Is there some way to remove Drown?
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Is there some way to remove Drown?
It should be weaponsmithing. Originally, we were going to talk about at length as to how they were primarily used the way hira-shuriken were used historically; wrapped in fuse to be lit and thrown, or perhaps wrapped in a cloth soaked in poison and lit to cover an area with a cloud of poisonous smoke. Likewise, some were intentionally rusted to harbor the bacterium Clostridium tetani.
Then we realized this was dumb and went with 'hey, it's pointy metal that you throw!' instead and made the Darts.
Harmless (6 Points)
This ability renders all attacks against the limit break user useless, regardless of the type of attack. However, the user also cannot harm another creature. This effect lasts for 4 rounds. Harmless cannot be combined with any ability that would bring harm to another creature.
Might be a bit presumptuous, but I plan to utilise homebrew in my game so a single place to see it would be nice.
If Dust disapproves I'll remove it.
Why on earth would I disapprove? o_0 Heck, I might sig the second thread.
Hey Dust. I did a Master of the Keyblade Job on the Homebrew thread [/shameless plug:smallbiggrin:], and I realised that there should probably be a Kingdom Hearts section in the World chapter, what would you think about adding it in?
Kingdom Hearts is not Final Fantasy.
And a lot of stuff isn't D&D, but people still enjoy making homebrew of it for their games.
Sure. But it doesn't belong in the setting section. :smalltongue:
The problem with adding more and more games to the Settings is that, not only will the book get even more (unnecessarily) bulky, but it's hard to justify doing Kingdom Hearts before more 'canon' games such as Vagrant Story (which is set in Ivalice as well).
The thing about the Keyblade master, whether it be Sora/Riku/whoever in the video games or the base class, it has a lot of quirks that seperate it from the other standard classes. This makes it far more difficult to balance - at any rate, it's certainly not a project I'd be confident tackling! :smallwink:
Nooooo... KH is definitely not FF. If not for any other reason, it's got a different name. It's got some characters mashed in, but it'd be like making a Mario RPG and then make a chapter about Donkey Kong in it because there was Smash Bros. or whatever it was called where the other guys appeared.
Edit: And Vagrant Story, however beloved, has hardly anything to do with FF system-wise except Ivalice.
First off, I would just like to say how much I love this system. It's easy to understand, unique, and the character creation makes me want to make versions of some FF characters!
Second, I was wondering if there's any FF games still looking for players? I only recently found out about the system and saw that a bunch had sprung up in this thread...
http://www.giantitp.com/forums/showthread.php?t=174130
Post there and / or look in that subforum for another recruitment thread started by Anonomuss. Hard to tell how many interested people are there as of now.
ATTENTION:
Just got GameInformer.
Auron from FFX comes in at 21 in the Top Thirty Characters who Defined the Decade.
Squeezed right inbetween Tim from Braid and Raz from Psychonauts.
He's ahead of Phoenix Wright (#27), but behind memorable characters such as Ezio (#10), Commander Shepard (#12), Kratos (#7) and Master Chief (#4).
In case you were wondering, 1st place went to GLaDOS, followed by John Marston of Red Dead Redemtion is 2nd and Nathan Drake in 3rd.
That's all for sports.:smalltongue:
I always thought of Auron as the exposition fairy.
And GLaDOS? Seriously?
Yeah. Auron has more personality and story structure in his badass little finger than GLaDOS has in her/it's whole.... system?:smalltongue::smallconfused:
But I still think Cloud has set the tone for a generation of oddly effeminate male leads wielding weapons so large you have no question that they are compensating for something.
Except Snow. He's just Snow.:smalltongue:
Fun fact. Basch fon Ronsenburg was going to be the main character of FFXIII. They later realized he was TOO FREAKIN' MANLY and replaced him with Vaan at the last minute. The entire political story of (EDIT!) twelve makes infinitely more sense when you understand this.
Indeed. I had just learned that two days ago. It makes me somewhat sad that they didn't make it so.
Balthier would have made a cool main character, too, but he's probably better as the side-man who calls himself the leading man.
I guess Basch was just too much man to handle.
Heh, we're getting a bit off-topic
Yes, we are off-topic.
Now let's worship Dust organizedly.
*bows before creator of awesome FF2D6!*
I have a question concerning Limit Breaks,
It says that the Attack(Physical) can be initiated at medium range regardless of the weapon, now let say I do a limit break with that component against a target at medium range do I end the attack right next to the target or at the same spot I started it?
Taking in account that the Limit Break is in all its fluffyness something that is done in melee such as a powerful over head slam or something.