I'm sure nearly every single person here has encountered this problem at some point in time: Either a class, or a class feature, or an ability of some sort seems strong, or shows promise, until you remember one basic, fundamental fact of D&D: Unless it's core-based, it probably doesn't have support outside of the book it's featured in. With few exceptions, classes outside of the PHB don't receive much ACF or spell support, and even certain concepts go largely unexplored in future support.
In the first of what may (or may not) prove to be a promising Splat It! series, I explore one of these concepts: Permanency, a fifth-level spell from the Sorcerer/Wizard spell list. Permanency offers users the ability to make certain spell effects permanent, at the cost of a certain amount of XP (500 times the spell level, to be exact). Within the realm of a core game, the ability can be applied to a few different spells to do some neat tricks; however, within campaigns of the broader scope, or even campaigns with a different specific focus, the spell can't do that much.
I'd like to remedy that problem.
Included below are spells from more than a dozen different splatbooks, including the Player's Handbook II, the Complete series, and others (as appropriate). For the most part, I have covered all the 3.5 content available to me that isn't setting-specific, although I'd like to with a future update.
In the interests of making this list as comprehensive as possible, if you can think of a spell that should absolutely be on the Permanency list, but isn't, or have a compelling reason why a spell that is on the Permanency list shouldn't be, please include them in a post and I'll sort it out.
Without further ado, the revised Permanency list...
You can make the following spells permanent in regard to yourself.
{table=head] Spell | Sourcebook | Minimum Caster Level | XP Cost
Arcane Sensitivity | Shining South | 9th | 500 XP
Arcane Sight | Player's Handbook | 11th | 1,500 XP
Aura of Terror | Spell Compendium | 14th | 3,000 XP
Blinding Glory | Book of Exalted Deeds | 17th | 4,500 XP
Blindsight | Player's Guide to Faerun | 10th | 1,000 XP
Celestial Brilliance | Book of Exalted Deeds | 12th | 2,000 XP
Comprehend languages | Player's Handbook | 9th | 500 XP
Create Magic Tattoo | Spell Compendium | 10th | 1,000 XP
Darkvision | Player's Handbook | 10th | 1,000 XP
Dead End | Spell Compendium | 9th | 500 XP
Deeper Darkvision | Spell Compendium | 11th | 1,500 XP
Detect Aberration | Eberron Campaign Setting | 9th | 500 XP
Detect Chaos/Evil/Good/Law | Player's Handbook* | 9th | 500 XP
Detect Curse | Oriental Adventures | 11th | 1,500 XP
Detect Disease | Oriental Adventures | 9th | 500 XP
Detect Dragonblood | Dragon Magic | 9th | 500 XP
Detect Dragonmark | Magic of Eberron | 9th | 500 XP
Detect Ghosts | Ghostwalk | 9th | 500 XP
Detect Inarcanum | Magic of Inarcanum | 9th | 500 XP
Detect Magic | Player's Handbook | 9th | 500 XP
Detect Poison | Player's Handbook* | 9th | 500 XP
Detect Secret Doors | Player's Handbook* | 9th | 500 XP
Detect Taint | Heroes of Horror | 9th | 500 XP
Detect Thoughts | Player's Handbook* | 10th | 1,000 XP
Detect Undead | Player's Handbook* | 9th | 500 XP
Discern Shapechanger | Spell Compendium | 10th | 1,000 XP
Expose the Dead | Magic of Eberron | 10th | 1,000 XP
Find Traps | Player's Handbook* | 10th | 1,000 XP
Hoard Gullet | Dragon Magic | 9th | 500 XP
Karmic Aura | Complete Mage | 9th | 500 XP
Low-Light Vision | Spell Compendium | 9th | 500 XP
Luminous Gaze | Spell Compendium | 9th | 500 XP
Necrotic Awareness | Libris Mortis | 9th | 500 XP
Read Magic | Player's Handbook | 9th | 500 XP
Reflective Disguise | Underdark | 10th | 1,000 XP
Scent | Complete Divine | 10th | 1,000 XP
Sense of the Dragon | Races of the Dragon | 11th | 1,500 XP
See invisibility | Player's Handbook | 10th | 1,000 XP
Spectral Hand | Player's Handbook* | 10th | 1,000 XP
Suppress Glyph | Magic of Faerun | 15th | 3,000 XP
Tongues | Player's Handbook | 11th | 1,500 XP
Tremorsense | Spell Compendium | 11th | 1,500 XP
Undetectable Alignment | Player's Handbook* | 9th | 500 XP[/table]
In addition to personal use, permanency can be used to make the following spells permanent on yourself, another creature, or an object (as appropriate).
