I've definitely got them from zone-completion and daily/monthly chests in the past.
Also, I really need to catch up on my Jumping puzzles for the monthly... betas of other games have distracted me.
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I've definitely got them from zone-completion and daily/monthly chests in the past.
Also, I really need to catch up on my Jumping puzzles for the monthly... betas of other games have distracted me.
That's great, but I have no character with Armorsmith. If I did, I wouldn't have this problem, don't you think? :smalltongue:
Also, does anyone know if the Cattlepult event in Diessa Plateau isn't bugged on any NA servers? It appears to be stuck on Kaineng. And it's blocking my Charr Thief's completion of this map.
I'm pretty sure it's bugged. Harpies keep coming but no cows appear. The counter is stuck in place.
It was stuck like that in Fort Ashenwood a week or so ago. I haven't been back since to see if it was fixed.
Also, my elementalist is now level 80. Hooray!
So, I originally made an engineer specializing in grenades, but I never got very far because grenades, while fun in their own right, always lead to me being killed in relatively easy fights because I don't really know why.
Anyway, I returned to the character a few weeks ago to try it out again, and I realized that I absolutely love flamethrowers/elixir guns. So, what I want to know is: How can I maximize the effectiveness of this character? Specifically, how can I play to the strengths of both kits? I was thinking of taking the full Firearms route, with a secondary focus in Alchemy and, I dunno, Explosives or something.