Reincarnation table for LA+0 and no Racial HD races:
*This list is based off the Master Player Race List Version 2.0 (a Wizards.com thread).
*Players will always roll a d% to determine if they are reborn male or female.
(1%) Anthropomorphic Animals
Roll 1d8:
1: Anthropomorphic Bat: -4 Str +6 Wis -2 Cha, small, 5 ft. (fly 20 ft. average), blindsense (ex), druid, monstrous humanoid, savage species pg.215
2:Anthropomorphic Lizard: -4 Str +2 Dex +4 Wis -4 Cha, small, 20 ft., druid, monstrous humanoid, savage species pg.215
3: Anthropomorphic Monkey: -4 Str +2 Dex +4Wis -2 Cha, small, 30 ft., druid, monstrous humanoid, savage species pg.215
4: Anthropomorphic Rat: -4 Str +2 Dex +4 Wis -4 Cha, small, 15 ft., rogue, monstrous humanoid, savage species pg.215
5: Anthropomorphic Raven: -6 Str +2 Dex +4 Wis -4 Cha, small, 10 ft. (fly 30ft. poor), rogue, monstrous humanoid, savage species pg.215
6: Anthropomorphic Toad: -4 Str -2 Dex +6 Wis -2 Cha, small, 5 ft., cleric, monstrous humanoid, savage species pg.215
7: Anthropomorphic Weasel: -4 Str +2 Dex +4 Wis -4 Cha, small, 20 ft., attach (ex), druid, monstrous humanoid, savage species pg.215
8: (Ignore this result and roll again)
(2%) Asherati: none, medium, 30 ft., sandswim (su) body lamp (su), rogue, humanoid (asherati), sanstorm pg.37
(3%) Buomman: +2 Wis -2 Cha, medium, 30 ft., monk, humanoid (buomman, extraplanar), planar handbook pg.08
(4%) Changeling: none, medium, 30 ft., minor change shape (su), rogue, humanoid (changling, shapechanger), races of eberron pg.40
(5%) Daelkyr Half-Blood: none, medium, 30 ft., rogue, aberration, magic of eberron pg.37
(6%) Darfellan: +2 Str -2 Dex, medium, 20 ft. (swim 40 ft.), barbarian, humanoid (darfellan), stormwrack pg.37
(7%) Dragonborn: +2 Con -2 Dex, same as base creature, same as base creature, fighter and the base creatures, same as base creature (dragonblood, same as base creature), races of the dragon pg.5
(8%) Duskling: +2 Con -2 Int, medium, 30 ft., totemist, fey (incarnum), magic of incarnum pg.10
(9%) Dwarves
Roll 1d10:
1-3: Hill Dwarf: +2 Con -2 Cha, medium, 20 ft., fighter, humanoid (dwarf), players handbook pg.14
4-9: Roll on the following table:
Roll 1d20:
1: Aquatic Dwarf: +2 Con +2 Str -4 Dex -2 Cha, medium, 20 ft. (swim 20 ft)., fighter, humanoid (dwarf, aquatic), unearthed arcana pg.7
2: Arctic Dwarf: +2 Con +2 Str -4 Dex-2 Cha, medium, 20 ft., fighter, humanoid (dwarf), unearthed arcana pg.9
3: Badlands Dwarf: +2 Con -2 Cha, medium, 20 ft. fighter, humanoid (dwarf), sandstrom pg.42
4: Dark Dwarf: +2 Con -4 Cha, medium, 20 ft., rogue, humanoid (dwarf), dragonlance campaign setting pg.14
5: Deep Dwarf: +2 Con -2 Cha, medium, 20 ft., Fighter, humanoid (dwarf), monster manual pg.92
6: Desert Dwarf: -2 Dex +2 Con, medium, 20 ft., fighter, humanoid (dwarf), unearthed arcana pg.11
7: Dream Dwarf: -2 Dex +2 Con, medium, 20 ft., Dream sight (su), druid, humanoid (dwarf), races of stone pg.88
8: Earth Dwarf: +2 Str +2 Con -2 Dex -2 Cha, medium, 20 ft., fighter, humanoid (dwarf, earth), unearthed arcana pg.16
9: Fireblood Dwarf: +2 Con -2 Cha, medium, 20 ft., fighter, humanoid (dwarf, dragonblood), dragon magic pg.7
