Region Background: (long, not so important to read)
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The Arcane Mountains is how the serpent-like rocky island, south to the Mainland, is called. It’s actually a enormous mountain range (approximately 2 500 000 km˛) in the middle of the ocean, spamming the highest “normal” mountains in the world. Well, “normal”, because those aren’t even the largest ones. In the Arcane Mountains’ core, there’s a clusters of floating rocks, or mountains, sustained by raw arcane power, hence the mountain range’s name. The very center of the core is too harsh for any natural life-form, but the outer rings allow some settlements, including the fabled city of Meteora and the even more awesome Minervaen Arcane University, commonly knew as “Boomers”.
The island is settled by the Minervean Triunvirate, ruled almost equally by humans, gnomes and dwarves. The Triunvirate, although lacking manpower and land, is feared by powerful nations thanks to their hardy dwarven warrior, ingenous gnome trinckets and infamous arcane casters. Normaly, a gnome ruler accounts for the economics affairs, while a dwarf is responsible for the military and the humans maintain the Arcane University and the fleets. Their capital, is the impenetrable cultural marvel city of Minerva. The mountains are filled with mines and galleries, making up for a powerful economy sustained by mineral extraction, to the point that some mountains are called “hollow mountais”.
The cities architecture is dwarf based. Most cities, including Minerva, are half inside half outside their respective mountain, to please both humans and dwarves (gnomes enjoy both). Everything is carved on stone, with few place for bricks, wood or concrete. A series of tunnels and canals unite the cities and settlements. They gather food from terrace farms, fishes and goats, but a lot of food is imported. Nations around the world already benefited from their abundant minerals, arcane knowledge and military aid. However, the Minervean Triunvirate is facing an obscure menace, coming from their own profitable galleries.
Recent events, situation: (Both of you should read this one)
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Garrisons across the northern part of Arcane Mountains galleries got nearly slaughtered. The minervean guard couldn’t expect the attack. As embarrassing as it sounds, the mighty minervean guard suffered heavy losses from… goblins. For centuries, goblins were annoyances or, at best, training material for novice guards. Those new goblins, responsible for recent attacks, were not ordinary, nor the nature of the attack itself. It happened in various sites, mines and galleries at the exact same hour. The sheer number of goblins was huge, seemingly almost the whole population of combatant goblins acted together. Those goblins were armed with elaborated weapons and armor, their adepts equipped with way to powerful rods to be manufactured by simple goblins. The heaviest attack occurred at the mines of the minervean city of Giodema. The minervean army arrived there and killed the remaining goblins there.
Another attack happened at the Boomers College, pretty far away, near Meteora city. Half of the students and teachers there got killed, the other half teleported to somewhere safe. The attackers, however, were conducted by larger humanoids. Certainly, both are connected.
The minervean triumvirate hastily started recruiting mercenaries across know lands. The Crimson Infants, a huge group of mercenaries encompassing all kinds of warriors, mercenaries, adventures and assassins, attended. The Valvatian Empire and the United Kingdoms’ of Daramyr agreed to send reinforcements to their long date allies. Add to this, the elite forces of minervean military, the local heroes and legendary solo mercenaries. No one has the slightest idea of what caused the attacks, nor if there will be more attacks soon. The minervean triumvirate never was so frail, but would major powers seize a land spamming upgraded goblins and murderous humans from its very core?
It’s been 3 weeks since the first attack and now there’s another series of battle. Squads inside the mines near Giodema are holding hordes of goblins. A sizeable amount of Crimson mercenaries arrived just in time. The scholar survivors of the Boomers assault and minervean spies gathered some information about the nature of the assault and are assembling a task force squad at the “Drunken Dwarves” tavern’s basement to sneak past the battlefields and adventure further inside the galleries reaching the long abandoned dwarven galleries. The task force will be a small squad of hardened adventurers, people who have what it takes to venture deep inside the galleries.
Rules:
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The party is the task force. Both players (Pedro e Andre) make 2 PCs, a major and minor one. The minor one is lvl 10 and the DM will have some influence in his decisions, but mostly it’s background. The major one is lvl 12 and the players create everything about them, including the background. The background varies, being Crimson Infants, you can be almost anything. A lone mercenary or a wandering adventurer also has a broad background. If you want to be minervean, the most important races are humans, dwarves and gnomes. Dwarves are mostly martial classes, part of the guard or the army, while gnomes are mostly rogues or sorcerers (a lot of gnomes are chaotic gnomes, warped by raw arcane energy unleashed by the Arcane Mountains core) humans vary wildly, but a lot of them are sorcerers or wizards.
That said, is medieval fantasy setting. 32 points for char building, max HP each level, no penalties for multiclassing (although its 5 classes max for each PC). 49000 gp for 10 lvl char and 88000 for 12. Try to use the lvl 10 chars to balance the party somewhat, I put them for this purpose.
At first, both of you will be controlling only the major character. The minor chars will join very soon.
The “Drunken Dwarves” tavern’s basement is temporally functioning as a recruitment post for the task force. It’s Giodema city and you were attracted by the appealing offer of 10000gp minimum as a reward for a risk mission, not including the riches inside the galleries you’re supposed to venture, probably more valuable each than the reward itself. A single large table with some humans, dwarves, and gnomes are staring at you. The recruiter then asks:
“Ok buddies. First I want to know what kind of adventurer we are recruiting. Talk about yourselves.”
*Sheets and background for major character. Remember, only the lvl 12 chars for now. Also put the char sheet of the minor character so I can build teir background.