{table=head] Spell | Sourcebook | Minimum Caster Level | XP Cost
Air Breathing | Spell Compendium | 11th | 1,500 XP
Detect Animals or Plants | Player's Handbook* | 9th | 500 XP
Detect Snares and Pits | Player's Handbook* | 9th | 500 XP
Disguise Undead | Magic of Faerun | 10th | 1,000 XP
Endure Elements | Player's Handbook* | 9th | 500 XP
Enlarge Person | Player's Handbook | 9th | 500 XP
Healthful Rest | Spell Compendium | 9th | 500 XP
Jagged Tooth | Spell Compendium | 11th | 1,500 XP
Magic Fang | Player's Handbook | 9th | 500 XP
Magic Fang, Greater | Player's Handbook | 11th | 1,500 XP
Misrepresent Alignment | Races of Eberron | 10th | 1,000 XP
One with the Land | Magic of Faerun | 10th | 1,000 XP
Reduce Person | Player's Handbook | 9th | 500 XP
Remove Scent | Spell Compendium | 9th | 500 XP
Resistance | Player's Handbook | 9th | 500 XP
Resist Planar Alignment | Spell Compendium | 9th | 500 XP
Sea Legs | Shining South | 9th | 500 XP
Sharptooth | Spell Compendium | 12th | 2,000
Snowshoes | Spell Compendium | 9th | 500 XP
Spawn Screen | Libris Mortis | 10th | 1,000 XP
Speak with Animals | Player's Handbook* | 9th | 500 XP
Speak with Plants | Player's Handbook* | 11th | 1,500 XP
Speechlink | Magic of Faerun | 12th | 2,000 XP
Telepathic Bond | Player's Handbook | 13th | 2,500 XP
Tojanida Sight | Stormwrack | 10th | 1,000 XP
Water Breathing | Player's Handbook* | 11th | 1,500 XP[/table]
Additionally, the following spells can be cast upon objects or areas only and rendered permanent.
{table=head] Spell | Sourcebook | Minimum Caster Level | XP Cost
Adamantine Weapon | Magic of Eberron | 11th | 1,500 XP
Alarm | Player's Handbook | 9th | 500 XP
Alarm, Greater | Spell Compendium | 10th | 1,000 XP
Align Weapon | Player's Handbook* | 10th | 1,000 XP
Animate Objects | Player's Handbook | 14th | 3,000 XP
Attentive Alarm | Complete Mage | 10th | 1,000 XP
Billim's Bifrost Bridge | Dragonlance Campaign Setting | 11th | 1,500 XP
Bridge of Sound | Savage Species | 11th | 1,500 XP
Caustic Mire | Complete Mage | 12th | 2,000 XP
Caustic Smoke | Complete Mage | 11th | 1,500 XP
Climbing Tree | Complete Mage | 9th | 500 XP
Clothier's Closet | Magic of Eberron | 10th | 1,000 XP
Cloud Chariot | Oriental Adventures | 16th | 4,000 XP
Consecrate | Player's Handbook* | 10th | 1,000 XP
Damning Darkness | Lords of Madness | 12th | 2,000 XP
Dancing Lights | Player's Handbook | 9th | 500 XP
Dark Way | Spell Compendium | 10th | 1,000 XP
Darsson's Chilling Chamber | Shining South | 10th | 1,000 XP
