The second PrC in the list is not that bad of a PrC on its own, but one that fails on part of its purpose. The Radiant Servant of Pelor is a class meant to exalt the two main qualities of the clerics of Pelor; healing and vanquishing the undead. It also includes light, but that's pretty minor.
However, when you see the results, they are sub-par. When battling undead, Radiant Servants of Pelor work fine; they get their entire uses of Turn Undead transformed into Greater Turn Undead, which means they can destroy most undead very easily. With some work, -they can destroy very powerful undead in one blow. Furthermore, the positive energy burst ability deals a weak, but sizable, amount of damage for the cost of two turning attempts. Combined with full spellcasting (which means they get access to all their spells), they can easily work with the undead. So, their main purpose works decently...if only because Turn Undead isn't exactly overpowering. But, if you can make Turn Undead work decently, you can use it to its fullest extent.
However, let's talk about healing. If you have Pelor's healing domain, formidable; those spells get boosted with Empower, Maximize and finally both at once. However, if you don't have the Healing domain...three of the best abilities the Radiant Servant EVER could have suddenly become worthless. Luckily, you get a third domain, in case you need the Healing domain.
Once you compare the rest of the abilities, they're sorta weak. Well, except Divine Health; that is decent. But, the ability to double the radius of light? A weak morale bonus on Will saving throws? Really? REALLY!?
But of course, that changes now. The idea, of course, is to focus on the two main qualities of the Radiant Servant; healing, and undead-turning. However, we're gonna make the light spells work even better (I mean, the class is called RADIANT Servant for one thing, no?), and we're gonna deal with many problems with healing, one-half of the focus of the PrC itself.
Thus, I am proud and glad to present the new, the improved, the retooled...!
RADIANT SERVANT OF PELOR
http://i237.photobucket.com/albums/f...g?t=1318990516
Jin-Xin, Radiant Servant of Losi the Pure. Artist Unknown.
"The light of the Shining One touches all corners of the surface world. It grants life to the living, and dispels the darkness, purges the wicked. Rejoice for the light of life and the light of justice brought by Pelor!" -- rally spoken by a Radiant Servant of Pelor before facing the depths of the Necropolis.
Hit Die: d6.
Requirements
To qualify to become a radiant servant of Pelor, a character must fulfill all the following criteria.
Alignment: Any good
Feats: Extra Turning, Disciple of the Sun
Skills: Heal 8 ranks, Knowledge (religion) 8 ranks
Spells: Able to cast 1st-level divine spells and must have chosen the Sun domain.
Special: Turn undead ability
Special: Must have Pelor as a patron deity.
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As you may have noticed, the requirements are essentially the same as before, except the weak requirement of Will +5 (which is preposterous) is replaced for a more appropriate set of requirements (such as having both Heal and Knowledge [religion] require 8 ranks).
One notable change is the requirement for Disciple of the Sun. This feat essentially allows you to duplicate the effect of the Sun domain by expending double the uses of Turn Undead. As you'll notice, the existence of the feat sorta invalidates the Greater Turning ability, more so when you already have Extra Turning AND the possibility of Nightsticks (you do remember they exist, no?). Thus, there's a need to make the Turning ability stronger than before, as you'll see.
Class Skills
The radiant servant of Pelor’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).
Skill Points at Each Level: 4 + Int modifier.
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No changes on the skill list, but the Radiant Servant gets more skill points. This is because, as you might figure, most Clerics won't place their attention on Intelligence, so it makes sense.