10: Glacier Dwarf: +2 Con -2 Cha, medium, 20 ft., fighter, humanoid (dwarf), frostburn pg.34
11: Gold Dwarf: +2 Con -2 Dex, medium, 20 ft., fighter, humanoid (dwarf), dungeon master's guide pg.171
12: Gully Dwarf: +2 Dex +2 Con -4 Int -4 Cha, small, 20 ft., rogue, humanoid (dwarf), dragonlance campaign setting pg.15
13: Jungle Dwarf: +2 Con -2 Cha, medium, 20 ft., ranger, humanoid (dwarf), unearthed arcana pg.14
14: Korobokuru: +2 Con -2 Int, small, 20 ft., barbarian, humanoid (dwarf), oriental adventures pg.12
15: Lesser Duergar: +2 Con -4 Cha, medium, 20 ft., enlarge person 1/day (only works on Lesser Duergars), fighter, humanoid (dwarf), player’s guide to faerun pg.190
16: Mountain Dwarf: +2 Con -2 Cha, medium, 20 ft., fighter, humanoid (dwarf), monster manual pg.93
17: Shield Dwarf: +2 Con -2 Cha, medium, 20 ft., fighter, humanoid (dwarf), forgotten realms pg.13
18: Seacliff Dwarf: +2 Con -2 Cha, medium, 20 ft., fighter, humanoid (dwarf), stormwrack pg.44
19: Stonfire Dwarf: +2 Con -2 Cha, medium, 20 ft., wilder, humanoid (dwarf), expanded psionic handbook pg.6
20: Wild Dwarf: +2 Con -2 Cha, small, 20 ft., barbarian, humanoid (dwarf), races of faerun pg.23
10: Sweettooth Dwarf, bride of portable hole full of beer pg.74
(10%) Elan: -2 Cha, medium, 30 ft., resistance (su) resilience (su) replation (su), psion, aberration (psionic), expanded psionics handbook pg.09
(11%) Elves
Roll 1d20:
1: High Elf: +2 Dex -2 Con, medium, 30 ft., wizard, humanoid (elf), players handbook pg.15
2: Aquatic Elf: +2 Dex -2 Int, medium, 30 ft. (swim 40 ft)., fighter, humanoid (elf, aquatic), monster manual pg.103
3: Arctic Elf: +2 Dex -2 Str, medium, 30 ft., wizard, humanoid (elf), unearthed arcana pg.9
4: Desert Elf: +2 Dex -2 Str, medium, 30 ft., wizard, humanoid (elf), unearthed arcana pg.12
5: Fire Elf: +2 Dex +2 Int -2 Con -2 Cha, medium, 30 ft., wizard, humanoid (elf), unearthed arcana pg.17
6: Forestlord Elf: +2 Dex -2 Con, medium, 30 ft., Treewalk (su), sorcerer, humanoid (elf), dragon magic pg.8
7: Gray Elf: -2 Str +2 Dex -2 Con +2 Int, medium, 30 ft., wizard, humanoid (elf), monster manual pg.104
8: Illaeli Elf: +2 Dex -2 Con, medium, 30 ft., psion, humanoid (elf), expanded psionic handbook pg.6
9: Jungle Elf: +2 Dex -2 Con, medium, 30 ft., wizard, humanoid (elf), unearthed arcana pg.14
10: Kagonesti: +2 Dex -2 Int -2 Cha, medium, 30 ft., humanoid (elf), dragonlance campaign setting pg.18
11; Lesser Drow: +2 Dex -2 Con, medium, 30 ft., (Cha 10 or better dancing lights, daze, touch of fatigue 1/day), wizard (male) and cleric (female), humanoid (elf), player’s guide to faerun pg.191
12: Moon Elf: +2 Dex -2 Con, medium, 30 ft., wizard, humanoid (elf), forgotten realms pg.13
13: Qualinesti: +2 Dex -2 Con, medium, 30 ft., humanoid (elf), dragonlance campaign setting pg.19
14: Painted Elf: +2 Dex -2 Int, medium, 30 ft., druid, humanoid (elf), sandstorm pg.42
15: Silvanesti: +2 Dex +2 Int -2 Con -2 Cha, medium, 30 ft., humanoid (elf), dragonlance campaign setting pg.20
16: Snow Elf: +2 Dex -2 Cha, medium, 30 ft., wizard, humanoid (elf), frostburn pg.34