Darsson's Cooling Breeze | Shining South | 9th | 500 XP
Darsson's Fiery Furnace | Shining South | 10th | 1,000 XP
Desecrate | Player's Handbook* | 10th | 1,000 XP
Ectoplasmic Web | Ghostwalk | 11th | 1,500 XP
Energized Shield | Spell Compendium | 11th | 1,500 XP
Energized Shield, Lesser | Spell Compendium | 10th | 1,000 XP
Fang Trap | Serpent Kingdoms | 12th | 2,000 XP
Fire Trap | Player's Handbook* | 12th | 2,000 XP
Fog Cloud | Player's Handbook* | 10th | 1,000 XP
Force Chest | Spell Compendium | 12th | 2,000 XP
Force Ladder | Spell Compendium | 10th | 1,000 XP
Ghost Lantern | Complete Mage | 12th | 2,000 XP
Ghost Sound | Player's Handbook | 9th | 500 XP
Ghost Touch Armor | Spell Compendium | 10th | 1,000 XP
Ghoul Glyph | Libris Mortis | 10th | 1,000 XP
Ghoul Light | Libris Mortis | 9th | 500 XP
Glyph of Warding | Player's Handbook* | 11th | 1,500 XP
Greenfire | Unapproachable East | 11th | 1,500 XP
Gust of Wind | Player's Handbook | 11th | 1,500 XP
Haboob | Sandstorm | 11th | 1,500 XP
Hallucinatory Terrain | Player's Handbook* | 12th | 2,000 XP
Hidden Ward | Magic of Eberron | 9th | 500 XP
Holy Sword | Player's Handbook* | 12th | 2,000 XP
Illusory Script | Player's Handbook* | 11th | 1,500 XP
Invisibility | Player's Handbook | 10th | 1,000 XP
Keen Edge | Player's Handbook* | 11th | 1,500 XP
Mage’s Private Sanctum | Player's Handbook | 13th | 2,500 XP
Magic Aura | Player's Handbook* | 9th | 500 XP
Magic Mouth | Player's Handbook | 10th | 1,000 XP
Magic Vestments | Player's Handbook* | 11th | 1,500 XP
Magic Weapon | Player's Handbook* | 9th | 500 XP
Magic Weapon, Greater | Player's Handbook* | 12th | 2,000 XP
Moon Path | Forgotten Realms Campaign Setting | 13th | 2,500 XP
Nightmare Terrain | Complete Mage | 12th | 2,000 XP
Obscure Object | Player's Handbook* | 10th | 1,000 XP
Path of Frost | Dragon Magic | 9th | 500 XP
Phantom Battle | Player's Handbook II | 12th | 2,000 XP
Phase Door | Player's Handbook | 15th | 3,500 XP
Prismatic Sphere | Player's Handbook | 17th | 4,500 XP
Prismatic Spray | Player's Handbook II | 11th | 1,500 XP
Prismatic Wall | Player's Handbook | 16th | 4,000 XP
Refusal | Spell Compendium | 13th | 2,500 XP
Resinous Tar | Complete Mage | 9th | 500 XP
Returning Weapon | Races of the Wild | 10th | 1,000 XP
Safe Clearing | Magic of Faerun | 11th | 1,500 XP
Scattering Trap | Player's Handbook II | 11th | 1,500 XP
Shrink Item | Player's Handbook | 11th | 1,500 XP
Snare | Player's Handbook* | 11th | 1,500 XP