{TABLE=head]Level|Base Attack Bonus|Fort Save
|Ref Save
|Will Save
|Special|Spells per Day
1st|+0|+2
|+0
|+2
|Positive energy burst (damage undead), radiance, turn undead|+1 of divine spellcasting ability
2nd|+1|+3
|+0
|+3
|Bonus domain, healing hands|+1 of divine spellcasting ability
3rd|+2|+3
|+1
|+3
|Blinding radiance, positive energy burst (damage evil outsiders)|+1 of divine spellcasting ability
4th|+3|+4
|+1
|+4
|Reach healing, divine health|+1 of divine spellcasting ability
5th|+3|+4
|+1
|+4
|Positive energy burst (healing), superior turning|+1 of divine spellcasting ability
6th|+4|+5
|+2
|+5
|Empower healing, divine body|+1 of divine spellcasting ability
7th|+5|+5
|+2
|+5
|Deadly radiance, positive energy aura|+1 of divine spellcasting ability
8th|+6|+6
|+2
|+6
|Maximize healing|+1 of divine spellcasting ability
9th|+6|+6
|+3
|+6
|Heighten radiance, positive energy burst (damage evil creatures)|+1 of existing spellcasting ability
10th|+7|+7
|+3
|+7
|Quicken healing, superior healing|+1 of divine spellcasting ability[/TABLE]
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As you can see, the PrC is chock-full of class abilities at every level, and various abilities have been exchanged. For starters, the positive energy burst ability has been expanded quite a bit, and there's a new addendum to the positive energy manipulation ability through the use of positive energy aura, taken pretty much straight from DDO.
Which leads to a slight explanation; although not going straight into how the developers at Turbine reworked the Radiant Servant into a must-have for essentially any cleric (especially since there are no other prestige enhancements, the in-game equivalent of prestige classes), many ideas were drawn from the developers, specifically the positive energy aura ability (a very nice ability, actually, which IIRC exists as a spell in the Spell Compendium).
Class Features
All of the following are features of the radiant servant of Pelor prestige class.
Weapon Familiarity: A radiant servant of Pelor is a powerful healer and warrior against evil, but sometimes the task is made harder because of obstacles on his way. Sometimes, those obstacles cannot be solved by proselytizing, needing a much stronger form of conviction. A radiant servant of Pelor that wields a mace (light or heavy) gains a +1 bonus on attack rolls and deals an extra 2 points of damage on a successful hit (as if it had the Weapon Focus and Weapon Specialization feats).
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Yup, the first thing a Pelorite gets isn't necessarily better turning or healing from the get-go, but the very mundane ability to whack a bad guy on the noggin'. Sure, a +1 on attack rolls and a +2 on damage rolls isn't really important on the long run, but if the Pelorite needs to get into combat, it will be useful. Of course, this is to reinforce the idea of Pelor's favored weapon, which is the heavy mace (though he allows for light maces, because lets face it, very few weapons are ever treated as favored weapons, and those that do are pretty weak).
Spells per Day: When a new radiant servant of Pelor is gained, the character gains new spells per day as if he had also gained a level in a divine spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained. If a character had more than one spellcasting class before becoming a radiant servant of Pelor, he must decide to which class he adds the new level for purposes of determining spells per day.
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Not much, except this is one of the rare occasions where you'll see a retooled PrC with full spellcasting. But, being a primarily Cleric-centric PrC, it needs full spellcasting. Or maybe it doesn't, but who am I to protest? The focus is intentionally narrow (healing and undead-vanquishing), so they need all the bonuses they can get.
Radiance: When a radiant servant of Pelor casts any spell with the light descriptor, the radius of illumination is doubled and the spell is treated as if it were one level higher for all purposes, including determining whether it can counter or dispel a spell with the darkness descriptor. For purposes of this ability and others, the searing light spell is treated as if having the [light] descriptor.
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So yeah, they still keep their weak Radiance ability, except that light becomes harder to dispel. However, one key point is that, as you'll notice in the table, there are MORE parts to radiance, which make light a real offensive option (well, the earlier ones that is). Pelor is the god of the sun, so why wait until very late to have actual good light spells, when darkness spells kick so many fleshy behinds?
UPDATE: Whatever were the developers thinking about not giving the Searing Light spell its proper description!?!?!? OUTRAGE!!!
...thus, a proper fix.
Turn Undead: A radiant servant of Pelor adds his radiant servant levels to his class levels for all purposes related to turn undead.
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Not much to say. They ARE vanquishers of the undead, after all.
