How do they interact? Say your a Totemist with a slew of natural attacks and your full attack routine has no weapons (not even unarmed), would such a character benefit from Haste or Haste-like effects? If so how?
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How do they interact? Say your a Totemist with a slew of natural attacks and your full attack routine has no weapons (not even unarmed), would such a character benefit from Haste or Haste-like effects? If so how?
I believe you get a single extra attack. So you would get to pick which natural weapon to use, but it would only be one natural weapon and only one extra attack per turn.
Arguably, none of the character's natural weapons fit the description of "weapon they are holding", so no extra attacks at all.
I do have to wonder why the character isn't carrying any weapons at all, in that case. Surely a double weapon would be suitable, as you could switch out which hand is currently holding it as a free action?
Well you assume the character doesn't have a set of natural weapons that are just "better." for example a dragon could easily Haste himself to make his full attack routine THAT much more frightening.
Except, as mentioned, I don't think that'll actually work, since e.g. claws aren't "held" in any sense. Sure, a dragon who manages to grab a weapon would be able to do it, but most of the time that means giving up one of the natural weapon attacks in order to get iteratives. (Which is why I suggested a double weapon, like a quarterstaff; you can change from one- to two-handed as a free action, so with two free actions you can shift it to another hand to use your claw/slam/whatever.)
Hmm, not sure. Instinctively I'd go for "iteratives = haste-friendly" (because that is one of the two most logical interpretations I can think of*), but that's not exactly what the spell says.
Maybe chalk another one up to WotC's lousy editing? :smallsigh:
*The other logical interpretation would be Tvtyrant's: haste gives you one extra attack, period, divided as you see fit. In that case, of course, the "with a weapon he is holding" clause serves no actual function, which is not likely to be RAW.
I can answer why the character in question does not have any weapons nor use unarmed. He's a germaphobe. Ya, I make weird character concepts. :smallredface:
Well its not 'his' claws. Its the bound incarnum that's digging in. So he never actually comes in contact. Just unbind the essentia, boom, the 'contaminated' limbs disappear. Rebinding produces fresh clean ones. It is a fine line and mainly not supposed to make a lot of sense to a rational person, but most people with a phobia are less than rational when it comes to that phobia.
Do bound incarnums count as held weapons? Bound and held are kind of synonyms, right?
I am pretty sure that natural weapons (bite,claws etc) get no iterative attacks from BAB and for that reason they also don't receive extra attacks from haste, I must have read something like that somewhere.
This thread probably helps too.
Pretty sure if you're using a natural attack as your 'primary' weapon (not as a secondary natural attack) it gets iteratives normally, and would benefit from haste if haste didn't have that specific 'weapon you are holding' line.
Granted, that seems right now that I think about it but
nedz mentioned in that older thread that in MM and SRD natural attacks get no iteratives. Even though I can't access any of these two right now, no one seemed to object...
EDIT: just check rules compendium p.100 actually.
"Holding" isn't well-defined in game (outside of certain bags and spells). If you view it more like "wielding," like I do, then Tvtyrant's interpretation is correct. If you take the strict view of holding as literally carrying an object, then natural attacks and unarmed strikes don't count for the purposes of Haste.
Okay. What if he holds his own wrist and then uses the claw while he's holding his wrist? Is it held then?
Like so, http://wtc.wacom.com/rsi/images/holding-wrist.jpg
Well played. It's like hugging your friends to go faster. To nitpick, you'd have to hold the natural weapon specifically, not just the wrist. Aside from poorly worded spell descriptions devolving into silliness, this character doesn't want to touch the blood-soaked incarnum claws.