She's not denying Retconjuration's existence. She's denying that there are mortal Casters who can cast it.
Printable View
New update.
Beware Beastie Hippiemancer Boys! :smalltongue:
So, Hippiemancers can prevent anybody fighting within the walls of a city. That's kind of both extremely powerful and useless at the same time...it prevents your side getting killed, sure, but it also prevents you killing the enemy! In a world built on war, I doubt Hippiemancers are high on the wish list when a side is trying to pop a caster.
Maybe it can be one sided too, and they just wanted a parley this time? Also, a single hippymancer could defeat a whole city. Then you can use the defensive troops to attack somewhere else. With enough juice and a flying unit a hippymancer might even defend multiple cities. In field they can be used to abort battles that a sides start to lose. Then a side can preserve it's resources. Or they can defend wounded troops after a side's turn. Then they can use all their forces for offensive, and don't have to hold back reserves to defend on the enemy's turn.
Hippiemancers can prevent anyone fighting, anywhere. Remember Jojo and "Peace on Erf"? Think how Croakamancy scales with number of targets, it's the same principle. Sure they may be mainly defensive, but if your back's against the wall, Hippiemancers can be both a defensive beast and a game-breaking boon for your side.
Also, vs troops that only last a certain amount of time(like un-Croaked units) it can be devastating. What happens when a force you thought was going to be enough to win suddenly loses most of it's units after having to wait a turn?
"KingWorld" the spell was Charlie + Vanna the Turnamancer. Agree on the ludicrously overpoweredness of links, although they are quite volatile, esp. in their effects on the casters involved, and require several thinkamancers to defuse without too much backlash. Even then, Sizemore wasn't ever the same afterwards.
I wonder what would happen if you linked a croakamancer and a florist via a thinkamancer....Death Metal???
I'd imagine potent anti-Croakamancy spells would come from Hippymancer+Croakamancer. "Rest In Peace", either instant-killing uncroaked/decrypted, or preventing corpses from being reanimated in the first place.
Something like that, perhaps. Though given how heavily Erfworld uses references to popular works, I suspect the effect of combining Flower Power with Croakamancy might look more like sprouting from Grim Fandango.
(Here's a link that shows sprouting more directly, but it contains some spoilers for the plot of year 2.)
e: Oops, I thought Hippiemancy was a subgroup of Flower Power and not the other way around. Still, I believe Olive Branch and Janis (the most prominent Hippiemancers so far) are both practitioners of Flower Power.
We know Olive Branch is a Florist. We don't know what Janis is, although we do know she can at least cast Flower Power spells to stop single units from engaging.
Casters can cast cross-discipline - Wanda is quite good with Thinkamancy, for instance.
New page.
SpoilerInteresting. It's still hard to avoid the feeling that Wanda's side is about to get put over a barrel, but at least they're being nice about it -- they're not just going to trap them there, wait for the uncroaked to decay, and then kill / capture them by force.
Could they? Interesting question. This page might also point to some of the limitations of Flower Power -- it could be that the philosophy of it is necessary for the spell to work, so you actually can't, say, lock the gate and pacify someone while they're trapped; your intentions actually have to be peaceful, or at least not harmful.
Another update. Scheming and scheming... Still unclear but, poor Wanda, she's not pleased.
Hrm. I'd forgotten this, but Wanda's entry on the cast page notes that she's of the (lost) Croatan tribe.
I think it was brought up earlier in the thread--people saying stuff along the lines of, "Goodminton? I thought Wanda was Croatan?".
What's interesting to me is that this is, I think, the first hint of a larger scale structure to Erfworld than sides--it implies that multiple sides can be related to each other, although I don't suppose that precludes them fighting amongst themselves!
Not exactly the first hint, since it had been covered previously that royals were able to split off and create new sides. This was a mechanism justified by the fact that a side that grew too much started to run into logistical/upkeep issues. Past a certain size, it becomes less and less profitable to keep getting new cities. So instead you let a heir start a new side with a few cities of your cities, and you get an ally while you trim down your realm to a more manageable size.
I think it was covered in a Book 1 Klog, but I don't remember precisely.
Goodminton is called "The last side of the once-powerful Croatan tribe" in the newest page. But yes, the role of tribes hasn't been fully explored yet... Parson mentioned something about them being mostly cultural in one of the early klogs I think.
Ya i would say that tribes go beyond sides and are spread through sides spinning off other sides. So you have multiple sides whose people are all members of the same tribe of people... though it does still stand to question if new tribes can be created or if its possible for more than one tribe to be part of the same side
I guess why Croatan is considered "lost" despite wanda still being around could be because the croatans no longer have a side and thus there will be no new croatans... and the reason why the plaid tribe is considered "nearly lost" is because they only have one side and its a very weak side (or atleast it was when that old cast page was made)... makes me wonder if the plaid side is still considered nearly lost now that GK has grown strong... if it is then that means the status of the side may be detetmined more by how many sides make up the tribe.
No gobwin knob is the capital city of gobwin knob; stanely's side has never been referred to by any other name... All of the sides have their original capitol city with the same name as the side itself... this includes jetstone which has their original capital city of jetstone, but changed their capital when they captured space rock from spacerock...
y'know considering the name "spacerock" it makes me wonder if spacerock was also a member of the jetstone tribe
It is absolutely possible for more than one tribe to be part of the same side. Gobwin Knob has a caster from the Croatan tribe and whatever tribe Faq is. :smallwink:
Yes but faq was not able to produce new croatan members... and that's what i meant about more than one tribe in a side.
For instance... If jetstone were to take over GK, but not rebuild the city so that the city would continue to produce GK-type units instead of jestone units... then would the infantry that would pop from that city be members of the jetstone tribe, or the plaid tribe?