Positive Energy Burst (Su): As a standard action, a radiant servant of Pelor can create a positive energy burst that deals 1d6 points of damage per class level to all undead creatures within 100 ft. of the character. Undead are allowed a Will save (DC equal to 10 + the class level of the radiant servant + the radiant servant’s Charisma modifier) to avoid half the damage. This supernatural ability uses up two turning attempts, and a radiant servant cannot use this ability if he has fewer than two turning attempts left for the day.
As a radiant servant of Pelor increases in class levels, the positive energy burst gains additional qualities. At 3rd level, the damage from the positive energy burst is also damaging to evil outsiders, which take 1d6 points of damage per two class levels, and are allowed a Reflex save for half damage. Damage dealt to undead increases to 1d8 per class level.
At 5th level, a radiant servant of Pelor grants the positive energy burst the ability to heal allies within the range of the burst an amount of damage equal to 1d8 per two class levels.
At 9th level, the damage from the positive energy burst is damaging to any evil creature. These take 1d6 points of damage per two class levels, and are allowed a Reflex save for half damage. Damage dealt to evil outsiders increases to 1d8 per two class levels, and damage dealt to undead creatures increases to 2d6 per class level.
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As you can see, this is a clue taken from the Radiant Servant prestige enhancement from DDO; positive energy burst is a 1st level ability. However, instead of making it almighty from the get-go, it becomes progressively better as you...well, progress within the class. The first part of the ability is the classic version of PEB as presented on the Complete Divine supplement; damage undead on area with the expenditure of two uses of Turn Undead. As you progress, the radiance becomes harmful to evil outsiders (because they are the sources of all misery on the land, of course), and finally to all evil creatures (because the light of the sun punishes all evil, obviously). Some may consider this hypocritical (holler back at ya, conspiracy theorists investigators of the Burning Light!), but it makes PEB all the more powerful.
However, one odd ability given to the DDO version was the ability to heal allies within the area of effect of the spell, and given that the Radiant Servant is not only the scourge of all undead (and eventually all darkness) but also a source of life, it makes perfect sense. Hence, it not only provides a reasonable source of damage, it also provides a source of healing, and it only takes two daily uses of Turn Undead to activate all that! I foresee tactical uses of Positive Energy Burst when the situation becomes dire, as it can turn the tide of the battle in a pinch.
Bonus Domain: A radiant servant of Pelor who reaches 2nd level is granted another of Pelor’s domains as a bonus cleric domain, or he can choose between the Glory or Purification domains. He can use the granted power of the new domain, and he can choose from the spell lists of all his domains when selecting his domain spells for the day.
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Nothing different here, except that it seems that the Radiant Servant gets a load of stuff at 1st level, no? Still, this is pretty basic; since they're forced to take one domain which eventually turns pointless, why not prize that forced choice with the ability to choose a different domain later on? Glory works phenomenally on Turn Undead, and Purification adds a lot of zealous spells (come on, Deific Vengeance? Castigate? Righteous Wrath of The Faithful? That sounds like songs for a religious heavy metal band, right there! Well, perhaps not, but at least a Fundie one; maybe the Burning Light IS the Fundie sect of Pelor?)
Healing Hands (Su): At 2nd level, a radiant servant of Pelor develops a greater skill with his healing abilities. Any time he casts a conjuration (healing) spell from one of his divine spellcasting slots, he adds an amount to the healing equal to his Wisdom modifier, plus 1 point per four Heal ranks above 3. This ability does not stack with similar class features, if any (but class features from this class apply)
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When it says "it doesn't stack with similar class features", look no further than the Healer. Or at least, the Retooled Healer; it also has Healing Hands as a class feature. In fact, it is strictly better than the Healing Hands class feature of the Miniatures Handbook Healer, which only adds only Charisma. Hence, even while strictly better, they don't stack. Sorry guys...
On the other hand, this makes the Heal skill all the more important. How to justify this boon? Well, when you're healing, you're focusing the positive energy in a way it reinforces the body's natural healing processes, or something like that. You are well-versed in the healing arts (both mundane and magical), so why not power that up?
Note that this method of increased healing works on any conjuration (healing) spell, not just the Cure Wounds line. Hence, it technically works on Lesser Restoration, and other such spells.