17: Star Elf: +2 Cha -2 Con, medium, 30 ft., otherworldly touch (su), extraplanar (su), bard, humanoid (elf), unapproachable east pg.10
18: Sun Elf: +2 Int -2 Con, medium, 30 ft., wizard, humanoid (elf), forgotten realms pg.15
19:Wild Elf: +2 Dex -2 Int, medium, 30 ft., sorcerer, humanoid (elf), monster manual pg.104
20: Wood Elf: +2 Str +2 Dex -2 Con -2 Int, meduim, 30 ft., ranger, humanoid (elf), monster manual pg.104
(12%) Faun: +2 Dex -2 Wis -2 Cha, medium, 30 ft., bard, fey, deities and demigods pg.133
(13%) Gnomes
Roll 1d20:
1: Rock Gnome: -2 Str +2 Con, small, 20 ft., speak with animals 1/day (Cha 10 or better dancing lights, ghost sound, prestidigitation 1/day), bard, humanoid (gnome), players handbook pg.16
2: Air Gnome: +2 Dex -2 Str, small, 20 ft., speak with animals 1/day (Cha 10 or better dancing lights, ghost sound, prestidigitation 1/day), bard, humanoid (gnome), unearthed arcana pg.16
3: Aquatic Gnome: -2 Str +2 Con, medium, 20 ft. (swim 20 ft)., speak with animals 1/day (Cha 10 or better dancing lights, ghost sound, prestidigitation 1/day), bard, humanoid (gnome, aquatic), unearthed arcana pg.7
4: Arctic Gnome: -2 Str +2 Con, small, 20 ft., speak with animals 1/day (Cha 10 or better dancing lights, ghost sound, prestidigitation 1/day), bard, humanoid (gnome), unearthed arcana pg.9
5: Desert Gnome: -2 Str +2 Con, small, 20 ft., speak with animals 1/day (Cha 10 or better dancing lights, ghost sound, prestidigitation 1/day), bard, humanoid (gnome), unearthed arcana pg.12
6: Forest Gnome: -2 Str +2 Con, Small, 20 ft., pass without trace (su), (Cha 10 or better dancing lights, ghost sound, prestidigitation 1/day), bard, humanoid (gnome), monster manual pg.132
7: Ice Gnome: -2 Str +2 Con, small, 20 ft., speak with animals 1/day (Cha 10 or better dancing lights, prestidigitation, ray of frost 1/day), bard, humanoid (gnome), frostburn pg.35
8: Jungle Gnome: -2 Str +2 Con, small, 20 ft., speak with animals 1/day (Cha 10 or better dancing lights, ghost sound, prestidigitation 1/day), bard, humanoid (gnome), unearthed arcana pg.14
9: Lesser Deep Gnome: +2 Dex -2 Str, small, 20 ft., resistance, daze, lullaby 1/day, rogue, humanoid (gnome), player’s guide to faerun pg.191
10: Mad Gnome: +2 Dex -2 Str , small, 20 ft., special, dragonlance campaign setting pg.27
11: Stonehunter Gnome: -2 Str +2 Con, small, 20 ft., speak with animals 1/day (Cha 10 or better dancing lights, ghost sound, prestidigitation 1/day), ranger, humanoid (gnome, dragonblood), dragon magic pg.9
12: Tinker Gnome: +2 Dex +2 Int -2 Str -2 Wis, small, 20 ft., special, dragonlance campaign setting pg.27
13: Wavecrest Gnome: -2 Str +2 Con, small, 20 ft, speak w/animals 1/day (Cha 10 or better, dancing lights, know direction, prestidigitation), bard, humanoid(gnome), stormwrack pg.44
14: Whisper Gnome: -2 Str +2 Dex +2 Con -2 Cha, small, 30 ft., silence 1/day (Cha 10 or better ghost sound, mage hand, message 1/day), rogue, humanoid (gnome), races of stone pg.96
15-20: (Ignore these results and roll again)
(14%) Goblins
Roll 1d8:
1: Goblin: -2 Str +2 Dex -2 Cha, small, 30 ft., rogue, humanoid (goblinoid), monster manual pg.133
2: Air Goblin: +4 Dex -2 Str -2 Con, small, 30 ft., rogue, humanoid (goblinoid), unearthed arcana pg.16
3: Aquatic Goblin: -2 Str +2 Con -2 Cha, small, 30 ft. (swim 30 ft.), rogue, humanoid (goblinoid, aquatic), unearthed arcana pg.7
4: Arctic Goblin: -2 Str +2 Con -2 Cha, small, 30 ft., rogue, humanoid (goblinoid), unearthed arcana pg.9
5: Bhuka: -2 Str +2 Dex, medium, 30 ft., druid, humanoid (goblinoid), sandstrom pg.39
6: Desert Goblin: -2 Str +2 Dex -2 Cha, small, 30 ft ., rogue, humanoid (goblinoid), unearthed arcana pg.12
7: Jungle Goblin: -2 Str +2 Dex -2 Cha, small, 30 ft. (climb 20 ft.), rogue, humanoid (goblinoid), unearthed arcana pg.12
8: Vril: +2 Con, -2 Int, -2 Cha, small, 30 ft. skinshift (ex), shriek (ex), barbarian, humanoid (goblinoid), drow of the underdark pg.126
(15%) Hadozee: +2 Dex -2 Cha, medium, 30 ft, rogue, humanoid (hadozee), stromwrack pg.41
(16%) Half-Elves
Roll 1d10:
1: Half-Elf: none, medium, 30 ft., any, humanoid (elf, human), players handbook pg.18
2: Aquatic Half-Elf: none, medium, 30 ft. (swim 15 ft.), any, humanoid (elf, human), stormwrack pg.45
3: Arctic Half-Elf: none, medium, 30 ft., any, humanoid (elf, human), unearthed arcane pg.10
4: Desert Half-Elf: none, medium, 30 ft., any, humanoid (elf, human), unearthed arcana pg.12
5: Deepwyrm Half-Drow: none, medium, detect magic 3/day, disguise self 1/day, 30 ft., any, humanoid (elf, human, dragonblood), dragon magic pg.6
6: Fire Half-Elf: none, medium, 30 ft., any, humanoid (elf, human), unearthed arcana pg.18
7: Forestlord Half-Elf: none, medium, 30 ft., Treewalk (su), sorcerer, humanoid (elf, human), dragon magic pg.8
8: Half-Drow: none, medium, 30 ft., any, humanoid (elf, human), races of faerun pg.62
9: Half-Human Elf: none, medium, 30 ft., wizard, humanoid (elf, human), dungeon master’s guide pg.171
10: Jungle Half-Elf: none, medium, 30 ft., any, humanoid (elf, human), unearthed arcana pg.14
(17%) Half-Orcs
Roll 1d8:
1: Half-Orc: +2 Str -2 Int -2 Cha, medium, 30 ft., barbarian, humanoid (human, orc), players handbook pg.18
2: Aquatic Half-Orc: +2 Str -2 Int -2 Cha, medium, 30 ft. (swim 30 ft.), barbarian, humanoid (human, orc, aquatic), unearthed arcana pg.8
3: Arctic Half-Orc: +2 Str -2 Int -2 Cha, medium, 30 ft., barbarian, humanoid (human, orc), unearthed arcana pg.8
4: Desert Half-Orc: +2 Con -2 Int, medium, 30 ft., barbarian, humanoid (human, orc), unearthed arcana pg.12
5: Frostblood Half-Orc: +2 Str -2 Int -2 Cha, medium, 30 ft., barbarian, humanoid (human, orc, dragonblood), dragon magic pg.10
6: Jungle Half-Orc: +2 Str -2 Int -2 Cha, medium, 30 ft., barbarian, humanoid (human, orc), unearthed arcana pg.15
7: Scablands Half-Orc: +2 Str -2 Int -2 Cha, medium, 30 ft., barbarian, humanoid (human, orc), sanstorm pg.43
8: Water Half-Orc: +2 Str -2 Int -2 Cha, medium, 30 ft. (swim 30 ft.), barbarian, humanoid (human, orc), unearthed arcana pg.18
(18%) Halflings
Roll 1d20:
1: Lightfoot Halfling: -2 Str +2 Dex, small, 20 ft., rogue, humanoid (halfling), players handbook pg.20