Solid Fog | Player's Handbook | 12th | 2,000 XP
Spikes | Spell Compendium | 11th | 1,500 XP
Stinking Cloud | Player's Handbook | 11th | 1,500 XP
Suspended Silence | Spell Compendium | 11th | 1,500 XP
Symbol of Death | Player's Handbook | 16th | 4,000 XP
Symbol of Fear | Player's Handbook | 14th | 3,000 XP
Symbol of Insanity | Player's Handbook | 16th | 4,000 XP
Symbol of Pain | Player's Handbook | 13th | 2,500 XP
Symbol of Persuasion | Player's Handbook | 14th | 3,000 XP
Symbol of Sleep | Player's Handbook | 16th | 4,000 XP
Symbol of Spell Loss | Spell Compendium | 13th | 2,500 XP
Symbol of Stunning | Player's Handbook | 15th | 3,500 XP
Symbol of Weakness | Player's Handbook | 15th | 3,500 XP
Telepathic Block | Book of Exalted Deeds | 13th | 2,500 XP
Teleportation Circle | Player's Handbook | 17th | 4,500 XP
Tenser's Floating Disk | Player's Handbook* | 9th | 500 XP
Undead Bane Weapon | Spell Compendium | 12th | 2,000 XP
Unseen Crafter | Races of Eberron | 10th | 1,000 XP
Unseen Servant | Player's Handbook* | 9th | 500 XP
Utterdark | Lords of Madness | 17th | 4,500 XP
Vanishing Weapon | Book of Exalted Deeds | 13th | 2,500 XP
Wall of Chaos/Evil/Good/Law | Spell Compendium | 12th | 2,000 XP
Wall of Dispel Magic | Spell Compendium | 12th | 2,000 XP
Wall of Fire | Player's Handbook | 12th | 2,000 XP
Wall of Force | Player's Handbook | 13th | 2,500 XP
Wall of Gloom | Spell Compendium | 10th | 1,000 XP
Wall of Ice | Player's Handbook* | 12th | 2,000 XP
Wall of Magma | Sandstorm | 13th | 2,500 XP
Wall of Sand | Spell Compendium | 12th | 2,000 XP
Wall of Scales | Races of the Dragon | 12th | 2,000 XP
Wall of Water | Sandstorm | 12th | 2,000 XP
Weapon of Impact | Spell Compendium | 11th | 1,500 XP
Web | Player's Handbook | 10th | 1,000 XP
Wind Wall | Player's Handbook* | 11th | 1,500 XP
Zone of Natural Purity | Eberron Campaign Setting | 10th | 1,000 XP
Zone of Respite | Spell Compendium | 13th | 2,500 XP
Zone of Revelation | Spell Compendium | 13th | 2,500 XP[/table]
Notes on spells included in the Permanency list, in the order they were collected. (NOTE: In cases where a spell appeared in both the Spell Compendium and its original source in my book-diving, the Spell Compendium version was invariably used, because it was the second book I looked through. The exception to this is if I missed the spell the first time.)
Unless noted, a spell appeared on the Permanency list on 12-23-2011. This is to keep track of future updates.