Blinding Radiance (Su): At 3rd level, a radiant servant of Pelor casts spells of light with such intensity that they burst forth and blind their opponent. Whenever a radiant servant of Pelor casts a spell with the light descriptor, the target (or opponents within the range of the spell) must make a Reflex saving throw (DC equal to 10 + the level of the spell used + the radiant servant’s Wisdom modifier) or become blinded for 1 round per two class levels; a successful save merely dazzles the opponent for 1 round. Creatures with light sensitivity treat any light spell as the equivalent of a daylight spell (if the intensity is not already brighter).
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Didn't I mention that the Radiant Servant was a Radiant servant of Pelor? Then, why the light spells are so weak? Hence, any spell with the light descriptor (even the humble Light orison) becomes a potential debuffer. Because blind hurts, quite a lot; making it based on Reflex hurts casters and melees in equal regard. Clever little tactic, no? And, it's a save or suck, since a successful save makes you dazzled (hence, you can essentially use a Flare spell to effectively dazzle an enemy, save or not).
Now, consider the spells that actually cause light damage. Using Searing Light, Sunbeam or Sunburst suddenly becomes a dangerous debuffing and damaging tactic.
Oh, did I mention most of these spells are Evocation spells? Yay for making Evocation rock!
Reach Healing (Su): At 4th level, a radiant servant of Pelor can cast healing spells within a small range. Any time a radiant servant of Pelor casts a conjuration (healing) spell with a range of touch, he may apply this spell to any creature within close range (25 ft. plus 5 feet per two class levels). Treat this as if applying the Reach Spell, except it is automatically applied as a free action and it does not require a higher-level spell slot.
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One of the constant protests of in-combat healing being inefficient is that you need to touch your target in order to use the spell, which makes you waste a turn. You're still wasting a turn, but at least this allows you to help an ally in a pinch without moving, which may allow you to...use your move action tactically. That helps a bit with action economy, the currency that applies in battles with higher-level creatures.
Note that this applies to ALL conjuration (healing) spells, unlike the original Radiant Servant which, while not having this ability, limited similar abilities to spells from the Healing domain. Abilities such as Empower Healing and Maximize Healing WILL come eventually, and will work in a similar way (applying to all conjuration [healing] spells, not just those from the Healing domain spell slots). This is also a freebie, since let's face it, most games have you healing from a distance.
Note this also applies to ALL conjuration (healing) spells, including split-second resurrection spells such as Last Breath, or the actual Resurrection spell. With latter abilities, you'll suddenly realize you can resurrect in the midst of combat. That alone makes the Radiant Servant extremely good...and we still have 6 levels to go.
Divine Health (Su): At 4th level, a radiant servant of Pelor is immune to all diseases, including magical diseases such as mummy rot and lycanthropy.
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The original has Divine Health, so why not the retooling? Makes sense, no?
Superior Turning (Su): At 5th level, a radiant servant of Pelor destroys any enemy that it would have otherwise turned by expending only a single turn undead attempt.
As well, by expending two daily uses of turn undead, or expending the daily use of the Sun domain, a radiant servant of Pelor further improves his turning. He applies the benefit of the Empower Turning feat, and he deals maximum turning damage (but he still must roll to determine the added turning damage from Empower Turning).
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As you may have noticed, the Greater Turning ability is long gone. Superior Turning makes the Greater Turning ability have better sense; you're effectively having as many uses of Greater Turning as uses of Turn Undead, so why not take it one step further? That also makes Disciple of the Sun irrelevant; still, for the first four levels of the class it made quite a lot of sense.
Thus, as a salvo, the combination of Greater Turning and Disciple of the Sun makes you turn even better! Thus, you effectively get Empower Turning and you also "maximize" your turning (but you still need to roll; using the same tactic of Empower Spell and Maximize Spell, as you may know) whenever you would have used greater turning OR the Disciple of the Sun feat. So...that's the equivalent of two feats for the price of one? More than fair trade, if I may say so myself.