2: Aquatic Halfling: -2 Str +2 Dex, small, 20 ft. (swim 20 ft.), rogue, humanoid (halfling, aquatic), unearthed arcana pg.8
3: Arctic Halfling: -2 Str +2 Dex, small, 20 ft., ranger, humanoid (halfling), unearthed arcana pg.10
4: Deep Halfling: -2 Str +2 Dex, small, 20 ft., rogue, humanoid, (halfling), monster manual pg.150
5: Desert Halfling: -2 Str +2 Dex, small, 20 ft., rogue, humanoid (halfling), unearthed arcana pg.12
6: Ghostwise Halfling: -2 Str +2 Dex, small, 20 ft., speak without sounds (su), barbarian, humanoid (halfling), forgotten realms pg.17
7: Glimmerskin Halfling: -2 Str +2 Dex, small, 20 ft., rogue, humanoid (halfling, dragonblood), dragon magic pg.9
8: Jerren: +2 Dex -2 Str, small, 20 ft., rogue, humanoid (halfling) book of vile darkness pg.13
9: Jungle Halfling: -2 Str +2 Dex, small, 20 ft., barbarian, humanoid (halfling), unearthed arcana pg.15
10: Shoal Halfling: -2 Str +2 Dex, small, 20 ft. (swim 20 ft.), rogue, humanoid (halfling, aquatic),stormwrack pg.45
11: Strongheart Halfling: -2 Str +2 Dex, small, 20 ft., rogue, humanoid (halfling), forgotten realms pg.18
12: Tallfellow Halfling: -2 Str +2 Dex, small, 20 ft., rogue, humanoid (halfling), monster manual pg.149
13: Tundra Halfling: -2 Str +2 Dex, Small, 20 ft., ranger, humanoid (halfling), frostburn pg.36
14: Water Halfling: -2 Str +2 Dex +2 Con, small, 20 ft. (swim 20 ft.), rogue, humanoid (halfling), unearthed arcana pg.18
15-20: (Ignore these results and roll again)
(19%) Hellbred
Roll 1d4:
1-2: Hellbred (Body): +2 Con -2 Int, medium, 30 ft, hellbound (su), paladin, humanoid (hellbred), Fiendish Codex II pg.78
3-4: Hellbred (Spirit): +2 Cha -2 Con, medium, 30 ft, hellbound (su), spirit (su), paladin, humanoid (hellbred), Fiendish Codex II pg.78
(20%) Hengeyokai: -2 Wis, medium, 30 ft., alternate form (su), wu jen, humanoid (hengeyokai, shapechanger), oriental adventures pg.10
(21%) Humans
Roll 1d12:
1: Human: none, medium, 30 ft., any, humanoid (human), players handbook pg.12
2: Aventi: none, medium, 30 ft. (swim 30 ft.), any, humanoid (human, aquatic), stormwrack pg.34
3: Azurin: none, medium, 30 ft., soulborn, humanoid (human, incarnum), magic of incarnum pg.7
4: Deep Imaskari: +2 Int -2 Dex, medium, 30 ft., spell clutch (su), wizard, humanoid (human), underdark pg.9
5: Extaminar: -2 Str +2 Dex, medium, 30 ft., speak with animals (snakes only) at will, charm animal (snakes only) 3/day, rogue, humanoid (human), champions of ruin pg.14
6: Illumian: none, medium, 30 ft., luminous sigils (su) power sigils (su) illumian words (su), any, humnaoid (human), races of destiny pg.53
7: Mongrelfolk: +4 Con -2 Int -4 Cha, medium, 30 ft., rogue, humanoid (human), races of destiny pg.98
8: Neanderthal: +2 Str -2 Dex +2 Con -2 Int, medium, 30 ft., barbarian, humanoid (human), frostburn pg.36
9: Sea Kin: none, medium, 30 ft. (swim 30 ft.), druid, humanoid (human), races of destiny pg.100
10: Silverbrow Human: none, medium, 30 ft., feather fall 1/day with 1 additional use for every 5 hit dice (sp), any, humanoid (human, dragonblood), dragon magic pg.6
11: Underfolk: none, medium, 30 ft., any, humanoid (human), races of destiny pg.108
