Re: Shadowcaster Fix (PEACH)
My only complaint is that adding full class level to Spot checks seems really, really high. I'd be a lot happier if it was half class level.
It is not often that I have so few complaints! This looks like a good fix.
Re: Shadowcaster Fix (PEACH)
Quote:
Originally Posted by
Vadskye
My only complaint is that adding full class level to Spot checks seems really, really high. I'd be a lot happier if it was half class level.
It is not often that I have so few complaints! This looks like a good fix.
I know what you mean, except that the only thing that Spot really helps with is (a) feinting in combat, which few people do at all, and (b) detecting Darkstalkers. A shadowcaster who was ganked by a Darkstalker seems like a poor shadowcaster to me, you know?
But if it really bothers everyone, I can change it :)
Re: Shadowcaster Fix (PEACH)
Feinting in combat is opposed by Sense Motive, not Spot. Spot is used to determine a wide variety of things, including the distances at which encounters start, the ability to read lips, and the ability to see through Disguise checks. Massively pumping Spot will do more than you seem to expect, I'm afraid.
Re: Shadowcaster Fix (PEACH)
Quote:
Originally Posted by
Vadskye
Feinting in combat is
opposed by Sense Motive, not Spot. Spot is used to determine a wide variety of things, including the distances at which encounters start, the ability to read lips, and the ability to see through Disguise checks. Massively pumping Spot will do more than you seem to expect, I'm afraid.
Oops, my mistake. But yes, I suppose you're right. I'll reduce it to level/2.
Anything else that strikes you from this?
Re: Shadowcaster Fix (PEACH)
They are really, really SAD, with both Duplicity and save DC based off of Int. I think it's generally better design to have more of a tradeoff there, given that the class (as a full caster) can already ignore most ability scores anyway. The original shadowcaster liked Cha, as well; what do you think about basing Duplicity uses off of Cha?
Re: Shadowcaster Fix (PEACH)
Quote:
Originally Posted by
Vadskye
They are really, really SAD, with both Duplicity and save DC based off of Int. I think it's generally better design to have more of a tradeoff there, given that the class (as a full caster) can already ignore most ability scores anyway. The original shadowcaster liked Cha, as well; what do you think about basing Duplicity uses off of Cha?
Well, note that Greater Umbral Sight is based of Wisdom... ;)
I had removed the MAD in the casting because even with being beefed up here, the options for a shadowcaster mystery-wise are depressingly few... I'll consider, though.
Re: Shadowcaster Fix (PEACH)
Quote:
Originally Posted by
Vadskye
They are really, really SAD, with both Duplicity and save DC based off of Int. I think it's generally better design to have more of a tradeoff there, given that the class (as a full caster) can already ignore most ability scores anyway. The original shadowcaster liked Cha, as well; what do you think about basing Duplicity uses off of Cha?
Something to note is that, even with this version of shadowcaster, being SAD isn't going to mean it suddenly becomes an unstoppable juggernaut. First, there are not that many mysteries. There are only 69 mysteries total, with 9 fundamentals. Of those 69, 26 are in the 1-3 range, 21 are in the 4-6 range, and 21 are in the 7-9 range. 9 of those mysteries are found in an online supplement, and so I wouldn't count on them. Frak, I bet the wizard's Enchantment spell list is longer than the shadowcaster's complete list.
Wizards would still be godlike if forced to be care about 2 scores for their spells, and shadowcasters don't suddenly become as good as sorcerers or wizards just because they can dump CHA now. And remember, shadowcasters are not flexible. If a level 10 sorcerer needs to cast a spell multiple times in a day, there is no problem, while the shadowcaster is out of luck and possibly dead.
Edit: Oh yes, I want to note that I quite like this rework. At-will fundamentals from level 1 onwards, and free control of the illumination level are both nice things for the shadowcaster to have, to say nothing of Duplicity.
Re: Shadowcaster Fix (PEACH)
Quote:
Originally Posted by
Vauron
Something to note is that, even with this version of shadowcaster, being SAD isn't going to mean it suddenly becomes an unstoppable juggernaut. First, there are not that many mysteries. There are only 69 mysteries total, with 9 fundamentals. Of those 69, 26 are in the 1-3 range, 21 are in the 4-6 range, and 21 are in the 7-9 range. 9 of those mysteries are found in an online supplement, and so I wouldn't count on them. Frak, I bet the wizard's Enchantment spell list is longer than the shadowcaster's complete list.
Wizards would still be godlike if forced to be care about 2 scores for their spells, and shadowcasters don't suddenly become as good as sorcerers or wizards just because they can dump CHA now. And remember, shadowcasters are not flexible. If a level 10 sorcerer needs to cast a spell multiple times in a day, there is no problem, while the shadowcaster is out of luck and possibly dead.
Yes, this is just about exactly what I was trying to say. I will point out, though, that you also get bonus uses per mystery from high Int, so you should be a little more flexible than an old-style crappy shadowcaster.