Empower Healing (Su): At 6th level, whenever a radiant servant of Pelor casts a conjuration (healing) spell, he may apply the benefit of the Empower Spell as a free action without increasing or expending a higher-level spell slot by expending a daily use of his turn undead attempt. If the radiant servant casts a spell of the Healing domain from his domain spell slot, the spell is automatically empowered without the need to expend a daily use of his turning ability.
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Basically, I added the ability to empower ALL conjuration (healing) spells by expending uses of Turn Undead, in the rare case that you don't use the ability that much. However, it works exactly as intended for spells of the Healing domain, if you were crazy enough to take it. Since you have a free domain, you might have taken Healing after all, so why not make it better? And if you don't, well...the ability still has utility after all.
Divine Body (Su): At 6th level, a radiant servant of Pelor is immune to all poisons, both magical and mundane.
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Explain me this; a Radiant Servant of Pelor is meant to be a beacon of purity and light against the forces of darkness. So, why it can be tainted so easily with poison? That's another immunity thrown in, just in case. Though, by this level, you're pretty much immune to poisons because of the uber-high Fortitude save you're expected to have, so it's essentially a formality.
Deadly Radiance (Su): At 7th level, a radiant servant of Pelor imbues his light spells with the power of the sun, causing great harm to evildoers and specifically against undead. Whenever a radiant servant of Pelor casts a spell with the light descriptor, the spell deals 2 points of damage per spell level (even if the spell already deals damage) to the target or targets of the spell (or any opponent within the spell’s area) at the moment of casting. This spell only affects evil creatures, evil outsiders and undead; in the case of undead, the damage is instead 4 points per spell level. The benefit of radiance applies for purposes of this ability. Treat this damage as positive energy damage for purposes of determining resistance.
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Now using Daylight becomes fully offensive! It's a shame that Aasimar can't use their Daylight spell in this way...
Since you're applying this extra damage to offensive light spells (Searing Light, Nimbus of Light, Sunbeam, Sunburst), that means light spells suddenly become your main source of damage. The creatures that the extra damage applies to are restricted, but you'll be facing many evil creatures nonetheless, so they get harmed even more.
Now tell me; isn't this the mark of a true Radiant Servant? So pure and bright, that it can make an orison deal 2 points of damage against evil creatures just because? On an area (yes: cast Light, it gets treated as a 1st level spell, so that means 2 points of damage while on the area of effect)? That's...badass...
Positive Energy Aura (Su): At 7th level, a radiant servant of Pelor can distribute the power of his energy burst as a less powerful, but longer lasting, aura. Allies within 100 feet of the radiant servant gains fast healing equal to 1 per two class levels, and undead creatures take damage per round equal to 1 per two class levels. This benefit lasts for a number of rounds equal to the radiant servant’s class level plus his Charisma modifier. This supernatural ability uses up two turning attempts, and a radiant servant cannot use this ability if he has fewer than two turning attempts left for the day.
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As mentioned, this is an alternate version of the Positive Energy Aura spell, turned into a supernatural ability, taken straight from the Radiant Servant re-imagining from DDO (but treated a bit differently, because of the conceptualization). The Radiant Servant can turn two daily uses of Turn Undead into a user-friendly aura of fast healing, which just happens to harm undead within the area; by now, your allies will be buying Nightsticks by the bucketloads! This redefines out-of-combat healing, simple and easy, and might just make your DM ban either the class or the Nightsticks forever. Don't blame me if that happens; that's what happens when PrCs get into T.G. Oskar's Retools' Boot Camp. They get all mighty and stuff.
Maximize Healing (Su): At 8th level, whenever a radiant servant of Pelor casts a conjuration (healing) spell, he may apply the benefit of the Maximize Spell as a free action without increasing or expending a higher-level spell slot by expending a daily use of his turn undead attempt. A radiant servant of Pelor may not use this ability and Empower Healing on the same spell. If the radiant servant casts a spell of the Healing domain from his domain spell slot, the spell is automatically maximized without the need to expend a daily use of his turning ability; this particular application of the ability supersedes the benefit of Empower Healing until 10th level.
