10/10 Divine
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10 level PrC, earliest 6
Reqs:Partial Neutral, 3 Skills at 5 ranks, 3rd level Divine, Green Faith Acolyte feat
Halfling Opportunist (Rogue-like Risk Taker) d8, 6S, 3/4 Bab
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5 level PrC, earliest 6
Reqs: Defensive Combat Training feat, 2 skills at 5, must be a Halfling
1) Exploitative Maneuver > make a Combat maneuver check to lessen an opponents roll to gain an equal bonus on your next roll, Trap Spotter > automatic chance to find traps within 10ft.
2) +1 all saves, Sneak Attack, Trap Spotter range +10ft.
Harrower (Deck of Cards Divination Caster) d6, 2S, 1/2 Bab, Full Any Caster
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10 level PrC, earliest 6 (+1 Spontaneous)
Reqs: 2 Skills at 5, cast 3rd level spells, Harrowed feat, must NOT be True Neutral
1) Blessing of the Harrow > all Allies gain +1 [random] for 24 Hours, bonus can be to Attack rolls, AC, Damage, Skill checks, Saving Throws, or Caster level/Concentration
Hellknight (Anti-Chaos Paladin) d10, 2S, Full Bab
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10 level PrC, earliest 6
Reqs: 5 Bab, 1 Skill 5, Heavy Armor prof., must be Lawful, Must slay a Devil (?) with HD greater than yours (pretty sure this should be "Demon")
1) Detect Chaos, Smite Chaos
2) Hellknight Armor > Reduced penalties when wearing Hellknight Plate armor
3) Discipline > Various, +2 Will Save on limited effects
3S) Disipline of Fearsomeness > Any creature you Intimidate becomes Frightened instead of Shaken
Hellknight Signifier (Warrior/Caster hybrid) d8, 2S, 3/4 Bab, 10/10 Any Casting
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10 level PrC, earliest 6
Reqs:Lawful, Medium Armor Prof., Arcane Armor Training OR Warrior Priest feat, 2 Skills at 5 ranks, 3rd level spells
1) Stacks with divine caster for various Domain/Mystery bonuses
3) Armor Check Penalty reduced by 1, Arcane Spell Failure reduced by 5%
Holy Vindicator (Paladin minus Alignment) d10, 2S, Full Bab, 3/4 Divine Casting
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10 level PrC, earliest 6 as Paladin, 7 otherwise
Reqs: 5 bab, 1 skill at 5, Channel Energy, Alignment/Elemental Channel feat, 1st level Divine spells
1) stacks with any class for Channel Energy dice
2) Stigmata > +1 bonus [various], Immune to Bleed (from other sources)
3) Faith Healing > Self-cast Cure spells heal Self as if Empowered
Horizon Walker (Terrain Master/Traveler) d10, 6S, Full Bab
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10 level PrC, earliest 7
Reqs: 1 skill at 6, Endurance feat
1) Favored Terrain
2) Favored Terrain, Terrain Mastery > various effects
3) Terrain Dominance > various effects
Inheritor's Crusader (Prestige Paladin) d10, 2S, Full Bab, Full Casting (Cleric or Paladin only)
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3 level PrC, earliest 6
Reqs: Worship Iomedae, Iron Will, 2 skills at 5, Channel Energy, must be Lawful Good
1) Aura of Great Courage > same as Aura of Courage, stacks to increase radius
2) Destroyer of Tyranny > Channel/Lay on Hands grants additional Saving throw vs. Charm or Compulsion
3) Sword Against Injustice > more Flavor than generally useful, but interesting
Inner Sea Pirate (would you believe....Pirate?) ?8d?, 6S, 3/4 Bab (HD not listed, assuming 'rogue' HD)
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10 level PrC, earliest 6
Reqs: 3 skills at 5, must NOT be Lawful
1) Sneak Attack
?2&3?) Pirate Trick > similar to Rogue Talents
(text vs. table issue. Table says Pirate trick at 2 & 3, text says Pirate Trick at 4/7/10, given that the class has NO FEATURES other than Sneak Attack and Pirate Tricks, I'm going with the Table on this one)
Justicar (Embodiment of the Law) d8, 4S, Full Bab
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3 level PrC, earliest 6
Reqs: Persuasive feat, 1 skill 5, must be Lawful
2) Sure Shot > Cha-to-hit and +X damage with Crossbow, can use X/day where X is Justicar level
3) Oathmark > more Flavor than generally useful, but interesting
Knight of Ozem (Anti-Undead knight) d10, 4S, Full Bab
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10 level PrC, earliest 6
Reqs:Worship Iomedae, Heavy Armor+Shield Prof., 1 Skill at 5 Ranks, Longsword Prof.
