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Baldur's Gate Enhanced Edition
Who else is dying to see this? Everything I read about it sounds awesome! Baldur's Gate with BG2 improvements, a new character, a new kit, new quests! I'm a bit afraid about improving the Infinity Engine, because it's perfect already.
I actually believe this will manage to be better than the original.
How about you guys?
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Re: Baldur's Gate Enhanced Edition
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Re: Baldur's Gate Enhanced Edition
I really, desperately want it to be great. I am frustrated, however, that I don't see any news on the page or any information, really. It's just a handful of headlines. I don't even know when it's coming out, much less seen screens of the improved graphics.
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Re: Baldur's Gate Enhanced Edition
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Originally Posted by
Calemyr
I really, desperately want it to be great. I am frustrated, however, that I don't see any news on the page or any information, really. It's just a handful of headlines. I don't even know when it's coming out, much less seen screens of the improved graphics.
They have announced a new writer, though.
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Re: Baldur's Gate Enhanced Edition
Whoa, just now hearing about this, hope it's awesome.
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Re: Baldur's Gate Enhanced Edition
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Originally Posted by
ThiagoMartell
I'm a bit afraid about improving the Infinity Engine, because it's perfect already.
I would almost agree with you on this point. The Infinity Engine is really good, especially for a party-based games with a strong real time* combat focus like the two main series on the engine.
But there are points to improve. Recently I thought about how awesome an Ultima 7 remake on the Infinity Engine could be. But on a second thought, one of the strongest points of the Ultima 7 engine was the interactiveness of the environment and this made up a major part of the gameplay and the enjoyment.
The environment in the Infinity Engine is almost non-interactive, and its really hard to implement anything more than the most basic features (like doors). No scratch that, even implementing the basics is a real headache, but more on that later. Something like Ultima 7 is outright impossible on the Infinity Engine.
Now, the original Infinity Engine games did not need an interactive environment because those games were build around the strengths of the engine and not its weaknesses.
The second area for improvement is related to the first: map building.
In short: its a chore. Even the most basic features like the difference between walkable and blocked parts of the map have to be painstakingly added by hand.
A third point would be to make the engine more open ended. By that I mean ways to break the boundaries imposed by the original games. For example: the only reason the party size has a hard limit of 6 is that only as much protraits could be displayed on the native resolutions. But since BGE will support higher resolutions this is no longer the case.
Or making changes to the ruleset. I'm not saying this because I think the AD&D rule set sucks (its fine the way it is). But it would be immensely helpful to change the rules when creating a non-D&D based mod.
Yes, all those points have almost no relevance to the Baldur's Gate games. But for modding, these points are vital. The Infinity Engine already is highly moddable, but there is a reason why you don't see many Total Conversions.
But since higher mod support was one of the goals for BGE, one can hope :smallsmile:
*I know the game is internally structured in turns, but AD&D's timestamp approach made it almost real-time like, and on the PC is all more fluent so there is no reason not to call it real-time combat.
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Re: Baldur's Gate Enhanced Edition
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Originally Posted by
Calemyr
I really, desperately want it to be great. I am frustrated, however, that I don't see any news on the page or any information, really. It's just a handful of headlines. I don't even know when it's coming out, much less seen screens of the improved graphics.
This is pretty much how I feel about it as well. There's been remarkably little information on it, particularly in regards to the changes to characters and dialogue other than there probably will be some.
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Re: Baldur's Gate Enhanced Edition
Interestingly, there have been hints at a BG3 maybe getting made in the future now.
Oh. My. God (of Murder).
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Re: Baldur's Gate Enhanced Edition
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Originally Posted by
bluntpencil
Interestingly, there have been hints at a BG3 maybe getting made in the future now.
Oh. My. God (of Murder).
BG2 ToB finished the storyline. I'm not ecstatic about BG3 because it sounds like it would be either completely unrelated to the previous games or would find some way to continue the BG storyline which is resolved.
Unless you make BG3 a remake of BG2, with the protagonist losing his hand, transplanting a hand of Vecna onto the stub with a Carsomyr* strapped onto it, and then after the ToB storyline is resolved he gets transported into Fallout world for Baldur's Gate 4 and needs to find the Guardian of Forever to get back. But before he does so he has to help fight off a supermutant invasion led by his bad clone.