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Just when you thought Empowering healing spells wasn't enough, here comes Maximize. Now, all your spells heal for maximum damage, AND they can be done at a distance AND they get the Healing Hands bonus. Any more, and let's face it; you'll be healing more than a Mass Heal would ever heal with a lower level spell slot. Since it's switchable (you can either Maximize OR Empower), you can determine which of the two you're most willing to apply.
As before, the trait of Maximize Healing that applies to the Healing domain has been left essentially intact. And, as before, at 10th level, healing just gets better and better.
Heighten Radiance (Su): At 9th level, a radiant servant of Pelor may attempt to apply divine energy into his light spells to increase their overall power. By expending a daily use of turn undead as a free action when casting a spell with the light descriptor, a radiant servant may make a special turning check. Treat the result of this turning check as an effective increase in the spell’s level. For example, a radiant servant that rolls a 13 on his turning check treats his daylight spell as one level higher for all purposes, including the effects of deadly radiance (see above). A result of 9 or lower does not lower your spell level, but still expends a daily use of your turning ability. This ability stacks with the radiance ability (see above).
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Alright, so: your light spells are treated as 1 spell level higher, they blind enemies, AND they deal damage? Why, then, you're making them even MORE AWESOME!?
The answer is: they're Radiant Servants, for Pelor's sake! Note that this requires a daily use of Turn Undead, so that makes your daily uses a veritable font of immeasurable power. This is what makes your Daylights, your...well, your Light spells extreme powerhouses. And that's without speaking of Sunburst; the LAST thing you want is to draw over 22 on the turning check with Sunburst. That makes the spell the rough equivalent of a 13th level spell, which means near-unbeatable blindness capabilities and about 26 extra points of damage, right there! Of course, lowering your spell level would be abusive, so if you roll lower than 9, you don't get penalized.
This can be called a Radiant Servant on their own right; even light spells are pumped up. So, why this isn't the frickin' capstone!? Because...
Quicken Healing (Su): At 10th level, whenever a radiant servant of Pelor casts a conjuration (healing) spell, he may apply the benefit of the Quicken Spell without increasing or expending a higher-level spell slot by expending a daily use of his turn undead attempt. A radiant servant of Pelor may not use this ability and either Empower Healing or Maximize Healing on the same spell (but see Superior Healing, below). If the radiant servant casts a spell of the Healing domain from his domain spell slot, the spell is automatically quickened without the need to expend a daily use of his turning ability.
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...this makes for a more fitting capstone, right? Kinda makes having full spellcasting a crime.
The reward for spending 10 grueling levels in this class is that you redeem healing forever. Reach + Quicken essentially for free (so as long as you have daily uses of Turn Undead) redefines healing, as it makes it worthwhile to use in combat; given the level in which you take it, that means you can quicken Heal spells and keep your people alive while Pelor delivers the smackdown. Of course, you can't Quicken, Empower AND Maximize your healing spells...wait, what's that below?
Superior Healing (Su): At 10th level, a radiant servant of Pelor gains the ability to permanently modify any of his healing spells, but he must choose which path to follow. A radiant servant must choose between empowering his spells or maximizing his spells, and may not change his decision once it is made. From now on, any conjuration (healing) spell cast by the radiant servant is treated as either empowered or maximized (depending on the choice). As well, a radiant servant may apply the benefit of Empower Healing, Maximize Healing or Quicken Healing as usual (although applying Empower Healing to an already empowered spell or Maximize Healing to an already maximized spell provides no results).
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Oh, no... You JUST didn't do that, did you?
FREE EMPOWERED, OR MAXIMIZED, HEALS!? ARE YOU OUT OF YOUR MIND!?!?!
Yes, yes I assume so.
So you get free reach, maximized spells, and with a simple use of Turn Undead you can just quicken them. Or the same thing but empowered instead of maximized. This is so criminal, it seems just a bit unfair to have a double capstone.