3) Favored Enemy > Undead only
Lantern Bearer (Anti-Darkness) d10, 4S, Full Bab
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10 level PrC, earliest 6
Reqs:Good, Elf/Half-Elf, 5 Bab, 2 Skills at 5 Ranks, Longbow and 1 other Martial prof.
1) Spell-Like Abilities
2) Bitter Armament > Metal Weapons count as Cold Iron for overcoming DR, Favored Enemy > Limited choices
Liberator (Anti-Slavery Warrior) d10, 2S, Full Bab
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10 level PrC, earliest 6
Reqs: 3 feats, 2 skills at 3, must NOT be Lawful
1) Poison Resist 2, To the Rescue > grant allies bonus on to-hit and saves vs. Fear
3) Bonus feat (short list), Silent Sunder > Sunder/breaking stuff is done quieter
Lion Blade (Bardic Assassin in Plain Sight) d8, 6S, 3/4 Bab
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10 level PrC, earliest 7
Reqs: Inspired Competence, 2d6 Sneak Attack, 2 skills at 5, 3 skills at 3, 3 feats, must be partially Neutral
1) Master of Disguise > reduced Disguise penalties, Move with Crowd > treat crowds as normal terrain for movement
2) +1d6 Sneak Attack, Slowing Strike > deal less Sneak Attack damage to reduce targets speed
3) Hide in Plain Sight
Living Monolith (Stoneblessed Warrior) d8, 2S, 3/4 Bab* 9/10 Any Casting*
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10 level PrC, earliest 6
Reqs: 5 Bab, Endurance and Iron Will feats
1) Soul Stone > +2 various Saves, can Enlarge Person (self only) as a Swift action 3/day (caster level=character level)
Ib Stone/Ka Stone > If Ib Stone chosen, then all levels except the first count for casting, if Ka Stone chosen then Full Bab while Enlarged, and gain Toughness feat
2) Stone Blood > automatically stabilizes when below 0 hp, immune to bleed effects (damage and ability damage)
3) Fortified Flesh > DR 1/- and 10% immunity to Critical Hits
*Originally printed with Full Bab and no spellcasting option
Low Templar (Crusader with Looser Morals) d10, 2S, Full Bab
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10 level PrC, earliest 6
Reqs: Mounted Combat and Weapon Focus feats, 2 skills at 5
1) Flag of Convenience > reduced Leadership penalties, faster Follower acquisition, and some minor skill check bonuses
2) Dirty Fighting > no Improvised Weapon penalties, +2 on Combat Maneuver checks, can inflict Status condition instead of Critical damage
3) Sneak Attack
Loremaster (Knowledge/Divination Caster) d6, 4S, 1/2 Bab, Full Casting
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10 level PrC, earliest 8
Reqs: 2 skills at 7, Skill Focus (Knowledge) and 3 Metamagic/Item Creation feats, 3rd level spells, must know 7 different Divination spells
1) Secret > various, based on Loremaster Level + Int mod
2) Lore > same as Bardic Knowledge
3) Secret > various
Magaambyan Arcanist (Arch-Wizard) d6, 2S, 1/2 Bab, 10/10 Arcane
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10 level PrC, earliest 6
Reqs:Good, 2 feats, 3 Skills at 5 ranks, 3rd level prepared spells
1-10) Halcyon Magic > Add 1 Druid spell per Class level to your Spell List, it must be at least 2 spell levels less than your highest spell level, but is otherwise added without any 'level adjustment penalty'
2) Virtuous Spells > Good descriptor spells are cast at +1 Caster level, Evil spells require two spell slots
3) Lasting Goodness > Good descriptor spells with a duration are extended a number of rounds equal to Class level
Mammoth Rider (Rider of Big Creature) d12, 4S, Full Bab
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10 level PrC, earliest 10
Reqs:6 Bab, 2 Skills at 9 ranks, 1 at 5, Animal Companion or Mount with effective level of 6
1) Gigantic Steed > Animal Companion becomes Huge (STR/CON/Size bonuses)
Master Chymist (Mutagen Focused Alchemist) d10, 2S, Full Bab, 7/10 Extracts
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10 level PrC, earliest 8
Reqs: 3rd level Extracts, Feral/Infuse Mutagen Discovery
Normally this is where I'd put the bonuses. But this has got to be one of the LEAST accessible PrC's ever. The ONLY way to enter is through 7 levels of Alchemist. If you've invested in Alchemist, take a look, if not, you aren't getting anything here.