SpoilerPlayer's Handbook II
Scattering Trap - 11th - 1,500 xp (on area)
Prismatic Spray - 11th - 1,500 xp (on area)
Phantom Battle - 12th - 2,000 xp (on area)
Spell Compendium
Healthful Rest - 9th - 500 xp (on other)
Low-Light Vision - 9th - 500 xp (on self)
Luminous Gaze - 9th - 500 xp (on self)
Remove Scent - 9th - 500 xp (on self or others)
Resist Planar Alignment - 9th - 500 xp (on self or others)
Dead End - 9th - 500 xp (on self)
Alarm, Greater - 10th - 1,000 xp (on area)
Create Magic Tattoo - 10th - 1,000 xp (on self) (12-24-2011)
Discern Shapechanger - 10th - 1,000 xp (on self)
Force Ladder - 10th - 1,000 xp (on object)
Dark Way - 10th - 1,000 xp (on object)
Wall of Gloom - 10th - 1,000 xp (on object)
Avoid Planar Effects - 11th - 1,500 xp (on self or others; once per casting)
Suspended Silence - 11th - 1,500 xp (on object)
Deeper Darkvision - 11th - 1,500 xp (on self)
Tremorsense - 11th - 1,500 xp (on self)
Wall of Sand - 12th - 2,000 xp (on object)
Force Chest - 12th - 2,000 xp (on object)
Refusal - 13th - 2,500 xp (on area)
Symbol of Spell Loss - 13th - 2,500 xp (on object)
Zone of Respite - 13th - 2,500 xp (on area)
Zone of Revelation - 13th - 2,500 xp (on area)
Aura of Terror - 14th - 3,000 xp (on self)
Snowshoes - 9th - 500 xp (on other) (12-25-2011)
Healthful Rest - 9th - 500 xp (on other) (12-25-2011)
Ghost Touch Armor - 10th - 1,000 xp (on object) (12-25-2011)
Energized Shield, Lesser - 10th - 1,000 xp (on object) (12-25-2011)
Energized Shield - 11th - 1,500 xp (on object) (12-25-2011)
Undead Bane Weapon - 12th - 2,000 xp (on object) (12-25-2011)
Jagged Tooth - 11th - 1,500 xp (on other) (12-25-2011)
Spikes - 11th - 1,500 xp (on object) (12-25-2011)
Air Breathing - 11th - 1,500 xp (on other) (12-25-2011)
Weapon of Impact - 11th - 1,500 xp (on object) (12-25-2011)
Wall of Chaos/Evil/Good/Law - 12th - 2,000 xp (on object) (12-25-2011)
Force Chest - 12th - 2,000 xp (on object) (12-25-2011)
Sharptooth - 12th - 2,000 xp (on other) (12-25-2011)
Wall of Dispel Magic - 13th - 2,500 xp (on object) (12-25-2011)
Complete Mage
Attentive Alarm - Complete Mage - 10th - 1,000 xp (on object) (12-24-2011)
Caustic Mire - Complete Mage - 12th - 2,000 xp (on object) (12-24-2011)
Caustic Smoke - Complete Mage - 11th - 1,500 xp (on object) (12-24-2011)
Climbing Tree - Complete Mage - 9th - 500 xp (on object) (12-24-2011)
Ghost Lantern - Complete Mage - 12th - 2,000 xp (on object) (12-24-2011)
Karmic Aura - 9th - 500 xp (on self)
Nightmare Terrain - Complete Mage - 12th - 2,000 xp (on object) (12-24-2011)
Resinous Tar - Complete Mage - 9th - 500 xp (on object) (12-24-2011)
Complete Divine
Scent - 10th - 1,000 xp (on self)
Book of Exalted Deeds
Telepathic Block - 13th - 2,500 xp (on object)
Dragonlance Campaign Setting
Billim's Bifrost Bridge - 11th - 1,500 xp (on object)
Dragon Magic
Detect Dragonblood - 9th - 500 XP (on self) (12-25-2011)
Path of Frost - 9th - 500 XP (on object) (12-25-2011)
Hoard Gullet - 9th - 500 XP (on self) (12-25-2011)
Ghostwalk
Detect Ghosts - 9th - 500 xp (on self)
Ectoplasmic Web - 11th - 1,500 xp (on object)
Heroes of Horror
Detect Taint - 9th - 500 xp (on self)
Libris Mortis
