Originally Posted by
ideasmith
PREGNANCY
A creature with one or more levels in any PC class cannot become pregnant, get another pregnant, or their kindred’s equivalent, without magical assistance. Otherwise, characters get pregnant when the GM says so. As a default, assume that a fertile female has about an even chance of becoming pregnant during a time period equal to the length of her pregnancy. The DM is advised to consider the taste and maturity of the players before relating pregnancy to certain activities that may or may not actually occur in the gameworld.
During the first half of pregnancy, the parents are fatigued and have a +1 bonus to diplomacy and gather information checks. During the second half of pregnancy, the parents are exhausted and have a +3 bonus to diplomacy and gather information checks. This fatigue or exhaustion continues until the end of the pregnancy.
To get the expected duration of pregnancy in days, multiply the kindred’s age of adulthood 18. Starting 14 days before that, make a daily Constitution check (DC 20, use baby’s Constitution) to determine if birth occurs that day.
When birth occurs, check for side effects. For each parent and the baby, make the following checks:
The caretaker makes a DC 5 Heal check. This is automatically failed if there is no caretaker. The same caretaker may care for all three, if the parents sufficiently nearby.
The parent or baby makes a DC 10 Fortitude check.
If either check is failed, Filth Fever is contracted (see Disease Descriptions in the SRD). If both checks are failed, Filth Fever is contracted and 3d6 Constitution damage immediately occurs.
After the baby is born, both parents are exhausted.
To determine the baby’s gaming stats, see Fantasy Genetics, The Baby template, and eventually the Child template.
SPELLS
Stork Call, Lesser
Conjuration (Calling) [see text]
Level: Adp 1, Clr 1, Drd 1, Pal 1, Rgr 1
Components: V, S, M
Casting Time: 2D4 Days
Range: Close 25 ft.+ 5 ft./2 levels
Target: 2 willing creatures of the same species
Duration: Instantaneous
This spell makes one of the targets pregnant by the other target. The targets will know which one of them is to be impregnated when determining whether they are willing. When either of the targets has one or more elemental &/or alignment subtypes, this spell has the appropriate descriptor(s).
Material Component: A cabbage leaf.
Stork Call
Conjuration (Calling) [see text]
Level: Adp 2, Clr 2, Drd 2, Pal 2, Rgr 2
Target: 2 willing creatures of the same type &/or subtype.
This spell functions as lesser stork call, lesser except as noted above.
Stork Call, Greater
Conjuration (Calling) [see text]
Level: Adp 3, Clr 3, Drd 3, Pal 3, Rgr 3, Sor/Wiz 9
Target: 2 willing creatures.
This spell functions as lesser stork call, lesser except as noted above.
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MAGIC ITEMS
Elixir of the Stork
This elixir must be consumed by two drinkers to be effective. If the drinkers are valid targets of the spell, they are affected by the spell stork call.
Faint conjuration; CL 3rd; Craft Wondrous Item, stork call; Price 300 GP.
Elixir of the Stork, Lesser
This elixir must be consumed by two drinkers to be effective. If the drinkers are valid targets of the spell, they are affected by the spell stork call.
Faint conjuration; CL 1st; Craft Wondrous Item, stork call, lesser stork call; Price 50 GP.
Elixir of the Stork, Greater
This elixir must be consumed by two drinkers to be effective. If the drinkers are valid targets of the spell, they are affected by the spell stork call.
Faint conjuration; CL 5th; Craft Wondrous Item, stork call, greater stork call; Price 750 GP.