Master Spy (Deception Rogue) d8, 6S, 3/4 Bab
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10 level PrC, earliest 8
Reqs: 2 feats, 2 skills at 7, 2 skills at 5
1) Sneak Attack, Art of Deception > adds Master Spy level to Bluff/Disguise/Sense Motive checks, extra bonuses to Disguise
2) Mask Alignment > detect as an Alignment of choice
Mystery Cultist (Divine Worshiper) d8, 2S, 3/4 Bab, 9/10 Any Casting (does not need casting to enter)
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10 level PrC, earliest 8
Reqs: Knowledge (Religion) at 7, Celestial Obedience feat, Good alignment, worship an Empyreal Lord
2) Glorious Aura> Level=rounds/day gains a Sacred bonus to CHA, and can Frighten nearby creatures.
3) Celestial Boon > you gain your deities First Boon
Mystic Theurge (Arcane/Divine hybrid) d6, 2S, 1/2 Bab, Full Arcane AND Divine Casting
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10 level PrC, earliest 7
Reqs: 2 skills at 3, 2nd level Arcane AND Divine casting
1) Combined Spells > can prepare 1st level X spells in 2nd level Y slots
3) Combined Spells > can prepare 2nd level X spells in 3rd level Y slots
Nature Warden (Harmony with Nature) d8, 4S, 3/4 Bab, 7/10 Divine Casting
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10 level PrC, earliest 7 (6 with the right Archetypes)
Reqs: +4 Bab, 4 skills at 5, Animal Companion, Favored Terrain, Wild Empathy, 2nd level Divine
2) Mystic Harmony > AC bonus in Favored Terrains
4) Silverclaw > Animal Companion, and Summon Nature's Ally creatures gain DR X/Silver, their attacks count as Silver for bypassing purposes
Noble Scion (Aristocrat) d8, 6S, 3/4 Bab
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10 level PrC, earliest 6
Reqs:Noble Scion or Skill Focus feat, 1 Skill at 5 ranks, 3 Skills at 2 ranks, be a Noble
1+) Affluent > gains 750*Class level in Gold each level
2) Greater Leadership > Leadership feat, and Cohort may be up to 1 level lower
Pain Taster (Pain Obsessed Warrior) d10, 2S, Full Bab
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5 level PrC, earliest 7
Reqs: +6 Bab, 3 feats, Intimidate 5, DC 15 Fort OR DC 20 Will save or DIE
1) +1 Con if entered by Will Save, Whip prof. can deal Lethal damage with Whips, Disciple of Pain > +2 bonus to Stat of choice
2) DR 1/-, Cruelty > Sneak attack when using a Slashing weapon, +1d6 on every attack with a Whip
3) Uncanny Dodge
Pathfinder Chronicler (Explorer of Knowledge) d8, 8S, 3/4 Bab
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10 level PrC, earliest 6
Reqs: 2 skills 5, 1 skill 3
1) Bardic Knowledge, Deep Pockets > can carry "unspecified items"
3) Bardic Performance > stacks with similar (at Level -2), doesn't gain anything to 'perform' though?