*Carsomyr is overrated actually, but eh...
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Re: Baldur's Gate Enhanced Edition
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Originally Posted by
Winthur
BG2 ToB finished the storyline. I'm not ecstatic about BG3 because it sounds like it would be either completely unrelated to the previous games or would find some way to continue the BG storyline which is resolved.
Unless you make BG3 a remake of BG2, with the protagonist losing his hand, transplanting a hand of Vecna onto the stub with a Carsomyr* strapped onto it, and then after the ToB storyline is resolved he gets transported into Fallout world for Baldur's Gate 4 and needs to find the Guardian of Forever to get back. But before he does so he has to help fight off a supermutant invasion led by his bad clone.
*Carsomyr is overrated actually, but eh...
I think they could re-do ToB into BG3 instead. It was somewhat lacking compared to the main campaign in BG2.
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Re: Baldur's Gate Enhanced Edition
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Originally Posted by
Winthur
*Carsomyr is overrated actually, but eh...
On hit dispel. Magic Resistance. Nuff said.
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Re: Baldur's Gate Enhanced Edition
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Originally Posted by
Cespenar
On hit dispel. Magic Resistance. Nuff said.
And can be upgraded by Cespenar too!
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Re: Baldur's Gate Enhanced Edition
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Originally Posted by
bluntpencil
And can be upgraded by Cespenar too!
Aye aye. :smallbiggrin:
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Re: Baldur's Gate Enhanced Edition
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Originally Posted by
Cespenar
On hit dispel. Magic Resistance. Nuff said.
The on hit dispel is bugged in some versions of the game including mine and the rest of the buffs aren't so great. Also, Cespenar's upgrade in ToB pretty much only makes the weapon +6, which isn't that huge of a deal.
My weapon of choice on a Paladin is an upgraded Purifier. From +4 to +5 is actually more significant than +5 to +6, plus it can be dual-wielded with another weapon such as Foebane, which is pretty awesome.
I mean, Carsomyr is powerful, just not godlike tier.
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Re: Baldur's Gate Enhanced Edition
Carsomyr's main flaw is that Keldorn and the inquisitor kits exist. Since he can dispel far more effectively than the sword does, it's (albeit powerful) main feature is effectively nullified..
Give me a full upgraded flail of the ages anyday..
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Re: Baldur's Gate Enhanced Edition
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Originally Posted by
Winthur
The on hit dispel is bugged in some versions of the game including mine and the rest of the buffs aren't so great. Also, Cespenar's upgrade in ToB pretty much only makes the weapon +6, which isn't that huge of a deal.
My weapon of choice on a Paladin is an upgraded Purifier. From +4 to +5 is actually more significant than +5 to +6, plus it can be dual-wielded with another weapon such as Foebane, which is pretty awesome.
I mean, Carsomyr is powerful, just not godlike tier.
50% Magic Resistance is a great buff in my book, but YMMV. And dual wielding isn't as useful, as it only grants one extra attack. Main use of dual wielding is with stuff like Crom Faeyr, to stack up buffs, in my opinion.
Quote:
Originally Posted by
blueblade
Carsomyr's main flaw is that Keldorn and the inquisitor kits exist. Since he can dispel far more effectively than the sword does, it's (albeit powerful) main feature is effectively nullified..
Give me a full upgraded flail of the ages anyday..
Now that is a better argument. Though on-hit dispel is a good thing, a level 40+ dispel by an Inquisitor is much, much better. Almost a game-breaker, even. And of course, I'd take the Flail +6 as well, but that's really an extreme example.
Plus, the Flail belongs to Anomen in most of my games.
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Re: Baldur's Gate Enhanced Edition
If you're up against a dragon, Carsomyr is your best friend. Any other time, it's still extremely good. It's usually the best weapon in my arsenal when I find it, and I keep it in one of Keldorn's quick weapon slots throughout the rest of the game for those situations that call for it.
Anyway, I've heard very little about this project, but it's exciting news.