12: Varsharan: none, medium, 30 ft., any, humanoid (human), book of vile darkness pg.12
(22%) Jermlaine: -6 Str +6 Dex -2 Con -2 Int +6 Wis -6 Cha, tiny, 40 ft., rogue, fey, monster manual 2 pg.131
(23%) Kalashtar: none, medium, 30 ft., mindlink 1/day, psion, humanoid (kalashtar, psionic), races of erberron pg.55
(24%) Kender: +2 Dex -2 Str -2 Wis, small, 20 ft., rogue, humanoid (kender), dragonlance campaign setting pg.28
(25%) Kenku: -2 Str +2 Dex, medium, 30 ft., rogue, humanoid (kenku), monster manual 3 pg.86
(26%) Killoren: none, medium, 30 ft., manifest nature's might (su), druid, fey, races of the wild pg.102
(27%) Kobolds
Roll 1d6:
1: Kobold: -4 Str +2 Dex -2 Con, small, 30 ft., sorcerer, humanoid (kobold, reptilian, dragonblood), monter manual pg.161 and Races of the Dragon pg. 39
2: Aquatic Kobold: -4 Str +2 Dex -2 Con, small, 30 ft. (swim 30 ft.), sorcerer, humanoid (kobold, reptilian, dragonblood, aquatic), unearthed arcana pg.8
3: Arctic Kobold: -2 Str +2 Dex -2 Con -2 Wis, small, 30 ft., sorcerer, humanoid (kobold, reptilian, dragonblood), unearthed arcana pg.8
4: Desert Kobold: -4 Str +2 Dex -2 Wis, small, 30 ft., rogue, humanoid (kobold, reptilian, dragonblood), unearthed arcana pg.13
5: Earth Kobold: -2 Str -2 Con, small, 30 ft., sorcerer, humanoid (kobold, reptilian, dragonblood), unearthed arcana pg.17
6: Jungle Kobold: -4 Str +2 Dex -2 Int, small, 30 ft., sorcerer, humanoid (kobold, reptilian, dragonblood), unearthed arcana pg.13
(28%) Krinth: +2 Con -2 Cha, medium, 30 ft., fighter, humanoid (krinth), champions of ruin pg.36
(29%) Krynn Minotaur: +4 Str -2 Dex -2 Int -2 Cha, medium, 30 ft., humanoid (minotaur), dragonlance campaign setting pg.42
(30%) Lupin: none, medium, 30 ft., ranger, monstrous humanoid (lupin), dragon compendium volume one pg.21
(31%) Maenad: none, medium, 30 ft., outburst (ex), energy ray 1/day, wilder, humanoid (maenad, psion), expanded psionics handbook pg.13
(32%) Muckdweller: -6 Str +6 Dex -2 Wis -2 Cha, tiny, 20 ft. (swim 20 ft.), squirt (ex), monstrous humanoid, serpent kingdoms pg.71
(33%) Neraphim: none, medium, 30 ft., ranger, outsider, planar handbook pg.12
(34%) Nezumi: +2 Con -2 Cha, medium, 40 ft., rogue, humanoid (nezumi), oriental adventures pg.13
(35%) Orcs
Roll 1d8:
1: Orc: +4 Str -2 Int -2 Wis -2 Cha, medium, 30 ft., barbarian, humanoid (orc), monster manual pg.203
2: Aquatic Orc: +4 Str -2 Int -2 Wis -2 Cha, medium, 30 ft. (swim 30 ft.), barbarian, humanoid (orc, aquatic), unearthed arcana pg.10
3: Arctic Orc: +4 Str -2 Int -2 Wis -2 Cha, medium, 30 ft., barbarian, humanoid (orc), unearthed arcana pg.10
4: Desert Orc: +4 Str -2 Int -2 Wis -2 Cha, medium, 30 ft., barbarian, humanoid (orc), unearthed arcana pg.13
5: Frostblood Orc: +4 Str -2 Int -2 Wis -2 Cha, medium, 30 ft., barbarian, humanoid (orc, dragonblood), dragon magic pg.10
6: Jungle Orc: +4 Str -2 Int -2 Wis -2 Cha, medium, 30 ft., barbarian, humanoid (orc), unearthed arcana pg.15
7:Water Orc: +4 Str +2 Con -2 Int -2 Wis -2 Cha, medium, 30 ft. (swim 30 ft.), barbarian, humanoid (orc), unearthed arcana pg.18
8: (Ignore this result and roll again)
