Originally Posted by
Djinn_in_Tonic
Optimization is easy to account for (classes probably have a range of power, and optimization is usually for power), but the PV scale isn't perfect by any means. In fact, I'm not sure my final iteration will even be using Power/Versatility. I think Power can best be represented with a color change of a point location, so that means that taking Power off the X/Y axis and making it representational might be easiest, which opens up more options for axis comparison.
So stuff to think about. This is something I just started thinking about a few days ago, so my ideas on it when I suggested it were piecemeal at best.
Hmm...Versatility (number of situations in which the class is useful) vs. Flexibility (number of ways a class can approach any given situation).
With Power as a color-coded system for each class.
Wizard, for example, is a high Versatility, high Flexibility class with a high natural power. Warblade is a lower-mid Versatility class (has multiple situations it can contribute, but it is mostly combat focused) with high Flexibility (it has TONS of in-combat options) and a moderate level of natural power.
An optimized Charger build is a low Versatility, low Flexibility build with extremely high power: it's GREAT at what it does, but it doesn't do much at all.
Thoughts?
*goes off to work on refining this idea*