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Re: Traits WW: The misty isle
The main house no longer safe, the Count changed domiciles during the night. Where he was, few but servants knew, and one was arriving right now. News in town, that another killing had occured. Something mysterious was happening, but he would get to the root of the Daichi problem. More reports incoming.
A few suspicious names; few stood out. Public outcry pointing toward two people: the first, Chaos. The second, the Accuser, Lex-kat. Pondering, there's a knnock on the door, a command of Enter, and another missive. Bladescape has been called out as well.
The Count sat back in his chair, thinking. A quick decision was often a poor one, but until further information was turned up, there was little to sway him, toward anyone as the single culprit... or as last night's intruder - Daichi - for that matter.
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Re: Traits WW: The misty isle
Quote:
Originally Posted by
Vesth
And I'm told bladescape is not town. Did the same person tell the both of us these vaguely cryptic pieces of information, Matthias?
(Also, reminder for the 4e game. We're all waiting for you.)
Indirectly by a spirit bound in chiselled stone. Probably?
(I'm going to the thread now)
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Re: Traits WW: The misty isle
Don't see how you would have reason to trust 'someone' after they only have one night to scry by traits. Even if they did know what the traits say about a person why would they come forward to a random person they know nothing about?
or is there an anonymous message system we forgot about in this game? even then there is no reason to trust a message such as that after only one night.
now if either of you want to say that you are a matcher and found zero similarities with you and the one you call wolf that could be usable information
otherwise we can not hold you responsible should your claim of information be wrong and that would be no better than a random lynch
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Re: Traits WW: The misty isle
Quote:
Originally Posted by
usourselves&we
Don't see how you would have reason to trust 'someone' after they only have one night to scry by traits. Even if they did know what the traits say about a person why would they come forward to a random person they know nothing about?
or is there an anonymous message system we forgot about in this game? even then there is no reason to trust a message such as that after only one night.
now if either of you want to say that you are a matcher and found zero similarities with you and the one you call wolf that could be usable information
otherwise we can not hold you responsible should your claim of information be wrong and that would be no better than a random lynch
Well yes, I thought that would be obvious. I'm not going to spam random info from an unreliable source. Town matcher power here, 0 matches with Lex. So she's neutral, mysterious or wolf.
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Re: Traits WW: The misty isle
So, two possible wolves, Bladescape to tie.
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Re: Traits WW: The misty isle
It was mostly a response to Vesth, as he seems to be the one bringing a third party into this, but the narrator could be this person. . . and we now get your little joke.
But with the mysterious more than likely still living and having not killed, it probably disguised someone. So we should be meticulous in choosing a lynch subject, anyone have information on the suspects or those that claim them to be evil? this is asking the suspects to give all information they are willing to share.
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Re: Traits WW: The misty isle
Quote:
Originally Posted by
usourselves&we
It was mostly a response to Vesth, as he seems to be the one bringing a third party into this, but the narrator could be this person. . . and we now get your little joke.
But with the mysterious more than likely still living and having not killed, it probably disguised someone. So we should be meticulous in choosing a lynch subject, anyone have information on the suspects or those that claim them to be evil? this is asking the suspects to give all information they are willing to share.
I personally doubt they'd try and do that, there's just way too many better uses for their night power then to disguise lex as not town. Expecially since either Lex is unkown to them (so could very well be evil/neutral) or a mysterius, so it'd have been better to disguise her as town, I think.
Lex-kat, for the test.
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Re: Traits WW: The misty isle
Yeah, seems like Lex is the logical choice here thanks to Matthias' claim.
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Re: Traits WW: The misty isle
Same. I'm also a matcher, 0 matches with blade. So I suppose we can lynch one today, and the other another day then.
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Re: Traits WW: The misty isle
Right, the mysterious would disguise itself before messing with other people.
And with Matthias not side stepping a claim he can be killed if he is wrong.
So Lex-Kat.
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Re: Traits WW: The misty isle
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Re: Traits WW: The misty isle
:smallfrown: Please don't kill me. I'm just being playful. *Nods* Hint, Hint. Wink, wink. Saynomore, saynomore. :smallwink:
It's only the second day, I was just kicking the day off with a random vote. :smallfrown:
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Re: Traits WW: The misty isle
What? I'm pretty sure that isn't why any of us are voting for you.