Necrotic Awareness - 9th - 500 XP (on self) (12-25-2011)
Ghoul Light - 9th - 500 XP (on object) (12-25-2011)
Spawn Screen - 10th - 1,000 XP (on other) (12-25-2011)
Ghoul Glyph - 10th - 1,000 XP (on object) (12-25-2011)
Lords of Madness
Damning Darkness - 12th 2,000 XP (on object) (12-25-2011)
Utterdark - 17th - 4,500 XP (on area) (12-25-2011)
Magic of Inarcanum
Detect Inarcanum - 9th - 500 xp (on self)
Oriental Adventures
Cloud Chariot - 16th - 4,000 xp (on object)
Detect Curse - 11th - 1,500 xp (on self)
Detect Disease - 9th - 500 xp (on self)
Smoke Ladder - 9th - 500 xp (on self)
Races of the Dragon
Sense of the Dragon - 11th - 1,500 XP (on self) (12-25-2011)
Wall of Scales - 12th - 2,000 XP (on object) (12-25-2011)
Races of the Wild
Returning Weapon - 10th - 1,000 XP (on object) (12-25-2011)
Sandstorm
Haboob - Sandstorm - 11th - 1,500 XP (on object) (12-24-2011)
Wall of Magma - Sandstorm - 13th - 2,500 XP (on object) (12-24-2011)
Wall of Water - Sandstorm - 12th - 2,000 XP (on object) (12-24-2011)
Savage Species
Bridge of Sound - 11th - 1,500 xp (on object)
Stormwrack
Tojanida Sight - 10th - 1,000 xp (on other)
Eberron Campaign Setting
Detect Aberration - 9th - 500 xp (on self) (12-24-2011)
Zone of Natural Purity - 10th - 1,000 xp (on area) (12-24-2011)
Magic of Eberron
Adamantine Weapon - 11th - 1,500 xp (on object) (12-24-2011)
Hidden Ward - 9th - 500 xp (on object) (12-24-2011)
Detect Dragonmark - 9th - 500 xp (on self) (12-24-2011)
Clothier's Closet - 10th - 1,000 xp (on object) (12-24-2011)
Expose the Dead - 10th - 1,000 xp (on self) (12-24-2011)
Races of Eberron
Misrepresent Alignment - 10th - 1,000 xp (on self, others, or object) (12-24-2011)
Unseen Crafter - 10th - 1,000 xp (on other) (12-24-2011)
Forgotten Realms Campaign Setting
Moon Path - 13th - 2,500 xp (on object) (12-24-2011)
Player's Guide to Faerun (from the "comprehensive spell lists"):
Serpent KingdomsQuote:
Player's Guide to Faerun
Blindsight - 10th - 1,000 xp (on self) (12-24-2011)
Magic of Faerun
Speechlink - 12th - 2,000 xp (on other) (12-24-2011)
Suppress Glyph - 15th - 3,000 xp (on self) (12-24-2011)
Safe Clearing - 11th - 1,500 xp (on area) (12-24-2011)
One with the Land - 10th - 1,000 xp (on other) (12-24-2011)
Disguise Undead - 10th - 1,000 xp (on other) (12-24-2011)
Underdark
Reflective Disguise - 10th - 1,000 xp (on self) (12-24-2011)
Fang Trap - 12th - 2,000 xp (on area) (12-24-2011)
Shining South
Arcane Sensitivity - 9th - 500 xp (on self) (12-24-2011)
Darsson's Chilling Chamber - 10th - 1,000 xp (on area) (12-24-2011)
Darsson's Cooling Breeze - 9th - 500 xp (on area) (12-24-2011)
Darsson's Fiery Furnace - 10th - 1,000 xp (on area) (12-24-2011)
Sea Legs - 9th - 500 xp (on other) (12-24-2011)
Unapproachable East
Greenfire - 11th - 1,500 xp (on area) (12-24-2011)
Player's Handbook
Magic Aura - 9th - 500 xp (on object) (12-25-2011)
Magic Weapon - 9th - 500 xp (on object) (12-25-2011)
Obscure Object - 10th - 1,000 xp (on object) (12-25-2011)
Undetectable Alignment - 9th - 500 xp (on self) (12-25-2011)
Unseen Servant - 9th - 500 xp (on object) (12-25-2011)
Detect Thoughts - 10th - 1,000 xp (on self) (12-25-2011)
Speak with Animals - 9th - 500 xp (on other) (12-25-2011)