However, a brief and cursory check on these forums, Brilliant Gameologists and other 3.5-centric forums allow you to realize that nothing short of this redeems healing. This may seem overboard, but it's essentially the only way to make in-combat healing attractive. The built-in limiter of daily uses of Turn Undead (barring Nightsticks, if applicable) makes the multiple uses of Turn Undead a dangerous resource. Spend the daily use of Turn Undead on actually turning, or spend two for the Positive Energy Burst (or Aura), or for enhancing my healing? Considering that Clerics focus on Wisdom, not Charisma, that means they get very few uses of Turn Undead, and Extra Turning can only take you so far. And if you consider Divine Metamagic at all, you'll definitely lose your daily uses of Turn Undead on a single fight. But then again, that's nova-ing for you.
...Unless, of course, you use Nightsticks. Cheater.
ALTERNATE DEITIES
If a character decides to take this prestige class but does not have Pelor as a deity, the following changes apply:
Alignment: Radiant servants of Dol Arrah or Horus-Re must be non-chaotic.
Special (entry requirement): Replace the patron deity for a deity of the sun. Characters from the FORGOTTEN REALMS ™ Campaign Setting may use Lathander or Horus-Re (if a Mulhorandi, also known as Re-Horakhty) as a patron deity. Characters from the EBERRON ™ Campaign Setting may use Dol Arrah as a patron deity.
Weapon Familiarity: Radiant servants of Lathander keep their familiarity with maces. Radiant servants of Horus-Re gain proficiency with the khopesh and apply their familiarity to khopesh exclusively. Radiant servants of Dol Arrah gain proficiency with halberds (if they don’t have it already) and apply their familiarity exclusively to halberds.
Bonus Domain: Although none of the deities offer the domain, radiant servants of Dol Arrah or Horus-Re may choose the Healing domain. Lathander offers the Renewal domain, which is similar.
Positive Energy Burst: Since neither Dol Arrah, Horus-Re or Lathander are primarily deities of healing (Lathander is a deity of births, however), the 5th level ability of the radiant servant changes. This does not affect the positive energy aura ability gained at a later level, even if the ability no longer has a link to healing.
Dol Arrah, Horus-Re: When using a positive energy burst, 5th level radiant servants of Dol Arrah or Horus-Re deal damage to evil creatures equal to 1d6 per two class levels (as per the 9th level class ability). At 9th level, this damage increases to 1d8 per two class levels.
Lathander: When using a positive energy burst, radiant servants of Lathander heal 1 point of ability damage per two class levels and removes 1 negative level per three class levels to all allies within 100 ft.
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And of course, if you're not playing in Greyhawk, these are the pertinent replacements in case you want to be a Radiant Servant.
As I mentioned on the Shining Blade above, the idea is that the Radiant Servant can exist outside of a specific deity, outside of a campaign setting. Dol Arrah, being both a deity of justice AND a deity of the sun, holds the dubious distinction of having both Shining Blade and Radiant Servant apply to her.
In case you're trying to apply the Radiant Servant on homebrewed deities, the most important thing to consider would be to apply the PrC only to deities of sun, or at least deities of light that oppose the undead. This means that, based on Complete Divine, you can make a good point about allowing Radiant Servants to Pholtus, the LG god that hates Pelor's guts, or even more bizarre gods such as Annam, Hiatea, Iallanis (all three giant goddesses), or Skerrit for the centaurs. The Silver Flame in EBERRON could easily hold Radiant Servants as well, except that they would have to refocus their bonus with fire spells (though they have no problems with light, it would make little sense that they can't use their powers on flames, especially if they use the additive that makes a regular flame turn silver; in fact, the Radiance ability would manifest with regular flames turning into silvery flames. Of course, you have Silver Pyromancer for that (I'd recall it Silver Pyrologist, but -mancy has gained a new meaning these days, so...) Not all will be deities of healing, so you need to consider what to apply to the 5th level property of Positive Energy Burst, and if other alterations are in play. The core concept of a Radiant Servant is mostly the vanquishing of undead (and evil), the improvements in healing AND the improvements in light spells, so if it were necessary, you can shift one of the three foci and refluff the PrC into your own tastes. Consider this your "Adaptation" section.