(36%) Planetouched
Roll 1d6:
1: Lesser Aasimar +2 Wis +2 Cha, medium, 30 ft., light (sp), paladin, humanoid (planetouched), player’s guide to faerun pg.191
2: Lesser Air Genasi +2 Dex +2 Int -2 Wis -2 Cha, medium, 30 ft., levitate (sp), fighter, humanoid (planetouched), player’s guide to faerun pg.191
3: Lesser Earth Genasi +2 Str +2 Con -2 Wis -2 Cha, medium, 30 ft., pass without trace (sp), fighter, humanoid (planetouched), player’s guide to faerun pg.191
4: Lesser Fire Genasi +2 Int -2 Cha, medium, 30 ft., control flames (sp), fighter, humanoid (planetouched), player’s guide to faerun pg.191
5; Lesser Water Genasi +2 Con -2 Cha, medium, 30 ft., create water (sp), fighter, humanoid (planetouched), player’s guide to faerun pg.191
6: Lesser Tiefling +2 Int +2 Dex -2 Cha, medium, 30 ft., darkness (sp), rogue, humanoid (planetouched), player’s guide to faerun pg.191
(37%) Raptoran: none, medium, 30 ft. (fly 40 ft. average), cleric, humanoid (raptoran), races of the wild pg.66
(38%) Rilkan: +2 Dex -2 Str, medium, 30 ft., incarnate, humanoid (reptilian), magic of incarnum pg.12
(39%) Shifter: +2 Dex -2 Int -2 Cha, medium, 30 ft., shifting (su), ranger, humanoid (shifter, shapechanger), races of eberrron pg.25
(40%) Skarns: +2 Str -2 Dex, medium, 30 ft., incarnate, humanoid (reptilian), magic of incarnum pg.15
(41%) Spellscale: +2 Cha -2 Con, medium, 30 ft., sorcerer and same as base creature, humanoid (dragonblood), races of the dragon pg.21
(42%) Spiker: none, medium, 30ft., fighter, humanoid (spiker), planar handbook pg.14
(43%) Spirit Folk
Roll 1d3:
1: Spirit Folk: none, medium, 30 ft. (river/sea swim 30 ft.), (bamboo/river) speak with animals 1/day, any, humanoid (spirit), oriental adventures pg.14
2: Mountain Spirit Folk: none, medium, 30 ft. (climb 30 ft.), speak with animals 1/day (bird), any, humanoid (spirit), unapproachable east pg.13
3: River Spirit Folk: none, medium, 30 ft. (swim 30 ft.), speak with animals 1/day (fish), any, humanoid (spirit), unapproachable east pg.14
(44%) Synad: none, medium, 30 ft., Threefold Mind (su), Oracle (su), Collective (su), Multitask (Su), any, aberration (synad, psionic), Complete Psionic pg. 140
(45%) Tibbit: +2 Dex -2 Str, small, 20 ft., Feline Transformation (su), rogue, monstrous humanoid (lupin), dragon compendium volume one pg.25
(46%) Vanara: none, medium, 30 ft. (climb 20 ft. average), spirit shaman, humanoid (vanara), oriental adventures pg.15
(47%) Warforged
Roll d%:
(1-50%) Warforged: +2 Con -2 Wis -2 Cha, medium, 30 ft. fighter, construct (living construct), races of eberron pg.07
(51-100%) Warforged Scout: -2 Str +2 Dex -2 Wis -2 Cha, small, 20 ft., rogue, construct (living construct), monster manual 3 pg.193
(48%) Xeph: -2 Str +2 Dex, medium, 30 ft., burst (su), soulknife, humanoid (xeph, psionic), expanded psionic handbook pg.15
(49%) Xvart from Dragon Magazine 339 LA+0
(50%) Ghost Elf: (Dragon Magazine #313)
(51%) Animals:
(These are all awakened animals and magical beasts, or magical beasts who are already intelligent. They do not receive the new creature's LA or Racial HD, but they do receive all other benefits.
