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Originally Posted by
Der_DWSage
...Woah. Okay, while a lot of this is really, really flavorful, I have to say that you've taken a Tier 1 class and tried to shoehorn him -really- hard into a Tier 1/2, which is really gonna hurt that Barbarian who's only a decent T3.
Seriously. Tier 0.5.... :smallconfused:
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Well. I've always said Clerics don't get enough skill points, but I still have to point out a few things. First of all-this is 6+Int Skill points every level, right? Clerics are not meant to be skill monkeys. If anything, give the followers of the Knowledge Domain extra skill points, or give them Skill Focus in some of these, rather than just giving them enough skill points to challenge Wizards in knowledge and Bards in being the face. Or let them add their wisdom modifier to get more skill points, but only applied to certain skills. (Like Sense Motive, Diplomacy, and Knowledge(Religion), which all Clerics are typically supposed to have.)
I'm increasing the skill points for basically all classes as I do revisions. Also, with my Bard revision, his role as face is safe. But I'll lower it to 4+Int.
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Eh. This is more personal opinion than anything else-why do even the Clerics of Boccob and Yondalla, the two with the least business doing anything with warfare, get plate mail? I'd personally move that they're proficient with light armor, but can cast in heavier without ASF. Put it as a power of the martial domains, perhaps. Weapon Proficiency in the diety's favored weapon, however, is never something to be ignored. Perhaps an added note that dieties who have fists as their favored weapon gain Improved Unarmed Strike.
Fair enough.
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Ah, the meat of the issue here. You're expanding something which is already the Cleric's biggest strength-his Domains. They're not only more powerful than they were, but you're letting them take extra? How about you at least spread them out, rather than giving them all to him at 1st level? Make them choose between the major gifts of each domain, or the greater versatility the domains grant them? Heck, that could be quite a fix right there-grant them a single domain from their diety at first level, and then make them choose between the greater abilities granted from specializing in that, or taking the minor gifts and the added spell choices.
You do realise that the Domains are his ONLY spells right...
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Any particular reason for changing this from the prior 3+CHA modifier? 5 + Wisdom turns it from 'I can do this pretty often' to 'I can do this all day and not break a sweat. Divine Metamagic boosters, go!' I'd say that it's not broke-don't fix it. Well, actually, it's already a little broken. DMM proves that.
This can affect more than just undead (or not even undead depending on your Domains), this means that it likely will have more oppertunity to be used more a day. But I have lowered it to 3+ Wisdom Modifier.
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...You know, I can't see much wrong with this. It's a nice little flavorful thing. Just be sure to mention what -type- of bonus it is. (Insight? Divine? The name leads me towards Insight.)
Insight.
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I'd...have a lot more problem with this if it weren't for the fact that Comprehend Language is a 1st level spell, and this is only for -written- languages. Be sure to specify that it's not for the spoken word. Like I said, you have a lot of flavorful things here, and they make it hard to hate for having more abilities.
It is specified. It specifies "written language".
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There's also the fact that this is an ability that not every Cleric can get, if they don't choose the air/water/earth/fire domains. Why not just make this one of the minor abilities in those domains, rather than putting it here?
Or Animal, Celerity, Chaos, Cold, Darkness, Death, Destruction, Healing, Law, etc.
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Not really a problem here per-se, but why is Renewal one of the domains that lets you create Unholy Water?
Undeath can be a form of Renewal.
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Eeeh...I'm still sketchy on letting him have spells at will, but these are 0th level. He is scripture-heavy though, no doubt about that.
In PF, they get level 0 spells at-will at first level.
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Specify to round down, please. Also, keeping in mind that this is a floating, hours-lasting +6, perhaps make the Divine Favour last 10 minutes/level instead of 1 hour/level? It's a minor change, but it shifts this from 'mandatory to use at the beginning of the day' ability to 'This is pretty handy for when we're about to go somewhere dangerous.'
It lasts 1 hour. Not 1 hour/level....
