This should put the barbarian at (30,1) or (30, 40).
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This should put the barbarian at (30,1) or (30, 40).
None of these are possible unless the portal randomly drops you in some place on the map.
I didn't think I needed to include a key, since the map is very self explanatory.
Key:
Red Circle inside Yellow Circle - Entrance Portal.
Yellow Circle Inside Red Circle - Exit Portal.
Dark Green - Barbarian, same color he speaks in.
Dark Orange - Monk, same color he speaks in.
Dark Red - Sorcerer, same color he speaks in.
Blue - Cleric.
Gray - Golems, as they don't speak.
Star - The chest, obviously.
at his initiative count Torc will move to 18.1
In that case, Gen will come through the portal and stay right in front of it.
Thank you for the catch. Play continues from this point. Assume Gragthor performs double move, to get into position to charge next round, while remaining over 30 feet away, as that is the closest we can get to his last round requested action.
Golems show no movement thus far.
Gen enters portal and holds position.
Torc moves to 18,1.
Actions?
due to the recent discussion on the other thread, then im a bit confused, are there a wall of force or not?
in the case of not ill move to 27.17 instead of 18.1
when his next turn comes, Torc will move to 11.17, using tuble to ignore the aoo, and while fighting defensively he will try to grapple the closest golem.
then on my next action ill move to 10.3
and following that, unless the golems start to move or something like it, then i will tumble to 10.17 and try to grapple the closest golem while fighting defensively.
as far as i can see this means i will engange the golems in the same round as the barbarian, right?
I'm confused and bewildered.
(You can attack by leaping out from behind the Wall and retreat back if they go berserk.)
just move to the closest golem and start hitting it until it stops moving.Quote:
I'm confused and bewildered
and ill bet a shiny Gp the golems wont last long enough to go berserk :smalltongue:
As, it stands, there is a Wall of force, running from (30, 2) to (30, 39).
The two golems and the chest are listed on the map, and have not moved from that position.
Generic McCleric is holding position in the large room, at the entry.
Oz is at 34, 21.
Gragthor is in a position to charge the golems on his next action. (please clarify which end of the Wall of Force you moved to).
Torc has moved to 10, 3. Current initiative order places Solo as the active player, followed by OpFor.
Zero, if you wish to keep the OpFor's actions as they are, just state that you're repeating last round's actions, and We'll move back to top of the order.
Continuing last round's choice ad infinitium.
Ozymandias stays put.
Then it is Gragthor's action. Post any rolls required with your action.
To clarify, I'm on the side Torc is not. I'm going to leave it at that, since the map hurts my brain.
Gragthor charges the golem, swinging his spiked chain wildly.
Attack, power attacking for 16 points of BAB:[roll0]
56.5 points of damage on a hit assuming average damage, 46.5 with DR.
you should have waitet a bit, now you are going to take 1½ full attack from the golems i suspect.
edit.
btw, how did gragtor get into position to charge so fast? after what i can see he should be able to charge just after i had moved into combat.
x4 run for one round should get him into position.
However, your action will be interrupted.
Announcing OpFor Action:
Readied Action, Attack any living creature who enters threat range.
Zero, please do the honors of rolling your attack. Assume that gragthor charged in such a manner as to only enter the threat range of one golem.
Attack Roll: [roll0]
Damage Roll: [roll1]
Crit Confirmation: [roll2]
Crit Damage Roll: [roll3]
Golem misses the AoO, Gragthor hits golem. Average damage used, 47 damage after DR to golem.
Zeronumerous is up for actions with both golems.
but if he is running then he have to move in a straight line, so he would have had to stop at the edge of the wall of force at 30.40, and from there he cant charge.
Golem#AttackedOne full attacks. [roll0], [roll1].
Golem#OtherOne takes a five foot step toward the barbarian if it will put him within range. If not, then he moves the full fifteen feet needed.
If the second Golem can get him in range with a five-foot step, then he'll full attack. If not, then just one attack.
Full Attack: [roll2], [roll3].
Single Attack: [roll4].
Go for the knees, Grag! The knees!
no that will not take him within range of a charge when he also have to get around the wall of force.Quote:
Double move? Will 80 ft do it?
moving within range of the golem, using tumble to avoid AOE.
then while fighting defensive, +3AC -4 to hit, Torc tries to grapple Golem#OtherOne.
touch attack (d20+19) [roll0]
if that hits then
opposed grapple check (1d20+26) [roll1] versus the golems roll of (1d20+19) [roll2]
if i win that then the golem is grappled and takes (4d8-3) [roll3]
points of damage.
For future reference, please do not roll for my golems, that's quite annoying.
Finally: Damage is averaged, so 4d8-3 works out to 15, thus the golem takes 5 points of damage.
If Torc is grappling on the same round I'm charging, which seems to be the case, I don't think that Golem#OtherOne will get will get any attacks against me. Also, you shouldn't really roll the single attack separately from the attacks from a full attack.
EDIT: also, tumbling would avoid the AoO, but not the readied action.
It doesn't really matter in this case, both would hit me anyway.