Detect Poison - 9th - 500 xp (on self) (12-25-2011)
Detect Chaos/Evil/Good/Law - 9th - 500 xp (on self) (12-25-2011)
Detect Undead - 9th - 500 xp (on self) (12-25-2011)
Endure Elements - 9th - 500 xp (on other) (12-25-2011)
Align Weapon - 10th - 1,000 xp (on object) (12-25-2011)
Consecrate - 10th - 1,000 xp (on area) (12-25-2011)
Desecrate - 10th - 1,000 xp (on area) (12-25-2011)
Find Traps - 10th - 1,000 xp (on self) (12-25-2011)
Glyph of Warding - 11th - 1,500 xp (on object) (12-25-2011)
Wind Wall - 11th - 1,500 xp (on area) (12-25-2011)
Magic Weapon, Greater - 12th - 2,000 xp (on object) (12-25-2011)
Detect Animals or Plants - 9th - 500 xp (on others) (12-25-2011)
Detect Snares and Pits - 9th - 500 xp (on others) (12-25-2011)
Speak with Plants - 11th - 1,500 xp (on others) (12-25-2011)
Holy Sword - 12th - 2,000 xp (on object) (12-25-2011)
Snare - 11th - 1,500 xp (on object) (12-25-2011)
Detect Secret Doors - 9th - 500 xp (on self) (12-25-2011)
Tenser's Floating Disk - 9th - 500 xp (on object) (12-25-2011)
Fog Cloud - 10th - 1,000 xp (on object) (12-25-2011)
Spectral Hand - 10th - 1,000 xp (on self) (12-25-2011)
Illusory Script - 11th - 1,500 xp (on object) (12-25-2011)
Keen Edge - 11th - 1,500 xp (on object) (12-25-2011)
Water Breathing - 11th - 1,500 xp (on other) (12-25-2011)
Fire Trap - 12th - 2,000 xp (on object) (12-25-2011)
Hallucinatory Terrain - 12th - 2,000 xp (on area) (12-25-2011)
Wall of Ice - 12th - 2,000 xp (on object) (12-25-2011)
Magic Vestments - 11th - 1,500 xp (on object) (12-27-2011)
Book of Exalted Deeds
Blinding Glory - 17th - 4,500 xp (on self) (01-02-2012)
Celestial Brilliance - 12th - 2,000 xp (on self) (01-02-2012)
Vanishing Weapon - 13th - 2,500 xp (on object) (01-02-2012)
Sourcebooks used:
SpoilerPlayer's Handbook II
Spell Compendium
Book of Exalted Deeds
Book of Vile Darkness
Complete Adventurer
Complete Arcane
Complete Divine
Complete Champion
Complete Mage
Complete Scoundrel
Complete Warrior
Dragonlance Campaign Setting
Frostburn
Ghostwalk
Heroes of Battle
Heroes of Horror
Libris Mortis
Oriental Adventures
Races of Destiny
Races of Stone
Races of the Dragon
Races of the Wild
Rokugan Campaign Setting
Sandstorm
Stormwrack
Eberron Campaign Setting
Magic of Eberron
Races of Eberron
Champions of Ruin
Champions of Valor
Updates:
- 12-24-2011: Introduced splat support for Eberron and Forgotten Realms campaign settings; introduced support for spells from the Complete Mage, Sandstorm, and Spell Compendium books (revisions) thanks to Dracomortis
- 12-25-2011: Introduced enhanced support for Player's Handbook; revised criteria for spells' inclusion onto the Permanency list (to include certain weapon and armor enhancements); revision of the Spell Compendium list to accommodate the new criteria
To be introduced in future updates:
- Cleaner formatting
- Page numbers, for reference
"Wouldn't it be nice" list:
- "Errata" text for each individual spell (specifying restrictions and what-have-you; this may be an impossibly, or at least unnecessarily, large task)
- Original sources for each spell, as opposed to Spell Compendium or other compilations the spells arrive in
Happy hunting, Giants!