Pathfinder Delver (Adventure Seeker) d8, 8S, 3/4 Bab
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10 level PrC, earliest 6
Reqs: 2 skills at 5, 2 skills at 4
1) Bardic Knowledge, Trapfinding
2) Surefooted > no movement penalties on naturally Difficult Terrain
3) Guardbreaker > gain Favored Enemy bonus vs. Constructs/Oozes/Undead equal to your Trap Sense bonus
Pathfinder Savant (Magic Knowledge Seeker) d6, 2S, 1/2 Bab, 6/7 Any Casting
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7 levl PrC, earliest 6
Reqs: 2 feats, 3 skills at 5, 2nd level spells
1) Adept Activation/Master Scholar > can always take 10 on Use Magic Device/Spellcraft/Knowledge (Arcana) checks
2) Esoteric Magic > add ANY 1 spell to your class list
3) Esoteric Magic, Scroll Master > use your caster level when activating a Scroll
Pit Fighter (Performance Combat Expert) d10, 2S, Full Bab
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10 level PrC, earliest 6
Reqs:Non-Lawful, Dazzling Display feat, 1 Skill at 5 ranks, 1 Skill at 3 ranks, Orc Ferocity OR Rage ability
1) Poor Equipment > Swift action to ignore Broken condition of 1 item for duration of encounter, Showmanship > can treat any combat as if it were a Performance Combat
Prophet of Kalistrade () d8, 4S, 3/4 Bab, Class Unique Casting (Cha-Based, max 4th level spells)
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10 level PrC, earliest 6
Reqs:Lawful Neutral, 2 Skills at 5 ranks
1) Auspicious Display > can wear Non-Magical jewelry to get AC/Save bonuses
Purity Legion Enforcer (Anti-Divine Warrior) d10, 4S, Full Bab
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10 level PrC, earliest 6
Reqs: Lawful, Godless Healing feat, 1 skill at 5, 1 skill at 4, can not worship a deity, cannot cast Divine spells
1) Aura Sense > Detect [alignment] at will, Nonbeliever > 1/2 class level to saves vs. Divine spells, must always Save vs. Divine
2) Divine Detective > Detect Magic at will, various situational Skill bonuses
3) Improved Godless Healing > +1/day use, +1d8 healing per use
Rage Prophet (Barbarian/Oracle hybrid) d10, 4S, 3/4 Bab, 7/10 Divine casting
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10 level PrC, earliest 7
Reqs: +5 Bab, Moment of Clarity Rage power, Oracle's Curse feature, 1 skill at 5
1) Savage Seer > level stacks with Barb/Oracle for Rage Power/Curse/Revelation power
2) Raging Healer > can Cure self while Raging
3) Indomitable Caster > add Con bonus to Concentration checks
Razmiran Priest (Mage with Divine powers) d8, 4S, 3/4 Bab, 7/10 Arcane
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10 level PrC, earliest 6
Reqs:Non-Good, False Casting feat, 2 Skills at 5 ranks, 3rd level Arcane
Red Mantis Assassin (Rogue w/Minor Spells) d8, 6S, 3/4 Bab, Class Unique Casting (Cha-Based, max 4th level spells)
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10 level PrC, earliest 6
Reqs: 4 feats, 3 skills at 5, must be Lawful Evil
1) Sneak Attack, Weapon Specialization (Sawtooth Sabre)
3) Red Shroud > X/day Class/Rounds gain Fast Healing X, X=Con Mod
Riftwarden (Planar Protector) d8, 4S, 3/4 Bab, 7/10 Any Caster
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10 level PrC, earliest 6
Reqs:Non-Evil, 2 Skills at 5 ranks, 2 feats, cast Magic Circle against Evil
1) Planar Guide > Choice of Favored Enemy (Outsider Sub-type only), Favored Terrain (Non-Material plane), or Terrain Mastery (as Horizon Walker)
Shadowdancer (Stealth/Sneaky Rogue) d8, 6S, 3/4 Bab
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10 level PrC, earliest 6
Reqs: 3 feats, 1 skill at 5
1) Hide in Plain Sight
2) Uncanny Dodge, Evasion
3) Rogue Talent, Summon Shadow > Summon a Shadow based on your stats (same Bab/Saves, 1/2 your HP, etc...)
Shackles Pirate (would you believe....Pirate?) d8, 8S, 3/4 Bab
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10 level PrC, earliest 6
Reqs: 2d6 Sneak Attack, 3 skills at 5, must NOT be Lawful
1) Quick Appraise > does NOTHING
3) Sneak Attack
Shieldmarshal (Gunslinging Lawman) d10, 4S, Full Bab
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10 level PrC, earliest 6
Reqs:2 feat, 5 Skills at 5 ranks, Grit Pool, 2 Firearm Profs.