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Re: Baldur's Gate Enhanced Edition
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Originally Posted by
Cespenar
50% Magic Resistance is a great buff in my book, but YMMV. And dual wielding isn't as useful, as it only grants one extra attack. Main use of dual wielding is with stuff like Crom Faeyr, to stack up buffs, in my opinion.
Well, dual wielding is probably the best way to stack up damage. Having a dedicated dual wielding Paladin allows you some sweet combos. Purifier gives 30% magic resistance, so it's viable as an off-hand weapon as well, plus it has bonus attack against Chaotic Evils. Foebane in main hand has SO many +dmg modifiers it's worth it (Larloch's Minor Drain, when it stacks up, is not ignorable), it also gives you saving throws and it makes clearing Watcher's Keep (and the Demogorgon fight) a breeze with its bonuses. Oh, and it also has Dispel Magic castable from it.
Carsomyr however is still a strong item especially since Firkraag comes earlier than the ToB weapons, I just don't think it's quite as effective for late game.
And nothing forbids you from comboing Purifier with Angurvadal or Crom Faeyr or any other item.
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Re: Baldur's Gate Enhanced Edition
I don't tend to keep Keldorn in my party, since I like having Viconia. And I play a Cavalier Paladin, so I rock Carsomyr.
True, Flail of Ages is better, but I give that to Anomen or Minsc. Minsc packing the Flail of Ages in his main hand and Crom Faeyr in the other is badass.
How is Purifier with a shield? Sword and board Pallies are cool, too, I reckons.
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Re: Baldur's Gate Enhanced Edition
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Originally Posted by
bluntpencil
I don't tend to keep Keldorn in my party, since I like having Viconia.
If you play neutral or have decent charisma (or one of the mods that keeps your party from abandoning you/killing each other), you can keep both. The interactions between those two are a lot of fun. And, as has been said, Keldorn's dispel is ridiculously good.
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Re: Baldur's Gate Enhanced Edition
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Originally Posted by
bluntpencil
How is Purifier with a shield? Sword and board Pallies are cool, too, I reckons.
Not really a huge fan of sword & board for the main damage dealers, they just don't provide that much utility IMHO, but some of them are decent early game, like Shield of Harmony.
And now we should all play BG online and make a humongous thread that will hype up playing BG online until we figure it's impossible to play. :smalltongue:
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Re: Baldur's Gate Enhanced Edition
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Originally Posted by
bluntpencil
I don't tend to keep Keldorn in my party, since I like having Viconia. And I play a Cavalier Paladin, so I rock Carsomyr.
I like both Cavaliers as well as inquisitors, but in my opinion, Cavalier makes for a better solo game. I tried one and had a pretty sweet time. In my experience, limited healing in form of spells and lay on hands, combined with other spells and turn undead has an edge over dispel magic. I remember blowing most liches right out. Not sure if it works with Kangaxx(certainly not with his demilich form), but most of the others can be killed right away, since turn undead passes all forms of magic protection.
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Re: Baldur's Gate Enhanced Edition
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Originally Posted by
mangosta71
If you play neutral or have decent charisma (or one of the mods that keeps your party from abandoning you/killing each other), you can keep both. The interactions between those two are a lot of fun. And, as has been said, Keldorn's dispel is ridiculously good.
That's weird. I had a Charisma of 18, and they still fought.
Abandoning the party is why I hate Aerie.
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Re: Baldur's Gate Enhanced Edition
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Originally Posted by
bluntpencil
That's weird. I had a Charisma of 18, and they still fought.
Abandoning the party is why I hate Aerie.
As was said, it is a mod. It doesn't stop the conflicts from happening, but it does allow you to convince them to simmer down if you have the charisma.
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Re: Baldur's Gate Enhanced Edition
Actually, mangosta said "or."
There is a common, incorrect belief that Charisma in some way (non-mod) influences NPC conflicts. It does not, though it can keep characters in the party when they would otherwise leave due to Reputation.
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Re: Baldur's Gate Enhanced Edition
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Originally Posted by
bluntpencil
How is Purifier with a shield? Sword and board Pallies are cool, too, I reckons.
I actually tried a "bro-team" once with mainchar as a Cavalier with Purifier, Keldorn with Carsomyr, and Anomen with Flail of Ages. The Cavalier was a pretty good tank, and a good shield can add some good resistances/immunities. I'd recommend it.