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I keep thinking of the fluffier gods here whenever things like this pop up. Yondalla wouldn't want you hitting someone over the head as hard as you could. Olidimarra would frown on you knifing someone rather than tricking them. I have no good way to fix this, as you seem intent on adding a trick at every level, and Weapon Focus is far from a game-breaking feat...but it just seems wrong to include it even for the peaceful or trickster dieties.
The reason for a "Trick at every level" is so that there aren't Dead Levels. Also, if you worship a peaceful deity who doesn't want you to go into combat, they shouldn't have a favoured weapon.
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Situational spell only useful once in a blue moon? Check. A -little- suspicious that it's so many times per day...but if you're legitimately using it that many times a day, something's wrong with your populace.
Ever heard of confessionals in churches?
They can have a large amount of people go into them a day.
Also I wanted them to be able to cast whenever the need arises, but at-will would be to much.
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No problems with it, but again, it's not useful for EVERY Cleric. What about the Clerics of dark, evil, yucky gods? It's fluff, but I'm feeling like it's misplaced fluff.
So if you break the tenants of your evil god, you are going to need that spell if your a cleric.
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I like it. Kudos. But is there any reason why the CL is 15, rather than...well...the caster's level?
Error.
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Ahahahaha, no. No way. This is giving him a constant 4th level spell for free when he's still casting 5th? And...oh, wait.
You want to give him the equivalent of Mass Death Ward. I say thee nay, villain! And again, not every God is going to want to give protection against death effects! Or it may be completely outside the purview of some! Generalize, not specialize! This would be far better suited as a moderate gift of Glory or Sun.
Most Cleric's likely cannot cast Death Ward.
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I'll reserve judgement on this one until I can see all the Domain Gifts, but this seems like too much. If you're going to boost up their Turn Undead so much, how about making this one of the uses? Grant all allies within 30 feet the benefits of your Minor/Major Domain gifts for a number of minutes equal to your Cleric level at the cost of 1-3 Turn Undead uses?
They don't get the Major Domain Gifts, only the Minor Domain Gifts, and the Domain Gifts.
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See Augury. Also, 3/day? Please limit that a bit-Gods generally don't like to be called on so often.
That's what Angels are for.
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I -love- it. Just be sure to specify whether or not other energy damage is converted as well. Also be sure to let Evil Clerics have their Unholy damage as well...
What are you talking about? It specifically says only Slashing, Bludgeon, and Piercing. Also it turns it into Divine damage, which isn't good or evil.
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Not bad. This is nice and fluffy, and at these levels, Clerics can legitimately ask angels/devils for favors. But be sure to specify whether or not they still have to spend the XP costs. I would move for a removal of Greater Planar Ally, though. Let them have to legitimately call for the big guys.
Added the XP Cost.
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Emphasis mine. Anyway...I don't see this being such a good idea. You're effectively giving them a 'get out of trouble free' card, or at least a major fallback plan that most can't counter. How about a Word of Recall that can be used 1/week instead, taking him to the nearest temple of his diety? Less reliable for a run away plan, and less...infringing on dieties than simply popping in on them whenever they want.
It just is to the plane. Not to the deity himself.
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At this level, I'm all for it. Just be sure to specify whether or not he has to spend the component cost.
Added.
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I am...torn on this one. I want to say no, but then again, it's your get out of free card that's only usable in -months.-
I give it a tentative pass, but be sure to specify that they still pay the XP cost, and that their Diety may frown upon them if they abuse this power...
Added.
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I have to point out a few problems here. Counts as an Outsider 'if it would be beneficial.' Do expand on that, otherwise you're going to run into that one guy that's suddenly immune to everything because 'it doesn't affect outsiders!' or 'It doesn't affect humanoids!'
You realise Monks have this ability.
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I'd also bump the SR, because that's quite pathetic for a form that's activated at will-if it's going to be a capstone, let -every- part of the capstone be impressive.
It is based of the mechanics for Gods.
[QUOTE]Perhaps let him have some buffs to his stats while he's in his outsider form? As it is, something that can be held for a few minutes is...wait.
Is that 5 * your wisdom -score- or your wisdom -modifier?- That's an important distinction, though everything I've said still holds.[/spoiler]
The god form is more cosmetic than actually being the god. Also, Wisdom score is correct. As you have partially merged with your deity.