The foul stench of rotting flesh, that's only characteristic of something that's already dead.
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The foul stench of rotting flesh, that's only characteristic of something that's already dead.
"This seems to have been less of a problem than I thought it would," John says lowly as he looks to his companions to see if any others are injured.
You here a dull hum coming from the stands... then a barely visible barrier comes into existence in front of the audience...
A door then opens on the north end of the arena as a flash of White goes from the doorway and up to the ceiling... where you can see a Large White Dragon that looks like it is probably at least a Juvenile.
((It spent its turn flying to the ceiling and then holding on to it... also, the ceiling is 60ft high in the center, where the Dragon is.))
Oh great, a dragon. Well, at least it has a chilly disposition, mentions Vaarth as he redies to fight the new threat.
initiative [roll]1d20+5[/roll]
You just used its breath weapon, Eric. It now has to recharge it. :smallcool:
initiative (again) [roll0]
initiative [roll0]
"Let's do this!"
Spoilerdoes john have any kind of ranged weapon?
{table=head] Player | Initiative
Cow | 15
stanley | 22
blade | 22*
jojo | Doesn't matter.
White Dragon | Last [/table]
Initiative [roll0]
and no, John has no weapons.
Spoiler
The map has been updated. I had the dragon get as close to us as possible (assuming it has a fly speed of 200 ft), obviously keeping in mind its 60 ft above us.
Also worth noting, if you are standing directly below it, you are 45ft away from it. Because the ceiling is 60ft up. It' takes up 10 ft, and you take up 5ft. Still too far away for my Orb.
Since we all go before it, rather than wait on Jojo, I propose we all go if we can.
Bourbon casts magic missile. Two strikes of force shoot forth into the dragons thick hide.
(75 feetaway, 60 ft up. Using the Pythagorean theorem, it's 96 ft away. Well within range. First time I used geometry in ages.)
Damage [roll0]
Bourbon then creeps forward to AC30
John will stand his ground, ready to attack if it comes close or roll out of the way of a blast.
Breath Weapon Recharged in [roll0] rounds...
Edit: The only time a low roll is a good roll.
Colt switches To Plasma beam and shoots a missile at it while stepping back.
SpoilerNew Encounter! Missile Refreshed!
10 and 60 feet works out to about 61 feet.
[roll0] attack. in 2nd range increment
[roll1] force damage
[roll2] force damage splash
and it get's bashed into the wall. (10 ft into the wall)
Wouldn't that blast it free from the ceiling?
John will rush up to the wymling and hits it hard.
Attack [roll0]
Damage [roll1]
Vaarth, knowing how the opposites of elements work, quickly musters up fiery might to blast this foul, scaly beast
SpoilerVaarth casts Kelgore's Firebolt
reflex for half DC 16
damage [roll0] (fire)
SpoilerNot that I care to remind you, but it is your turn eric
Ah... so it is... and the Dragon will full attack John.
Attack (Bite): [roll0]
Damage: [roll1]
Attack (Claw 1): [roll2]
Damage: [roll3]
Attack (Claw 2): [roll4]
Damage: [roll5]
Attack (Wing. 1): [roll6]
Damage: [roll7]
Attack (Wing 2): [roll8]
Damage: [roll9]
Psssstt! Isn't the dragon prone? :smallbiggrin: -4 to all attacks
I'm off to work, so I will just put Bourbon's actions up under spoilers until it's actually his turn. But I don't want anybody waiting on me.
SpoilerBourbon moves to AF 22 and then throws an orb of fire
Touch Attack [roll0]
Damage [roll1]
Colt lances the dragon with a beam of flame, searing it.
Spoiler[roll0] attack
[roll1] +25% damage (1/2 damage is fire, fire gets +50%)=5
Also, DC 20 reflex save or it catches fire
Reflex: [roll0]
Did you ever roll for initiative, JoJo?
i think we realized it doesnt matter because the dragon auto went last. you guys are up.
John will attempt an onslaught of fists to pummel the dragon.
Flurry
Attack 1 [roll0]
Damage 1 [roll1]
Attack 2 [roll2]
Damage 2 [roll3]
Alright, we just need an attack from Blade and then the dragon is up again.
Vaarth moves closer to ready for another assault.
move to AA 19 and cast Kelgore's Firebolt
reflex half dc 16
damage (fire) [roll0]