On an unrelated note, nothing is funnier than Anomen making a lich explode by Turn Undead.
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Re: Baldur's Gate Enhanced Edition
Oh, I'd say Aerie doing so would qualify.
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Re: Baldur's Gate Enhanced Edition
I'm going to have to agree with most people here about the "Enchanced Edition". Sure, it sounds very nice but they've been very stingy with actual information about how it's going to look like. If it's good, I might renew my efforts to create a duelist-style Fighter kit.
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Re: Baldur's Gate Enhanced Edition
Haer'Dalis challenging the protagonist for a duel because of Aerie is absolutely badass.
Just wanted to say that.
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Re: Baldur's Gate Enhanced Edition
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Originally Posted by
Kish
Oh, I'd say Aerie doing so would qualify.
Ah, but with Anomen and his huge ego, I'd think it more ironic.
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Originally Posted by
ThiagoMartell
Haer'Dalis challenging the protagonist for a duel because of Aerie is absolutely badass.
Just wanted to say that.
Haer'dalis is an awesome character. Pity that he sucks so much in combat.
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Re: Baldur's Gate Enhanced Edition
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Originally Posted by
Cespenar
Haer'dalis is an awesome character. Pity that he sucks so much in combat.
Eh, he's a Blade, making him a pretty good Hero of Might & Magic (Blade is pretty much the best Bard kit), about the only problem he has being his low CON, but you can alleviate it by having someone else tank and only enter with Haer'dalis after the initiation. Plus when Haer'dalis has Tenser's Transformation then he really puts on the hurt. Actually, just Improved Invisibility or Mirror Image serves well for making him survive. Also, isn't there a belt to improve his CON anyway? He also starts off with decent weapons and has ** in Long and Short Swords (unattainable for another bard), which is a nice perk.
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Re: Baldur's Gate Enhanced Edition
I think I once had Haer'Dalis disintegrated - i.e. his portrait was gone - after a flaming boulder dropped on him in Saradush. But I could be misremembering and he was simply dropped in one shot.
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Re: Baldur's Gate Enhanced Edition
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Originally Posted by
Morty
I think I once had Haer'Dalis disintegrated - i.e. his portrait was gone - after a flaming boulder dropped on him in Saradush.
Seems to work as intended :smalltongue:
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Re: Baldur's Gate Enhanced Edition
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Originally Posted by
Winthur
Eh, he's a Blade, making him a pretty good Hero of Might & Magic (Blade is pretty much the best Bard kit), about the only problem he has being his low CON, but you can alleviate it by having someone else tank and only enter with Haer'dalis after the initiation. Plus when Haer'dalis has Tenser's Transformation then he really puts on the hurt. Actually, just Improved Invisibility or Mirror Image serves well for making him survive. Also, isn't there a belt to improve his CON anyway? He also starts off with decent weapons and has ** in Long and Short Swords (unattainable for another bard), which is a nice perk.
The thing is, every way you can boost him only serves to alleviate his weak points, while doing those same stuff to a real melee-ist makes them a beast in the front lines.
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Re: Baldur's Gate Enhanced Edition
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Originally Posted by
Cespenar
Haer'dalis is an awesome character. Pity that he sucks so much in combat.
He's not so much bad in combat as he is a finesse character. Ya can't just rush in there with him, you've got to use the spins he has strategically and make sure he's not drawing their fire. If he starts drawing aggro, get him the hell outta there or you'll be down a man.
Haer'Dalise is interesting to play with, since he's a pretty different combat style from almost anyone else. The rogue characters (Charname included) want to backstab as much as possible, but he can't do that. The fighters want to tank like champs, and he can't do that (even with the Con belt, since he just doesn't have enough life or enough armor options to really soak hits). He lacks the spell depth to mage it up (until reaaaaaally high levels, anyways). He comes with two points in Short Swords, as I recall, meaning he has a very strange weapon selection. He's so different from everyone else that I feel he doesn't get much love.
I <3 Haer'Dalis, and I'm proud to say it. Sadly, I can't take him with when I romance Aerie. :smallfrown:
Think of him like a skirmisher, not a front-liner, and that'll help your performance with him.
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Re: Baldur's Gate Enhanced Edition
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Originally Posted by
Kish
Actually, mangosta said "or."
There is a common, incorrect belief that Charisma in some way (non-mod) influences NPC conflicts. It does not, though it can keep characters in the party when they would otherwise leave due to Reputation.
I didn't say that you can keep them from arguing. You can definitely keep them from leaving, and I'm pretty sure you can keep them from drawing steel and going to town on each other, even without mods.
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Re: Baldur's Gate Enhanced Edition
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Originally Posted by
arguskos
He's not so much bad in combat as he is a finesse character. Ya can't just rush in there with him, you've got to use the spins he has strategically and make sure he's not drawing their fire. If he starts drawing aggro, get him the hell outta there or you'll be down a man.
Haer'Dalise is interesting to play with, since he's a pretty different combat style from almost anyone else. The rogue characters (Charname included) want to backstab as much as possible, but he can't do that. The fighters want to tank like champs, and he can't do that (even with the Con belt, since he just doesn't have enough life or enough armor options to really soak hits). He lacks the spell depth to mage it up (until reaaaaaally high levels, anyways). He comes with two points in Short Swords, as I recall, meaning he has a very strange weapon selection. He's so different from everyone else that I feel he doesn't get much love.
I <3 Haer'Dalis, and I'm proud to say it. Sadly, I can't take him with when I romance Aerie. :smallfrown:
Think of him like a skirmisher, not a front-liner, and that'll help your performance with him.
You can have 'em both if you've already established your relationship with Aerie beforehand. You just can't grab Dirty Haer'y immediately.
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Re: Baldur's Gate Enhanced Edition
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Originally Posted by
Calemyr
You can have 'em both if you've already established your relationship with Aerie beforehand. You just can't grab Dirty Haer'y immediately.
Eh, it takes so long to get relationships settled and I like to have a solid party early that while it's technically possible, I rarely take that course. Good reminder though, it's been too long since I've played through BG2.
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Re: Baldur's Gate Enhanced Edition
Quote:
Originally Posted by
arguskos
He's not so much bad in combat as he is a finesse character. Ya can't just rush in there with him, you've got to use the spins he has strategically and make sure he's not drawing their fire. If he starts drawing aggro, get him the hell outta there or you'll be down a man.
Haer'Dalise is interesting to play with, since he's a pretty different combat style from almost anyone else. The rogue characters (Charname included) want to backstab as much as possible, but he can't do that. The fighters want to tank like champs, and he can't do that (even with the Con belt, since he just doesn't have enough life or enough armor options to really soak hits). He lacks the spell depth to mage it up (until reaaaaaally high levels, anyways). He comes with two points in Short Swords, as I recall, meaning he has a very strange weapon selection. He's so different from everyone else that I feel he doesn't get much love.
I <3 Haer'Dalis, and I'm proud to say it. Sadly, I can't take him with when I romance Aerie. :smallfrown:
Think of him like a skirmisher, not a front-liner, and that'll help your performance with him.
I agree with you, but I already know of how to make use of Haer'dalis in combat. I've finished the game with and without him. It's just that even with all those tactics, he is inferior to almost any other character in combat.
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Re: Baldur's Gate Enhanced Edition
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Originally Posted by
Cespenar
I agree with you, but I already know of how to make use of Haer'dalis in combat. I've finished the game with and without him. It's just that even with all those tactics, he is inferior to almost any other character in combat.
Nah, not in my experience. He can hit surprisingly hard, thanks to Offensive Spin and some decent gear.
I mean, Jan always suffers in combat (not casting, but combat). Crossbows are simply so terrible it makes me cry (the exception is, of course, Firetooth). Haer'Dalis is faaaaaar superior to Jan when it comes to fightin'. Of course, the gnome is a vastly better caster, but who's surprised by that one?
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Re: Baldur's Gate Enhanced Edition
Quote:
Originally Posted by
arguskos
Nah, not in my experience. He can hit surprisingly hard, thanks to Offensive Spin and some decent gear.
I mean, Jan always suffers in combat (not casting, but combat). Crossbows are simply so terrible it makes me cry (the exception is, of course, Firetooth). Haer'Dalis is faaaaaar superior to Jan when it comes to fightin'. Of course, the gnome is a vastly better caster, but who's surprised by that one?
Combat includes casting, you know. That's like saying Edwin sucks in combat because he can't deal good damage with his sling. Jan's schtick is casting, crossbows are only his last resort.
I'd easily put Haer'dalis in the last five (and I'm being generous) in general combat contribution.
You have to understand. I'm not saying that he can't contribute. I'm saying "in comparison".
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Re: Baldur's Gate Enhanced Edition
Quote:
Originally Posted by
Cespenar
Combat includes casting, you know. That's like saying Edwin sucks in combat because he can't deal good damage with his sling. Jan's schtick is casting, crossbows are only his last resort.
I'd easily put Haer'dalis in the last five (and I'm being generous) in general combat contribution.
Well, Jan is a multi-class mage whose class restriction doesn't allow him to cast Horrid Wilting which always makes me think of him as a meh choice for a primary spellcaster.
What I like about Haerry is how well he can make use of the spells that are self-cast only. Stone Skin + Tenser's + Protection from Magic Weapons + Offensive Spin? Yes please. He's like a lite Fighter/Magic/Thief with much lower XP requirements.
Oh sure, he will never be as strong as a CHARNAME Blade, but he fits the bill for the "Swordsage" character.
Also, Jesters are overpowered. At least in aPack. Or even without it. I once played a multiplayer game where I just felt like supporting with Jester. I love Death Spell for the massive amounts of souls flying to the air when you cast it on some mobs (particularly Umber Hulks) and here I just had to turn my song on and just stun/confuse/whatever a ton of mobs.
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Re: Baldur's Gate Enhanced Edition
Quote:
Originally Posted by
Cespenar
I'd easily put Haer'dalis in the last five (and I'm being generous) in general combat contribution.
Haer'dalis' combat strength makes a quantum leap when he get epic abilities. Since bards belong to the "rogue" subtype of classes, he gets spiked traps. You don't know whats funny if you haven't seen Amelyssan getting killed by spiked traps the instant she spawns three times in a row.
And since Bards tend to level really fast, he gets a TON of spiked traps.
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Re: Baldur's Gate Enhanced Edition
Quote:
Originally Posted by
Zombimode
Haer'dalis' combat strength makes a quantum leap when he get epic abilities. Since bards belong to the "rogue" subtype of classes, he gets spiked traps. You don't know whats funny if you haven't seen Amelyssan getting killed by spiked traps the instant she spawns three times in a row.
And since Bards tend to level really fast, he gets a TON of spiked traps.
Everyone becomes awesome with high level abilities anyway. Rogues get Use Any Item. Fighters get Whirlwind Attack, and mages get Planetar, Alacrity, etc. Moot point.
Not to mention spamming traps at spawn points is pretty much an exploit anyway, and a non-argument.
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Re: Baldur's Gate Enhanced Edition
Nah, it's not more of an exploit as is pre-buffing. It's just that Spiked Traps are so ridiculously good that using them is considered cheap. Non-epic traps and the other two epic traps don't have this impact.
Also, what is an exploit/cheap tactic depends on the environment. If I play vanilla BG2/BGT, then yes, I don't use Spiked Traps.
But if I'm using the merciless Sword Coast Stratagems I/II then I need to use every trick and tactic available to me in order to win. If your not familiar with SCS: its a difficulty modification that consist about at least 90% of AI-modifications. So in contrast to other difficulty mods, which for the most part just inflate the numbers of certain enemies and thus creating a rather "fake" and unbalanced difficulty, SCS just puts the enemies on a more equal footing with the player-controlled party.
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Re: Baldur's Gate Enhanced Edition
Quote:
Originally Posted by
Zombimode
Nah, it's not more of an exploit as is pre-buffing. It's just that Spiked Traps are so ridiculously good that using them is considered cheap. Non-epic traps and the other two epic traps don't have this impact.
Also, what is an exploit/cheap tactic depends on the environment. If I play vanilla BG2/BGT, then yes, I don't use Spiked Traps.
But if I'm using the merciless Sword Coast Stratagems I/II then I need to use every trick and tactic available to me in order to win. If your not familiar with SCS: its a difficulty modification that consist about at least 90% of AI-modifications. So in contrast to other difficulty mods, which for the most part just inflate the numbers of certain enemies and thus creating a rather "fake" and unbalanced difficulty, SCS just puts the enemies on a more equal footing with the player-controlled party.
Putting a trap or two around where you think enemies will come is not cheap. Spamming 20 traps under where you know Kangaxx/Amelissan/what-have-you will spawn is the very definition of cheap.
Besides, I fail to see the point resorting to such exploits when you yourself said that a mod like SCS doesn't employ fake difficulty.
Anyway, returning to the Haer'dalis subject (serious business and all :smalltongue:), I think it would be a rather smoother understanding if I'd simply asked people to sort the characters according to their combat contribution, but that would take too long.
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Re: Baldur's Gate Enhanced Edition
Quote:
Originally Posted by
Cespenar
Aye aye. :smallbiggrin:
you have shineys?
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Re: Baldur's Gate Enhanced Edition
Quote:
Originally Posted by
Morty
I'm going to have to agree with most people here about the "Enchanced Edition". Sure, it sounds very nice but they've been very stingy with actual information about how it's going to look like. If it's good, I might renew my efforts to create a duelist-style Fighter kit.
Isn't Swashbuckler basically a "duelist-style fighter"? That's certainly how I tend to think of it.
But yeah, I'm really looking forward to it. Especially since they're raising the experience cap and adding new content to explore. I never did every single dungeon in my earlier play-through anyway.
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Re: Baldur's Gate Enhanced Edition
Not really. It's a Thief that can fight better than a normal one in exchange for no backstabs, but still a Thief.
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Re: Baldur's Gate Enhanced Edition
Quote:
Originally Posted by
Morty
Not really. It's a Thief that can fight better than a normal one in exchange for no backstabs, but still a Thief.
A Thief that goes -25 AC in late game and thus out-tanks every other character in the game while having fighting prowess of a frontliner class... :smalltongue:
Doesn't Kensai work for a duelist-style kit?
If not Kensai, then maybe Morituri?
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Re: Baldur's Gate Enhanced Edition
Quote:
Originally Posted by
Morty
Not really. It's a Thief that can fight better than a normal one in exchange for no backstabs, but still a Thief.
A swashbuckler is basically a lightly armored warrior with an increasing AC. What would you do differently to make a 'duelist' type?
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Re: Baldur's Gate Enhanced Edition
Morituri is not official, though.
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Re: Baldur's Gate Enhanced Edition
Quote:
Originally Posted by
Winthur
A Thief that goes -25 AC in late game and thus out-tanks every other character in the game while having fighting prowess of a frontliner class... :smalltongue:
Doesn't Kensai work for a duelist-style kit?
If not Kensai, then maybe Morituri?
Quote:
Originally Posted by
Scarlet-Devil
A swashbuckler is basically a lightly armored warrior with an increasing AC. What would you do differently to make a 'duelist' type?
Yes, in the finale, with twinking, the Swashbuckler's AC can get sky-high. But on the lower levels, he's still got a Thief's hit points and doesn't get additional attacks. I would know, I played a Swashbuckler from BG2 to the end.
As for my kit... I've been thinking about restricting its access to armor and possibly ranged weapons while giving it access to the Blade's stances. Not sure how balanced it would be - it would require playtesting and tweaking, obviously. I don't like Kensai because he's just too much of a glass cannon.
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Re: Baldur's Gate Enhanced Edition
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Originally Posted by
Morty
Yes, in the finale, with twinking, the Swashbuckler's AC can get sky-high. But on the lower levels, he's still got a Thief's hit points and doesn't get additional attacks. I would know, I played a Swashbuckler from BG2 to the end.
As for my kit... I've been thinking about restricting its access to armor and possibly ranged weapons while giving it access to the Blade's stances. Not sure how balanced it would be - it would require playtesting and tweaking, obviously. I don't like Kensai because he's just too much of a glass cannon.
Everyone probably has a slightly different image of the 'duelist' archetype, but to me the hit points don't matter much; the duelist is sort've a fragile speedster who avoids hits rather than 'taking' them. I also don't imagine a duelist as making lots of attacks, partly because thrusting swords have a tendency to get stuck in the enemy.
I like the idea of the stances though, especially the defensive one.
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Re: Baldur's Gate Enhanced Edition
I suppose "Duelist" might not have been the best choice of a word. What I want to make is a lightly armoured, nimble warrior who is nonetheless still a fighter rather than a thief and who can use all the melee weapons fighters can.
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Re: Baldur's Gate Enhanced Edition
Step 1: Start at level 1 as a kensai.
Step 2: Dual class to thief at mid level (probably during chapter 2 of SoA so you have enough content to level up enough to regain your kensai stuff before you go to Spellhold).
Step 3: Use any item.
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Re: Baldur's Gate Enhanced Edition
So I can get to wear armor at the end of Shadows of Amn? Sorry, but no. Is it so hard to accept I want to craft a kit tailored to my preferences?
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Re: Baldur's Gate Enhanced Edition
Quote:
Originally Posted by
Morty
So I can get to wear armor at the end of Shadows of Amn? Sorry, but no. Is it so hard to accept I want to craft a kit tailored to my preferences?
I don't think anyone is stopping you from doing so. You can't stop people from disagreeing with you, though.
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Re: Baldur's Gate Enhanced Edition
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Originally Posted by
ThiagoMartell
Morituri is not official, though.
Are we talking about the kit that molds monk and barbarian(and maybe even paladin) in one class and calls it balanced? If that's the one, thanks god it's not official.
Seriously, I don't remember what excatly it's about and I'm too lazy to search for it. But I remember seeing the kit when I started playing BG and I remember it folded three classes into one. It was a sick class and not in a good way.
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Re: Baldur's Gate Enhanced Edition
It's not just that, it's even worse
Spoiler
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Advantages:
-Immune to backstab, +1 to str/dex/con on character creation.
-Movement speed, armour class and saving throws improvements according to combat experience.*
-Gains Armor of Light ability according to his/her combat experience.**
-Gains Heaven's Touch by becoming the LightBringer ***
-Bonus +1 to hit/damage for every 3 levels.
-Bonus -1 to speed factor for every 4 levels.
-Physical, elemental and magic resistance improvements per level.****
-Apprentice: immune to all diseases,and cannot be slowed or hasted.*****
-Expert: Immune to charm and poison.
-Spartian: Immune to fear.
-Morituri: Permanent protection from evil, +1 str/dex/con bonus, regenerate 1hp/sec.
-LightBringer: Immune to stun & blindness, +1 bonus attack per round, +1 str/dex/con bonus,regenerate 2hp/sec.
Disadvantages:
-May not use missile weapons or bows.
-May not use any magic items except weapons and boots.
-May become proficient up to grand mastery only with weapons that comply with the Way of the Sword.
-Cannot stray away from the teachings of the Order.
-Must be of good alignment.
-Humans only.
*-2AC, -2 movement speed, -2 saving throws every 7 levels (saving throws max out at -8 in the Morituri level).
** A combination of Kai and Berserker enrage Armour of Light provides maximum damage for the first 6 seconds plus +2 to hit/damage, -2 to Armour Class, , immunity to death magic,charm,hold,fear,maze,imprisonment,stun,sleep ,level drain,+15 hit points, +4 movement modifier,-2 attack speed for 60 seconds. After that the Morituri becomes fatigued for 30 seconds: -4 to hit/damage, +4 penalty to AC, -15 hit points, -8 movement modifier,+4 attack speed.
*** Heaven's Touch: a combination of Mass Cure, Sunray, Nature's Beauty, Wing Buffet and Protection from Evil 10' radius spells inspired by Solafein's Moonrays and Moonfruit's Improved House Je'elat battle.
**** Resistance to missile,crushing,piercing,slashing,fire,cold,acid, electricity 1% per level + resistance to magic 2% per level up to level 39.
***** Apprentice: level 7, Expert: level 14, Spartian: level 21, Morituri: level 28, LightBringer: level 35.