1) Legal Judgment > functions similar to Inquisitor Judgments, but does NOT Stack
2) Danger Sense > +1/2 Class Level to Initiative and can always act in the Surprise Round, Gunmarshal +1/2 level for learning Gunslinger Deeds
Skyseeker () d10, 4S, Full Bab, 7/10 Divine
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10 level PrC, earliest 6
Reqs:2 Skills at 5 ranks, Favored Enemy, 2nd level Divine spells, Dwarf Racial train OR Adopted Social Trait feat
2) Rune-Carved Armor > Armor Bonus added to Touch-AC (limited)
4) Dwarven Armor Training > Gain Heavy armor Prof. and can use Ranger abilities while wearing Heavy Armor
Sleepless Detective (Detective) d8, 4S, 3/4 Bab
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10 level PrC, earliest 6
Reqs:Alertness feat, 3 Skills at 5 ranks
Souldrinker d6, 2S, 1/2 Bab, 8/10 Any Casting (does not "need" casting to enter)
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10 level PrC, earliest 6
Reqs: 2 skills 5 ranks, Worship one of the Four Horsemen, must be Neutral Evil
2) Energy Drain > can make a Touch Attack to inflict a Negative Level and gain 5 temp HP, Soul Pool > various uses, need to use Energy Drain to use
4) Lesser Oblivion > Immunities based on worshipped Horseman
Spherewalker (Far Traveler, Caster) d8, 4S, 3/4 Bab, Full Any Casting (does not "need" casting to enter)
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5 level PrC, earliest 6
Reqs: must worship Desna, +5 bab, 2 feats
1+) Spells > If entered with non-casting class(es), you still gain 1 spell slot each level
2) Efficient Sleep > +4 Save vs. Sleep, only need 4 hours of sleep/day
3) Dream Link > form a (semi-)Permanent Telepathic Bond
Stalwart Defender (Defensive "Rager") d12, 2S, Full Bab
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10 level PrC, earliest 8
Reqs: +7 Bab, 3 feats
1) +1 AC (Dodge Bonus), Defensive Stance > almost identical to Rage, but cannot move while active
3) Uncanny Dodge
Steel Falcon (Anti-Slavery Military) d10, 4S, Full Bab
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5 level PrC, earliest 6
Reqs: 2 skills at 5, 2 skills at 2, Iron Will, must be Good
1) Heart of Freedom > +4 Save vs. Charm/Compulsion, Enemy of Slavers > +2 (attack/damage/skills) vs. Slavers
Storm Kindler (Storm Caster) d8, 4S, 3/4 Bab, 7/10 Any Caster
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10 level PrC, earliest 7
Reqs:Partial Neutral, worship Gozreh, Storm Lashed feat, 2 Skill at 6 ranks, 2nd level spells
1) Resist Electicity and Sonic 5
Student of War (Int/Knowledge Warrior) d10, 6S, Full Bab
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10 level PrC, earliest 6
Reqs: +5 Bab, 3 feats, 2 skills at 4
1) Know Your Enemy > Make a Knowledge check to gain a selectable +1 bonus against that enemy
2) Bonus Combat feat, Mind over Metal > when wearing armor/shield you can get Int-to-AC (instead of Dex)
Tattooed Mystic (Tattoo Caster) d6, 2S, 1/2 Bab, 7/10 Any Caster
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10 level PrC, earliest 6
Reqs:Varisian Tattoo feat, 2 Skills at 5 ranks, 2nd level spells
Thuvian Alchemist (Arcane/Alchemical Priest) d6, 2S, 1/2 Bab, Full Arcane Casting or Extracts
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10 level PrC, earliest 6
Reqs: Brew Potion feat, 4 skills at 5, 2nd level Arcane/Extracts
1) Healing Solution > Full Round action to convert Spell Slots/Extract Slots into Cure Infusions
2) Natural Discovery
3) Bomb Advancement, Curative Enhancement (think Paladin Mercies)
Ulfen Guard (Raging Bodyguard) d10, 4S, Full Bab
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10 level PrC, earliest 6
Reqs: 5 Bab, 1 skill at 5, 2 other minor skills, "Northern Human Descent"
1) Rage, Guard Dedication > Various
2) Guarded Thoughts > +5 to Save vs. Charm/Compulsion to attack 'chosen ally'
3) Guard Dedication
Umbral Court Agent (Darkness Caster) d8, 4S, 3/4 Bab, 7/10 Any Caster
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10 level PrC, earliest 8
Reqs:Lawful Evil, Worship Zon-Kuthon, Deceitful feat, 2 Skills at 7 ranks, 1 Skill at 5 ranks, 2nd level spells
1) Darkness Domain abilities, Tenebrous Spell feat, can apply the Tenebrous Spell feat without increasing spell level/casting time
2) Darkvision 60ft. (or +30ft. to existing)
Veiled Illusionist (Illusionist Caster) d6, 2S, 1/2 Bab, 10/10 Any Caster
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10 level PrC, earliest 6
Reqs:Spell Focus (Illusion) feat, 2 Skills at 5 ranks, 2nd level spells, know at least 3 Illusion spells
Winter Witch (Cold-focused Witch) d6, 2S, 1/2 Bab, 9/10 Witch casting
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10 level PrC, earliest 6
Reqs:2 Skills at 5 ranks, 3rd level spells, know 3+ spells with Cold descriptor, have a Patron, and the Ice Magic ability (i.e. must have Winter Witch archetype)
1) Stacks with Witch for Familiar, and ALL Hex-related abilities
3) Unnatural Cold > targets only use 1/2 of their Cold Resistance vs. your Cold damage spells