Quote:
Edit: Oh yes, I want to note that I quite like this rework. At-will fundamentals from level 1 onwards, and free control of the illumination level are both nice things for the shadowcaster to have, to say nothing of Duplicity.
Yay! Thank you :)
Re: Shadowcaster Fix (PEACH)
Quote:
Originally Posted by
sirpercival
Yes, this is just about exactly what I was trying to say. I will point out, though, that you also get bonus uses per mystery from high Int, so you should be a little more flexible than an old-style crappy shadowcaster.
Ah, I missed that bit. That does help with the 'hope you don't need to do something twice' thing that shadowcasters had to work around.
You might want to look at the largest repository of shadow magic in general: The Descent of Shadows.
Re: Shadowcaster Fix (PEACH)
Quote:
Originally Posted by
Vauron
Something to note is that, even with this version of shadowcaster, being SAD isn't going to mean it suddenly becomes an unstoppable juggernaut. <other good points>
Oh, absolutely. I'm not saying this from a power level perspective. I'm just saying that, from a design perspective, I like seeing some sort of give and take with class features like this, for the same reason that I like that the class bases its senses off of Wisdom (which is a good decision, by the way, that I neglected to mention). Clerics have to keep Charisma high if they want to turn undead, and that forces them to make decisions with their ability scores (and magic items that boost ability scores). I think that makes it feel more special, and I think Duplicity is a sufficiently powerful ability that a shadowcaster would want a Charisma to use it.
What I'm saying, sirpercival, is basically that you're not making a bad decision by making it Int-based. It's just preference.
Re: Shadowcaster Fix (PEACH)
This is a solid rework with an emphasis on spellcasting and I am tempted to convert it to Pathfinder as a shadowcaster archetype if I have your permission ofcourse.
Some points to consider:
Quote:
Greater discerning eye (Ex): Upon reaching 18th level, a shadowcaster's eyes are finely-tuned instruments of detection. She gains blindsight out to a range of 5 feet times her Wisdom modifier.
:smalltongue:
Maybe replace eyes with senses? then this high level ability won't be shutdown by a 2nd level spell or a called shot.
Concentrated shadow seems a little off. It is disconnected to all the other abilities a shadow caster has, even having separate uses from its would be predecessor, the Duplicity line of abilities. It is certainly powerful and worthy of a 20th level ability.
But this is only a fine tuning point.
Supernatural ability DC should be 10 + 1/2 CL + casting mod (usually charisma but intelligence is ok too). Fundamentals wont break the game if their dc is 33 instead of 23 at 20th level.
Re: Shadowcaster Fix (PEACH)
Quote:
Originally Posted by
peacenlove
This is a solid rework with an emphasis on spellcasting and I am tempted to convert it to Pathfinder as a shadowcaster archetype if I have your permission ofcourse.
Thanks! And of course you have my permission.
Quote:
Some points to consider:
:smalltongue:
Maybe replace eyes with senses? then this high level ability won't be shutdown by a 2nd level spell or a called shot.
Hm. OK, that's not a problem. Though technically, blindness won't hurt them (since they have blindsight), and get major bonuses to saves against it...
Quote:
Concentrated shadow seems a little off. It is disconnected to all the other abilities a shadow caster has, even having separate uses from its would be predecessor, the Duplicity line of abilities. It is certainly powerful and worthy of a 20th level ability.
But this is only a fine tuning point.
I see what you mean -- they are mechanically related, but not identical. I could see connecting them, though... What do you suggest? Having it cost a use of Duplicity?
Quote:
Supernatural ability DC should be 10 + 1/2 CL + casting mod (usually charisma but intelligence is ok too). Fundamentals wont break the game if their dc is 33 instead of 23 at 20th level.
I was confused for a minute, because I was looking at the DC for supernatural mysteries, which follows your formula. I forgot that the fundamentals had a separate DC clause. I guess the problem with that is that by relearning the same fundamental over and over, you get to double-dip (or really, one-and-a-half dip) your DC increases since you also get a boost to CL. I guess I could tie it to shadowcaster level instead of caster level like I did for the supernatural mysteries, though... Hmm. Let me think about it.
Re: Shadowcaster Fix (PEACH)
Any reason that Duplicity and Greater Duplicity work as both Quicken and an extra slot? That is, why do they not count against your uses or the lesser, faster mystery?
Re: Shadowcaster Fix (PEACH)
Hey, G! Nice to see you around here too ;)
Quote:
Originally Posted by
Garryl
Any reason that Duplicity and Greater Duplicity work as both Quicken and an extra slot? That is, why do they not count against your uses or the lesser, faster mystery?
Well, it makes them significantly less attractive as options if they kill your uses of the lower-level mysteries... but I guess you're less likely to use those anyway, since when you get duplicity & such going your low-level mysteries aren't as powerful (though the DCs are still relevant)...
How much does it reduce the power of those abilities to make it count for the uses? I know breaking action economy > more slots, I'm just curious.