Roll 1d20:
1: Ape
2: Baboon
3: Bear, black
4: Blink Dog (Arms & Equipment Guide)
5: Cat
6: Displacer Beast (MM1)
7: Dog
8: Donkey
9: Giant Eagle (MM1)
10: Hyena
11: Lion
12: Monkey
13: Mule
14: Owl
15: Rat
16: Raven
17: Tiger
18: Weasel
19: Wolf
20: Wolverine
(52%) O-stili (A homebrewed race of mine)(Basically half-dwarf/half-human)
(53%) Urd (An older edition race updated to 3.5
HERE on Enworld)
(54%) Dogbold (A homebrewe race from the GitP forums)
(55%) Uso (Good) (A homebrewe race from the GitP forums)
(56%) Shadow Uso (A homebrewed race from the GitP forums)
(57-90%) Roll Again!
(As you homebrew or discover more races, use these numbers to add them to the list.)
(91%) LA+1 Races:
(The races are not actually LA+0/0 Racial HD, but I will let it slide. Wizards did the same thing with the Bugbear in the PHB Reincarnation rules. Plus, they deserve it for rolling high! They do not receive the new creature's LA or Racial HD, but they do receive all other benefits.)
Roll 1d4:
1: Drothir (Half-Drow/Half-Elf) (A homebrewed race of mine)
2: Drow: Monster Manual p.103
3: Half-Minitaur: (Dragon Magazine #313)
4: Half-Satyr: (Dragon Magazine #313)
(92%) LA+1 Planetouched:
Roll 1d20:
1: Air Gena1si (Forgotten Realms Campaign Setting)
2: Assimar (Monster Manual 1 p.209)
3: Axani (Dragon Magazine #297 p.63)
4: Cansin (Dragon Magazine #297 p.63)
5: Dust Para-Genasi (Dragon Magazine #297 p.64)
6: Earth Genasi (Forgotten Realms Campaign Setting)
7: Fire Genasi (Forgotten Realms Campaign Setting)
8: Ice Para-Genasi (Dragon Magazine #297 p.64)
9: Magma Para-Genasi (Dragon Magazine #297 p.65)
10: Ooze Para-Genasi (Dragon Magazine #297 p.65)
11: Smoke Para-Genasi (Dragon Magazine #297 p.65)
12: Steam Para-genasi (Dragon Magazine #297 p.66)
13: Tiefling (Monster Manual 1 p.209)
14: Water Genasi (Forgotten Realms Campaign Setting)
15-20: (Ignore these results and roll again)
(93%) LA+1 Gremlins (A homebrewed race of mine based on the creatures from the 3rd party book
Fang and Furry)
Roll d%:
(1-50%): Standard Gremlins
(51-100%): Ice Gremlins
(94%) Higher LA Races:
(The races are not actually LA+0/0 Racial HD, but I will let it slide. Wizards did the same thing with the Bugbear in the PHB Reincarnation rules. Plus, they deserve it for rolling high! They do not receive the new creature's LA or Racial HD, but they do receive all other benefits.)
Roll 1d4:
1: Bugbear (Monster Manual 1 p.29)
2: Centaur (Monster Manual 1 p.32)
3: Ghost (Monster Manual 1 p.117, or the Savage Progression rules)
(Say there was an error while the power/spell was being cast/manifested. LoL!)
4: Warforged Charger (MM3 p.191)
(95%) Roll on the Dragon Reincarnation Table. (See my other Reincarnation tables)
Finally:
96%: Ooze (Awakened): (See Dragon #304)
97%: Skeleton (Monster Manual 1 p.225)
(Say there was an error while the power/spell was being cast/manifested. LoL!)
98%: Ettin (Monster Manual 1 p.107)
99%: Nymph (Monster Manual 1 p. 197)
100%: DM's Choice (Hahahaha!)