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Re: Traits WW: The misty isle
Quote:
Originally Posted by
Ramsus
What? I'm pretty sure that isn't why any of us are voting for you.
Quote:
Originally Posted by
RuneboundShade
The Playful: Neutral voider.
Hint hint, wink wink.
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Re: Traits WW: The misty isle
I feel like we should coordinate what traits people have identified so that we can figure out which are which, any objections?
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Re: Traits WW: The misty isle
Quote:
Originally Posted by
Istari
I feel like we should coordinate what traits people have identified so that we can figure out which are which, any objections?
I'd check with Rune first. To say what you've identified at this stage basically amounts to a sub-role claim so I'm not sure we'd be allowed to do it en masse.
Rune, what do you say?
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Re: Traits WW: The misty isle
Quote:
Originally Posted by
Tom the Mime
I'd check with Rune first. To say what you've identified at this stage basically amounts to a sub-role claim so I'm not sure we'd be allowed to do it en masse.
Rune, what do you say?
Yeah, this counts as a mass claim.
Also, I've come to realise matchers are kind of OPd.
I'll nerf them so that if the get 0 results or 1 result it will come up with 0-1 instead of the actual number. (Otherwise they're almost seers especially if it's a mason/villager.)
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Re: Traits WW: The misty isle
Humditty hum. Yes. Yes. Knew someone would scry me in one way before too long. Nope, I'm not town. Nope, I'm not a Daicchi either.
Honestly? I'm kind've an actually interesting role.:smallamused: I'm also amused by how it seems two neutrals were found Night One.
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Re: Traits WW: The misty isle
Quote:
Originally Posted by
bladescape
I'm also amused by how it seems two neutrals were found Night One.
Yes, what are the odds the two people scried as not town would both claim neutral. :smallwink:
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Re: Traits WW: The misty isle
I'm going to go bladescape, since he's "neutral" and hasn't claimed, Lex has at least opened the possibility to a counter claim.
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Re: Traits WW: The misty isle
Meh. I'm the Corrupted. Because I obviously won't be able to convince you to move on otherwise.
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Re: Traits WW: The misty isle
Quote:
Originally Posted by
bladescape
Meh. I'm the Corrupted. Because I obviously won't be able to convince you to move on otherwise.
That's not a listed role :smallconfused:
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Re: Traits WW: The misty isle
And it says nothing about secret roles in the rules.
Explain.
Oh, and a quick note: Secrecy helps the wolfs. Town benefits from honesty and transparency. And role claims that can be countered.
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Re: Traits WW: The misty isle
Breathing heavily, a messenger breaks in. "Sir, urgent news! They plead innocent, they do. New reports, and an approaching deadline. Its suggested you read them now." He pushes some papers across the table.
The Count reads, expression darkening. Bladescape? "Corrupted? Is that a code name? Pray tell, you've heard this before?" A look of dismay as the servant responds promptly. "The name has never pased my ears. To tell the truth, I'm slightly suspicious."
"Hmm, interesting... Well. Here, run this missive to town. Quickly!" A rash change of decision. Or was it? Still too little to go on, but twas a strange turn of events. Why claim so strangely? There was something going on here, an he would get to the bottom of it. If it was the last thing he did.
All that was left was o pray he made it in time...
(On way to crossing out prev. vote next)
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Re: Traits WW: The misty isle
Secret roles aren't mentioned in the rules. Therefore, Bladescape, I am suspicious.
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Re: Traits WW: The misty isle
Bladescape is the better option for now.
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Re: Traits WW: The misty isle
Oh, and I suppose a narrator like Runebound would really leave two people on their lonesome as villagers while everyone else has a special role.:smallannoyed:
This is RUNE we're talking about. Anyone who played Demons knows his penchant for putting secrets into games without mentioning it.
But whatever.
I'm not getting the votes changed in time anyways. Have fun ya'll.
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Re: Traits WW: The misty isle
And this is YOU we are talking about, bladescape. You're not a stranger to complex plots, outright lies and insinuations that suit you.
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Re: Traits WW: The misty isle
I find myself agreeing with both of the above arguments. :smallamused:
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Re: Traits WW: The misty isle
Quote:
Originally Posted by
Ramsus
I find myself agreeing with both of the above arguments. :smallamused:
I find myself understanding neither of those above arguments. :smallwink: