Q 355 What is the action economy on the Roof Runner's Tumbling Descent? Is it considered 'falling', and does falling count as a move, standard, swift, or free action?
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Q 355 What is the action economy on the Roof Runner's Tumbling Descent? Is it considered 'falling', and does falling count as a move, standard, swift, or free action?
Q356 I'm GMing a game with 9th level paladins, the RAW for their Aura of Resolve is,
"At 8th level, a paladin is immune to charm spells and spell-like abilities."
However, the Captivating Song of a harpy is a supernatural charm effect. Do they get any immunities or bonuses to resist it?
A347 Swarms can occupy the same space as another, and both would damage to any creature within, but both swarms would also deal damage to each other.
A348The rules as written don't mention if intelligent swarms (Like hellwasps) can take two moves to attack twice. I think it's assumed animal swarms take the most direct movement towards an enemy rather than attacking two seperately.
Q357 Are there any Prestige Classes beyond those in the Core Rulebook and Advanced Player's Guide? I'm looking to find some to suggest to my players, but our Barbarian looks SOL.
A357
Yes. Check the SRD. Each one has a source listed if you need the physical book.
Pazio also has a prc focused book coming in a few months (don't recall when).
Q358
Does a Cracked Orange Prism's new spell need to be on the wearer's list to be gained?
Q359 - In the Pathfinder SRD, the Chirurgeon's "Infused Curatives" feature says this:
...I would presume this is supposed to be a copy of the Cleric's power to spontaneously cast Cure spells by replacing a prepared spell, but the wording's really confusing due to the alchemist-specific jargon. Is this what it means, or am I totally off here?Quote:
When a chirurgeon prepares his extracts, he may choose to render any or all of his infused curatives inert and prepare other extracts to replace them (unlike infusions, which continue to occupy the alchemist’s daily extract slots until consumed or used).
A359 Normally, when an infused extract is made via the Infusion discovery, it continues to occupy a prepared-extract slot until consumed, meaning that if it is lost or stolen the alchemist is out a slot until it is recovered, broken, or drunk. (For example, an alchemist who can prepare four first-level extracts per day who makes a first-level infusion is considered to already have that infusion "prepared" if it is still around the next day and only gets to prepare three more.)
The text you have quoted from Infused Curatives allows an option for the alchemist to recover the preparation slot without needing to wait for the item to be consumed. It is not really analogous to spontaneous curing.
Q360 Can a singing bard maintain his performance if he decides to cast a spell with a verbal component in the same round?
Q361
The Antipaladin's Aura of Cowardice removes immunity to fear, but specifies nothing about mind-affecting effects. Undead aren't actually immune to fear - they're immune to mind-affecting effects, and it just happens that all-or-nearly-all ways to apply fear either also have the [mind-affecting] descriptor, or are actually "mind-affecting fear effects" (as in Frightful Presence). The question is, given that fear auras are mind-affecting fear effects (not just fear effects), and the specificity of both Undead Traits and Aura of Cowardice, would, say, a mature adult black dragon with three levels of Antipaladin, adjacent to some wights be able to affect them with its frightful presence?
Q362 I've read about CMB and CMD but when and where do i use it. Like what situation needs for me to use CMB and CMD?
360+
Could you provide a citation for that ruling, please, rift wolf?
A 362
CMB and CMD are Pathfinder's answer to simplifying special attacks -- called combat maneuvers in Pathfinder -- such as trip, disarm, and grapple.
CMB is the number you use whenever you're initiating one of those special attacks. You roll a d20 and add your CMB; if you meet or exceed the target's CMD, your maneuver is successful.
CMD is your defense - sort of like armor class - against combat maneuvers initiated by others. If, for example, the dragon wishes to grapple you, it must roll a CMB check, and its total must meet or exceed your CMD.
You can find the details of the rules here.
Q363
Is there a warforged-variant, which doesn´t have a CHA-penalty?
thanks in advance
Trugbild
A 363
Warforged don't exist in Pathfinder. Were you maybe looking for the 3.5 Q&A thread?
I may have to retract my previous answer; while it says that maintaining a performance is a free action, it doesn't explicitly say that it doesn't interfere with taking a standard action such as casting a spell. The only place it mentions maintaining a performance and casting a spell is in the APG for the Sandman's ability Stealspell;
"The target loses the prepared spell or spell known and the sandman adds it to his list of spells known for as long as the performance continues, after which it reverts to the original recipient. While stolen, the bard can cast the spell using his available spell slots. This use does not consume the stolen spell. If the bard steals another spell while a spell is stolen, the previous spell immediately reverts to its original owner."
This implies that spellcasting and performing can occur in the same round, as to use a stolen spell you have to also be using bardic performance, also in APG the Savage Skald's ability Inspiring Blow,
"When he confirms a critical hit, he can start this performance as an immediate action (ending any other performances)"
This implies that fighting and performing could occur in the same round.
But as for regular usage of bardic performance it might be the maintaining as a free action while casting spells, fighting, etc. has been something house-ruled into previous games and I took for granted. As for RAW, it seems to be a bit vague; there's nothing I can see that explicitly refutes or confirms my previous answer.
Q364
With regards to the Shamanistic Druids (specifically Saurian in this case), Wild Shape says it treats your level as -2 for non-lizards and +2 for lizards/dinos. What does this apply to? Duration of Wild Shape? Number of Wild Shapes/day? Beast Shape spell level? All of the above? My druid might be hitting level 6 if he doesn't opt to cross-class, so I want to be able to anticipate what might come up!
A364 Since it does not specify a particular aspect of Wild Shape, as written all aspects of the Wild Shape ability function at the modified level, including uses per day, duration, creature size, and beast shape level.
Q265: Can an attack that deals nonlethal damage inflict Bleed damage and, if so, would the Bleed damage also be nonlethal?
Q366: Looking through my copy of the Core Rulebook, I have a question regarding the duration of the spell Shocking Grasp. It is listed as "Instantaneous" which allows for 'long lasting consequences' - I can't seem to find anything which would limit the spell to one's next touch attack, and only that touch attack. Does this spell, unintentionally, give Sorcerers/Wizards an elemental at will touch attack?
A365 I'm pretty sure there's no such thing as "nonlethal bleeding". Bleeding deals untyped lethal damage, in case of nonlethal attacks, this would probably be the result of internal bleeding or the like.
A366 Unless noted otherwise touch spells discharge after one attack although you can hold the charge indefinitely and attack with it at your own convenience as long you don't cast any spells in the meantime.
Not sure that here's a specific ruling here, it's more like what it doesn't say. If the spell can be used on more than one target or has more than one charge, it is noted in its description, otherwise it's an instantaneous effect delivered with a touch except that you can hold the charge for a while. Take fireball for instance, it's an instantaneous effect, it comes and goes with the casting, and the spell doesn't have to point out that it doesn't do damage on subsequent rounds.
Q367: Can a Horizon Walker choose his effective favored enemy through Terrain Dominance as his favored enemy type for the feat Favored Defense? (Sources; Horizon Walker (Core), Favored Defense (Advanced Player's Guide). Asking because I found a way to get Favored Terrain X +20 by the time Terrain Dominance kicks in. Would be nice to have +20 Atk, Dmg, Bluff, Knowledge, Perception, Sense Motive, and Survival; and +10 CMD and Dodge AC vs foes from Terrain X.
A 366 additional
It is, sort of, in the rules. But, like Keneth said, you have to be willing to read what it doesn't say.
(Emphasis mine)Quote:
Originally Posted by PF SRD, Magic chapter, "Range" definition
So, some touch spells allow multiple targets, which (when you read what's not there) says that most touch spells allow a single target. Nothing in shocking grasp allows for multiple targets, so it defaults to single target.
Hope that helps.